Publication statistics

Pub. period:1995-2004
Pub. count:9
Number of co-authors:26



Co-authors

Number of publications with 3 favourite co-authors:

Mike Goslin:2
Andrew S. Forsberg:1
Matthew Conway:1

 

 

Productive colleagues

Mark R. Mine's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Dieter Schmalstieg:86
Doug A. Bowman:68
 
 
 

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Mark R. Mine

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Publications by Mark R. Mine (bibliography)

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2004
 
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Goslin, Mike and Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114.

2003
 
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Mine, Mark R., Shochet, Joe and Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney's Toontown Online. In Computers in Entertainment, 1 (1) p. 15.

 
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Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.

 
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Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218.

1997
 
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Krishnan, Shankar, Gopi, M., Manocha, Dinesh and Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.

 
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Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183.

1996
 
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Koller, David R., Mine, Mark R. and Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82.

An interaction technique for immersive virtual environments called "head-tracked orbital viewing" is described. The user's head orientation is tracked and mapped so as to move the viewpoint of the user about the surface of a virtual sphere surrounding a center of rotation. The technique is useful for object examination tasks in a virtual world, allowing the user to quickly and easily view an object from many perspectives.

© All rights reserved Koller et al. and/or ACM Press

 
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Weber, Hans and Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.

1995
 
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Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204.

 
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Changes to this page (author)

07 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mark_r__mine.html

Publication statistics

Pub. period:1995-2004
Pub. count:9
Number of co-authors:26



Co-authors

Number of publications with 3 favourite co-authors:

Mike Goslin:2
Andrew S. Forsberg:1
Matthew Conway:1

 

 

Productive colleagues

Mark R. Mine's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Dieter Schmalstieg:86
Doug A. Bowman:68
 
 
 

Upcoming Courses

go to course
Design Thinking: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
The Psychology of Online Sales: The Beginner's Guide
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading