Publication statistics

Pub. period:1994-2012
Pub. count:34
Number of co-authors:60



Co-authors

Number of publications with 3 favourite co-authors:

Yasuyuki Sumi:11
Shoji Kajita:10
Yasushi Hirano:7

 

 

Productive colleagues

Kenji Mase's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Norihiro Hagita:46
Eric Paulos:42
 
 
 

Upcoming Courses

go to course
The Psychology of Online Sales: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
Human-computer Interaction
86% booked. Starts in 9 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Kenji Mase

Personal Homepage:
mase.itc.nagoya-u.ac.jp/~mase/

Add description
Rename / change spelling
Add publication
 

Publications by Kenji Mase (bibliography)

 what's this?
2012
 
Edit | Del

Enokibori, Yu and Mase, Kenji (2012): A method to evaluate metal filing skill level with wearable hybrid sensor. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 6.

This paper presents a method to evaluate a person's skill level for metal filing. Metal filing by expert engineers is an important manufacturing skill that supports basic areas of industry, although most sequences are already automated with industrial robots. However, there is no effective training method for the skill; "coaching" has been most weighted. Most coaching has depended on the coaches' personal viewpoints. In addition, skill levels have been assessed subjectively by the coaches. Because of these problems, learners have to spend several hundred hours to acquire the basic manufacturing skill. Therefore, to develop an effective skill training scheme and an objective skill level assessment, we analyzed metal filing and implemented a method to evaluate metal-filing skill. We used wearable hybrid sensors that support an accelerometer and gyroscope, and collected data from 4 expert coaches and 10 learners. The data are analyzed from the viewpoint of the mechanical structure of their bodies during metal filing. Our analysis yielded three effective measures for skill assessment: "Class 2 Lever-like Movement Measure", "Upper Body Rigidity Measure", and "Pre-Acceleration Measure". The weighted total measure succeeded in distinguishing the coach group and the learner group as individual skill level groups at a 95% confidence level. The highest-level learner, the lowest-level learner, and the group of other learners were also able to be distinguished as individual skill level groups at a 95% confidence level; this is the same result as an expert coach's subjective score.

© All rights reserved Enokibori and Mase and/or ACM Press

2011
 
Edit | Del

Mase, Kenji, Niwa, Kosuke and Marutani, Takafumi (2011): Socially assisted multi-view video viewer. In: Proceedings of the 2011 International Conference on Multimodal Interfaces 2011. pp. 319-322.

We have developed a novel viewer for multi-point video with a socially accumulated viewing log for viewing assistance. The viewer uses annotations of objects in the scene and stabilizes the viewpoint to the user-selected object(s) along with the viewing-point selections. Starting from discussion on two viewing interfaces, i.e. camera-centered and target-centered, we propose a novel socially assisted viewing interface as a director-agent assisted target-centered system. A histogram of the viewing log in terms of time, camera and target of many people's viewing experiences, which we call a viewgram, is used as the source of the director agent, which exploits the viewgram as the visualized popular viewing behavior for particular content. The system can compose the most preferred viewing sequence by referring to the viewgram, for example. The viewgram can also be used as a map of preferences useful in choosing the viewing point.

© All rights reserved Mase et al. and/or ACM Press

2010
 
Edit | Del

Yoshioka, Shohei, Maekawa, Takuya, Hirano, Yasushi, Kajita, Shoji and Mase, Kenji (2010): Interactive story creation for knowledge acquisition. In: Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction 2010. pp. 131-132.

This paper proposes an agent system that semi-automatically creates stories about daily events detected by ubiquitous sensors. These stories are knowledge of inhabitants' daily lives and it may be useful for human-friendly agent. Story flows in daily lives are extracted from interaction between sensor room inhabitants and a symbiotic agent. The agent asks causal relationships among daily events for inhabitants to create the story flow. Experimental results show that created stories let created stories perceive agent's intelligence.

© All rights reserved Yoshioka et al. and/or their publisher

2008
 
Edit | Del

Yu, Zhiwen, Nakamura, Yuichi, Zhang, Daqing, Kajita, Shoji and Mase, Kenji (2008): Content Provisioning for Ubiquitous Learning. In IEEE Pervasive Computing, 7 (4) pp. 62-70.

2007
 
Edit | Del

Sawamoto, Yuichi, Koyama, Yuichi, Hirano, Yasushi, Kajita, Shoji, Mase, Kenji, Katsuyama, Kimiko and Yamauchi, Kazunobu (2007): Extraction of important interactions in medical interviewsusing nonverbal information. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 82-85.

 
Edit | Del

Morita, Tomoyuki, Mase, Kenji, Hirano, Yasushi and Kajita, Shoji (2007): Reciprocal attentive communication in remote meeting with a humanoid robot. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 228-235.

 
Edit | Del

Lin, Norman, Kajita, Shoji and Mase, Kenji (2007): A multi-modal mobile device for learning japanese kanji characters through mnemonic stories. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 335-338.

 
Edit | Del

Mase, Kenji, Sumi, Yasuyuki and Fels, Sidney (2007): Welcome to the special issue on memory and sharing of experience for the Journal of Personal and Ubiquitous Computing. In Personal and Ubiquitous Computing, 11 (4) pp. 213-214.

 
Edit | Del

Sumi, Yasuyuki, Ito, Sadanori, Matsuguchi, Tetsuya, Fels, Sidney, Iwasawa, Shoichiro, Mase, Kenji, Kogure, Kiyoshi and Hagita, Norihiro (2007): Collaborative capturing, interpreting, and sharing of experiences. In Personal and Ubiquitous Computing, 11 (4) pp. 265-271.

 
Edit | Del

Krumm, John, Anderson, Ken, Roibas, Anxo Cereijo, Brandtzg, Petter Bae, Rompaey, Veerle Van, Tuomela, Urpo, Burke, Anthony, Paulos, Eric, Williams, Amanda, Jang, Seiie, Mase, Kenji, Laerhoven, Kristof van, Lee, Sanggoog, Cotroneo, Domenico and Flora, Cristiano di (2007): UbiComp 2006 Workshops, Part 1. In IEEE Pervasive Computing, 6 (1) pp. 92-94.

 
Edit | Del

Sawamoto, Yuichi, Koyama, Yuichi, Hirano, Yasushi, Kajita, Shoji, Mase, Kenji, Katsuyama, Kimiko and Yamauchi, Kazunobu (2007): Extraction of important interactions in medical interviews using nonverbal information. In: Proceedings of the 2007 International Conference on Multimodal Interfaces 2007. pp. 82-85.

We propose a method of extracting important interaction patterns in medical interviews. Because the interview is a major step where doctor-patient communication takes place, improving the skill and the quality of the medical interview will lead to a better medical care. A pattern mining method for multimodal interaction logs, such as gestures and speech, is applied to medical interviews in order to extract certain doctor-patient interactions. As a result, we demonstrated that several interesting patterns are extracted and we examined their interpretations. The extracted patterns are considered to be ones that doctors should acquire in training and practice for the medical interview.

© All rights reserved Sawamoto et al. and/or their publisher

 
Edit | Del

Morita, Tomoyuki, Mase, Kenji, Hirano, Yasushi and Kajita, Shoji (2007): Reciprocal attentive communication in remote meeting with a humanoid robot. In: Proceedings of the 2007 International Conference on Multimodal Interfaces 2007. pp. 228-235.

In this paper, we investigate the reciprocal attention modality in remote communication. A remote meeting system with a humanoid robot avatar is proposed to overcome the invisible wall for a video conferencing system. Our experimental result shows that a tangible robot avatar provides more effective reciprocal attention against video communication. The subjects in the experiment are asked to determine whether a remote participant with the avatar is actively listening or not to the local presenter's talk. In this system, the head motion of a remote participant is transferred and expressed by the head motion of a humanoid robot. While the presenter has difficulty in determining the extent of a remote participant's attention with a video conferencing system, she/he has better sensing of remote attentive states with the robot. Based on the evaluation result, we propose a vision system for the remote user that integrates omni-directional camera and robot-eye camera images to provide a wideview with a delay compensation feature.

© All rights reserved Morita et al. and/or their publisher

 
Edit | Del

Lin, Norman, Kajita, Shoji and Mase, Kenji (2007): A multi-modal mobile device for learning Japanese kanji characters through mnemonic stories. In: Proceedings of the 2007 International Conference on Multimodal Interfaces 2007. pp. 335-338.

