Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Quintanar, Leo R., Crowell, Charles R. and Moskal, Patrick J. (1987): The interactive Computer as a Social Stimulus in Human-Computer Interactions. In: Salvendy, Gavriel, Sauter, Steven L. and Jr., Joseph J. Hurrell (eds.) Social, Ergonomic and Stress Aspects of Work with Computers, Proceedings of the Second International Conference on Human-Computer Interaction - Volume 1 August 10-14, 1987, Honolulu, Hawaii. pp. 303-310.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !