Publication statistics

Pub. period:1978-2012
Pub. count:7
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Robert C. Gammill:1
Richard S. Heiser:1
Adam Osborne:1

 

 

Productive colleagues

Larry Tesler's 3 most productive colleagues in number of publications:

Bill Buxton:78
Allen Cypher:30
Irene Greif:19
 
 
 
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Larry Tesler

Picture of Larry Tesler.
Personal Homepage:
http://www.nomodes.com

Current place of employment:
Self

User experience and innovation executive.

...
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Publications by Larry Tesler (bibliography)

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2012
 
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Tesler, Larry (2012): A Personal History of Modeless Text Editing and Cut/Copy-Paste. In Interactions, 19 (4) pp. 70-75.

The most recognized of the author's contributions to the graphical user interface (GUI) is cut/copy-paste. He developed the pattern over a period of years in collaboration with a series of colleagues. But cut/copy-paste was not a distinct project; it was one of a collection of patterns that he called modeless text editing. The author helped to develop the theoretical underpinnings of modeless editing and the first products to affirm the validity of the theories. This article was based on the author's Lifetime Practice Award talk at the CHI 2011 conference.

© All rights reserved Tesler and/or Lawrence Erlbaum Associates

2001
 
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Smith, David Canfield, Cypher, Allen and Tesler, Larry (2001): Novice programming comes of age. In: Lieberman, Henry (ed.). "Your Wish Is My Command: Programming by Example". San Francisco, CA: Morgan Kaufmann Publisherspp. 7-19

Stagecast Creator combines programming by demonstration and visual before-after rules to enable most eight year old children, and all ten year olds, to create their own interactive stories, games and simulations. In the process, they learn and apply the key concepts of computer programming without using a programming language.

© All rights reserved Smith et al. and/or Morgan Kaufmann Publishers

1985
 
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Greif, Irene, Buxton, Bill, MacGregor, Scott, Reed, David R. and Tesler, Larry (1985): Microcomputer User Interface Toolkits: The Commercial State-of-the-Art. In: Borman, Lorraine and Curtis, Bill (eds.) Proceedings of the ACM CHI 85 Human Factors in Computing Systems Conference April 14-18, 1985, San Francisco, California. p. 225.

A well-designed user interface is a very valuable asset: the best available today are based on hundreds of man-years of work combining results of research in human factors, tasteful design reviewed and modified through extensive end-user testing, and many rounds of implementation effort. As a result, the user interface "toolkit" is emerging as the hottest new software item. A toolkit can provide software developers with a programming environment in which the user interface coding is already done so that new applications programs can automatically be integrated with other workstation functions. The panel will evaluate this new trend. Tesler and MacGregor will present the designs of the leading toolkit products from Apple and Microsoft, respectively. Reed will analyze the choices from the point of view of the third party software vendors' requirements. Noting that the effort going into these products may well result in de facto standard setting, Buxton will question the appropriateness of making this commitment based on microcomputer hardware.

© All rights reserved Greif et al. and/or ACM Press

1983
 
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Tesler, Larry (1983): Object Oriented User Interfaces and Object Oriented Languages. In: ACM Conference on Personal and Small Computers December 7-9, 1983, Westgate Hotel, San Diego, California, USA. pp. 3-5.

 
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Tesler, Larry (1983): Enlisting user help in software design. In SigCHI Bulletin, 14 (3) pp. 5-9.

To create usable software, enlist user help at two critical stages of development. During the design phase, watch and interview users at the workplace to discover their needs. Before the code is frozen, invite users to talk aloud as they test prototypes with the assistance of a teacher. The article describes these methods as they were applied at PARC from 1973-75 and alludes to their use at Apple from 1980-82. Topics covered: When to enlist user help. Enlisting user help during the design. Interviewing at the workplace. Enlisting user help during implementation. Prototype testing. Resolving specific design issues. Uncovering unanticipated problems. Qualifying subjects. Beginning a prototype test. Conducting a prototype test. Maximizing test benefits. Interviewer qualifications. Concluding a prototype test. Homework between tests. Employing test results.

© All rights reserved Tesler and/or ACM Press

1981
 
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Tesler, Larry (1981): The Smalltalk Environment. In Byte, 6 (8) pp. 90-147.

Introduced the interactive development environment and the graphical user interface of Smalltalk. Described modeless editing, pop-up menus, overlapping windows, paned windows, list panes, and the inspect, browse, notify, debug, and project windows of the IDE. The byte.com version of the article includes none of the numerous figures in the print version.

© All rights reserved Tesler and/or his/her publisher

1978
 
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Isaacson, Portia, Gammill, Robert C., Heiser, Richard S., Osborne, Adam, Tesler, Larry and Warren, Jim C. (1978): Personal computing: problems of the 80's. In ACM SIGPC Notes, 1 (3) pp. 46-55.

Originally published in Proc. of the Oregon Report on Computing in the 1980s (Mar. 1978) and Computer 11 (Sep. 1978). The scope of this blueprint paper includes home, hobby, business, education, and scientific personal computers and some intelligent devices with a restricted user interface. A computer must cost under $I,000 in order to have mass-market appeal. Portability is an important attribute. The size should be no larger than a notebook; weight less than 4 pounds. The user interface will be considerably simpler than any now in use. To supplant paper-based systems, personal computers will have to surpass them in ease of retrieval of information, thereby permitting access to a wider range of information in a shorter time than a trip to a library. Both highly directed searches and free-flowing browsing through large stores of information will be mandatory capabilities. The personal computer together with the worldwide information network will bring the libraries and schools (not to mention stores and billboards) into the home.

© All rights reserved Isaacson et al. and/or ACM

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/larry_tesler.html

Publication statistics

Pub. period:1978-2012
Pub. count:7
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Robert C. Gammill:1
Richard S. Heiser:1
Adam Osborne:1

 

 

Productive colleagues

Larry Tesler's 3 most productive colleagues in number of publications:

Bill Buxton:78
Allen Cypher:30
Irene Greif:19
 
 
 
Jul 25

For us, our most important stakeholder is not our stockholders, it is our customers. We’re in business to serve the needs and desires of our core customer base

-- John Mackey

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!