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Kathryn M. Godfrey

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Publications by Kathryn M. Godfrey (bibliography)

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2011
 
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Osawa, Hirotaka, Orszulak, Jarrod, Godfrey, Kathryn M., Yamada, Seiji and Coughlin, Joseph F. (2011): Who explains it?: avoiding the feeling of third-person helpers in auditory instruction for older people. In: Proceedings of the 6th International Conference on Human Robot Interaction 2011. pp. 409-410.

Auditory instruction is a well used method for people of all ages because of its understandability. However the additional voice has the possibility to disturb the user's learning during the instruction because it strongly implies the support of third-person helpers. This risk increases with older people because their confidence in their ability may decline compared to the younger people. The authors propose a method to anthropomorphize an instructed target (a vacuum) to decrease the feeling of a third person during instruction. The authors conducted the experiment using our method to explain features of household appliance and evaluated the relationship between recalled features and older people's internal scale. The results show that older people remembered more features by using our method, and with female participants, their internal scales increased during the training. This demonstrates that our method can decrease the third-person feeling in female participants and increase the amount learned. Our findings suggest that auditory instructions may be an effective learning method for older adults.

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2009
 
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Reimer, Bryan, Mehler, Bruce, Coughlin, Joseph F., Godfrey, Kathryn M. and Tan, Chuanzhong (2009): An on-road assessment of the impact of cognitive workload on physiological arousal in young adult drivers. In: Schmidt, Albrecht, Dey, Anind K., Seder, Thomas and Juhlin, Oskar (eds.) Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI 2009 21-22 September , 2009, Essen, Germany. pp. 115-118.

 
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Changes to this page (author)

06 Jul 2011: Added
18 Apr 2011: Added

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May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!