Publication statistics

Pub. period:2003-2012
Pub. count:18
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Pascal Guitton:10
Joachim Pouderoux:4
Fabrice Decle:4

 

 

Productive colleagues

Martin Hachet's 3 most productive colleagues in number of publications:

Daniel Thalmann:151
Steven K. Feiner:76
Bernd Frhlich:26
 
 
 

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Martin Hachet

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Publications by Martin Hachet (bibliography)

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2012
 
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Aceituno, Jonathan, Castet, Julien, Desainte-Catherine, Myriam and Hachet, Martin (2012): Improvised interfaces for real-time musical applications. In: Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012. pp. 197-200.

Computers offer a wealth of promises for real-time musical control. One of them is to enable musicians to change the structure of their instruments in the same time they are playing them, allowing them to adapt their tools to their wills and needs. Few interaction styles provide enough freedom to achieve this. Improvised interfaces are tangible interfaces made out of found objects and tailored by their users. We propose to take advantage of these improvised interfaces to turn the surrounding physical environment into a dynamic musical instrument with tremendous possibilities. Methods dealing with design issues are presented and an implementation of this novel approach is described.

© All rights reserved Aceituno et al. and/or ACM Press

 
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Coh, Aurlie and Hachet, Martin (2012): Understanding user gestures for manipulating 3D objects from touchscreen inputs. In: Proceedings of the 2012 Conference on Graphics Interface 2012. pp. 157-164.

Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people interact with 2D applications through touchscreens, interaction with 3D applications remains little explored. Most of 3D object manipulation techniques have been created by designers and users are generally put aside from the design creation process. We conducted a user study to better understand how non-technical users interact with a 3D object from touchscreen inputs. The experiment has been conducted while users manipulated a 3D cube with three points of view for rotations, scaling and translations (RST). Sixteen users participated and 432 gestures were analyzed. To classify data, we introduce a taxonomy for 3D manipulation gestures with touchscreens. Then, we identify a set of strategies employed by users to realize the proposed cube transformations. Our findings suggest that each participant uses several strategies with a predominant one. Finally, we propose some guidelines to help designers in the creation of more user friendly tools.

© All rights reserved Coh and Hachet and/or their publisher

 
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Laviole, Jeremy and Hachet, Martin (2012): Spatial augmented reality for physical drawing. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 9-10.

Spatial augmented reality (SAR) makes possible the projection of virtual environments into the real world. In this demo, we propose to demonstrate our SAR tools dedicated to the creation of physical drawings. From the most simple tools: the projection on virtual guidelines enabling to trace lines and curves to more advanced techniques enabling stereoscopic drawing through the projection of a 3D scene. This demo presents how we can use computer graphics tools to ease the drawing, and how it will enable new kinds of physical drawings.

© All rights reserved Laviole and Hachet and/or ACM Press

 
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Laviole, Jeremy and Hachet, Martin (2012): Spatial augmented reality to enhance physical artistic creation. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 43-46.

Spatial augmented reality (SAR) promises the integration of digital information in the real (physical) world through projection. In this doctoral symposium paper, I propose different tools to improve speed or ease the drawing by projecting photos, virtual construction lines and interactive 3D scenes. After describing the tools, I explain some future challenges to explore such as the creation of tools which helps to create drawings that are "difficult" to achieve for a human being, but easy to do by a computer. Furthermore, I propose some insights for the creation of digital games and programs which can take full advantages of physical drawings.

© All rights reserved Laviole and Hachet and/or ACM Press

2011
 
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Coh, Aurlie, Decle, Fabrice and Hachet, Martin (2011): tBox: a 3d transformation widget designed for touch-screens. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 3005-3008.

3D transformation widgets are commonly used in many 3D applications operated from mice and keyboards. These user interfaces allow independent control of translations, rotations, and scaling for manipulation of 3D objects. In this paper, we study how these widgets can be adapted to the tactile paradigm. We have explored an approach where users apply rotations by means of physically plausible gestures, and we have extended successful 2D tactile principles to the context of 3D interaction. These investigations led to the design of a new 3D transformation widget, tBox, that can been operated easily and efficiently from gestures on touch-screens.

© All rights reserved Coh et al. and/or their publisher

 
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Hachet, Martin, Bossavit, Benoit, Coh, Aurlie and Rivire, Jean-Baptiste de la (2011): Toucheo: multitouch and stereo combined in a seamless workspace. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 587-592.

We propose a new system that efficiently combines direct multitouch interaction with co-located 3D stereoscopic visualization. In our approach, users benefit from well-known 2D metaphors and widgets displayed on a monoscopic touchscreen, while visualizing occlusion-free 3D objects floating above the surface at an optically correct distance. Technically, a horizontal semi-transparent mirror is used to reflect 3D images produced by a stereoscopic screen, while the user's hand as well as a multitouch screen located below this mirror remain visible. By registering the 3D virtual space and the physical space, we produce a rich and unified workspace where users benefit simultaneously from the advantages of both direct and indirect interaction, and from 2D and 3D visualizations. A pilot usability study shows that this combination of technology provides a good user experience.

© All rights reserved Hachet et al. and/or ACM Press

2009
 
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Decle, Fabrice and Hachet, Martin (2009): A study of direct versus planned 3D camera manipulation on touch-based mobile phones. In: Proceedings of 11th Conference on Human-computer interaction with mobile devices and services 2009. p. 32.

