Publication statistics

Pub. period:1991-2008
Pub. count:69
Number of co-authors:88



Co-authors

Number of publications with 3 favourite co-authors:

Oliver G. Staadt:8
Stephan Würmlin:7
Miguel A. Otaduy:7

 

 

Productive colleagues

Markus H. Gross's 3 most productive colleagues in number of publications:

Andreas M. Kunz:60
Ming C. Lin:58
Andreas Butz:48
 
 
 
Jun 19

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-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Markus H. Gross

Has also published under the name of:
"Markus Gross"

Personal Homepage:
http://graphics.ethz.ch/~grossm/

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Publications by Markus H. Gross (bibliography)

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2008
 
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Martin, Sebastian, Kaufmann, Peter, Botsch, Mario, Wicke, Martin and Gross, Markus H. (2008): Polyhedral Finite Elements Using Harmonic Basis Functions. In Comput. Graph. Forum, 27 (5) pp. 1521-1529.

 
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Guennebaud, Gaël, Germann, Marcel and Gross, Markus H. (2008): Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. In Comput. Graph. Forum, 27 (2) pp. 653-662.

 
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Ziegler, Remo, Croci, Simone and Gross, Markus H. (2008): Lighting and Occlusion in a Wave-Based Framework. In Comput. Graph. Forum, 27 (2) pp. 211-220.

 
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Angst, Roland, Thürey, Nils, Botsch, Mario and Gross, Markus H. (2008): Robust and Efficient Wave Simulations on Deforming Meshes. In Comput. Graph. Forum, 27 (7) pp. 1895-1900.

 
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Steinemann, Denis, Otaduy, Miguel A. and Gross, Markus H. (2008): Tight and efficient surface bounds in meshless animation. In Computers & Graphics, 32 (2) pp. 235-245.

2007
 
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Galoppo, Nico, Tekin, Serhat, Otaduy, Miguel A., Gross, Markus H. and Lin, Ming C. (2007): Interactive Haptic Rendering of High-Resolution Deformable Objects. In: Shumaker, Randall (ed.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 215-223.

 
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Otaduy, Miguel A. and Gross, Markus H. (2007): Transparent Rendering of Tool Contact with Compliant Environments. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 225-230.

 
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Galoppo, Nico, Otaduy, Miguel A., Mecklenburg, Paul, Gross, Markus H. and Lin, Ming C. (2007): Accelerated Proximity Queries for Haptic Rendering of Deformable Models. In: WHC 2007 - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-24 March, 2007, Tsukuba, Japan. pp. 591-592.

 
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Waschbüsch, Michael, Würmlin, Stephan and Gross, Markus H. (2007): 3D Video Billboard Clouds. In Comput. Graph. Forum, 26 (3) pp. 561-569.

 
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Cotting, Daniel and Gross, Markus H. (2007): Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. In Comput. Graph. Forum, 26 (3) pp. 685-694.

 
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Galoppo, Nico, Otaduy, Miguel A., Tekin, Serhat, Gross, Markus H. and Lin, Ming C. (2007): Soft Articulated Characters with Fast Contact Handling. In Comput. Graph. Forum, 26 (3) pp. 243-253.

 
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Wicke, Martin, Botsch, Mario and Gross, Markus H. (2007): A Finite Element Method on Convex Polyhedra. In Comput. Graph. Forum, 26 (3) pp. 355-364.

 
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Pietroni, Nico, Otaduy, Miguel A., Bickel, Bernd, Ganovelli, Fabio and Gross, Markus H. (2007): Texturing Internal Surfaces from a Few Cross Sections. In Comput. Graph. Forum, 26 (3) pp. 637-644.

 
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Ziegler, Remo, Bucheli, Simon, Ahrenberg, Lukas, Magnor, Marcus A. and Gross, Markus H. (2007): A Bidirectional Light Field - Hologram Transform. In Comput. Graph. Forum, 26 (3) pp. 435-446.

 
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Botsch, Mario, Pauly, Mark, Wicke, Martin and Gross, Markus H. (2007): Adaptive Space Deformations Based on Rigid Cells. In Comput. Graph. Forum, 26 (3) pp. 339-347.

 
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Otaduy, Miguel A., Chassot, Olivier, Steinemann, Denis and Gross, Markus H. (2007): Balanced Hierarchies for Collision Detection between Fracturing Objects. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 83-90.

 
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Gross, Markus H. and Voegeli, Christian (2007): A multimedia framework for effective language training. In Computers & Graphics, 31 (5) pp. 761-777.

2006
 
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Cotting, Daniel and Gross, Markus H. (2006): Interactive environment-aware display bubbles. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2006. pp. 245-254.

We present a novel display metaphor which extends traditional tabletop projections in collaborative environments by introducing freeform, environment-aware display representations and a matching set of interaction schemes. For that purpose, we map personalized widgets or ordinary computer applications that have been designed for a conventional, rectangular layout into space-efficient bubbles whose warping is performed with a potential-based physics approach. With a set of interaction operators based on laser pointer tracking, these freeform displays can be transformed and elastically deformed using focus and context visualization techniques. We also provide operations for intuitive instantiation of bubbles, cloning, cut&pasting, deletion and grouping in an interactive way, and we allow for user-drawn annotations and text entry using a projected keyboard. Additionally, an optional environment-aware adaptivity of the displays is achieved by imperceptible, realtime scanning of the projection geometry. Subsequently, collision-responses of the bubbles with non-optimal surface parts are computed in a rigid body simulation. The extraction of the projection surface properties runs concurrently with the main application of the system. Our approach is entirely based on off the-shelf, low-cost hardware including DLP-projectors and FireWire cameras.

© All rights reserved Cotting and Gross and/or ACM Press

 
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Waschbüsch, Michael, Würmlin, Stephan and Gross, Markus H. (2006): Interactive 3D video editing. In The Visual Computer, 22 (9) pp. 631-641.

 
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Gross, Markus H. (2006): Getting to the Point...?. In IEEE Computer Graphics and Applications, 26 (5) pp. 96-99.

2005
 
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Kwon, Doo Young and Gross, Markus H. (2005): Combining body sensors and visual sensors for motion training. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 94-101.

 
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Niederberger, Christoph and Gross, Markus H. (2005): Level-of-detail for cognitive real-time characters. In The Visual Computer, 21 (3) pp. 188-202.

 
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Waschbüsch, Michael, Würmlin, Stephan, Cotting, Daniel, Sadlo, Filip and Gross, Markus H. (2005): Scalable 3D video of dynamic scenes. In The Visual Computer, 21 (8) pp. 629-638.

 
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Staubli, Oliver, Sigg, Christian, Peikert, Ronald, Gross, Markus H. and Gubler, Daniel (2005): Volume rendering of smoke propagation CFD data. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 43.

 
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Wicke, Martin, Steinemann, Denis and Gross, Markus H. (2005): Efficient Animation of Point-Sampled Thin Shells. In Comput. Graph. Forum, 24 (3) pp. 667-676.

 
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Hadwiger, Markus, Sigg, Christian, Scharsach, Henning, Bühler, Katja and Gross, Markus H. (2005): Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. In Comput. Graph. Forum, 24 (3) pp. 303-312.

 
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Cotting, Daniel, Fuchs, Henry, Ziegler, Remo and Gross, Markus H. (2005): Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. In Comput. Graph. Forum, 24 (3) pp. 705-714.

 
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Adams, Bart, Keiser, Richard, Pauly, Mark, Guibas, Leonidas J., Gross, Markus H. and Dutré, Philip (2005): Efficient Raytracing of Deforming Point-Sampled Surfaces. In Comput. Graph. Forum, 24 (3) pp. 677-684.

 
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Näf, Martin, Staadt, Oliver G. and Gross, Markus H. (2005): Multimedia integration into the blue-c API. In Computers & Graphics, 29 (1) pp. 3-15.

2004
 
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Butz, Andreas, Gross, Markus H. and Kruger, Antonio (2004): TUISTER: a tangible UI for hierarchical structures. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 223-225.

Tangible user interfaces provide access to virtual information through intuitive physical manipulation. However, feedback is mostly provided by displays in the environment instead of the TUI itself. In this paper we describe the design of Tuister, a tangible user interface with multiple embedded displays and sensors. We explain how Tuister can be used to browse and access hierarchical structures and briefly describe the current state of a prototype we're building.

© All rights reserved Butz et al. and/or ACM Press

 
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Muller, Matthias and Gross, Markus H. (2004): Interactive virtual materials. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 239-246.

In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element approach for linear elasticity and combines it with a strain-state-based plasticity model. The internal principal stress components provided by the finite element computation are used to determine fracture locations and orientations. We also present a method to consistently animate and fracture a detailed surface mesh along with the underlying volumetric tetrahedral mesh. This multi-resolution strategy produces realistic animations of a wide spectrum of materials at interactive rates that have typically been simulated off-line thus far.

© All rights reserved Muller and Gross and/or their publisher

 
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Cotting, Daniel, Näf, Martin, Gross, Markus H. and Fuchs, Henry (2004): Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 100-109.

 
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Lamboray, Edouard, Würmlin, Stephan and Gross, Markus H. (2004): Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 91-98.

 
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Lamboray, Edouard, Würmlin, Stephan and Gross, Markus H. (2004): Colorplate: Real-Time Streaming of Point-Based 3D Video. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 281.

 
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Müller, Matthias, Schirm, Simon, Teschner, Matthias, Heidelberger, Bruno and Gross, Markus H. (2004): Interaction of fluids with deformable solids. In Journal of Visualization and Computer Animation, 15 (3) pp. 159-171.

 
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Pfister, Hanspeter and Gross, Markus H. (2004): Point-Based Computer Graphics. In IEEE Computer Graphics and Applications, 24 (4) pp. 22-23.

 
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Würmlin, Stephan, Lamboray, Edouard and Gross, Markus H. (2004): 3D video fragments: dynamic point samples for real-time free-viewpoint video. In Computers & Graphics, 28 (1) pp. 3-14.

2003
 
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Sigg, Christian, Peikert, Ronald and Gross, Markus H. (2003): Signed Distance Transform Using Graphics Hardware. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 83-90.

 
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Hao, Ming C., Dayal, Umeshwar, Cotting, Daniel, Holenstein, Thomas and Gross, Markus H. (2003): Accelerated Force Computation for Physics-Based Information Visualization. In: VisSym 2003 - Symposium on Visualization May 26-28, 2003, Grenoble, France. .

 
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Pauly, Mark, Keiser, Richard and Gross, Markus H. (2003): Multi-scale Feature Extraction on Point-sampled Surfaces. In Comput. Graph. Forum, 22 (3) pp. 281-290.

 
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Niederberger, Christoph and Gross, Markus H. (2003): Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. In Comput. Graph. Forum, 22 (3) pp. 323-332.

 
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Würmlin, Stephan, Lamboray, Edouard, Staadt, Oliver G. and Gross, Markus H. (2003): 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. In Comput. Graph. Forum, 22 (2) pp. 181-194.

 
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Näf, Martin, Lamboray, Edouard, Staadt, Oliver G. and Gross, Markus H. (2003): The blue-c Distributed Scene Graph. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 275-276.

 
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Lamboray, Edouard, Zollinger, Aaron, Staadt, Oliver G. and Gross, Markus H. (2003): Interactive multimedia streams in distributed applications. In Computers & Graphics, 27 (5) pp. 735-745.

2002
 
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Pauly, Mark, Gross, Markus H. and Kobbelt, Leif (2002): Efficient Simplification of Point-Sampled Surfaces. In: IEEE Visualization 2002 2002. .

 
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Näf, Martin, Staadt, Oliver G. and Gross, Markus H. (2002): Spatialized audio rendering for immersive virtual environments. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 65-72.

2001
 
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Hubeli, Andreas and Gross, Markus H. (2001): Multiresolution Feature Extraction from Unstructured Meshes. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

 
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Zwicker, Matthias, Pfister, Hanspeter, Baar, Jeroen van and Gross, Markus H. (2001): EWA Volume Splatting. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

 
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Roth, S. H. Martin, Diezi, Patrick and Gross, Markus H. (2001): Raytracing Triangular Bézier Patches. In Comput. Graph. Forum, 20 (3) .

2000
 
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Dreger, A., Gross, Markus H. and Schlegel, J. (2000): Construction of multiresolution triangular B-spline surfaces using hexagonal filters. In The Visual Computer, 16 (6) pp. 339-356.

 
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Hubeli, Andreas and Gross, Markus H. (2000): Fairing of non-manifolds for visualization. In: IEEE Visualization 2000 2000. pp. 407-414.

 
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Sprenger, T. C., Brunella, R. and Gross, Markus H. (2000): H-BLOB: a hierarchical visual clustering method using implicit surfaces. In: IEEE Visualization 2000 2000. pp. 61-68.

 
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Staadt, Oliver, Gross, Markus H., Kunz, Andreas M. and Meier, Markus (2000): The Blue-C: Integrating Real Humans into a Networked Immersive Invironment. In: Proceedings of the Third International Conference on Collaborative Virtual Environments September 10-12, 2000, San Francisco, USA. pp. 201-202.

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-Cs will be interconnected via a high-speed network. This will allow for bi-directional collaboration and interaction between two persons sharing virtual spaces. The video streams are used for both texture and geometry extraction. We will generate a 3-D light field inlay enriched with the reconstructed geometry, which will be integrated into the virtual environment. The design and construction of the Blue-C environment, including both hardware and software, is an interdisciplinary effort with participants from the departments of computer science, architecture, product development, and electrical engineering. Parallel to the development of the core system, we are designing new applications in the areas of computer aided architectural design, product reviewing, and medicine, which will highlight the versatility of the Blue-C.

© All rights reserved Staadt et al. and/or ACM Press

1999
 
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Bielser, Daniel, Maiwald, Volker A. and Gross, Markus H. (1999): Interactive Cuts through 3-Dimensional Soft Tissue. In Comput. Graph. Forum, 18 (3) pp. 31-38.

1998
 
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Staadt, Oliver G. and Gross, Markus H. (1998): Progressive tetrahedralizations. In: IEEE Visualization 1998 1998. pp. 397-402.

 
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Sprenger, T. C., Gross, Markus H., Bielser, Daniel and Strasser, T. (1998): IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. In: InfoVis 1998 - IEEE Symposium on Information Visualization 19-20 October, 1998, Research Triangle Park, NC, USA. pp. 79-86.

 
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Koch, Rolf M., Gross, Markus H. and Bosshard, Albert (1998): Emotion Editing using Finite Elements. In Comput. Graph. Forum, 17 (3) pp. 295-302.

 
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Roth, S. H. Martin, Gross, Markus H., Turello, Silvio and Carls, Friedrich R. (1998): A Bernstein-Bézier Based Approach to Soft Tissue Simulation. In Comput. Graph. Forum, 17 (3) pp. 285-294.

1997
 
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Staadt, Oliver G., Gross, Markus H. and Weber, Roger (1997): Multiresolution compression and reconstruction. In: IEEE Visualization 1997 1997. pp. 337-346.

 
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Gross, Markus H., Sprenger, T. C. and Finger, J. (1997): Visualizing Information on a Sphere. In: InfoVis 1997 - IEEE Symposium on Information Visualization October 18-25, 1997, Phoenix, AZ, USA. pp. 11-16.

 
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Lippert, Lars, Gross, Markus H. and Kurmann, C. (1997): Compression Domain Volume Rendering for Distributed Environments. In Comput. Graph. Forum, 16 (3) pp. 95-108.

 
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Gross, Markus H., Lippert, Lars, Dittrich, R. and Häring, S. (1997): Two methods for wavelet-based volume rendering. In Computers & Graphics, 21 (2) pp. 237-252.

1996
 
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Madeira, Joaquim S., Stork, André and Gross, Markus H. (1996): An approach to computer-supported cartooning. In The Visual Computer, 12 (1) pp. 1-17.

1995
 
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Staadt, Oliver G., Gross, Markus H. and Gatti, Roger (1995): Fast Multiresolution Surface Meshing. In: IEEE Visualization 1995 1995. pp. 135-142.

 
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Lippert, Lars and Gross, Markus H. (1995): Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. In Comput. Graph. Forum, 14 (3) pp. 431-444.

 
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Gross, Markus H., Lippert, Lars, Dreger, A. and Koch, Rolf M. (1995): A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. In Computers & Graphics, 19 (1) pp. 47-62.

1993
 
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Gross, Markus H. and Seibert, Frank (1993): Visualization of multidimensional image data sets using a neural network. In The Visual Computer, 10 (3) pp. 145-159.

1992
 
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Gross, Markus H. (1992): Image analysis for advertisement purposes: A computational model of visual perception. In Computers & Graphics, 16 (2) pp. 213-221.

1991
 
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Gross, Markus H. (1991): The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. In Computers & Graphics, 15 (3) pp. 407-415.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/markus_h__gross.html

Publication statistics

Pub. period:1991-2008
Pub. count:69
Number of co-authors:88



Co-authors

Number of publications with 3 favourite co-authors:

Oliver G. Staadt:8
Stephan Würmlin:7
Miguel A. Otaduy:7

 

 

Productive colleagues

Markus H. Gross's 3 most productive colleagues in number of publications:

Andreas M. Kunz:60
Ming C. Lin:58
Andreas Butz:48
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!