Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

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Kok Hwee Goh

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Publications by Kok Hwee Goh (bibliography)

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2004
 
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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Teo, Sze Lee, Teo, Hui Siang, Lee, Shang Ping, Li, Yu, Fong, Siew Wan and Yang, Xubo (2004): Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 360-361.

 
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Cheok, Adrian David, Goh, Kok Hwee, Liu, Wei, Farbiz, Farzam, Fong, Siew Wan, Teo, Sze Lee, Li, Yu and Yang, Xubo (2004): Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. In Personal and Ubiquitous Computing, 8 (2) pp. 71-81.

2003
 
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Cheok, Adrian David, Wan, Fong Siew, Goh, Kok Hwee, Yang, Xubo, Liu, Wei, Farbiz, Farzam and Li, Yu (2003): Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 209-223.

 
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Changes to this page (author)

31 May 2009: Modified
30 May 2009: Modified
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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!