Kirsten Boehner
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Publications by Kirsten Boehner (bibliography)
» 2009 «
DiSalvo, Carl, Boehner, Kirsten, Knouf, Nicholas A. and Sengers, Phoebe (2009): Nourishing the ground for sustainable HCI: considerations from ecologically engaged art. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 385-394. Available online
Sustainable HCI is now a recognized area of human-computer interaction drawing from a variety of disciplinary approaches, including the arts. How might HCI researchers working on sustainability productively understand the discourses and practices of ecologically engaged art as a means of enriching their own activities? We argue that an understanding of both the history of ecologically engaged art, and the art-historical and critical discourses surrounding it, provide a fruitful entry-point into a more critically aware sustainable HCI. We illustrate this through a consideration of frameworks from the arts, looking specifically at how these frameworks act more as generative devices than prescriptive recipes. Taking artistic influences seriously will require a concomitant rethinking of sustainable HCI standpoints -- a potentially useful exercise for HCI research in general.
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» 2008 «
Cosley, Dan, Lewenstein, Joel, Herman, Andrew, Holloway, Jenna, Baxter, Jonathan, Nomura, Saeko, Boehner, Kirsten and Gay, Geri (2008): ArtLinks: fostering social awareness and reflection in museums. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 403-412. Available online
Technologies in museums often support learning goals, providing information about exhibits. However, museum visitors also desire meaningful experiences and enjoy the social aspects of museum-going, values ignored by most museum technologies. We present ArtLinks, a visualization with three goals: helping visitors make connections to exhibits and other visitors by highlighting those visitors who share their thoughts; encouraging visitors' reflection on the social and liminal aspects of museum-going and their expectations of technology in museums; and doing this with transparency, aligning aesthetically pleasing elements of the design with the goals of connection and reflection. Deploying ArtLinks revealed that people have strong expectations of technology as an information appliance. Despite these expectations, people valued connections to other people, both for their own sake and as a way to support meaningful experience. We also found several of our design choices in the name of transparency led to unforeseen tradeoffs between the social and the liminal.
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Boehner, Kirsten, Sengers, Phoebe and Warner, Simeon (2008): Interfaces with the ineffable: Meeting aesthetic experience on its own terms. In ACM Transactions on Computer-Human Interaction, 15 (3) p. 12
A variety of approaches have emerged in HCI that grapple with the ineffable, ill-defined, and idiosyncratic nature of aesthetic experience. The most straightforward approach is to transform the ineffable aspects of these experiences into precise representations, producing systems that are well-defined and testable but may miss the fullness of the experienced phenomenon. But without formal models and codified methods, how can we design and evaluate for a phenomenon we aren't sure can be adequately captured? In this article, we present a case study of a system for reflection and awareness of emotional presence that was, in a sense, lived into being. Through system design, use, and evaluation we recount how the system evolved into something that enhanced rather than impoverished the sympathetic awareness of another. In discussing the strategies and results of the case study, we examine what it means for the HCI community to not only design for aesthetic experiences but also bring aesthetics into the practice of HCI.
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Sengers, Phoebe, Boehner, Kirsten, Mateas, Michael and Gay, Geri (2008): The disenchantment of affect. In Personal and Ubiquitous Computing, 12 (5) pp. 347-358
» 2007 «
Boehner, Kirsten, Vertesi, Janet, Sengers, Phoebe and Dourish, Paul (2007): How HCI interprets the probes. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1077-1086. Available online
We trace how cultural probes have been adopted and adapted by the HCI community. The flexibility of probes has been central to their uptake, resulting in a proliferation of divergent uses and derivatives. The varying patterns of adaptation of the probes reveal important underlying issues in HCI, suggesting under acknowledged disagreements about valid interpretation and the relationship between methods and their underlying methodology. With this analysis, we aim to clarify discussions around probes, and, more importantly, around how we define and evaluate methods in HCI, especially those grounded in unfamiliar conceptions of how research should be done.
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Boehner, Kirsten, dePaula, Rogerio, Dourish, Paul and Sengers, Phoebe (2007): How emotion is made and measured. In International Journal of Human-Computer Studies, 65 (4) pp. 275-291
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information -- discrete units or states internal to an individual that can be transmitted in a loss-free manner from people to computational systems and back. While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it often relies on and reproduces the same information-processing model of cognition. Drawing on cultural, social, and interactional critiques of cognition which have arisen in human-computer interaction (HCI), as well as anthropological and historical accounts of emotion, we explore an alternative perspective on emotion as interaction: dynamic, culturally mediated, and socially constructed and experienced. We demonstrate how this model leads to new goals for affective systems -- instead of sensing and transmitting emotion, systems should support human users in understanding, interpreting, and experiencing emotion in its full complexity and ambiguity. In developing from emotion as objective, externally measurable unit to emotion as experience, evaluation, too, alters focus from externally tracking the circulation of emotional information to co-interpreting emotions as they are made in interaction.
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» 2006 «
Boehner, Kirsten and Hancock, Jeffrey T. (2006): Advancing ambiguity. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 103-106. Available online
Ambiguity is an important concept for HCI because of its pervasiveness in everyday life, yet its emergent nature challenges the role of design. We examine these difficulties with regards to Aoki and Woodruff's [1] proposal to use ambiguity as a resource for designing space for stories in personal communication systems. We challenge certain assumptions about ambiguity and propose a set of design and evaluation guidelines that flow from this re-conceptualization of ambiguity and design.
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» 2005 «
Boehner, Kirsten, Thom-Santelli, Jennifer, Zoss, Angela, Gay, Geri, Hall, Justin S. and Barrett, Tucker (2005): Imprints of place: creative expressions of the museum experience. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1220-1223. Available online
Personalization and social awareness, important aspects in the definition of a place, are traditionally overlooked in the design of technology for museums. We describe Imprints, a system to enhance the role of visitor participation beyond information receiver to active creator of sense of place. Overall response to the Imprints system is explored through interviews and log analysis of use. Despite some usability issues, response to the system was positive, and it was appropriated for both personalization and awareness of others. The results suggest an opportunity to introduce technology that plays with the dynamic between private expression and public presence in the traditional environment of the art museum.
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Boehner, Kirsten, dePaula, Rogerio, Dourish, Paul and Sengers, Phoebe (2005): Affect: from information to interaction. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall and Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark. pp. 59-68. Available online
Sengers, Phoebe, Boehner, Kirsten, David, Shay and Kaye, Joseph (2005): Reflective design. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall and Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark. pp. 49-58. Available online
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Mar 20th, 2010
Changes to this page (author)
10 Feb 2010: Enabled abstracts to be shown on Kirsten Boehner's author page.31 May 2009: Author was edited 31 May 2009: Author was edited
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