Publication statistics

Pub. period:1995-2004
Pub. count:9
Number of co-authors:26



Co-authors

Number of publications with 3 favourite co-authors:

Mike Goslin:2
Andrew S. Forsberg:1
Matthew Conway:1

 

 

Productive colleagues

Mark R. Mine's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Dieter Schmalstieg:86
Doug A. Bowman:68
 
 
 

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Mark R. Mine

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Publications by Mark R. Mine (bibliography)

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2004
 
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Goslin, Mike and Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114.

2003
 
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Mine, Mark R., Shochet, Joe and Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney's Toontown Online. In Computers in Entertainment, 1 (1) p. 15.

 
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Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.

 
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Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218.

1997
 
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Krishnan, Shankar, Gopi, M., Manocha, Dinesh and Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.

 
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Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183.

1996
 
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Koller, David R., Mine, Mark R. and Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82.

An interaction technique for immersive virtual environments called "head-tracked orbital viewing" is described. The user's head orientation is tracked and mapped so as to move the viewpoint of the user about the surface of a virtual sphere surrounding a center of rotation. The technique is useful for object examination tasks in a virtual world, allowing the user to quickly and easily view an object from many perspectives.

© All rights reserved Koller et al. and/or ACM Press

 
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Weber, Hans and Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.

1995
 
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Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204.

 
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Changes to this page (author)

07 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mark_r__mine.html

Publication statistics

Pub. period:1995-2004
Pub. count:9
Number of co-authors:26



Co-authors

Number of publications with 3 favourite co-authors:

Mike Goslin:2
Andrew S. Forsberg:1
Matthew Conway:1

 

 

Productive colleagues

Mark R. Mine's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Dieter Schmalstieg:86
Doug A. Bowman:68
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
75% booked. Starts in 20 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading