Pub. period:1992-2010
Pub. count:20
Number of co-authors:21
Number of publications with 3 favourite co-authors:
Mateu Sbert:5Laszlo Szirmay-Kalos's 3 most productive colleagues in number of publications:
Werner Purgathofer:29 For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Szirmay-Kalos, Laszlo, Umenhoffer, Tamas, Tóth, Balázs, Szécsi, László and Sbert, Mateu (2010): Volumetric Ambient Occlusion for Real-Time Rendering and Games. In IEEE Computer Graphics and Applications, 30 (1) pp. 70-79.
Martínez, Roel, Sbert, Mateu and Szirmay-Kalos, Laszlo (2008): Improving Multipath Radiosity with Bundles of Parallel Lines. In Comput. Graph. Forum, 27 (6) pp. 1632-1646.
Szirmay-Kalos, Laszlo and Umenhoffer, Tamas (2008): Displacement Mapping on the GPU - State of the Art. In Comput. Graph. Forum, 27 (6) pp. 1567-1592.
Umenhoffer, Tamas, Szirmay-Kalos, Laszlo and Szijarto, Gabor (2006): Spherical billboards and their application to rendering explosions. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 57-63.
© All rights reserved Umenhoffer et al. and/or Canadian Information Processing Society
Szeczi, Laszlo, Szirmay-Kalos, Laszlo and Sbert, Mateu (2006): Light animation with precomputed light paths on the GPU. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 187-194.
© All rights reserved Szeczi et al. and/or Canadian Information Processing Society
Szirmay-Kalos, Laszlo, Aszódi, Barnabás, Lazányi, István and Premecz, Mátyás (2005): Approximate Ray-Tracing on the GPU with Distance Impostors. In Comput. Graph. Forum, 24 (3) pp. 695-704.
Sbert, Mateu, Szécsi, László and Szirmay-Kalos, Laszlo (2004): Real-time Light Animation. In Comput. Graph. Forum, 23 (3) pp. 291-300.
Szécsi, László, Sbert, Mateu and Szirmay-Kalos, Laszlo (2004): Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. In Comput. Graph. Forum, 23 (3) pp. 585-594.
Csébfalvi, Balázs and Szirmay-Kalos, Laszlo (2003): Monte Carlo Volume Rendering. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 449-456.
Antal, György, Szirmay-Kalos, Laszlo, Csonka, Ferenc and Kelemen, Csaba (2003): Multiple strategy stochastic iteration for architectural walkthroughs. In Computers & Graphics, 27 (2) pp. 285-292.
Kelemen, Csaba, Szirmay-Kalos, Laszlo, Antal, György and Csonka, Ferenc (2002): A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm. In Comput. Graph. Forum, 21 (3) .
Szirmay-Kalos, Laszlo, Csonka, Ferenc and Antal, György (2001): Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. In Comput. Graph. Forum, 20 (3) .
Neumann, László, Neumann, Attila and Szirmay-Kalos, Laszlo (1999): Compact Metallic Reflectance Models. In Comput. Graph. Forum, 18 (3) pp. 161-172.
Neumann, László, Neumann, Attila and Szirmay-Kalos, Laszlo (1999): Reflectance Models with Fast Importance Sampling. In Comput. Graph. Forum, 18 (4) pp. 249-265.
Szirmay-Kalos, Laszlo (1999): Stochastic Iteration for Non-diffuse Global Illumination. In Comput. Graph. Forum, 18 (3) pp. 233-244.
Szirmay-Kalos, Laszlo, Csébfalvi, Balázs and Purgathofer, Werner (1999): Importance driven quasi-random walk solution of the rendering equation. In Computers & Graphics, 23 (2) pp. 203-211.
Szirmay-Kalos, Laszlo and Purgathofer, Werner (1999): Global ray-bundle tracing with infinite number of rays. In Computers & Graphics, 23 (2) pp. 193-202.
Szirmay-Kalos, Laszlo and Márton, Gábor (1998): Analysis and construction of worst-case optimal ray shooting algorithms. In Computers & Graphics, 22 (2) pp. 167-174.
Szirmay-Kalos, Laszlo, Fóris, T., Neumann, László and Csébfalvi, Balázs (1997): An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. In Comput. Graph. Forum, 16 (3) pp. 271-282.
Horváth, Tamás, Márton, Gábor, Risztics, Peter and Szirmay-Kalos, Laszlo (1992): Ray Coherence Between a Sphere and a Convex Polyhedron. In Comput. Graph. Forum, 11 (2) pp. 163-172.
Pub. period:1992-2010
Pub. count:20
Number of co-authors:21
Number of publications with 3 favourite co-authors:
Mateu Sbert:5Laszlo Szirmay-Kalos's 3 most productive colleagues in number of publications:
Werner Purgathofer:29 For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !