Jul 24

There is no reason for any individual to have a computer in his home

-- Ken Olson

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Maeva Veerapen

Add description
Add publication

Publications by Maeva Veerapen (bibliography)

 what's this?
2011
 
Edit | Del

Veerapen, Maeva (2011): How did the computer disappear?: HCI during the experience of Second Life. In: Proceedings of the 2011 iConference 2011. pp. 260-266.

This preliminary study utilizes an experiential perspective to critically examine the encounter between the human user and computer interface during the activity of participating in a virtual world called Second Life. Existing research on participation within virtual worlds has ignored the physical body's interactions with the computer. Referring to fieldwork notes collected during ethnographic research undertaken in Second Life over the past two years, I demonstrate the processes through which the computer interface is shifted to the background of the user's consciousness during the experience of being 'in' the virtual world. Rigid phenomenological analysis reveals that the encounter of the human user with the computer produces a new kind of being, whereby the user lives in terms of "I am allowed" for the duration of the human-computer interaction when in world. This finding allows to not only better understand the state of being of the human subject during the virtual world experience but also provides an approach and framework of analysis to examine what happens to the user during other activities from computer games and word processing on a desktop computer to games on an iPad.

© All rights reserved Veerapen and/or ACM Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

10 Nov 2012: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/maeva_veerapen.html
Jul 24

There is no reason for any individual to have a computer in his home

-- Ken Olson

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!