We describe the design of a novel multi-modal, mobile computer system to support foreign students in learning Japanese kanji characters through creation of mnemonic stories. Our system treats complicated kanji shapes as hierarchical compositions of smaller shapes (following Heisig, 1986) and allows hyperlink navigation to quickly follow whole-part relationships. Visual display of kanji shape and meaning are augmented with user-supplied mnemonic stories in audio form, thereby dividing the learning information multi-modally into visual and audio modalities. A device-naming scheme and color-coding allow for asynchronous sharing of audio mnemonic stories among different users' devices. We describe the design decisions for our mobile multi-modal interface and present initial usability results based on feedback from beginning kanji learners. Our combination of mnemonic stories, audio and video modalities, and mobile device provide a new and effective system for computer-assisted kanji learning.

© All rights reserved Lin et al. and/or their publisher

2006
 
Edit | Del

Yonezawa, Tomoko, Suzuki, Noriko, Abe, Shinji, Mase, Kenji and Kogure, Kiyoshi (2006): Cross-modal coordination of expressive strength between voice and gesture for personified media. In: Quek, Francis K. H., Yang, Jie, Massaro, Dominic W., Alwan, Abeer A. and Hazen, Timothy J. (eds.) Proceedings of the 8th International Conference on Multimodal Interfaces - ICMI 2006 November 2-4, 2006, Banff, Alberta, Canada. pp. 43-50.

 
Edit | Del

Rhodes, Bradley and Mase, Kenji (2006): Wearables in 2005. In IEEE Pervasive Computing, 5 (1) pp. 92-95.

 
Edit | Del

Yonezawa, Tomoko, Suzuki, Noriko, Abe, Shinji, Mase, Kenji and Kogure, Kiyoshi (2006): Cross-modal coordination of expressive strength between voice and gesture for personified media. In: Proceedings of the 2006 International Conference on Multimodal Interfaces 2006. pp. 43-50.

The aim of this paper is to clarify the relationship between the expressive strengths of gestures and voice for embodied and personified interfaces. We conduct perceptual tests using a puppet interface, while controlling singing-voice expressions, to empirically determine the naturalness and strength of various combinations of gesture and voice. The results show that (1) the strength of cross-modal perception is affected more by gestural expression than by the expressions of a singing voice, and (2) the appropriateness of cross-modal perception is affected by expressive combinations between singing voice and gestures in personified expressions. As a promising solution, we propose balancing a singing voice and gestural expressions by expanding and correcting the width and shape of the curve of expressive strength in the singing voice.

© All rights reserved Yonezawa et al. and/or their publisher

2005
 
Edit | Del

Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy.

 
Edit | Del

Morita, Tomoyuki, Hirano, Yasushi, Sumi, Yasuyuki, Kajita, Shoji and Mase, Kenji (2005): A pattern mining method for interpretation of interaction. In: Lazzari, Gianni, Pianesi, Fabio, Crowley, James L., Mase, Kenji and Oviatt, Sharon L. (eds.) Proceedings of the 7th International Conference on Multimodal Interfaces - ICMI 2005 October 4-6, 2005, Trento, Italy. pp. 267-273.

 
Edit | Del

Lin, Norman, Mase, Kenji, Sumi, Yasuyuki and Toriyama, Tomoji (2005): Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach. In: Subsol, Grard (ed.) ICVS 2005 - Virtual Storytelling, Using Virtual Reality Technologies for Storytelling, Third International Conference November 30 - December 2, 2005, Strasbourg, France. pp. 229-238.

 
Edit | Del

Morita, Tomoyuki, Hirano, Yasushi, Sumi, Yasuyuki, Kajita, Shoji and Mase, Kenji (2005): A pattern mining method for interpretation of interaction. In: Proceedings of the 2005 International Conference on Multimodal Interfaces 2005. pp. 267-273.

This paper proposes a novel mining method for multimodal interactions to extract important patterns of group activities. These extracted patterns can be used as machine-readable event indices in developing an interaction corpus based on a huge collection of human interaction data captured by various sensors. The event indices can be used, for example, to summarize a set of events and to search for particular events because they contain various pieces of context information. The proposed method extracts simultaneously occurring patterns of primitive events in interaction, such as gaze and speech, that in combination occur more consistently than randomly. The proposed method provides a statistically plausible definition of interaction events that is not possible through intuitive top-down definitions. We demonstrate the effectiveness of our method for the data captured in an experimental setup of a poster-exhibition scene. Several interesting patterns are extracted by the method, and we examined their interpretations.

© All rights reserved Morita et al. and/or their publisher

2002
 
Edit | Del

Sumi, Yasuyuki and Mase, Kenji (2002): Supporting the awareness of shared interests and experiences in communities. In International Journal of Human-Computer Studies, 56 (1) pp. 127-146.

In this paper, we propose a notion of facilitating encounters and knowledge sharing among people having shared interests and experiences in museums, conferences, etc. In order to show our approach and its current state, this paper presents our project to build a communityware system situated in real-world contexts. The aims of the project are to build a tour guidance system personalized according to its user's individual contexts, and to facilitate knowledge communications among communities by matchmaking users having shared interests and providing real and/or virtual places for their meetings. In this paper, we first show PalmGuide, a hand-held tour guidance system. After that, we show two systems designed to increase the level of "community awareness". One is called Semantic Map, a visual interface for exploring community information, such as exhibits and people (focusing on exhibitors and visitors). The other is called AgentSalon, a display showing conversations between personal agents according to their users' profiles and interests.

© All rights reserved Sumi and Mase and/or Academic Press

 
Edit | Del

Sumi, Yasuyuki and Mase, Kenji (2002): Conference assistant system for supporting knowledge sharing in academic communities. In Interacting with Computers, 14 (6) pp. 713-737.

This paper describes our ongoing attempts to build a communityware system by presenting a project of providing digital assistants to support participants in an academic conference. We provided participants at the conference with a personal assistant system with mobile and ubiquitous computing technologies and facilitated communication among the participants. We also made online services available via the Web to encourage the participants to continue their relationships even after the conference. In this paper, we show the system we provided for the project and report the results.

© All rights reserved Sumi and Mase and/or Elsevier Science

 
Edit | Del

Yonezawa, Tomoko and Mase, Kenji (2002): Musically Expressive Doll in Face-to-Face Communication. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 417-422.

 
Edit | Del

Sumi, Yasuyuki, Sakamoto, Ryuuki, Nakao, Keiko and Mase, Kenji (2002): ComicDiary: Representing Individual Experiences in a Comics Style. In: Borriello, Gaetano and Holmquist, Lars Erik (eds.) UbiComp 2002 Ubiquitous Computing - 4th International Conference September 29 - October 1, 2002, Gteborg, Sweden. pp. 16-32.

 
Edit | Del

Yonezawa, Tomoko and Mase, Kenji (2002): Musically Expressive Doll in Face-to-Face Communication. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 417.

We propose an application that uses music as a multimodal expression to activate and support communication that runs parallel with traditional conversation. In this paper, we examine a personified doll-shaped interface designed for musical expression. To direct such gestures toward communication, we have adopted an augmented stuffed toy with tactile interaction as a musically expressive device. We constructed the doll with various sensors for user context recognition. This configuration enables translation of the interaction into melodic statements. We demonstrate the effect of the doll on face-to-face conversation by comparing the experimental results of different input interfaces and output sounds. Consequently, we have found that conversation with the doll was positively affected by the musical output, the doll interface, and their combination.

© All rights reserved Yonezawa and Mase and/or their publisher

2001
 
Edit | Del

Sumi, Yasuyuki and Mase, Kenji (2001): Collecting, Visualizing, and Exchanging Personal Interests and Experiences in Communities. In: Zhong, Ning, Yao, Yiyu, Liu, Jiming and Ohsuga, Setsuo (eds.) Web Intelligence Research and Development - First Asia-Pacific Conference - WI 2001 October 23-26, 2001, Maebashi City, Japan. pp. 163-174.

 
Edit | Del

Sumi, Yasuyuki and Mase, Kenji (2001): Digital Assistant for Supporting Conference Participants: An Attempt to Combine Mobile, Ubiquitous and Web Computing. In: Abowd, Gregory D., Brumitt, Barry and Shafer, Steven A. (eds.) Ubicomp 2001 Ubiquitous Computing - Third International Conference September 30 - October 2, 2001, Atlanta, Georgia, USA. pp. 156-175.

2000
 
Edit | Del

Fels, Sidney, Lee, Eric and Mase, Kenji (2000): Techniques for interactive video cubism (poster session). In: ACM Multimedia 2000 2000. pp. 368-370.

1999
 
Edit | Del

Mulder, Axel G.E., Fels, Sidney and Mase, Kenji (1999): Design of Virtual 3D Instruments for Musical Interaction. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 76-83.

 
Edit | Del

Fels, Sidney and Mase, Kenji (1999): Iamascope: a graphical musical instrument. In Computers & Graphics, 23 (2) pp. 277-286.

1998
 
Edit | Del

Igarashi, Takeo, Kadobayashi, Rieko, Mase, Kenji and Tanaka, Hidehiko (1998): Path Drawing for 3D Walkthrough. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 173-174.

This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves along the path. The system calculates the path by projecting the stroke drawn on the screen to the walking surface in the 3D world. Using this technique, the user can specify not only the goal position, but also the route to take and the camera direction at the goal with a single stroke. A prototype system is tested using a display-integrated tablet, and experimental results suggest that the technique can enhance existing walkthrough techniques.

© All rights reserved Igarashi et al. and/or ACM Press

 
Edit | Del

Sumi, Yasuyuki, Etani, Tameyuki, Fels, Sidney, Simonet, Nicolas, Kobayashi, Kaoru and Mase, Kenji (1998): C-MAP: Building a Context-Aware Mobile Assistant for Exhibition Tours. In: Ishida, Toru (ed.) Community Computing and Support Systems, Social Interaction in Networked Communities June, 1998, Kyoto, Japan. pp. 137-154.

1997
 
Edit | Del

Pinhanez, Claudio S., Mase, Kenji and Bobick, Aaron (1997): Interval Scripts: A Design Paradigm for Story-Based Interactive Systems. In: Pemberton, Steven (ed.) Proceedings of the ACM CHI 97 Human Factors in Computing Systems Conference March 22-27, 1997, Atlanta, Georgia. pp. 287-294.

A system to manage human interaction in immersive environments was designed and implemented. The interaction is defined by an interval script which describes the relationships between the time intervals which command actuators or gather information from sensors. With this formalism, reactive, linear, and tree-like interaction can be equally described, as well as less regular story and interaction patterns. Control of actuators and sensors is accomplished using PNF-restriction, a calculus which propagates the sensed information through the interval script determining which intervals are or should be happening at each moment. The prototype was used in an immersive, story-based interactive environment called SingSong where a user or a performer tries to conduct four computer character singers in spite of the hostility of one of them.

© All rights reserved Pinhanez et al. and/or ACM Press

1994
 
Edit | Del

Fukumoto, Masaaki, Suenaga, Yasuhito and Mase, Kenji (1994): "Finger-Pointer": Pointing interface by image processing. In Computers & Graphics, 18 (5) pp. 633-642.

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Changes to this page (author)

24 Jan 2014: Modified
07 Nov 2012: Modified
07 Nov 2012: Modified
04 Apr 2012: Modified
03 Apr 2012: Modified
20 Apr 2011: Modified
20 Apr 2011: Modified
20 Apr 2011: Modified
20 Apr 2011: Modified
20 Apr 2011: Modified
20 Apr 2011: Modified
03 Nov 2010: Modified
29 Jul 2009: Modified
17 Jun 2009: Modified
02 Jun 2009: Modified
02 Jun 2009: Modified
02 Jun 2009: Modified
31 May 2009: Modified
31 May 2009: Modified
31 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/kenji_mase.html

Publication statistics

Pub. period:1994-2012
Pub. count:34
Number of co-authors:60



Co-authors

Number of publications with 3 favourite co-authors:

Yasuyuki Sumi:11
Shoji Kajita:10
Yasushi Hirano:7

 

 

Productive colleagues

Kenji Mase's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Norihiro Hagita:46
Eric Paulos:42
 
 
 

Upcoming Courses

go to course
The Psychology of Online Sales: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
Human-computer Interaction
86% booked. Starts in 9 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading