Publication statistics

Pub. period:1992-2010
Pub. count:20
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Mateu Sbert:5
Tamas Umenhoffer:3
László Neumann:3

 

 

Productive colleagues

Laszlo Szirmay-Kalos's 3 most productive colleagues in number of publications:

Werner Purgathofer:29
Mateu Sbert:22
László Neumann:11
 
 
 
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Laszlo Szirmay-Kalos

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Publications by Laszlo Szirmay-Kalos (bibliography)

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2010
 
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Szirmay-Kalos, Laszlo, Umenhoffer, Tamas, Tóth, Balázs, Szécsi, László and Sbert, Mateu (2010): Volumetric Ambient Occlusion for Real-Time Rendering and Games. In IEEE Computer Graphics and Applications, 30 (1) pp. 70-79.

2008
 
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Martínez, Roel, Sbert, Mateu and Szirmay-Kalos, Laszlo (2008): Improving Multipath Radiosity with Bundles of Parallel Lines. In Comput. Graph. Forum, 27 (6) pp. 1632-1646.

 
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Szirmay-Kalos, Laszlo and Umenhoffer, Tamas (2008): Displacement Mapping on the GPU - State of the Art. In Comput. Graph. Forum, 27 (6) pp. 1567-1592.

2006
 
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Umenhoffer, Tamas, Szirmay-Kalos, Laszlo and Szijarto, Gabor (2006): Spherical billboards and their application to rendering explosions. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 57-63.

This paper proposes an improved billboard rendering method that splats particles as aligned quadrilaterals similarly to previous techniques, but takes into account the spherical geometry of the particles during fragment processing. The new method can eliminate billboard clipping and popping artifacts of previous techniques, happening when the participating medium contains objects, or the camera flies into the volume. This paper also discusses how to use spherical billboards to render high detail explosions made of fire and smoke at high frame rates.

© All rights reserved Umenhoffer et al. and/or Canadian Information Processing Society

 
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Szeczi, Laszlo, Szirmay-Kalos, Laszlo and Sbert, Mateu (2006): Light animation with precomputed light paths on the GPU. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 187-194.

This paper presents a real-time global illumination method for static scenes illuminated by arbitrary, dynamic light sources. The algorithm obtains the indirect illumination caused by the multiple scattering of the light from precomputed light paths. The indirect illumination due to the precomputed light paths is stored in texture maps. Texture based representations allow the GPU to render the scene with global illumination effects at high frame rates even when the camera or the lights move. The proposed method requires moderate preprocessing time and can also work well for small light sources that are close to the surface. The implemented version considers only diffuse reflections. The method scales up very well for complex scenes and storage space can be traded for high frequency details in the indirect illumination.

© All rights reserved Szeczi et al. and/or Canadian Information Processing Society

2005
 
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Szirmay-Kalos, Laszlo, Aszódi, Barnabás, Lazányi, István and Premecz, Mátyás (2005): Approximate Ray-Tracing on the GPU with Distance Impostors. In Comput. Graph. Forum, 24 (3) pp. 695-704.

2004
 
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Sbert, Mateu, Szécsi, László and Szirmay-Kalos, Laszlo (2004): Real-time Light Animation. In Comput. Graph. Forum, 23 (3) pp. 291-300.

 
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Szécsi, László, Sbert, Mateu and Szirmay-Kalos, Laszlo (2004): Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. In Comput. Graph. Forum, 23 (3) pp. 585-594.

2003
 
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Csébfalvi, Balázs and Szirmay-Kalos, Laszlo (2003): Monte Carlo Volume Rendering. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 449-456.

 
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Antal, György, Szirmay-Kalos, Laszlo, Csonka, Ferenc and Kelemen, Csaba (2003): Multiple strategy stochastic iteration for architectural walkthroughs. In Computers & Graphics, 27 (2) pp. 285-292.

2002
 
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Kelemen, Csaba, Szirmay-Kalos, Laszlo, Antal, György and Csonka, Ferenc (2002): A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. In Comput. Graph. Forum, 21 (3) .

2001
 
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Szirmay-Kalos, Laszlo, Csonka, Ferenc and Antal, György (2001): Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. In Comput. Graph. Forum, 20 (3) .

1999
 
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Neumann, László, Neumann, Attila and Szirmay-Kalos, Laszlo (1999): Compact Metallic Reflectance Models. In Comput. Graph. Forum, 18 (3) pp. 161-172.

 
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Neumann, László, Neumann, Attila and Szirmay-Kalos, Laszlo (1999): Reflectance Models with Fast Importance Sampling. In Comput. Graph. Forum, 18 (4) pp. 249-265.

 
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Szirmay-Kalos, Laszlo (1999): Stochastic Iteration for Non-diffuse Global Illumination. In Comput. Graph. Forum, 18 (3) pp. 233-244.

 
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Szirmay-Kalos, Laszlo, Csébfalvi, Balázs and Purgathofer, Werner (1999): Importance driven quasi-random walk solution of the rendering equation. In Computers & Graphics, 23 (2) pp. 203-211.

 
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Szirmay-Kalos, Laszlo and Purgathofer, Werner (1999): Global ray-bundle tracing with infinite number of rays. In Computers & Graphics, 23 (2) pp. 193-202.

1998
 
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Szirmay-Kalos, Laszlo and Márton, Gábor (1998): Analysis and construction of worst-case optimal ray shooting algorithms. In Computers & Graphics, 22 (2) pp. 167-174.

1997
 
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Szirmay-Kalos, Laszlo, Fóris, T., Neumann, László and Csébfalvi, Balázs (1997): An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. In Comput. Graph. Forum, 16 (3) pp. 271-282.

1992
 
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Horváth, Tamás, Márton, Gábor, Risztics, Peter and Szirmay-Kalos, Laszlo (1992): Ray Coherence Between a Sphere and a Convex Polyhedron. In Comput. Graph. Forum, 11 (2) pp. 163-172.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/laszlo_szirmay-kalos.html

Publication statistics

Pub. period:1992-2010
Pub. count:20
Number of co-authors:21



Co-authors

Number of publications with 3 favourite co-authors:

Mateu Sbert:5
Tamas Umenhoffer:3
László Neumann:3

 

 

Productive colleagues

Laszlo Szirmay-Kalos's 3 most productive colleagues in number of publications:

Werner Purgathofer:29
Mateu Sbert:22
László Neumann:11
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!