Publication statistics

Pub. period:1994-2010
Pub. count:4
Number of co-authors:1



Co-authors

Number of publications with 3 favourite co-authors:

Doug Riecken:1

 

 

Productive colleagues

Marvin Minsky's 3 most productive colleagues in number of publications:

Doug Riecken:11
 
 
 
Jul 23

Men have become the tools of their tools.

-- Henry David Thoreau

 
 

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Marvin Minsky

Marvin Minsky is winner of the 1969 ACM Turing Award
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Publications by Marvin Minsky (bibliography)

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2010
 
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Minsky, Marvin (2010): Intimacy versus privacy. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 1-2.

When you talk to a person, it's safe to assume that you both share large bodies of "common sense knowledge." But when you converse with a programmed computer, neither of you is likely to know much about what the other one knows. Indeed, in some respects this is desirable -- as when we're concerned with our privacy. We don't want strangers to know our most personal goals, or all the resources that we may control. However, when we turn to our computers for help, we'll want that relationship to change -- because now it is in our interest for those systems to understand our aims and goals, as well as our fears and phobias. Indeed, the extents to which those processes "know us as individuals". Issues like these will always arise whenever we need a new interface -- and as one of my teachers wrote long ago, "The hope is that, in not too many years, human brains and computing machines will be coupled together very tightly, and that the resulting partnership will think as no human brain has ever thought and process data in a way not approached by the information-handling machines we know today." Indeed, the '60s and '70s saw substantial advances towards this but it seems to me that then progress slowed down. If so, perhaps this was partly because the AI community moved from semantic and heuristic methods towards more formal (but less flexible) statistical schemes. So now I'd like to see more researchers remedy this by developing systems that use more commonsense knowledge.

© All rights reserved Minsky and/or his/her publisher

2000
 
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Minsky, Marvin (2000): The Emotion Machine: From Pain to Suffering. In: Lieberman, Henry (ed.) International Conference on Intelligent User Interfaces 2000 January 9-12, 2000, New Orleans, Louisiana, USA. pp. 187-193.

This is part of a section on Pain extracted from my forthcoming book, "The Emotion Machine," which addresses a wider range of psychological subjects than did my earlier book, "The Society of Mind" To do this it introduces several "large-scale models of the mind." One of these is a broad-brush way to imagine the brain as supporting a "cloud of resources" which interact in various ways to produce various mental phenomena. Here "resource" means any process, function, or structure that can be used by other resources in the course of a mental activity. (To be sure, that statement is circular. But minds themselves are recursive, too, and that is what makes them so powerful.)

© All rights reserved Minsky and/or ACM Press

 
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Minsky, Marvin (2000): Deep issues: commonsense-based interfaces. In Communications of the ACM, 43 (8) pp. 66-73.

1994
 
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Minsky, Marvin and Riecken, Doug (1994): A Conversation with Marvin Minsky About Agents. In Communications of the ACM, 37 (7) pp. 22-29.

 
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Changes to this page (author)

03 Nov 2010: Modified
17 Aug 2009: Modified
17 Aug 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/marvin_minsky.html

Publication statistics

Pub. period:1994-2010
Pub. count:4
Number of co-authors:1



Co-authors

Number of publications with 3 favourite co-authors:

Doug Riecken:1

 

 

Productive colleagues

Marvin Minsky's 3 most productive colleagues in number of publications:

Doug Riecken:11
 
 
 
Jul 23

Men have become the tools of their tools.

-- Henry David Thoreau

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!