Publication statistics

Pub. period:2002-2012
Pub. count:5
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Roel Vertegaal:4
John Bolton:3
Sylvia H. Cheng:1

 

 

Productive colleagues

Kibum Kim's 3 most productive colleagues in number of publications:

John M. Carroll:209
Mary Beth Rosson:142
Roel Vertegaal:59
 
 
 
May 19

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-- Paul Rand, 1997

 
 

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Kibum Kim

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Publications by Kibum Kim (bibliography)

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2012
 
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Bolton, John, Kim, Kibum and Vertegaal, Roel (2012): A comparison of competitive and cooperative task performance using spherical and flat displays. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 529-538.

While large flat vertical displays may facilitate persistent public sharing of work, they may do so at a cost of limited personal display space when everyone can see each other's activity. By contrast, new form factors, such as spherical displays, support sharing display space by limiting the user's view to at most one hemisphere. In this paper, we investigate how different interactive large display form factors can support differences in sharing of information during competitive and cooperative task conditions. We implemented three different large display types: spherical, flat, and a flat display with divider. Results show that task performance of the flat display with divider did not differ significantly from that of the spherical display. Additionally, we implemented and compared three peeking techniques that facilitated sharing of information. Results show participants peeked significantly more in competitive tasks than they did in cooperative tasks. Usage of peeking techniques between the spherical display and the flat display with divider were similar, and distinct from that of the flat display. Not surprisingly, results show that the affordance of easily glancing at a partner's work on the flat display provided a significant advantage in cooperative tasks.

© All rights reserved Bolton et al. and/or ACM Press

2011
 
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Bolton, John, Kim, Kibum and Vertegaal, Roel (2011): Privacy and sharing information on spherical and large flat displays. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 573-574.

It is important for users to understand the fundamental tradeoff between sharing information and preserving privacy in collaboration. The more information is shared about one's actions, the less privacy is preserved. Sharing information may, in fact, counter-intuitively result in increased social stress in some cases. Maintaining privacy while allowing for the sharing of information is an important consideration for successful collaboration and we believe display form factor matters for this tradeoff. New form factors such as spherical displays support privacy naturally, by limiting a user's view to at most one hemisphere. In this video we show how different types of interactive large display form factor can provide a balance between privacy and the sharing of information in a cooperative game.

© All rights reserved Bolton et al. and/or their publisher

 
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Cheng, Sylvia H., Kim, Kibum and Vertegaal, Roel (2011): TagURit: a proximity-based game of tag using lumalive e-textile displays. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1147-1152.

We present an electronic game of tag that uses proximity sensing and Lumalive displays on garments. In our game of tag, each player physically represents a location-tagged Universal Resource Indicator (URI). The URIs, one chaser and two target players, wear touch-sensitive Lumalive display shirts. The goal of the game is for the chaser to capture a token displayed on one of the Lumalive shirts, by pressing a touch sensor located on the shirt. When the chaser is in close proximity to the token player, the token jumps to the shirt of the second closest player, making this children's game more challenging for adult players. Our system demonstrates the use of interactive e-textile displays to remove the technological barrier between contact and proximity in the real world, and the seamless representation of gaming information from the virtual world in that real world.

© All rights reserved Cheng et al. and/or their publisher

 
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Bolton, John, Kim, Kibum and Vertegaal, Roel (2011): SnowGlobe: a spherical fish-tank VR display. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1159-1164.

In this paper, we present a spherical display with Fish-Tank VR as a means for interacting with three-dimensional objects. We implemented the spherical display by reflecting a projected image off a hemispherical mirror, allowing for a seamless curvilinear display surface. Diffuse illumination is used for detecting touch points on the sphere. The user's head position and the position of the sphere are also tracked using a Vicon motion capture device. Users can perform multi-touch gestures to interact with 3D content on the spherical display. Our system relies on the metaphor of a snow globe. Users can walk around a display while maintaining motion parallax corrected viewpoints of the object on the display. They can interact with the 3D object using multitouch interaction techniques, allowing for rotating and scaling of the 3D model on the display.

© All rights reserved Bolton et al. and/or their publisher

2002
 
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Kim, Kibum, Carroll, John M. and Rosson, Mary Beth (2002): An Empirical Study of Web Personalization Assistants: Supporting End-Users in Web Information Systems. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 60-62.

 
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Changes to this page (author)

03 Apr 2012: Added
05 Jul 2011: Added
05 Jul 2011: Added
18 Apr 2011: Added
19 Feb 2010: Modified
16 Jun 2009: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/kibum_kim.html

Publication statistics

Pub. period:2002-2012
Pub. count:5
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Roel Vertegaal:4
John Bolton:3
Sylvia H. Cheng:1

 

 

Productive colleagues

Kibum Kim's 3 most productive colleagues in number of publications:

John M. Carroll:209
Mary Beth Rosson:142
Roel Vertegaal:59
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!