Lucia Terrenghi
Publications by Lucia Terrenghi (bibliography)
Dix, Alan J., Quigley, Aaron, Subramanian, Sriram and Terrenghi, Lucia (2010): Workshop on coupled display visual interfaces. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 408-410.
Interactive displays are increasingly distributed in a broad spectrum of everyday life environments: They have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays can thus create interactive "ecosystems" which mingle in the social context, and generate novel settings of communication, performance and ownership. The objective of this workshop is to focus on the range of research challenges and opportunities afforded by applications that rely on visual interfaces that can spread across multiple displays. Such displays are physically decoupled (i.e. connected to multiple computers) yet are visually coupled due to the interfaces and interactions they support. This can range from visual interfaces spread across multiple small private input displays (e.g. information exchange or game play) to small private displays coupled with larger public displays (e.g. public photo sharing).
© All rights reserved Dix et al. and/or their publisher
Rashid, Umer, Terrenghi, Lucia and Quigley, Aaron (2010): Labeling large displays for interaction with mobile devices: recognition of symbols for pairing techniques. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. p. 417.
Large interactive displays are an effective means to exchange contents with mobile devices for co-located collaboration in offices and schools. It is very important that the users are able to easily comprehend and learn the interaction techniques to pair their mobile devices with large displays. In this paper, we report on the results of an exploratory case study investigating the comprehension and understandability of the display labels for four pairing techniques i.e. pointing, touching, drawing and typing.
© All rights reserved Rashid et al. and/or their publisher
Terrenghi, Lucia, Serralheiro, Kátia, Lang, Thomas and Richartz, Martin (2010): Cloudroom: a conceptual model for managing data in space and time. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3277-3282.
Cheap broadband access and hosting infrastructure on the web have enabled many services that traditionally would have been deployed as local desktop applications to be hosted and accessed via the Internet -- in the Cloud -- from any network-connected device. This trend is referred to as Cloud Computing. The movement towards a network-based environment implies novel conceptual models for storing, searching and sharing digital information on the web and across devices. In this paper we describe our concept design for management and visualization of resources in the Cloud Computing paradigm. Based on our insights from qualitative user studies, we design an environment which reflects the way people use spatial and temporal memory to organize and navigate through artifacts. We then discuss how our concept builds upon existing work and its implications for future work.
© All rights reserved Terrenghi et al. and/or their publisher
Terrenghi, Lucia, Lang, Thomas and Lehner, Bernhard (2009): Elastic mobility: stretching interaction. In: Proceedings of 11th Conference on Human-computer interaction with mobile devices and services 2009. p. 46.
Based on a consideration of usage and technological computing trends, we reflect on the implications of cloud computing on mobile interaction with applications, data and devices. We argue that by extending the interaction capabilities of the mobile device by connecting it to external peripherals, new mobile contexts of personal (and social) computing can emerge, thus creating novel contexts of mobile interaction. In such a scenario, mobile devices can act as context-adaptive information filters. We then present Focus, our work in progress on a context-adaptive UI, which we can demonstrate at the MobileHCI demo session as a clickable dummy on a mobile device.
© All rights reserved Terrenghi et al. and/or their publisher
Terrenghi, Lucia, Kirk, David, Richter, Hendrik, Krämer, Sebastian, Hilliges, Otmar and Butz, Andreas (2008): Physical handles at the interactive surface: exploring tangibility and its benefits. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 138-145.
Terrenghi, Lucia, Kirk, David, Sellen, Abigail and Izadi, Shahram (2007): Affordances for manipulation of physical versus digital media on interactive surfaces. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1157-1166.
This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. Participants carried out both a puzzle task and a photo sorting task in two different modes: in a physical 3-dimensional space and on a multi-touch, interactive tabletop in which the digital items resembled their physical counterparts in terms of appearance and behavior. By observing the interaction behaviors of 12 participants, we explore the main differences and discuss what this means for designing interactive surfaces which use aspects of the physical world as a design resource.
© All rights reserved Terrenghi et al. and/or ACM Press
Hilliges, Otmar, Terrenghi, Lucia, Boring, Sebastian, Kim, David, Richter, Hendrik and Butz, Andreas (2007): Designing for collaborative creative problem solving. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 137-146.
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, but also suffer from a number of negative effects. Current electronic tools to support collaborative creativity overcome some of these problems, but introduce new ones, by either losing the benefits of face-to-face communication or the immediacy of simultaneous contribution. Using an interactive environment as a test bed, we are investigating how collaborative creativity can be supported electronically while maintaining face-to-face communication. What are the design-factors influencing such a system? We have designed a brainstorming application that uses an interactive table and a large wall display, and compared the results of using it to traditional paper-based brainstorming in a user study with 30 participants. From the considerations that went into the design and the observations during the study we derive a number of design guidelines for collaborative systems in interactive environments.
© All rights reserved Hilliges et al. and/or ACM Press
Terrenghi, Lucia (2007): Designing hybrid interaction through an understanding of the affordances of physical and digital technologies. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. p. 301.
With my work I aim at informing the design of hybrid interaction paradigms for interactive surfaces that integrate aspects of the physical and digital worlds so that more conscious choices can be made about the extent to which the integration of specific aspects of physical interaction makes sense. I suggest that different contexts of interaction imply different ways of integrating aspects of physical manipulation and that the affordances of both physical and digital media need to be identified and systematically analyzed.
© All rights reserved Terrenghi and/or ACM Press
Terrenghi, Lucia, Hilliges, Otmar and Butz, Andreas (2007): Kitchen stories: sharing recipes with the Living Cookbook. In Personal and Ubiquitous Computing, 11 (5) pp. 409-414.
Terrenghi, Lucia and Prosch, Armin (2007): CSCL at Home: Affordances and Challenges of Ubiquitous Computing. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 228-237.
Schmidt, Albrecht, Terrenghi, Lucia and Holleis, Paul (2007): Methods and guidelines for the design and development of domestic ubiquitous computing applications. In Pervasive and Mobile Computing, 3 (6) pp. 721-738.
Schmidt, Albrecht and Terrenghi, Lucia (2007): Methods and Guidelines for the Design and Development of Domestic Ubiquitous Computing Applications. In: PerCom 2007 - Fifth Annual IEEE International Conference on Pervasive Computing and Communications 19-23 March, 2007, White Plains, New York, USA. pp. 97-107.
Stahl, Christoph, Pinto, Helder, Pederson, Thomas, Schmitz, Michael and Terrenghi, Lucia (2006): MODIE 2006: modeling and designing user assistance in intelligent environments. In: Proceedings of 8th conference on Human-computer interaction with mobile devices and services 2006. pp. 297-298.
The MODIE workshop is focused on models, principles and methodologie for the modeling and designing of user assistance in intelligent environments. One of the most interesting topics for the MobileHCI community is the question on how the complemetar paradigms of mobile computing and pervasive computing can supplement each other. How can mobile-personal and static-public devices be integrate to form Intelligent Environments, which effectively assist their users in typical activities and situations? We will invite researchers from multiple disciplines to submit short position papers, which contribute theoretical results and practical insights in order to foster a lively discussion about key research issues.
© All rights reserved Stahl et al. and/or ACM Press
Stahl, Christoph, Pinto, Helder, Pederson, Thomas, Schmitz, Michael and Terrenghi, Lucia (2006): MODIE 2006: modeling and designing user assistance in intelligent environments. In: Nieminen, Marko and Röykkee, Mika (eds.) Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2006 September 12-15, 2006, Helsinki, Finland. pp. 297-298.
Terrenghi, Lucia, Kranz, Matthias, Holleis, Paul and Schmidt, Albrecht (2006): A cube to learn: a tangible user interface for the design of a learning appliance. In Personal and Ubiquitous Computing, 10 (2) pp. 153-158.
Terrenghi, Lucia (2006): Sticky, smelly, smoky context: experience design in the kitchen. In: Mihalic, Kristijan (ed.) CAI 2006 - Proceedings of the 2006 AVI Workshop on Context in advanced interfaces May 23, 2006, Venice, Italy. pp. 49-52.
Iachello, Giovanni and Terrenghi, Lucia (2005): Mobile HCI 2004: Experience and Reflection. In IEEE Pervasive Computing, 4 (1) pp. 88-91.
Terrenghi, Lucia and Zimmermann, Andreas (2004): Tailored audio augmented environments for museums. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 334-336.
The paper deals with the design of an intelligent user interface augmenting the user experience in a museum domain, by providing and immersive audio environment. We focus on the issues concerning multimodal interaction, by taking into account aural-visual perception principles. In addition we highlight the potential of augmenting the visual real environment in a personalized way, thanks to context modeling techniques. The LISTEN project, a system for an immersive audio augmented environment applied in the art exhibition domain, provides an example of modeling and personalization methods affecting the audio interface in terms of content and organization.
© All rights reserved Terrenghi and Zimmermann and/or ACM Press
Terrenghi, Lucia, Valle, Carla and Michelis, Giorgio de (2004): Interaction Design for CSCL in Ubiquitous Computing. In: Brewster, Stephen A. and Dunlop, Mark D. (eds.) Mobile Human-Computer Interaction - Mobile HCI 2004 - 6th International Symposium September 13-16, 2004, Glasgow, UK. pp. 523-524.
Kravcik, Milos, Kaibel, Andreas, Specht, Marcus and Terrenghi, Lucia (2004): Mobile Collector for Field Trips. In Educational Technology & Society, 7 (2) pp. 25-33.
Kravcik, Milos, Specht, Marcus, Kaibel, Andreas and Terrenghi, Lucia (2003): Collecting Data on Field Trips - RAFT Approach. In: ICALT 2003 - 2003 IEEE International Conference on Advanced Learning Technologies 9-11 July, 2003, Athens, Greece. p. 478.
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