Pub. period:1995-2004
Pub. count:9
Number of co-authors:26
Number of publications with 3 favourite co-authors:
Mike Goslin:2Mark R. Mine's 3 most productive colleagues in number of publications:
Scott E. Hudson:113 User error: replace user and press any key to continue.
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Goslin, Mike and Mine, Mark R. (2004): The Panda3D Graphics Engine. In IEEE Computer, 37 (10) pp. 112-114.
Mine, Mark R., Shochet, Joe and Hughston, Roger (2003): Building a massively multiplayer game for the million: Disney's Toontown Online. In Computers in Entertainment, 1 (1) p. 15.
Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.
Zyda, Michael, Gehorsam, Robert, Rosedale, Philip, Mine, Mark R., Goslin, Mike and Herz, J. C. (2003): Does the metaverse start now?. In: SI3D 2003 2003. pp. 215-218.
Krishnan, Shankar, Gopi, M., Manocha, Dinesh and Mine, Mark R. (1997): Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. In Comput. Graph. Forum, 16 (3) pp. 67-78.
Pierce, Jeffrey S., Forsberg, Andrew S., Conway, Matthew, Hong, Seung, Zeleznik, Robert C. and Mine, Mark R. (1997): Image plane interaction techniques in 3D immersive environments. In: SI3D 1997 1997. pp. 39-44,183.
Koller, David R., Mine, Mark R. and Hudson, Scott E. (1996): Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 81-82.
Weber, Hans and Mine, Mark R. (1996): Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 136-145.
Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204.
Pub. period:1995-2004
Pub. count:9
Number of co-authors:26
Number of publications with 3 favourite co-authors:
Mike Goslin:2Mark R. Mine's 3 most productive colleagues in number of publications:
Scott E. Hudson:113 User error: replace user and press any key to continue.
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !