Mark W. Newman
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Publications by Mark W. Newman (bibliography)
» 2009 «
Lee, David, Munson, Sean A., Congleton, Ben, Newman, Mark W., Ackerman, Mark S., Hofer, Erik C. and Finholt, Thomas A. (2009): Montage: a platform for physically navigating multiple pages of web content. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4477-4482. Available online
Montage is a platform for rendering multiple pages of web content on large tiled displays (several desktop LCDs arranged in a spatially contiguous matrix). We discuss the advantages of data visualization using a newsstand metaphor, showing many content items at once and allowing users to quickly refine visual searches by walking (physically navigating) closer to specific data on the display. We have used Montage to build three applications that demonstrate the variety of applications that are possible on this platform. These applications have benefits for both everyday use and as research tools.
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» 2008 «
Yatani, Koji, Partridge, Kurt, Bern, Marshall and Newman, Mark W. (2008): Escape: a target selection technique using visually-cued gestures. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 285-294. Available online
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and because fingers and thumbs have low input resolution. Recent research has addressed occlusion through visual techniques. However, the poor resolution of finger and thumb selection still limits selection speed. In this paper, we address the selection speed problem through a new target selection technique called Escape. In Escape, targets are selected by gestures cued by icon position and appearance. A user study shows that for targets six to twelve pixels wide, Escape performs at a similar error rate and at least 30% faster than Shift, an alternative technique, on a similar task. We evaluate Escape's performance in different circumstances, including different icon sizes, icon overlap, use of color, and gesture direction. We also describe an algorithm that assigns icons to targets, thereby improving Escape's performance.
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Bellotti, Victoria, Begole, Bo, Chi, Ed H., Ducheneaut, Nicolas, Fang, Ji, Isaacs, Ellen, King, Tracy, Newman, Mark W., Partridge, Kurt, Price, Bob, Rasmussen, Paul and Roberts, Michael (2008): Activity-based serendipitous recommendations with the Magitti mobile leisure guide. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1157-1166. Available online
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and, without its user having to issue a query, automatically generates recommendations for content matching. Extensive field studies of leisure time practices in an urban setting (Tokyo) motivated the idea, shaped the details of its design and provided data describing typical behavior patterns. The paper describes the fieldwork, user interface, system components and functionality, and an evaluation of the Magitti prototype.
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Stewart, Jason, Bauman, Sara, Escobar, Michelle, Hilden, Jakob, Bihani, Kumud and Newman, Mark W. (2008): Accessible contextual information for urban orientation. In: Youn, Hee Yong and Cho, We-Duke (eds.) UbiComp 2008 Ubiquitous Computing - 10th International Conference September 21-24, 2008, Seoul, Korea. pp. 332-335. Available online
Congleton, Ben, Ackerman, Mark S. and Newman, Mark W. (2008): The ProD framework for proactive displays. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 221-230. Available online
Newman, Mark W., Elliott, Ame and Smith, Trevor F. (2008): Providing an Integrated User Experience of Networked Media, Devices, and Services through End-User Composition. In: Indulska, Jadwiga, Patterson, Donald J., Rodden, Tom and Ott, Max (eds.) Pervasive 2008 - Pervasive Computing, 6th International Conference May 19-22, 2008, Sydney, Australia. pp. 213-227. Available online
» 2007 «
Newman, Mark W., Ducheneaut, Nicolas, Edwards, W. Keith, Sedivy, Jana Z. and Smith, Trevor F. (2007): Supporting the unremarkable: experiences with the obje Display Mirror. In Personal and Ubiquitous Computing, 11 (7) pp. 523-536
» 2006 «
Voida, Stephen, Edwards, W. Keith, Newman, Mark W., Grinter, Rebecca E. and Ducheneaut, Nicolas (2006): Share and share alike: exploring the user interface affordances of file sharing. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 221-230. Available online
With the rapid growth of personal computer networks and the Internet, sharing files has become a central activity in computer use. The ways in which users control the what, how, and with whom of sharing are dictated by the tools they use for sharing; there are a wide range of sharing practices, and hence a wide range of tools to support these practices. In practice, users' requirements for certain sharing features may dictate their choice of tool, even though the other affordances available through that tool may not be an ideal match to the desired manner of sharing. In this paper, we explore users' current practices in file sharing and examine the tools used to share files. Based on our findings, we unpack the features and affordances of these tools into a set of dimensions along which sharing tools can be characterized. Then, we present the set of user interface features we have prototyped in an interface called a sharing palette, which provides a platform for exploration and experimentation with new modalities of sharing. We briefly present the tool as a whole and then focus on the individual features of the sharing palette that support reported styles of sharing.
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Newman, Mark W., Smith, Trevor F. and Schilit, Bill N. (2006): Recipes for Digital Living. In IEEE Computer, 39 (2) pp. 104-106
» 2005 «
Voida, Amy, Grinter, Rebecca E., Ducheneaut, Nicolas, Edwards, W. Keith and Newman, Mark W. (2005): Listening in: practices surrounding iTunes music sharing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 191-200. Available online
This paper presents a descriptive account of the social practices surrounding the iTunes music sharing of 13 participants in one organizational setting. Specifically, we characterize adoption, critical mass, and privacy; impression management and access control; the musical impressions of others that are created as a result of music sharing; the ways in which participants attempted to make sense of the dynamic system; and implications of the overlaid technical, musical, and corporate topologies. We interleave design implications throughout our results and relate those results to broader themes in a music sharing design space.
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» 2004 «
Edwards, W. Keith, Newman, Mark W., Sedivy, Jana Z. and Smith, Trevor (2004): Supporting serendipitous integration in mobile computing environments. In International Journal of Human-Computer Studies, 60 (5) pp. 666-700
In the richly networked world of the near future, mobile computing users
will be confronted with an ever-expanding array of devices and services
accessible in their environments. In such a world, we cannot expect to have
available to us specific applications that allow us to accomplish every
conceivable combination of devices that we may wish. Instead, we believe that
many of our interactions with the network will be characterized by the use of
"general purpose" tools that allow us to discover, use, and integrate multiple
devices around us. This paper lays out the case for why we believe that
so-called "serendipitous integration" is a necessary fact that we will face in
mobile computing, and explores a number of design experiments into supporting
end user configuration and control of networked environments through general
purpose tools. We present an iterative design approach to creating such tools
and their user interfaces, discuss our observations about the challenges of
designing for such a world, and then explore a number of tools that take
differing design approaches to overcoming these challenges. We conclude with a
set of reflections on the user experience issues that we believe are inherent
in dealing with ad hoc mobile computing in richly networked environments.
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» 2003 «
Edwards, W. Keith, Bellotti, Victoria, Dey, Anind K. and Newman, Mark W. (2003): The challenges of user-centered design and evaluation for infrastructure. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 297-304.
Newman, Mark W., Lin, James J. W., Hong, Jason I. and Landay, James A. (2003): DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice. In Human-Computer Interaction, 18 (3) pp. 259-324
Through a study of Web site design practice, we observed that designers
employ multiple representations of Web sites as they progress through the
design process and that these representations allow them to focus on different
aspects of the design. In particular, we observed that Web site designers focus
their design efforts at 3 different levels of granularity-site map, storyboard,
and individual page-and that designers sketch at all levels during the early
stages of design. Sketching on paper is especially important during the early
phases of a project, when designers wish to explore many design possibilities
quickly without focusing on low-level details. Existing Web design tools do not
support such exploration tasks well, nor do they adequately integrate multiple
site representations. Informed by these observations we developed DENIM: an
informal Web site design tool that supports early phase information and
navigation design of Web sites. It supports sketching input, allows design at
different levels of granularity, and unifies the levels through zooming.
Designers are able to interact with their sketched designs as if in a Web
browser, thus allowing rapid creation and exploration of interactive
prototypes. Based on an evaluation with professional designers as well as usage
feedback from users who have downloaded DENIM from the Internet, we have made
numerous improvements to the system and have received many positive reactions
from designers who would like to use a system like DENIM in their work.
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» 2002 «
Newman, Mark W., Izadi, Shahram, Edwards, W. Keith, Sedivy, Jana Z. and Smith, Trevor (2002): User interfaces when and where they are needed: an infrastructure for recombinant computing. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 171-180. Available online
Users in ubiquitous computing environments need to be able to make
serendipitous use of resources that they did not anticipate and of which they
have no prior knowledge. The Speakeasy recombinant computing framework is
designed to support such ad hoc use of resources on a network. In addition to
other facilities, the framework provides an infrastructure through which device
and service user interfaces can be made available to users on multiple
platforms. The framework enables UIs to be provided for connections involving
multiple entities, allows these UIs to be delivered asynchronously, and allows
them to be injected by any party participating in a connection.
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Edwards, W. Keith, Newman, Mark W., Sedivy, Jana Z., Smith, Trevor, Balfanz, Dirk, Smetters, D. K., Wong, H. Chi and Izadi, Shahram (2002): Using speakeasy for ad hoc peer-to-peer collaboration. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 256-265. Available online
Peer-to-peer systems appear promising in terms of their ability to support
ad hoc, spontaneous collaboration. However, current peer-to-peer systems suffer
from several deficiencies that diminish their ability to support this domain,
such as inflexibility in terms of discovery protocols, network usage, and data
transports. We have developed the Speakeasy framework, which addresses these
issues, and supports these types of applications. We show how Speakeasy
addresses the shortcomings of current peer-to-peer systems, and describe a
demonstration application, called Casca, that supports ad hoc peer-to-peer
collaboration by taking advantages of the mechanisms provided by Speakeasy.
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Newman, Mark W., Sedivy, Jana Z., Neuwirth, Christine, Edwards, W. Keith, Hong, Jason I., Izadi, Shahram, Marcelo, Karen, Smith, Trevor F., Sedivy, Jana and Newman, Mark (2002): Designing for serendipity: supporting end-user configuration of ubiquitous computing environments. In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 147-156. Available online
The future world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. In such a world, we cannot expect to have available to us specific applications that allow us to accomplish every conceivable combination of devices that we might wish. Instead, we believe that many of our interactions will be through highly generic tools that allow enduser discovery, configuration, interconnection, and control of the devices around us. This paper presents a design study of such an environment, intended to support serendipitous, opportunistic use of discovered network resources. We present an examination of a generic browser-style application built on top of an infrastructure developed to support arbitrary recombination of devices and services, as well as a number of challenges we believe to be inherent in such settings.
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» 2001 «
Klemmer, Scott R., Newman, Mark W., Farrell, Ryan, Bilezikjian, Mark and Landay, James A. (2001): The designers' outpost: a tangible interface for collaborative web site. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 1-10. Available online
In our previous studies into web design, we found that pens, paper, walls,
and tables were often used for explaining, developing, and communicating ideas
during the early phases of design. These wall-scale paper-based design
practices inspired The Designers' Outpost, a tangible user interface that
combines the affordances of paper and large physical workspaces with the
advantages of electronic media to support information design. With Outpost,
users collaboratively author web site information architectures on an
electronic whiteboard using physical media (Post-it notes and images),
structuring and annotating that information with electronic pens. This
interaction is enabled by a touch-sensitive SMART Board augmented with a robust
computer vision system, employing a rear-mounted video camera for capturing
movement and a front-mounted high-resolution camera for capturing ink. We
conducted a participatory design study with fifteen professional web designers.
The study validated that Outpost supports information architecture work
practice, and led to our adding support for fluid transitions to other tools.
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» 2000 «
Lin, James, Newman, Mark W., Hong, Jason I. and Landay, James A. (2000): DENIM: Finding a Tighter Fit between Tools and Practice for Web Site Design. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 510-517. Available online
Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement -- site map, storyboard, and individual page -- and that designers sketch at all levels during the early stages of design. However, existing web design tools do not support these tasks very well. Informed by these observations, we created DENIM, a system that helps web site designers in the early stages of design. DENIM supports sketching input, allows design at different refinement levels, and unifies the levels through zooming. We performed an informal evaluation with seven professional designers and found that they reacted positively to the concept and were interested in using such a system in their work.
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Newman, Mark W. and Landay, James A. (2000): Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 263-274. Available online
Through a study of web site design practice, we observed that designers employ multiple representations of web sites as they progress through the design process, and that these representations allow them to focus on different aspects of the design. Designers also employ multiple tools during the course of a project, including graphic design, web development, presentation, and word processing software, as well as pen and paper. Sketching on paper is especially important during the design exploration phase of a project, when designers wish to explore many design possibilities quickly without focusing on low-level details. Web site design tools intended to support the early phases of the design process should employ informal interaction techniques, should support multiple site representations, and should integrate well with other applications that designers use regularly.
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Mar 22nd, 2010
Changes to this page (author)
20 Feb 2010: Enabled abstracts to be shown on Mark W. Newman's author page.24 Aug 2009: Author was edited 23 Aug 2009: An editor rejected a request to change information
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28 Apr 2003: Added the author to the bibliography