Liam Bannon

Professor

Picture of Liam Bannon. Copyright unknown.
Has also published under the name of:
"L. Bannon", "L. J. Bannon", and "Liam J. Bannon"


Personal Homepage:
idc.ul.ie/people/liam-bannon
Current place of employment:
Interaction Design Centre, Department of Computer Science & Information Systems, University of Limerick

Liam Bannon is Director of the IDC and Professor of Computer Science, Dept. of Computer Science & Information Systems. Liam is interested in improving the utility, usability, and desireability of the computational artifacts we design. He has been involved in examining alternative conceptual and methodological frameworks for understanding human activities, and their mediation by various technologies. This quest for more adequate explanatory frames has lead him to examine aspects of activity theory, ethnomethodology, and phenomenology. Liam takes an understanding of use as being a prerequisite for design, and wishes to understand human practices. He also wishes to encourage a more participative approach towards the design field. Liam emphasizes the cooperative nature of human work and its implications for design, and has played a major role in developing CSCW issues in Europe - being a founding editor of the CSCW Journal. More recently, he has become involved in exploring the field of Interaction Design, as an emerging, and distinct interdisciplinary field that has particular pertinence in this age of ubiquitous technology. Together with the rest of the IDC team, Liam is exploring how to create novel interactive media and infrastructures that will hopefully enhance different aspects of people's lives.  [ source: http://www.idc.ul.ie/people.php?id=0 ]

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Publications by Liam Bannon (bibliography)

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» 2008 «

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Ciolfi, Luigina, Fernström, Mikael, Bannon, Liam, Deshpande, Parag, Gallagher, Paul, McGettrick, Colm, Quinn, Nicola and Shirley, Stephen (2008): The Shannon Portal Installation: Interaction Design for Public Places. In IEEE Computer, 40 (7) pp. 64-71

» 2006 «

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Lennon, Marilyn, Bannon, Liam and Ciolfi, Luigina (2006): Space to reflect: combinatory methods for developing student interaction design projects in public spaces. In CoDesign: International Journal of CoCreation in Design and the Arts, 2 (2) pp. 53-69.

» 2005 «

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Hall, Tony and Bannon, Liam (2005): Designing ubiquitous computing to enhance children's interaction in museums. In: Proceedings of ACM IDC05: Interaction Design and Children 2005. pp. 62-69. Available online

The research reported in this paper set out to explore novel, interactive techniques to stimulate active participation, involvement and learning by children visiting a museum, through ubiquitous computer technology. To achieve this, a systematic design process was undertaken, which involved exploring Scenario-Based Design, Design-Based Research and a number of technology probes. These lead to the selection, design and implementation of "Re-Tracing the Past" in the Hunt Museum in Limerick, Ireland. The "Re-Tracing the Past" learning environment, with a focus on history and material culture, is described in detail and evaluated. The evaluation takes a case-based approach using video recording and post hoc analysis of the activities, discussion, reaction, and questioning by the children, both as individual participants and in interactive groups. The data derived from these video recordings is analysed in the context of eight design themes, which informed the development of the novel, computer-augmented museum exhibition. These themes included: (1) materiality; (2) narrativity; (3) sociality; (4) activity; (5) multimodality; (6) engagement; (7) computer as augmentation tool; and (8) pedagogical activity. The project culminated in the articulation of a series of outline design guidelines or design heuristics relating twelve experiential criteria to five supporting design informants and resources. These guidelines could be adapted to the design of other interactive learning environments for children. This together with very detailed description of the Scenario-Based Design and Design-Based Research in action constitute the major contributions of the research.

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Smith, A., Gulliksen, Jan and Bannon, Liam (2005): Building Usability in India: Reflections from the Indo-European Systems Usability Partnership. In: Proceedings of the HCI05 Conference on People and Computers XIX 2005. pp. 219-232.

» 2004 «

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Ferris, Kieran, Bannon, Liam, Ciolfi, Luigina, Gallagher, Paul, Hall, Tony and Lennon, Marilyn (2004): Shaping experiences in the hunt museum: a design case study. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 205-214. Available online

Re-Tracing the Past: exploring objects, stories, mysteries, was an exhibition held at the Hunt Museum, in Limerick, Ireland from 9th-19th June 2003. We attempted to create an exhibition that would be an engaging experience for visitors, that would open avenues for exploration, allow for the collection of visitor opinions, and that would add to the understanding of material already in the Museum, rather than focus on "gee-whiz" technology. Thus our augmented environment completely hid the technology from view. A key objective was to be faithful to the ethos of the Museum, and to produce an exhibition that would stand up to scrutiny by Museum professionals. This design study paper gives a flavour of the exhibition by taking the reader on a tour of the whole design and development cycle-through site pictures, drawings, scenarios, pictures of the exhibition spaces, the interactive components, and visitor comments.

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» 2003 «

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Ciolfi, L. and Bannon, Liam (2003): Learning from Museum Visits: Shaping Design Sensitivities. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 63-67.

» 2002 «

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Ferris, Kieran and Bannon, Liam (2002): "...a load of ould boxology!". In: Proceedings of DIS02: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2002. pp. 41-49. Available online

This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology can be used in innovative ways to stimulate discovery, play and adventure among children. Our starting point was a dissatisfaction with current computer technology as it is presented to children, which, all to often in our view, focuses inappropriately on the computer per se as a fetishized object. Shifting the focus of attention from the Graphical User Interface (GUI) to familiar objects, and children's interactions around and through these augmented objects, results in the computer becoming a facilitator of exploration and learning. The paper documents the journey from initial design concept, through a number of prototype implementations, to the final implementation. Each design iteration was triggered by observation of use of the prototypes, and reflection on that use, and on new design possibilities. By augmenting an everyday artefact, namely the standard cardboard box, we have created a simple yet powerful interactive environment that, judging from the experience of our "users", has achieved its goal of stirring children's imagination.

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» 2000 «

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McCarthy, John C., Fallon, Enda and Bannon, Liam (2000): Dialogues on Function Allocation. In International Journal of Human-Computer Studies, 52 (2) pp. 191-201

Irish poet Seamus Heaney, reflecting on the co-existence of industry and agriculture, the acorn and the rusted bolt, the engine shunting and the trotting horse in Derry when he was growing up, asks: Is it any wonder when I thought I would have second thoughts? His dialogical sensibility to "both-and", Derry as both industrial and agricultural, modern and traditional, left Heaney "suffering the limits of each claim" (Heaney, 1998, p. 295). This discomfort with limiting "either-or" claims on descriptions of a personal history reminds us of the dialogicality of people's meaning making (McCarthy & O'Connor, 1999). Given that dialogicality, is it any wonder that thoughts steal second thoughts?

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» 1997 «

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Bannon, Liam and Bødker, Susanne (1997): Constructing Common Information Spaces. In: Hughes, John F., Prinz, Wolfgang and Schmidt, Kjeld (eds.) Proceedings of the Fifth European Conference on Computer-Supported Cooperative Work 7-11 September, 1997, Lancaster, UK. pp. 81-96.

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Fernstrom, M. and Bannon, Liam (1997): Explorations in Sonic Browsing. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 117-131.

This paper describes a novel browser prototype that has been designed and implemented on PC's and soundcards. Our focus has been on the development of a usable and engaging interface which exploits both visual and aural features of the data space. The project involves state-of-the-art work in human-computer interaction and multimedia development. We are working on a data set of musical compositions, and are designing and testing the prototype with a group of musicians. This paper provides some detail on the development process, the current architecture of the system, and describes some of the problems encountered.

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Bannon, Liam (1997): The Role of Common Information Spaces in CSCW. In: Proceedings of the Seventh International Conference on Human-Computer Interaction 1997. pp. 317-320.

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Bannon, Liam (1997): Problems in Human-Machine Interaction and Communication. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 47-50.

» 1996 «

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Bannon, Liam and Kuutti, Kari (1996): Shifting Perspectives on Organizational Memory: From Storage to Active Remembering. In: HICSS 1996 1996. pp. 156-167. Available online

» 1994 «

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Rogers, Yvonne, Bannon, Liam and Button, Graham (1994): Rethinking Theoretical Frameworks for HCI. In ACM SIGCHI Bulletin, 26 (1) pp. 28-30

» 1993 «

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Grønbæk, Kaj, Grudin, Jonathan, Bødker, Susanne and Bannon, Liam (1993): Achieving Co-operative System Design - shifting from product to process focus. In: Schuler, D. and Namioka, A. "Participatory Design: Perspectives of Systems Design". Lawrence Erlbaum Associates pp. 79-98

Used on the following page:

» Participatory Design: [/encyclopedia/participatory_design.html]


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Kuutti, Kari and Bannon, Liam (1993): Searching for Unity among Diversity: Exploring the "Interface" Concept. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. pp. 263-268. Available online

Despite widespread interest in the human-computer interaction (HCI) field, there remains much debate as to appropriate conceptual frameworks for the field, and even confusion surrounding the meaning of basic terms in the field. HCI is seen by many as focusing on the design of interfaces to computer systems, yet exactly what is implied by this focus on "interfaces" is unclear. In this paper we show how a better understanding of what is meant by the interface is possible via the concept of abstraction levels. We show how this levels approach can clarify some ambiguities, and also how it can be related to different phases in the evolution of the human-computer interaction field itself. In this context, we are able to account for the recent interest in activity theory as a possible alternative framework for HCI work, while stressing the need for HCI research and design to consider each of the separate, but related, levels.

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» 1992 «

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Bannon, Liam (1992): "Human-Computer Interaction (Research Directions in Cognitive Science: European Perspectives, Vol. 3),. In Behaviour and Information Technology, 11 (6) pp. 354-355

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Bannon, Liam (1992): Perspectives on CSCW: From HCI and CMC to CSCW. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI92 1992. pp. 148-158.

This paper provides a perspective on the emergence of a new field of research entitled Computer Supported Cooperative Work (CSCW), tracing it to a growing realization within several communities of problems in existing approaches. The focus in this particular paper is on problems within the human-computer interaction (HCI) field, and on how the broader range of disciplinary perspectives evident in CSCW research can be seen to offer some resolution, or at least offer some new approaches, to the "crises" within the field. Along the way, we will also make some reference to another loose research community grouped under the heading of computer-mediated communication (CMC), and show how this work can be seen as a contributory step towards the development of the CSCW research field. The purpose of the paper is thus to help place the emergence of this "new" field within a framework that outlines both continuities and discontinuities with other established research traditions.

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» 1991 «

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Bannon, Liam (1991): From human factors to human actors: the role of psychology and human-computer interaction studies in system design. In: Greenbaum, Joan and Kyng, Morten "Design at Work: Cooperative Design of Computer Systems". Lawrence Erlbaum Associates pp. 25-44

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Bannon, Liam and Bødker, Susanne (1991): Beyond the Interface - Encountering Artifacts in Use. In: Carroll, John M. "Designing Interaction: Psychology at the Human-Computer Interface". Cambridge University Press pp. 227-253

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Bannon, Liam, Robinson, Mike and Schmidt, Kjeld (eds.) ECSCW 91 - Proceedings of the Second European Conference on Computer-Supported Cooperative Work 1991.

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Robinson, Mike and Bannon, Liam (1991): Questioning Representations. In: Bannon, Liam, Robinson, Mike and Schmidt, Kjeld (eds.) ECSCW 91 - Proceedings of the Second European Conference on Computer-Supported Cooperative Work 1991. .

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Bannon, Liam (1991): Comments from the Sidelines: Some Thougths on Research Networks and Network Research. In Behaviour and Information Technology, 10 (3) pp. 253-256

» 1990 «

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Waern, Yvonne, Bannon, Liam, Timpka, Toomas and Schneider, Werner (1990): User Participation in HCI Research -- Effects on Processes and Results. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 1043-1046.

» 1989 «

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Bannon, Liam and Schmidt, Kjeld (1989): CSCW: Four characters in search of a context. In: EC-CSCW 89 - Proceedings of the First European Conference on Computer-Supported Cooperative Work 13-15 September, 1989, Gatwick, London. pp. 358-372.

The title of this paper was chosen to highlight the fact that the label CSCW, although widely adopted as the acronym for the field of Computer Supported Cooperative Work, has been applied to computer applications of very different ilk. It is not at all clear what are the unique identifying elements of this research area. This paper provides a framework for approaching the issue of cooperative work and its possible computer support. The core issues are identified and prospects for the field are outlined.

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» 1988 «

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Bannon, Liam, Ehn, Pelle, Greif, Irene, Howard, Robert, Kling, Rob and Stefik, Mark (1988): CSCW -- What Does it Mean?. In: Greif, Irene (ed.) Proceedings of the 1988 ACM conference on Computer-supported cooperative work September 26 - 28, 1988, Portland, Oregon, United States. pp. 191-192.

» 1984 «

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Bannon, Liam and O'Malley, Claire (1984): Problems in Evaluation of Human-Computer Interfaces: A Case Study. In: Shackel, Brian (ed.) INTERACT 84 - 1st IFIP International Conference on Human-Computer Interaction September 4-7, 1984, London, UK. pp. 709-713.

One of the most difficult aspects of interface design is evaluating new or changed features of an interface. In this paper we discuss methods of evaluation, their strengths and weaknesses, in the context of a program we developed to assist users in getting quick access to information contained in the UNIX manual. We outline the problems encountered both in the design and the evaluation of this user interface.

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» 1983 «

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Bannon, Liam, Cypher, Allen, Greenspan, Steven and Monty, M. L. (1983): Evaluation and Analysis of Users' Activity Organization. In: Smith, Raoul N., Pew, Richard W. and Janda, Ann (eds.) Proceedings of the ACM CHI 83 Human Factors in Computing Systems Conferenc December 12-15, 1983, Boston, Massachusetts, United States. pp. 54-57.

Our analyses of the activities performed by users of computer systems show complex patterns of interleaved activities. Current human - computer interfaces provide little support for the kinds of problems users encounter when attempting to accomplish several different tasks in a single session. In this paper we develop a framework for discussing the characteristics of activities, in terms of activity structures, and provide a number of conceptual guidelines for developing an interface which supports activity coordination. The concept of a workspace is introduced as a unifying construct for reducing the mental workload when switching tasks, and for supporting contextually-driven interpretations of the users' activity structures.

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Changes to this page (author)

21 Feb 2010: Enabled abstracts to be shown on Liam Bannon's author page.
02 Sep 2009: Page was edited
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Publication statistics

Publication period:1983-2008
Publication count:28
Number of co-authors:36



Productive colleagues

Liam Bannon's 3 most productive colleagues in number of publications:

Jonathan Grudin:92
Yvonne Rogers:65
Rob Kling:52


Collaboration count

Number of publications with 3 favourite co-authors:

Luigina Ciolfi:3
Susanne Bødker:3
Tony Hall:2

 

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Learn more about Liam Bannon:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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URL: http://www.interaction-design.org/references/authors/liam_bannon.html