Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Brodlie, Ken, Poon, A., Wright, Helen, Brankin, L., Banecki, G. and Gay, A. (1993): GRASPARC: A Problem Solving Environment Integrating Computation and Visualization. In: Nielson, Gregory M. and Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 1993. pp. 102-109.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !