Pub. period:1991-2008
Pub. count:69
Number of co-authors:88
Number of publications with 3 favourite co-authors:
Oliver G. Staadt:8Markus H. Gross's 3 most productive colleagues in number of publications:
Andreas M. Kunz:60 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Martin, Sebastian, Kaufmann, Peter, Botsch, Mario, Wicke, Martin and Gross, Markus H. (2008): Polyhedral Finite Elements Using Harmonic Basis Functions. In Comput. Graph. Forum, 27 (5) pp. 1521-1529.
Guennebaud, Gaël, Germann, Marcel and Gross, Markus H. (2008): Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. In Comput. Graph. Forum, 27 (2) pp. 653-662.
Ziegler, Remo, Croci, Simone and Gross, Markus H. (2008): Lighting and Occlusion in a Wave-Based Framework. In Comput. Graph. Forum, 27 (2) pp. 211-220.
Angst, Roland, Thürey, Nils, Botsch, Mario and Gross, Markus H. (2008): Robust and Efficient Wave Simulations on Deforming Meshes. In Comput. Graph. Forum, 27 (7) pp. 1895-1900.
Steinemann, Denis, Otaduy, Miguel A. and Gross, Markus H. (2008): Tight and efficient surface bounds in meshless animation. In Computers & Graphics, 32 (2) pp. 235-245.
Galoppo, Nico, Tekin, Serhat, Otaduy, Miguel A., Gross, Markus H. and Lin, Ming C. (2007): Interactive Haptic Rendering of High-Resolution Deformable Objects. In: Shumaker, Randall (ed.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 215-223.
Otaduy, Miguel A. and Gross, Markus H. (2007): Transparent Rendering of Tool Contact with Compliant Environments. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 225-230.
Galoppo, Nico, Otaduy, Miguel A., Mecklenburg, Paul, Gross, Markus H. and Lin, Ming C. (2007): Accelerated Proximity Queries for Haptic Rendering of Deformable Models. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 591-592.
Waschbüsch, Michael, Würmlin, Stephan and Gross, Markus H. (2007): 3D Video Billboard Clouds. In Comput. Graph. Forum, 26 (3) pp. 561-569.
Cotting, Daniel and Gross, Markus H. (2007): Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. In Comput. Graph. Forum, 26 (3) pp. 685-694.
Galoppo, Nico, Otaduy, Miguel A., Tekin, Serhat, Gross, Markus H. and Lin, Ming C. (2007): Soft Articulated Characters with Fast Contact Handling. In Comput. Graph. Forum, 26 (3) pp. 243-253.
Wicke, Martin, Botsch, Mario and Gross, Markus H. (2007): A Finite Element Method on Convex Polyhedra. In Comput. Graph. Forum, 26 (3) pp. 355-364.
Pietroni, Nico, Otaduy, Miguel A., Bickel, Bernd, Ganovelli, Fabio and Gross, Markus H. (2007): Texturing Internal Surfaces from a Few Cross Sections. In Comput. Graph. Forum, 26 (3) pp. 637-644.
Ziegler, Remo, Bucheli, Simon, Ahrenberg, Lukas, Magnor, Marcus A. and Gross, Markus H. (2007): A Bidirectional Light Field - Hologram Transform. In Comput. Graph. Forum, 26 (3) pp. 435-446.
Botsch, Mario, Pauly, Mark, Wicke, Martin and Gross, Markus H. (2007): Adaptive Space Deformations Based on Rigid Cells. In Comput. Graph. Forum, 26 (3) pp. 339-347.
Otaduy, Miguel A., Chassot, Olivier, Steinemann, Denis and Gross, Markus H. (2007): Balanced Hierarchies for Collision Detection between Fracturing Objects. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 83-90.
Gross, Markus H. and Voegeli, Christian (2007): A multimedia framework for effective language training. In Computers & Graphics, 31 (5) pp. 761-777.
Cotting, Daniel and Gross, Markus H. (2006): Interactive environment-aware display bubbles. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2006. pp. 245-254.
Waschbüsch, Michael, Würmlin, Stephan and Gross, Markus H. (2006): Interactive 3D video editing. In The Visual Computer, 22 (9) pp. 631-641.
Gross, Markus H. (2006): Getting to the Point...?. In IEEE Computer Graphics and Applications, 26 (5) pp. 96-99.
Kwon, Doo Young and Gross, Markus H. (2005): Combining body sensors and visual sensors for motion training. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 94-101.
Niederberger, Christoph and Gross, Markus H. (2005): Level-of-detail for cognitive real-time characters. In The Visual Computer, 21 (3) pp. 188-202.
Waschbüsch, Michael, Würmlin, Stephan, Cotting, Daniel, Sadlo, Filip and Gross, Markus H. (2005): Scalable 3D video of dynamic scenes. In The Visual Computer, 21 (8) pp. 629-638.
Staubli, Oliver, Sigg, Christian, Peikert, Ronald, Gross, Markus H. and Gubler, Daniel (2005): Volume rendering of smoke propagation CFD data. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 43.
Wicke, Martin, Steinemann, Denis and Gross, Markus H. (2005): Efficient Animation of Point-Sampled Thin Shells. In Comput. Graph. Forum, 24 (3) pp. 667-676.
Hadwiger, Markus, Sigg, Christian, Scharsach, Henning, Bühler, Katja and Gross, Markus H. (2005): Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. In Comput. Graph. Forum, 24 (3) pp. 303-312.
Cotting, Daniel, Fuchs, Henry, Ziegler, Remo and Gross, Markus H. (2005): Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. In Comput. Graph. Forum, 24 (3) pp. 705-714.
Adams, Bart, Keiser, Richard, Pauly, Mark, Guibas, Leonidas J., Gross, Markus H. and Dutré, Philip (2005): Efficient Raytracing of Deforming Point-Sampled Surfaces. In Comput. Graph. Forum, 24 (3) pp. 677-684.
Näf, Martin, Staadt, Oliver G. and Gross, Markus H. (2005): Multimedia integration into the blue-c API. In Computers & Graphics, 29 (1) pp. 3-15.
Butz, Andreas, Gross, Markus H. and Kruger, Antonio (2004): TUISTER: a tangible UI for hierarchical structures. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 223-225.
Muller, Matthias and Gross, Markus H. (2004): Interactive virtual materials. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 239-246.
© All rights reserved Muller and Gross and/or their publisher
Cotting, Daniel, Näf, Martin, Gross, Markus H. and Fuchs, Henry (2004): Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 100-109.
Lamboray, Edouard, Würmlin, Stephan and Gross, Markus H. (2004): Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 91-98.
Lamboray, Edouard, Würmlin, Stephan and Gross, Markus H. (2004): Colorplate: Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 281.
Müller, Matthias, Schirm, Simon, Teschner, Matthias, Heidelberger, Bruno and Gross, Markus H. (2004): Interaction of fluids with deformable solids. In Journal of Visualization and Computer Animation, 15 (3) pp. 159-171.
Pfister, Hanspeter and Gross, Markus H. (2004): Point-Based Computer Graphics. In IEEE Computer Graphics and Applications, 24 (4) pp. 22-23.
Würmlin, Stephan, Lamboray, Edouard and Gross, Markus H. (2004): 3D video fragments: dynamic point samples for real-time free-viewpoint video. In Computers & Graphics, 28 (1) pp. 3-14.
Sigg, Christian, Peikert, Ronald and Gross, Markus H. (2003): Signed Distance Transform Using Graphics Hardware. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 83-90.
Hao, Ming C., Dayal, Umeshwar, Cotting, Daniel, Holenstein, Thomas and Gross, Markus H. (2003): Accelerated Force Computation for Physics-Based Information Visualization. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France. .
Pauly, Mark, Keiser, Richard and Gross, Markus H. (2003): Multi-scale Feature Extraction on Point-sampled Surfaces. In Comput. Graph. Forum, 22 (3) pp. 281-290.
Niederberger, Christoph and Gross, Markus H. (2003): Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. In Comput. Graph. Forum, 22 (3) pp. 323-332.
Würmlin, Stephan, Lamboray, Edouard, Staadt, Oliver G. and Gross, Markus H. (2003): 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. In Comput. Graph. Forum, 22 (2) pp. 181-194.
Näf, Martin, Lamboray, Edouard, Staadt, Oliver G. and Gross, Markus H. (2003): The blue-c Distributed Scene Graph. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 275-276.
Lamboray, Edouard, Zollinger, Aaron, Staadt, Oliver G. and Gross, Markus H. (2003): Interactive multimedia streams in distributed applications. In Computers & Graphics, 27 (5) pp. 735-745.
Pauly, Mark, Gross, Markus H. and Kobbelt, Leif (2002): Efficient Simplification of Point-Sampled Surfaces. In: IEEE Visualization 2002 2002. .
Näf, Martin, Staadt, Oliver G. and Gross, Markus H. (2002): Spatialized audio rendering for immersive virtual environments. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 65-72.
Hubeli, Andreas and Gross, Markus H. (2001): Multiresolution Feature Extraction from Unstructured Meshes. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Zwicker, Matthias, Pfister, Hanspeter, Baar, Jeroen van and Gross, Markus H. (2001): EWA Volume Splatting. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Roth, S. H. Martin, Diezi, Patrick and Gross, Markus H. (2001): Raytracing Triangular Bézier Patches. In Comput. Graph. Forum, 20 (3) .
Dreger, A., Gross, Markus H. and Schlegel, J. (2000): Construction of multiresolution triangular B-spline surfaces using hexagonal filters. In The Visual Computer, 16 (6) pp. 339-356.
Hubeli, Andreas and Gross, Markus H. (2000): Fairing of non-manifolds for visualization. In: IEEE Visualization 2000 2000. pp. 407-414.
Sprenger, T. C., Brunella, R. and Gross, Markus H. (2000): H-BLOB: a hierarchical visual clustering method using implicit surfaces. In: IEEE Visualization 2000 2000. pp. 61-68.
Staadt, Oliver, Gross, Markus H., Kunz, Andreas M. and Meier, Markus (2000): The Blue-C: Integrating Real Humans into a Networked Immersive Invironment. In: Proceedings of the Third International Conference on Collaborative Virtual Environments September 10-12, 2000, San Francisco, USA. pp. 201-202.
Bielser, Daniel, Maiwald, Volker A. and Gross, Markus H. (1999): Interactive Cuts through 3-Dimensional Soft Tissue. In Comput. Graph. Forum, 18 (3) pp. 31-38.
Staadt, Oliver G. and Gross, Markus H. (1998): Progressive tetrahedralizations. In: IEEE Visualization 1998 1998. pp. 397-402.
Sprenger, T. C., Gross, Markus H., Bielser, Daniel and Strasser, T. (1998): IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. In: InfoVis 1998 - IEEE Symposium on Information Visualization 19-20 October, 1998, Research Triangle Park, NC, USA. pp. 79-86.
Koch, Rolf M., Gross, Markus H. and Bosshard, Albert (1998): Emotion Editing using Finite Elements. In Comput. Graph. Forum, 17 (3) pp. 295-302.
Roth, S. H. Martin, Gross, Markus H., Turello, Silvio and Carls, Friedrich R. (1998): A Bernstein-Bézier Based Approach to Soft Tissue Simulation. In Comput. Graph. Forum, 17 (3) pp. 285-294.
Staadt, Oliver G., Gross, Markus H. and Weber, Roger (1997): Multiresolution compression and reconstruction. In: IEEE Visualization 1997 1997. pp. 337-346.
Gross, Markus H., Sprenger, T. C. and Finger, J. (1997): Visualizing Information on a Sphere. In: InfoVis 1997 - IEEE Symposium on Information Visualization October 18-25, 1997, Phoenix, AZ, USA. pp. 11-16.
Lippert, Lars, Gross, Markus H. and Kurmann, C. (1997): Compression Domain Volume Rendering for Distributed Environments. In Comput. Graph. Forum, 16 (3) pp. 95-108.
Gross, Markus H., Lippert, Lars, Dittrich, R. and Häring, S. (1997): Two methods for wavelet-based volume rendering. In Computers & Graphics, 21 (2) pp. 237-252.
Madeira, Joaquim S., Stork, André and Gross, Markus H. (1996): An approach to computer-supported cartooning. In The Visual Computer, 12 (1) pp. 1-17.
Staadt, Oliver G., Gross, Markus H. and Gatti, Roger (1995): Fast Multiresolution Surface Meshing. In: IEEE Visualization 1995 1995. pp. 135-142.
Lippert, Lars and Gross, Markus H. (1995): Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. In Comput. Graph. Forum, 14 (3) pp. 431-444.
Gross, Markus H., Lippert, Lars, Dreger, A. and Koch, Rolf M. (1995): A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. In Computers & Graphics, 19 (1) pp. 47-62.
Gross, Markus H. and Seibert, Frank (1993): Visualization of multidimensional image data sets using a neural network. In The Visual Computer, 10 (3) pp. 145-159.
Gross, Markus H. (1992): Image analysis for advertisement purposes: A computational model of visual perception. In Computers & Graphics, 16 (2) pp. 213-221.
Gross, Markus H. (1991): The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. In Computers & Graphics, 15 (3) pp. 407-415.
Pub. period:1991-2008
Pub. count:69
Number of co-authors:88
Number of publications with 3 favourite co-authors:
Oliver G. Staadt:8Markus H. Gross's 3 most productive colleagues in number of publications:
Andreas M. Kunz:60 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam