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Matthias Rauterberg

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Publications by Matthias Rauterberg (bibliography)

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» 2008 «

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Liu, Hao, Hu, Jun and Rauterberg, Matthias (2008): AIRSF: a new entertainment adaptive framework for stress free air travels. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 183-186. Available online

» 2007 «

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Bartneck, Christoph and Rauterberg, Matthias (2007): HCI reality -- an 'Unreal Tournament'?. In International Journal of Human-Computer Studies, 65 (8) pp. 737-743

The cooperation between designers, engineers and scientists in the human-computer interaction (HCI) community is often difficult, and can only be explained by investigating the different paradigms by which they operate. This study proposes a paradigm model for designers, engineers and scientists, using three barriers to separate the professions. We then report on an empirical study that attempted to validate the understand/transform world barrier in the paradigm model using an online questionnaire. We conclude that the used 'Attitude About Reality' scale was unsuitable for measuring this barrier, whereas information about the educational background of the participants was a good predictor for the self-reported profession (designer, engineer or scientist). Interestingly, among the three professions, engineers appear to be the cohesive element, since they often have dual backgrounds, whereas very few participants had dual science/design backgrounds. Engineers could, therefore, build a bridge between designers and scientists, and through their integrative role, could guide the HCI community to realizing its full potential.

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» 2006 «

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Aliakseyeu, Dzmitry, Martens, Jean-Bernard and Rauterberg, Matthias (2006): A computer support tool for the early stages of architectural design. In Interacting with Computers, 18 (4) pp. 528-555

Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to be preferred by many professionals over computer-based tools. There is a growing awareness that there are often very good grounds for this preference. Hence, instead of trying to replace such traditional ways of working, it is now often considered more opportune to try and preserve the strengths of these traditional ways of working, while at the same time improving them by providing access to new media. This is one of the main objectives of the augmented reality approach that we adopt here. In this paper, we specifically discuss the realization of a tool for early architectural design on an existing augmented reality system, called the Visual Interaction Platform. We describe the development process, the resulting tool and its performance for elementary tasks such as positioning and overdrawing. We also identify directions for future research and applications.

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» 2005 «

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Rauterberg, Matthias, Salem, Ben and Mortel, Dirk van de (2005): From passive to active forms. In: Feijs, Loe "Design and semantics of form and movements". Koninklijke Philips Electronics N.V pp. 110-117

Based on the continuous increase in functionality of interactive prod-ucts, tangible user interfaces are coming up. We will address one important de-sign challenge: how to design the feedback of the internal state of the interac-tive product in a natural way. Although already several solutions are possible, we will introduce a new approach via smart materials. With smart materials the feedback of tangible I/O devices can move from passive to active forms. Based on a general concept of active forms we will demonstrate and discuss the stateof the art of using smart materials to explore a new design space for feedback inhuman computer interaction.

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» 2004 «

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Salem, Ben and Rauterberg, Matthias (2004): Multiple User Profile Merging (MUPE): Key Challenges for Environment Awareness. In: Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands. pp. 196-206. Available online

» 2003 «

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Baumann, Konrad, Kotze, Paula, Oestreicher, Lars and Rauterberg, Matthias (2003): Teaching HCI - Looking at Other Disciplines. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1037.

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Rauterberg, Matthias, Janse, Maddy and Vinken, Patricia (2003): User-System-Interaction Design Program: an Overview. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1069.

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Aliakseyeu, Dzmitry, Champoux, Bernard, Martens, Jean-Bernard, Rauterberg, Matthias and Subramanian, Sriram (2003): The Visual Interaction Platform. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1101.

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Rauterberg, Matthias, Menozzi, M. and Wesson, J. (eds.) INTERACT 2003 2003, Zuerich, Switzerland.

» 2002 «

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Fjeld, Morten, Lauche, Kristina, Bichsel, Martin, Voorhorst, Fred, Krueger, Helmut and Rauterberg, Matthias (2002): Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware. In Computer Supported Cooperative Work, 11 (1) pp. 153-180

Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can result in the production of tools. When an individual's mental processes are exteriorized in the form of tools -- termed objectification -- they become more accessible to other people and are therefore useful for social interaction. This paper shows how our understanding of activity theory has shaped our design philosophy for groupware and how we have applied it. Our design philosophy and practice is exemplified by a description of the BUILD-IT system. This is an Augmented Reality system we developed to enhance group work; it is a kind of graspable groupware which supports cooperative planning. The system allows a group of people, co-located around a table, to interact, by means of physical bricks, with models in a virtual three-dimensional (3D) setting. Guided by task analysis, a set of specific tools for different 3D planning and configuration tasks was implemented as part of this system. We investigate both physical and virtual tools. These tools allow users to adjust model height, viewpoint, and scale of the virtual setting. Finally, our design practice is summarized in a set of design guidelines. Based on these guidelines, we reflect on our own design practice and the usefulness of activity theory for design.

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» 2001 «

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Kotze, P., Oestreicher, L., Rauterberg, Matthias and Toleman, M. (2001): Workshop on Developing Educational Material for HCI: Validation and Quality Control Issues. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. p. 840.

» 1999 «

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Fjeld, Morten, Voorhorst, Fred, Bichsel, Martin, Lauche, Kristina, Rauterberg, Matthias and Krueger, Helmut (1999): Exploring Brick-Based Navigation and Composition in an Augmented Reality. In: Gellersen, Hans-Werner (ed.) Handheld and Ubiquitous Computing - First International Symposium - HUC99 September 27-29, 1999, Karlsruhe, Germany. pp. 102-116. Available online

» 1998 «

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Rauterberg, Matthias (1998): About the Importance of Auditory Alarms During the Operation of a Plant Simulator. In Interacting with Computers, 10 (1) pp. 31-44

An experiment was carried out to estimate the effect of auditory alarms on the work of a plant operator in the context of a computer simulation. The process simulator was implemented so that each of eight machines (computer numeric controlled [CNC] robots) produced sounds to indicate its status over time. Each sound was designed to reflect the 'real-world' semantic of the actual breakdown event. As many as 32 different auditory alarms plus six normal machine sounds could be played at once. We attempted to design the auditory alarms so that none would be masked (rendered inaudible) by other auditory alarms. Eight students of computer science operated our process simulation program of an assembly line with the eight CNC robots. Relevant information of disturbances and machine breakdowns was given in a visual (test condition 1), and in visual and auditory form (test condition 2). The results indicate that the additional feedback of auditory alarms significantly improves operator performance and increases some mood aspects positively.

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» 1997 «

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Rauterberg, Matthias, Bichsel, Martin, Krueger, Helmut and Meier, M. (1997): Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 929-932.

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Rauterberg, Matthias and Fjeld, Morten (1997): An Analyzing and Modelling Tool Kit for Human-Computer Interaction. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 589-592.

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Rauterberg, Matthias (1997): Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 253-256.

» 1995 «

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Rauterberg, Matthias (1995): From Novice to Expert Decision Behaviour: A Qualitative Modelling Approach with Petri Nets. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 449-454.

To support the human factors engineer in designing a good interactive system a method has been developed to analyze the empirical data of the interactive decision behaviour described in a finite discrete state space. The sequences of decisions and actions produced by users contain much information about the mental model of this user, the individual problem solution strategies for a given task and the underlying decision structure. We distinguish between (1) the logical structure, (2) the sequential goal structure, and (3) the temporal structure. The analysing tool AMME can handle the recorded decision and action sequences and come up automatically with an extracted net description of the task dependent decision model (the logical structure). This basis model was filled up with additional elements to reconstruct one empirical action sequence of an expert user. Four different models are presented and their predictive power discussed.

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Rauterberg, Matthias (1995): Four Different Measures to Quantify Three Usability Attributes: 'Feedback', 'Interface Directeness' and 'Flexibility'. In: Palanque, Philippe A. and Bastide, Remi (eds.) DSV-IS 1995 - Design, Specification and Verification of Interactive Systems 95, Proceedings of the Eurographics Workshop June 7-9, 1995, Toulouse, France. pp. 209-223.

» 1994 «

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Darvishi, A., Munteanu, E., Guggiana, V., Schauer, H., Motavalli, M. and Rauterberg, Matthias (1994): Automatic Impact Sound Generation for using in Non-Visual Interfaces. In: First Annual ACM Conference on Assistive Technologies 1994. pp. 100-106.

This paper describes work in progress on automatic generation of "impact sounds" based on purely physical modelling. These sounds can be used as non-speech audio presentation of objects and as interaction mechanisms to non visual interfaces. Different approaches for synthesizing impact sounds, the process of recording impact sounds and the analysis of impact sounds are introduced. A physical model for describing impact sounds "spherical objects hitting flat plates or beams" is presented. Some examples of impact sounds generated by mentioned physical model and comparison of spectra of real recorded sounds and model generated impact sounds (generated via physical modelling) are discussed. The objective of this research project (joint project University of Zurich and Swiss Federal Institute of Technology) is to develop a concept, methods and a prototype for an audio framework. This audio framework shall describe sounds on a highly abstract semantic level. Every sound is to be described as the result of one or several interactions between one or several objects at a certain place and in a certain environment.

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Darvishi, Alireza, Guggiana, Valentin, Munteanu, Eugen, Schauer, Helmut, Motavalli, M. and Rauterberg, Matthias (1994): Synthesizing Non-Speech Sound to Support Blind and Visually Impaired Computer Users. In: Zagler, Wolfgang L., Bushy, Geoff and Wagner, Roland (eds.) ICCHP94 - Computers for Handicapped Persons - 4th International Conference September 14-16, 1994, Vienna, Austria. pp. 385-393.

» 1993 «

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Rauterberg, Matthias (1993): Quantitative Measures for Evaluating Human-Computer Interfaces. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 612-617.

There currently are 4 different views on human computer interaction in measuring interactive qualities: (1) the interaction-oriented view, (2) the user-oriented view, (3) the product-oriented view and (4) the formal view. Two different possibilities of measurement within the product-oriented view are introduced in this paper. Different types of user interfaces can be described and differentiated by the concept of "interaction points". Regarding to the interactive semantic of "functional interaction points" (FIPs), 4 different types of FIPs must be discriminated. Based on the concept of FIPs, the dimensions "[visual] feedback" and "interactive directness" can be quantified.

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Rauterberg, Matthias (1993): AMME: An "Automatic Mental Model Evaluator" to Measure Complexity of User Behaviour Recorded on Logfiles. In: Proceedings of the Fifth International Conference on Human-Computer Interaction - Poster Sessions: Abridged Proceedings 1993. p. 191.

» 1992 «

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Rauterberg, Matthias (1992): An Empirical Comparison of Menu-Selection (CUI) and Desktop (GUI) Computer Programs Carried Out by Beginners and Experts. In Behaviour and Information Technology, 11 (4) pp. 227-236

As advantages and disadvantages of graphical user interfaces are still controversial, this study focuses on an empirical comparison of a desktop interface (GUI) and a conventional user interface with menu selection (CUI). A total of 24 users (six novices and six experts with GUI; six novices and six experts with CUI) were given 20 benchmark tasks. Except for an introduction given by the investigator (1.5 h) the beginners had no or very little previous experience with electronic data processing, while the experts had previous experience of 3,700 h (desktop) or 7,500 h (menu selection), respectively. The results showed for both beginners and experts a statistically significant superiority of GUI of the desktop user interface with 'mouse' over the conventional user interface with menu selection and function keys (CUI). The experts in GUI needed 51% less time to complete the tasks averaged across all tasks, as compared to the experts using CUI. Moreover a significant interaction was found between tasks and user interfaces in the context of GUI.

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» 1991 «

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Ulich, Eberhard, Rauterberg, Matthias, Moll, Thomas, Greutmann, Thomas and Strohm, Oliver (1991): Task Orientation and User-Oriented Dialog Design. In International Journal of Human-Computer Interaction, 3 (2) pp. 117-144

Work psychologists have introduced a concept, in which dialog design is a part of task design. A set of criteria of user-oriented dialog design is presented here. These criteria are consistently integrated into a control concept. Empirical investigations on some of these criteria are then described. In an experiment to prove the criterion transparency, a desktop interface (high transparency) and a conventional menu selection interface (low transparency) were compared. The main result is the clear superiority of the user interface with direct manipulation over the conventional user interface with menu selection. Support is another of the criteria of user-oriented dialog design that was empirically investigated. The advantages of goal-and task-oriented help messages are also described here. To make the criterion flexibility and the criterion user-definability practicable, the implementation of a dialog handler for user-tailorable systems is introduced. The criterion participation was investigated in field studies. It will be shown that in projects with active participation the costs were exceeded to a lesser degree than in projects with passive participation and to a much lesser degree than in projects without participation.

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Changes to this page (author)

11 Feb 2010: Enabled abstracts to be shown on Matthias Rauterberg's author page.
25 Aug 2009: Author was added to the bibliography (approved by an editor)
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1991-2008
Publication count:24
Number of co-authors:38



Productive colleagues

Matthias Rauterberg's 3 most productive colleagues in number of publications:

Sriram Subramanian:33
Morten Fjeld:31
Jean-Bernard Martens:25


Collaboration count

Number of publications with 3 favourite co-authors:

Helmut Krueger:3
Martin Bichsel:3
Morten Fjeld:3

 

Other options

Learn more about Matthias Rauterberg:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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