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Mads Soegaard

Picture of Mads Soegaard.
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Has also published under the name of:
"Mads Søgaard"

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Publications by Mads Soegaard (bibliography)

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2014

Statistics (2014)

Show our calendar on your website (2014)

Condensed Calendar (2014)

Affordances (2014)

Gestalt principles of form perception (2014)

Interaction Styles (2014)

500: Adobe PDF Writer: Adobe Acrobat asks me for help but makes it hard for me: Microsoft Windows: Microsoft Windows wants my help and makes it easy for me (2014)

400: Adobe Acrobat: Adobe Acrobat informs its users of an error in a very non-human manner: Microsoft Internet Explorer: Microsoft Internet Explorer knows I'm not a machine and speaks human language (2014)

450: Microsoft Backup: Microsoft makes me feel like a catastrophic failure: Twitter: Twitter makes me recover from an error with a laugh (2014)

600: Wikipedia: Wikipedia expects me to have a memory like a computer: Facebook: Facebook knows I'm human and helps me remember (2014)

550: Microsoft Windows: Microsoft Windows lack of substantiality confuses me: Mac OS: Mac OS copies my well known experiences from everyday life (2014)

300: Product name: The more you say it the less I believe it: Winner name: Say it once (2014)

310: RyanAir: Ryanair has too many blinking items competing for attention: KLM: KLM prioritizes important information over less important information (2014)

320: Microsoft Windows: Ambiguous communication: Microsoft Internet Explorer: Internet Explorer leaves me with no doubt (2014)

430: Expedia: Date formatting: Omena Hotels: Nice visualisation (2014)

340: Flickr: Flickr calls itself a photo sharing service but makes it hard to browse photos: Mobile Me Gallery:Viewing photos in Mobile Me is even easier than in a physical photo album (2014)

350: BestBuy: BestBuy designed their URLs assuming that users are always in front of a computer: New York Times: Readers of the NY Times can use their URLs in all sorts of contexts (2014)

360:sdf: sdfdsf: dfsd: dsfsdf (2014)

370: Expedia: Expedia hasn't learned from their users - travel dates are often not fixed: Amazon: Amazon learned from their users - a shopping cart is more than a cart (2014)

380: LonelyPlanet: LonelyPlanet designed their website as a textbook: Google Earth: Google Earth shows that a picture is worth a thousand words (2014)

301: Loser Product name: title title: Winner product name: title title (2014)

302: Loser Product name: title title: Winner product name: title title (2014)

303: Loser Product name: title title: Winner product name: title title (2014)

304: Loser Product name: title title: Winner product name: title title (2014)

305: Loser Product name: title title: Winner product name: title title (2014)

306: Loser Product name: title title: Winner product name: title title (2014)

307: Loser Product name: title title: Winner product name: title title (2014)

308: Loser Product name: Too much info is bad: Winner product name: Progressive Disclosure is good (2014)

310: Loser Product name:almindelig flad bnk: Winner product name: buet bnk (2014)

311: Loser Product name: title title: Winner product name: title title (2014)

312: USB Type A: USB Type A is bad: Firewire: Firewire is good (2014)

360: Labtec: Labtec doesn't prioritize between crucial and less substantial information: Active Ride Shop: Active Ride Shop prioritizes and highlights crucial information (2014)

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Interaction Design - brief intro by Lowgren, Jonas

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Action Research: Its Nature and Relationship to Human-Computer Interaction by Kock, Ned

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Data Visualization for Human Perception by Few, Stephen

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Visual Representation by Blackwell, Alan

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Context-Aware Computing: Context-Awareness, Context-Aware User Interfaces, and Implicit Interaction by Schmidt, Albrecht

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Requirements Engineering by Sutcliffe, Alistair G.

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Cognitive Modeling by John, Bonnie E.

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Human Computer Interaction - brief intro by Carroll, John M.

 
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Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Bifocal Display by Spence, Robert and Apperley, Mark

 
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Soegaard, Mads, Dam, Rikke Friis and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: User Experience and Experience Design by Hassenzahl, Marc

 
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Dam, Rikke Friis, Soegaard, Mads and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: Affective Computing by Hook, Kristina

 
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Soegaard, Mads, Dam, Rikke Friis and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: Philosophy of Interaction by Svanaes, Dag

 
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Kanstrup, Anne Marie, Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: End-User Development by Burnett, Margaret M. and Scaffidi, Christopher

Affective Computing video 1 - Introduction to Affective Computing and Affective Interaction (2014)

Affective Computing video 3 - Designing Affective Interaction Products Dealing With Stress (2014)

Affective Computing video 4 - Business value, value, and inspirations (2014)

Affective Computing video 2 - Main Guidelines and Future Directions (2014)

Philosophy of Interaction Video 1 - Introduction to Philosophy of Interaction - and the Interactive User Experience (2014)

Philosophy of Interaction Video 2 - Guiding Principles of Interaction Design derived from Heidegger (2014)

Philosophy of Interaction Video 3 - Guiding Principles of Interaction Design derived from Merleau-Ponty (2014)

Philosophy of Interaction Video 4 - Advantages and Problems with Cognitivism (2014)

Social Computing video 1 - Introduction to Social Computing (2014)

Social Computing video 2 - Three Best Practices and Three Major Pitfalls (2014)

Social Computing video 3 - Face-to-face Interaction as Inspiration for Designing Social Computing Systems (2014)

Social Computing video 4 - Urban Planning as Inspiration for Designing Social Computing Systems (2014)

Social Computing video 5 - How to do Research in Social Computing (2014)

Social Computing video 6 - Social Computing: Visibility versus Privacy Manipulation versus Persuasion (2014)

Social Computing video 7 - How to integrate Social Computing in the Enterprise (2014)

Social Computing video 8 - The Reason IBM values Social Computing (2014)

Social Computing video 9 - Ethics in Social Computing (2014)

 
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Holstein-Rathlou, Allan, Soegaard, Mads and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Somaesthetics by Shusterman, Richard

End-User-Development Video 1 - Introduction to End-User Development (2014)

End-User-Development Video 2 - Three Pieces of Advice Three Major Pitfalls and Three Best Practices (2014)

End-User-Development Video 3 - Business Value - Applicability in Industry (2014)

End-User-Development Video 4 - Gender Differences in End-User Development (2014)

End-User-Development Video 5 - Future Directions (2014)

Visual Representation Video 1 - Alan Blackwell's Introduction to Visual Representation (2014)

Visual Representation Video 2 - Alan Blackwell on applying theories of Visual Representation (2014)

Bifocal Display Video 1 - introduction to the Bifocal Display (2014)

Bifocal Display Video 2 - Main Guidelines and Future Directions (2014)

Bifocal Display Video 3 - How the Bifocal Display was invented and launched (2014)

User Experience Video 1 - Marc's introduction to User Experience and Experience Design (2014)

User Experience Video 2 - Marc's advice on designing with experience in mind (2014)

User Experience Video 3 - Marc's main guidelines and ethical considerations (2014)

User Experience Video 4 - Future directions of User Experience and Experience Design (2014)

 
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Soegaard, Mads, Holstein-Rathlou, Allan and Dam, Rikke Friis (2014). Copy Edit and General Edit of: Visual Aesthetics by Tractinsky, Noam

 
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Soegaard, Mads and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: Card Sorting by Hudson, William

 
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Baerentsen, Klaus B., Soegaard, Mads and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: Activity Theory by Kaptelinin, Victor

 
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Williams, Amanda, Soegaard, Mads and Holstein-Rathlou, Allan (2014). Copy Edit and General Edit of: Tactile Interaction by Challis, Ben

What is Industrial Design? By Kees Overbeeke (2014)

Definition of Industrial Design - in depth. By Kees Overbeeke (2014)

2013
 
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Soegaard, Mads and Dam, Rikke Friis (eds.) (2013): The Encyclopedia of Human-Computer Interaction, 2nd Ed.. Aarhus, Denmark, The Interaction Design Foundation. ISBN: 978-87-92964-00-7. Book available online at https://www.interaction-design.org/books/hci.html

Free textbooks written by 100+ leading designers, bestselling authors and Ivy League professors. The textbooks are assembled in a gigantic 4000+ page encyclopedia covering the design of interactive products and services like websites, household objects, smartphones, computer software, aircraft cockpits, you name it.

© All rights reserved Soegaard and Dam and/or The Interaction Design Foundation

 
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Soegaard, Mads and Dam, Rikke Friis (eds.) (2013): Design Battle. Aarhus, Denmark, The Interaction Design Foundation. In Press

 
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Soegaard, Mads (2013). Affordances. Retrieved 16 October 2013 from Interaction Design Foundation: http://www.interaction-design.org/encyclopedia/affordances.html

The concept of an affordance was coined by the perceptual psychologist James J. Gibson in his seminal book The Ecological Approach to Visual Perception. The concept was introduced to the HCI community by Donald Norman in his book The Psychology of Everyday Things from 1988. There has however been ambiguity in Norman's use of the concept, and the concept thus requires a more elaborate explanation.

© All rights reserved Soegaard and/or his/her publisher

 
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Soegaard, Mads and Dam, Rikke Friis (2013): The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark, The Interaction Design Foundation

2006
 
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Bardram, Jakob E., Bunde-Pedersen, Jonathan and Soegaard, Mads (2006): Support for activity-based computing in a personal computing operating system. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 211-220. Available online

Research has shown that computers are notoriously bad at supporting the management of parallel activities and interruptions, and that mobility increases the severity of these problems. This paper presents activity-based computing (ABC) which supplements the prevalent data- and application-oriented computing paradigm with technologies for handling multiple, parallel and mobile work activities. We present the design and implementation of ABC support embedded in the Windows XP operating system. This includes replacing the Windows Taskbar with an Activity Bar, support for handling Windows applications, a zoomable user interface, and support for moving activities across different computers. We report an evaluation of this Windows XP ABC system which is based on a multi-method approach, where perceived ease-of-use and usefulness was evaluated together with rich interview material. This evaluation showed that users found the ABC XP extension easy to use and likely to be useful in their own work.

© All rights reserved Bardram et al. and/or ACM Press

 
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Bardram, Jakob E., Hansen, Thomas R. and Soegaard, Mads (2006): AwareMedia: a shared interactive display supporting social, temporal, and spatial awareness in surgery. In: Proceedings of ACM CSCW06 Conference on Computer-Supported Cooperative Work 2006. pp. 109-118. Available online

Several CSCW studies have shown that coordination of work in hospitals is particular challenging, and that clinicians put much effort into maintaining mutual awareness on the flow of work. Despite these apparent challenges, very little work has been done to design technology which helps people coordinate highly cooperative work in such a critical setting. In this paper we propose a novel way of supporting coordination in this hectic and time-critical environment. AwareMedia is a system which promotes social, spatial, and temporal awareness in combination with a shared messaging system. AwareMedia runs on large interactive displays situated around the hospital, and it is designed especially to support coordination at an operation ward. We present the design, implementation, and deployment of AwareMedia and based on preliminary data from our on-going deployment, we discuss how AwareMedia is working in-situ.

© All rights reserved Bardram et al. and/or ACM Press

 
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Bardram, Jakob E., Hansen, Thomas Riisgaard, Mogensen, Martin and Soegaard, Mads (2006): Experiences from Real-World Deployment of Context-Aware Technologies in a Hospital Environment. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 369-386. Available online

 
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Hansen, Thomas Riisgaard, Bardram, Jakob E. and Soegaard, Mads (2006): Moving Out of the Lab: Deploying Pervasive Technologies in a Hospital. In IEEE Pervasive Computing, 5 (3) pp. 24-31. Available online

2004
 
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Jensen, Mikkel and Soegaard, Mads (2004): Refocusing the Contextual Turn: The Forgotten Construction of Meaning at the Interface. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 185-188.

 Cited in the following chapter:

Human factors: [/encyclopedia/human_factors_definition.html]


 
 Cited in the following chapter:

Human factors: [/encyclopedia/human_factors_definition.html]


 
 
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Soegaard, Mads and Holstein-Rathlou, Allan Copy Edit and General Edit of: [Title unknown] by [unknown]

 
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