Mobile interfaces are evolving towards touch-based approaches. This allows users to interact with their thumb directly on the screen. Such kind of direct approaches may be fussy for 3D interaction tasks, in particular because of thumb occlusions. In this paper, we introduce a new 3D user interface for the control of a planned trackball, where the users sketch horizontal or vertical movements to observe an object. A user study revealed no significant difference for error rate between this new approach and a standard trackball control. Despite a better completion time with the direct control, the study showed that the subjects preferred using the planned version of the trackball because it limits disorientation.

© All rights reserved Decle and Hachet and/or their publisher

 
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Hachet, Martin, Decle, Fabrice, Kndel, Sebastian and Guitton, Pascal (2009): Navidget for 3D interaction: Camera positioning and further uses. In International Journal of Human-Computer Studies, 67 (3) pp. 225-236.

This paper presents an extended version of Navidget. Navidget is a new interaction technique for camera positioning in 3D environments. This technique derives from the point-of-interest (POI) approaches where the endpoint of a trajectory is selected for smooth camera motions. Unlike the existing POI techniques, Navidget does not attempt to automatically estimate where and how the user wants to move. Instead, it provides good feedback and control for fast and easy interactive camera positioning. Navidget can also be useful for distant inspection when used with a preview window. This new 3D user interface is totally based on 2D inputs. As a result, it is appropriate for a wide variety of visualization systems, from small handheld devices to large interactive displays. A user study on TabletPC shows that the usability of Navidget is very good for both expert and novice users. This new technique is more appropriate than the conventional 3D viewer interfaces in numerous 3D camera positioning tasks. Apart from these tasks, the Navidget approach can be useful for further purposes such as collaborative work and animation.

© All rights reserved Hachet et al. and/or Academic Press

 
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Hachet, Martin, Kian, Arash, Berthaut, Florent, Franco, Jean-Sbastien and Desainte-Catherine, Myriam (2009): Opportunistic Music. In: Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A. and Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR 2009, Lyon, France. pp. 45-51.

2008
 
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Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France.

 
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Kndel, Sebastian, Hachet, Martin and Guitton, Pascal (2008): Navidget for immersive virtual environments. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 47-50.

 
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Hachet, Martin, Pouderoux, Joachim and Guitton, Pascal (2008): 3D Elastic Control for Mobile Devices. In IEEE Computer Graphics and Applications, 28 (4) pp. 58-62.

2007
 
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Hachet, Martin, Pouderoux, Joachim, Tyndiuk, Florence and Guitton, Pascal (2007): "Jump and refine" for rapid pointing on mobile phones. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 167-170.

Standard input devices for mobile phones are directional keys and discrete thumb-joysticks. These devices are dedicated to the discrete GUIs of the phones (eg. scroll lists and small icons arrays). Today, new mobile applications are arising and require adapted interfaces. In particular, the widespread of 3D applications will be favored if users can efficiently point on any part of the screen. In this paper, we propose a new interaction technique called Jump and Refine for selection tasks on mobile phones. This technique is based on two levels of cursor displacement in order to reduce the number of keystrokes. The first level allows fast movements into an underlying grid. The second one can be used for accurate positioning into the selected area. We present a user study which shows that using a first coarse jump level decreases the selection completion times. The study also shows that the technique is widely accepted by the users. Finally, we discuss the optimal grid sizes.

© All rights reserved Hachet et al. and/or ACM Press

2006
 
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Hachet, Martin, Decle, Fabrice and Guitton, Pascal (2006): Z-Goto for efficient navigation in 3D environments from discrete inputs. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 236-239.

2005
 
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Hachet, Martin, Pouderoux, Joachim, Guitton, Pascal and Gonzato, Jean-Christophe (2005): TangiMap: a tangible interface for visualization of large documents on handheld computers. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 9-15.

The applications for handheld computers have evolved from very simple schedulers or note editors to more complex applications where high-level interaction tasks are required. Despite this evolution, the input devices for interaction with handhelds are still limited to a few buttons and styluses associated with sensitive screens. In this paper we focus on the visualization of large documents (e.g. maps) that cannot be displayed in their entirety on the small-size screens. We present a new task-adapted and device-adapted interface called TangiMap. TangiMap is a three degrees of freedom camera-based interface where the user interacts by moving a tangible interface behind the handheld computer. TangiMap benefits from two-handed interaction providing a kinaesthetic feedback and a frame of reference. We undertook an experiment to compare TangiMap with a classical stylus interface for a two-dimensional target searching task. The results showed that TangiMap was faster and that the user preferences were largely in its favor.

© All rights reserved Hachet et al. and/or their publisher

 
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Hachet, Martin, Pouderoux, Joachim and Guitton, Pascal (2005): A camera-based interface for interaction with mobile handheld computers. In: Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005. pp. 65-72.

2003
 
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Hachet, Martin, Guitton, Pascal and Reuter, Patrick (2003): The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 225-112.

 
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Hachet, Martin and Guitton, Pascal (2003): Using Virtual Reality for "New Clowns. In: Balet, Olivier, Subsol, Grard and Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 211-219.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/martin_hachet.html

Publication statistics

Pub. period:2003-2012
Pub. count:18
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Pascal Guitton:10
Joachim Pouderoux:4
Fabrice Decle:4

 

 

Productive colleagues

Martin Hachet's 3 most productive colleagues in number of publications:

Daniel Thalmann:151
Steven K. Feiner:76
Bernd Frhlich:26
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
91% booked. Starts in 4 days
go to course
User-Centred Design - Module 2
85% booked. Starts in 10 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading