Publication statistics

Pub. period:2005-2012
Pub. count:19
Number of co-authors:50



Co-authors

Number of publications with 3 favourite co-authors:

Masahiko Inami:19
Hideaki Nii:9
Naoya Koizumi:5

 

 

Productive colleagues

Maki Sugimoto's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Bruce H. Thomas:54
Masahiko Inami:47
 
 
 

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Maki Sugimoto

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Publications by Maki Sugimoto (bibliography)

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2012
 
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Koizumi, Naoya, Sugimoto, Maki, Nagaya, Naohisa, Inami, Masahiko and Furukawa, Masahiro (2012): Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 14.

Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels, but also random motion like bouncing balls. In this research, we developed SMG and evaluated the effect of SMG on visual perception of high speed moving objects. Furthermore this paper describes users' behaviors under the expanded visual experience.

© All rights reserved Koizumi et al. and/or ACM Press

2011
 
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Takahashi, Masato, Fernando, Charith Lasantha, Kumon, Yuto, Takeda, Shuhey, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2011): Earthlings Attack!: a ball game using human body communication. In: Proceedings of the 2011 Augmented Human International Conference 2011. p. 17.

In this paper, we describe a ball game "Earthlings Attack!" that uses the contact between users and an active ball device as an information channel to the game content. When the ball device with built-in transmitter comes in contact with the user who wears the receiver, theis system transmits information from the ball device to the receiver through user's body with the human body communication. With this method, we aim at the interaction improvement of the augmentation of the interaction in such a way that presenting information on user's body according to the contact between each ball device and each user. This system also enables to use in a wide range field in the same network by managing contact information of both collectively.

© All rights reserved Takahashi et al. and/or ACM Press

 
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Probst, Kathrin, Seifried, Thomas, Haller, Michael, Yasu, Kentaro, Sugimoto, Maki and Inami, Masahiko (2011): Move-it: interactive sticky notes actuated by shape memory alloys. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1393-1398.

A lot of people still rely on pen and paper for taking short notes. Post-Its are still the most popular paper media for informal note taking. In this paper, we present the design and implementation of Move-It, a system that combines the affordances of note taking on paper with the capabilities of computer systems. Furthermore, we present how common Post-It notes can be actuated by shape memory alloys, thus become interactive sticky notes giving active physical feedback.

© All rights reserved Probst et al. and/or their publisher

 
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Sugiura, Yuta, Kakehi, Gota, Withana, Anusha, Lee, Calista, Sakamoto, Daisuke, Sugimoto, Maki, Inami, Masahiko and Igarashi, Takeo (2011): Detecting shape deformation of soft objects using directional photoreflectivity measurement. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 509-516.

We present the FuwaFuwa sensor module, a round, hand-size, wireless device for measuring the shape deformations of soft objects such as cushions and plush toys. It can be embedded in typical soft objects in the household without complex installation procedures and without spoiling the softness of the object because it requires no physical connection. Six LEDs in the module emit IR light in six orthogonal directions, and six corresponding photosensors measure the reflected light energy. One can easily convert almost any soft object into a touch-input device that can detect both touch position and surface displacement by embedding multiple FuwaFuwa sensor modules in the object. A variety of example applications illustrate the utility of the FuwaFuwa sensor module. An evaluation of the proposed deformation measurement technique confirms its effectiveness.

© All rights reserved Sugiura et al. and/or ACM Press

2010
 
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Koizumi, Naoya, Yasu, Kentaro, Liu, Angela, Sugimoto, Maki and Inami, Masahiko (2010): Animated paper: a moving prototyping platform. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 389-390.

We have developed a novel prototyping method that utilizes animated paper, a versatile platform created from paper and shape memory alloy (SMA), which is easy to control using a range of different energy sources from sunlight to lasers. We have further designed a laser point tracking system to improve the precision of the wireless control system by embedding retro-reflective material on the paper to act as light markers. It is possible to change the movement of paper prototypes by varying where to mount the SMA or how to heat it, creating a wide range of applications.

© All rights reserved Koizumi et al. and/or their publisher

 
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Withana, Anusha, Kondo, Makoto, Kakehi, Gota, Makino, Yasutoshi, Sugimoto, Maki and Inami, Masahiko (2010): ImpAct: enabling direct touch and manipulation for surface computing. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 411-412.

This paper explores direct touch and manipulation techniques for surface computing platforms using a special force feedback stylus named ImpAct (Immersive Haptic Augmentation for Direct Touch). Proposed haptic stylus can change its length when it is pushed against a display surface. Correspondingly, a virtual stem is rendered inside the display area so that user perceives the stylus immersed through to the digital space below the screen. We propose ImpAct as a tool to probe and manipulate digital objects in the shallow region beneath display surface. ImpAct creates a direct touch interface by providing kinesthetic haptic sensations along with continuous visual contact to digital objects below the screen surface.

© All rights reserved Withana et al. and/or their publisher

 
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Furukawa, Masahiro, Uema, Yuji, Sugimoto, Maki and Inami, Masahiko (2010): Fur interface with bristling effect induced by vibration. In: Proceedings of the 2010 Augmented Human International Conference 2010. p. 17.

Wearable computing technology is one of the methods that can augment the information processing ability of humans. However, in this area, a soft surface is often necessary to maximize the comfort and practicality of such wearable devices. Thus in this paper, we propose a soft surface material, with an organic bristling effect achieved through mechanical vibration, as a new user interface. We have used fur in order to exhibit the visually rich transformation induced by the bristling effect while also achieving the full tactile experience and benefits of soft materials. Our method needs only a layer of fur and simple vibration motors. The hairs of fur instantly bristle with only horizontal mechanical vibration. The vibration is provided by a simple vibration motor embedded below the fur material. This technology has significant potential as garment textiles or to be utilized as a general soft user interface.

© All rights reserved Furukawa et al. and/or ACM Press

2009
 
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Imbe, Takuo, Ozaki, Fumitaka, Kiyasu, Shin, Mizukami, Yusuke, Ishibashi, Shuichi, Inakage, Masa, Okude, Naohito, Cheok, Adrian D., Inami, Masahiko and Sugimoto, Maki (2009): Myglobe: a navigation service based on cognitive maps. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 189-192.

Myglobe is a user generated navigation service that enables users to share each cognitive map with one another. Cognitive map is a personalized map, shape of which is emphasized according to user's preference and activity in the city. It facilitates users to look back on their own city and have a new understanding by using an application in smart phones and physically interacting with a globe shaped device. In this paper, we present Myglobe service for users to achieve a new city experience with cognitive maps.

© All rights reserved Imbe et al. and/or their publisher

2008
 
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Leitner, Jakob, Haller, Michael, Yun, Kyungdahm, Woo, Woontack, Sugimoto, Maki and Inami, Masahiko (2008): IncreTable, a mixed reality tabletop game experience. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 9-16.

 
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Shimizu, Noriyoshi, Sugimoto, Maki, Sekiguchi, Dairoku, Hasegawa, Shoichi and Inami, Masahiko (2008): Mixed reality robotic user interface: virtual kinematics to enhance robot motion. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 166-169.

 
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Fujii, Tomoko, Nii, Hideaki, Tokiwa, Takuji, Sugimoto, Maki and Inami, Masahiko (2008): Motion capture system using single-track gray code. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 426.

2007
 
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Richter, Jan, Thomas, Bruce H., Sugimoto, Maki and Inami, Masahiko (2007): Remote active tangible interactions. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 39-42.

This paper presents a new form of remote active tangible interactions built with the Display-based Measurement and Control System. A prototype system was constructed to demonstrate the concepts of coupled remote tangible objects on rear projected tabletop displays. A user evaluation measuring social presence for two users performing a furniture placement task was performed, to determine a difference between this new system and a traditional mouse.

© All rights reserved Richter et al. and/or ACM Press

2006
 
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Kojima, Minoru, Sugimoto, Maki, Nakamura, Akihiro, Tomita, Masahiro, Inami, Masahiko and Nii, Hideaki (2006): Augmented Coliseum: An Augmented Game Environment with Small Vehicles. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 3-8.

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity Jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 49.

 
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Nagaya, Naohisa, Yoshidzumi, Masashi, Sugimoto, Maki, Nii, Hideaki, Maeda, Taro, Kitazaki, Michiteru and Inami, Masahiko (2006): Gravity jockey: a novel music experience with galvanic vestibular stimulation. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 41.

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2006): A teddy-bear-based robotic user interface. In Computers in Entertainment, 4 (3) .

2005
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 75-82.

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface for interactive entertainment. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 389-390.

 
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Sugimoto, Maki, Kagotani, Georges, Nii, Hideaki, Shiroma, Naoji, Inami, Masahiko and Matsuno, Fumitoshi (2005): Time Follower's Vision: A Teleoperation Interface with Past Images. In IEEE Computer Graphics and Applications, 25 (1) pp. 54-63.

 
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Changes to this page (author)

07 Nov 2012: Modified
05 Apr 2012: Modified
03 Apr 2012: Modified
05 Jul 2011: Modified
18 Apr 2011: Modified
18 Apr 2011: Modified
03 Nov 2010: Modified
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24 Jul 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/maki_sugimoto.html

Publication statistics

Pub. period:2005-2012
Pub. count:19
Number of co-authors:50



Co-authors

Number of publications with 3 favourite co-authors:

Masahiko Inami:19
Hideaki Nii:9
Naoya Koizumi:5

 

 

Productive colleagues

Maki Sugimoto's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Bruce H. Thomas:54
Masahiko Inami:47
 
 
 

Upcoming Courses

go to course
Design Thinking: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
The Psychology of Online Sales: The Beginner's Guide
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading