Mark W. Altom

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Publications by Mark W. Altom (bibliography)

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» 1999 «

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Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania.

» 1991 «

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Mulligan, Robert M., Altom, Mark W. and Simkin, David K. (1991): User Interface Design in the Trenches: Some Tips on Shooting from the Hip. In: Robertson, Scott P., Olson, Gary M. and Olson, Judith S. (eds.) Proceedings of the ACM CHI 91 Human Factors in Computing Systems Conference April 28 - June 5, 1991, New Orleans, Louisiana. pp. 232-236. Available online

The last decade of research and practice in user interface design has given us some good models for designing user interfaces. Getting input from users early and continuously throughout the design process, using rapid prototyping and iterative design techniques, and conducting formal usability testing are now proven methods for assuring good user interfaces. In the real world, however, we often work on projects where it is difficult to put these methods into practice. In this paper we will describe some strategies for making the best possible user interface design decisions given extremely tight schedules, shifting market priorities, and other typical constraints.

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Changes to this page (author)

23 Feb 2010: Enabled abstracts to be shown on Mark W. Altom's author page.
03 Jul 2009: Author was edited (approved by an editor)
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1991-1999
Publication count:2
Number of co-authors:3



Productive colleagues

Mark W. Altom's 3 most productive colleagues in number of publications:

Marian G. Williams:13
Robert M. Mulligan:2
David K. Simkin:1


Collaboration count

Number of publications with 3 favourite co-authors:

David K. Simkin:1
Robert M. Mulligan:1
Marian G. Williams:1

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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