Publication statistics

Pub. period:1995-2013
Pub. count:134
Number of co-authors:96



Co-authors

Number of publications with 3 favourite co-authors:

Chris Raymaekers:79
Kris Luyten:43
Joan De Boeck:41

 

 

Productive colleagues

Karin Coninx's 3 most productive colleagues in number of publications:

Chris Raymaekers:94
Jean M. Vanderdonc..:93
Doug A. Bowman:68
 
 
 
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A user will find any interface design intuitive...with enough practice.

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Karin Coninx

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Publications by Karin Coninx (bibliography)

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2013
 
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Vermeulen, Jo, Luyten, Kris, Hoven, Elise van den and Coninx, Karin (2013): Crossing the bridge over Norman's gulf of execution: Revealing feedforward's true identity. In: Proceedings of HCI 2013 April 27- May 2, 2013, Paris, France. pp. 1931-1940.

Feedback and affordances are two of the most well-known principles in interaction design. Unfortunately, the related and equally important notion of feedforward has not been given as much consideration. Nevertheless, feedforward is a powerful design principle for bridging Norman's Gulf of Execution. We reframe feedforward by disambiguating it from related design principles such as feedback and perceived affordances, and identify new classes of feedforward. In addition, we present a reference framework that provides a means for designers to explore and recognize different opportunities for feedforward.

© All rights reserved Vermeulen et al. and/or ACM Press

 Cited in the following chapter:

Affordances: [/encyclopedia/affordances_and_design.html]


 
2012
 
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Houben, Steven, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2012): Co-activity manager: integrating activity-based collaboration into the desktop interface. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 398-401.

Activity-Based Computing (ABC) has been proposed as an organisational structure for local desktop management and knowledge work. Knowledge work, however, typically occurs in partially overlapping subgroups and involves the use of multiple devices. We introduce co-Activity Manager, an ABC approach that (i) supports activity sharing for multiple collaborative contexts, (ii) includes collaborative tools into the activity abstraction and (iii) supports multiple devices by seamlessly integrated cloud support for documents and activity storage. Our 14 day field deployment in a multidisciplinary software development team showed that activity sharing is used as a starting point for long-term collaboration while integrated communication tools and cloud support are used extensively during the collaborative activities. The study also showed that activities are used in different ways ranging from project descriptions to to-do lists, thereby confirming that a document-driven activity roaming model seems to be a good match for collaborative knowledge work.

© All rights reserved Houben et al. and/or ACM Press

 
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Ramakers, Raf, Vanacken, Davy, Luyten, Kris, Coninx, Karin and Schöning, Johannes (2012): Carpus: a non-intrusive user identification technique for interactive surfaces. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 35-44.

Interactive surfaces have great potential for co-located collaboration because of their ability to track multiple inputs simultaneously. However, the multi-user experience on these devices could be enriched significantly if touch points could be associated with a particular user. Existing approaches to user identification are intrusive, require users to stay in a fixed position, or suffer from poor accuracy. We present a non-intrusive, high-accuracy technique for mapping touches to their corresponding user in a collaborative environment. By mounting a high-resolution camera above the interactive surface, we are able to identify touches reliably without any extra instrumentation, and users are able to move around the surface at will. Our technique, which leverages the back of users' hands as identifiers, supports walk-up-and-use situations in which multiple people interact on a shared surface.

© All rights reserved Ramakers et al. and/or ACM Press

2011
 
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Bergh, Jan Van den, Luyten, Kris and Coninx, Karin (2011): CAP3: context-sensitive abstract user interface specification. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 31-40.

Despite the fact many proposals have been made for abstract user interface models it was not given a detailed context in which it should or could be used in a user-centered design process. This paper presents a clear role for the abstract user interface model in user-centered and model-based development, provides an overview of the stakeholders that may create and/or use abstract user interface models and presents a modular abstract user interface modeling language, CAP3, that makes relations with other models explicit and builds on the foundation of existing abstract user interface models. The proposed modeling notation is supported by a tool and applied to some case studies from literature and in some projects. It is also validated based on state-of-the-art knowledge on domain-specific modeling languages and visual notations and some case studies.

© All rights reserved Bergh et al. and/or ACM Press

 
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Meskens, Jan, Loskyll, Matthias, Seißler, Marc, Luyten, Kris, Coninx, Karin and Meixner, Gerrit (2011): GUIDE2ux: a GUI design environment for enhancing the user experience. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 137-142.

For the design and development of graphical user interfaces, designers have to take various guidelines, standards and target platform characteristics into account. This is often a hard and time consuming activity because guidelines are spread over multiple documents using different styles, and furthermore it requires considerable effort to verify whether a design will work well on the targeted device. We propose GUIDE2ux, a design environment that (1) identifies and shows usability problems automatically and (2) facilitates designers to verify their designs on the target device easily. With GUIDE2ux, we make design standards more accessible for designers and help them to improve and test the user experience of their designs.

© All rights reserved Meskens et al. and/or ACM Press

 
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Bergh, Jan Van den, Sahni, Deepak, Haesen, Mieke, Luyten, Kris and Coninx, Karin (2011): GRIP: get better results from interactive prototypes. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 143-148.

Prototypes are often used to clarify and evaluate design alternatives for a graphical user interface. They help stakeholders to decide on different aspects by making them visible and concrete. This is a highly iterative process in which the prototypes evolve into a design artifact that is close enough to the envisioned result to be implemented. People with different roles are involved in prototyping. Our claim is that integrated or inter-operable tools help design information propagate among people while prototyping and making the transition more accurately into the software development phase. We make a first step towards such a solution by offering a framework, GRIP, in which such a tool should fit. We conducted a preliminary evaluation of the framework by using it to classify existing tools for prototyping and implementing a limited prototyping tool, GRIP-it, which can be integrated into the overall process.

© All rights reserved Bergh et al. and/or ACM Press

2010
 
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Raymaekers, Chris, Coninx, Karin and González-Calleros, Juan Manuel (eds.) Design and Engineering of Game-like Virtual and Multimodal Environments June 20, 2010, Berlin, germany.

 
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Vanacken, Lode, Notelaers, Sofie, Raymaekers, Chris, Coninx, Karin, Hoogen, Wouter van den, IJsselsteijn, Wijnand and Feys, Peter (2010): Game-Based Collaborative Training for Arm Rehabilitation of MS Patients: A Proof-of-concept Game. In: Proceedings of GameDays 2010 March 25-26, 2010, Darmstadt, Germany. pp. 65-75.

 
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Beznosyk, Anastasiia, Octavia, Johanna, Raymaekers, Chris and Coninx, Karin (2010): Enhancing Group Interaction in Collaborative Virtual Environments through Context-Based Adaptation. In: Proceedings of Context-Adaptive Interaction for Collaborative Work April 10, 2010, Atlanta, USA. .

 
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Beznosyk, Anastasiia, Raymaekers, Chris, Coninx, Karin, Quax, Peter and Lamotte, Wim (2010): Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments. In: Proceedings of International Conference of Computer Graphics Theory and Applications 2010 May 17-21, 2010, Angers, France. pp. 341-346.

 
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Raymaekers, Chris, Coninx, Karin and Calleros, Juan Manuel Gonzalez (2010): Design and Engineering of Game-like Virtual and Multimodal Environments. In: Proceedings of ACM SIGCHI Symposium on Engineering Interactive Computing Systems June 19-23, 2010, Berlin, Germany. pp. 363-364.

 
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Notelaers, Sofie, Weyer, Tom De, Robert, Karel, Raymaekers, Chris and Coninx, Karin (2010): Design Aspects for Rehabilitation Games for MS Patients. In: Proceedings of Design and Engineering of Game-like Virtual and Multimodal Environment June 20, 2010, Berlin, Germany. .

 
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Octavia, Johanna, Raymaekers, Chris and Coninx, Karin (2010): Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. In: Proceedings of User modeling, Adaptationa and Personalization June 20-26, 2010, Big Issland of Hawaii, USA. .

 
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Octavia, Johanna, Vanacken, Lode, Raymaekers, Chris, Coninx, Karin and Flerackers, Eddy (2010): Facilitating Adaptation in Virtual Environments using a Context-Aware Model-Based Design Process. In: Proceedings of 8th International workshop on TAsk MOdels and DIAgrams September 23-25, 2010, Brussels, Belgium. pp. 144-157.

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): Jelly: a multi-device design environment for managing consistency across devices. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 289-296.

When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilities between these design tools and toolkits make it hard to keep multi-device user interfaces consistent. This paper presents Jelly, a flexible design environment that can target a broad set of computing devices and toolkits. Jelly enables designers to copy parts of a user interface from one device to another and to maintain the different user interfaces in concert using linked editing. Our approach lowers the burden of designing multi-device user interfaces by eliminating the need to switch between different design tools and by providing tool support for keeping the user interfaces consistent across different platforms and toolkits.

© All rights reserved Meskens et al. and/or their publisher

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 129-138.

Multi-device user interface design mostly implies creating suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consuming activity, concerning a lot of repetitive design actions without support for reusing this effort in later designs. In this paper, we propose D-Macs: a design tool that allows designers to record their design actions across devices, to share these actions with other designers and to replay their own design actions and those of others. D-Macs lowers the burden in multi-device user interface design and can reduce the necessity for manually repeating design actions.

© All rights reserved Meskens et al. and/or their publisher

 
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Haesen, Mieke, Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): . In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 133-142.

Storyboards are used in user-centred design (UCD) to clarify a scenario that describes the future use of a system. Although there are many styles of storyboarding, the graphical notation and language are very accessible for all team members of a multidisciplinary team. This papers describes how principles and techniques from comics can facilitate storyboarding in our COMuICSer approach and tool. COMuICSer formalises the way that storyboards are created, while preserving creative aspects of storyboarding. In combination with tool support for COMuICSer, this simplifies the relation of storyboards with other artefacts created in UCD such as structured models and UI designs and supports communication in multidisciplinary teams.

© All rights reserved Haesen et al. and/or BCS

 
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Octavia, Johanna Renny, Coninx, Karin and Raymaekers, Chris (2010): Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. In: Proceedings of the 2010 Conference on User Modeling, Adaptation and Personalization 2010. pp. 423-426.

Leveraging interactive systems by integrating adaptivity is considered as an important key to accommodate user diversity and enhance user interaction. A virtual environment is a highly interactive system which involves users performing complex tasks using diverse 3D interaction techniques. Adaptivity has not been investigated thoroughly in the context of virtual environments. This PhD research is concerned with embedding intelligence to enhance user interaction in virtual environments (i.e. providing adaptive personalized 3D interaction techniques).

© All rights reserved Octavia et al. and/or their publisher

 
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Figueroa, Pablo, Kitamura, Yoshifumi, Kuntz, Sebastien, Vanacken, Lode, Maesen, Steven, Weyer, Tom De, Notelaers, Sofie, Octavia, Johanna Renny, Beznosyk, Anastasiia, Coninx, Karin, Bacim, Felipe, Kopper, Regis, Leal, Anamary, Ni, Tao and Bowman, Doug A. (2010): 3DUI 2010 Contest Grand Prize Winners. In IEEE Computer Graphics and Applications, 30 (6) pp. 86-96.

2009
 
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Coninx, Karin, Boeck, Joan De, Vanacken, Lode and Raymaekers, Chris (2009): Model-Based Design for Multimodal Interaction in a VE. In: (ed.). "Multimodal Human Computer Interaction and Pervasive Service".

 
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Haesen, Mieke, Boeck, Joan De, Coninx, Karin and Raymaekers, Chris (2009): An Interactive Coal Mine Museum Visit: Prototyping the User Experience. In: Proceedings of 2nd International Conference on Human System Interaction May 21-23, 2009, Catania, Italy. pp. 46-553.

 
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Feys, Peter, Alders, Geert, Gijbels, Domien, Boeck, Joan De, Weyer, Tom De, Coninx, Karin, Raymaekers, Chris, Truyens, Veronik, Groenen, Patric, Meijer, Kenneth, Savelberg, Hans and Eijnde, Bert Op 't (2009): Arm training in Multiple Sclerosis using Phantom: clinical relevance of robotic outcome measures. In: Proceedings of 2009 IEEE 11th International Conference on Rehabilitation Robotics June 23-26, 2009, Kyoto, Japan. pp. 576-581.

 
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Octavia, Johanna, Raymaekers, Chris and Coninx, Karin (2009): A Conceptual Framework for Adaptation and Personalization in Virtual Environments. In: Proceedings of 20th International Workshop on Database and Expert Systems Applications August 31-September 4, 2009, Linz, Austria. pp. 284-288.

 
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Boeck, Joan De, Notelaers, Sofie, Raymaekers, Chris and Coninx, Karin (2009): Haptic Linear Paths for Arm Rehabilitation in MS Patients. In: Proceedings of International Workshop on Haptic Audio-Visual Environments and Games November 7-8, 2009, Lecco, Italy. pp. 42-47.

 
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Octavia, Johanna, Raymaekers, Chris and Coninx, Karin (2009): Investigating the Possibility of Adaptation and Personalization in Virtual Environments. In: First and Seventeenth International Conference on User Modeling, Adaptation and Personalization June 22-26, 2009. .

 
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Vanacken, Lode, Grossman, Tovi and Coninx, Karin (2009): Multimodal selection techniques for dense and occluded 3D virtual environments. In International Journal of Human-Computer Studies, 67 (3) pp. 237-255.

Object selection is a primary interaction technique which must be supported by any interactive three-dimensional virtual reality application. Although numerous techniques exist, few have been designed to support the selection of objects in dense target environments, or the selection of objects which are occluded from the user's viewpoint. There is, thus, a limited understanding on how these important factors will affect selection performance. In this paper, we present a set of design guidelines and strategies to aid the development of selection techniques which can compensate for environment density and target visibility. Based on these guidelines, we present new forms of the ray casting and bubble cursor selection techniques, which are augmented with visual, audio, and haptic feedback, to support selection within dense and occluded 3D target environments. We perform a series of experiments to evaluate these new techniques, varying both the environment density and target visibility. The results provide an initial understanding of how these factors affect selection performance. Furthermore, the results showed that our new techniques adequately allowed users to select targets which were not visible from their initial viewpoint. The audio and haptic feedback did not provide significant improvements, and our analysis indicated that our introduced visual feedback played the most critical role in aiding the selection task.

© All rights reserved Vanacken et al. and/or Academic Press

 
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Meskens, Jan, Luyten, Kris and Coninx, Karin (2009): Shortening user interface design iterations through realtime visualisation of design actions on the target device. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 132-135.

 
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Octavia, Johanna Renny, Raymaekers, Chris and Coninx, Karin (2009): Investigating the Possibility of Adaptation and Personalization in Virtual Environments. In: Proceedings of the 2009 Conference on User Modeling, Adaptation and Personalization 2009. pp. 361-366.

The complex nature of virtual environments customarily hinders users to interact in a natural, intuitive and optimal way. Different user characteristics are hardly taken into account when designing 3D user interfaces for virtual environments. We envision that user interaction in virtual environments can be enhanced by integrating adaptation and personalization into 3D user interfaces. Through our research, we aim to provide adaptive and personalized 3D user interfaces for enhancing user interaction in virtual environments. The establishment of a user model becomes an important first step to facilitate adaptation and personalization to the user. In order to partly construct the user model, we carried out an experiment on 3D target acquisition task with four user groups (differing in experience level and gender). In this paper, we present a general user model that will enable first-time users to benefit instantly from adaptation and personalization in virtual environments.

© All rights reserved Octavia et al. and/or their publisher

2008
 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): A Tool Supporting Model Based User Interface Design in 3D Virtual Environments. In: Proceedings of International Joint Conference on Computer Vision and Computer Graphics Theory and Applications January 22-25, 2008, Funchal, Madeira. .

 
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Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): Using Relations between Concepts during Interaction Modelling for Virtual Environments. In: Software Engineering and architectures fro Realtime Interactive Systems March 9, 2008, Reno, USA. pp. 65-69.

 
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Feys, Peter, Alders, Geert, Gijbels, Domien, Boeck, Joan De, Weyer, Tom De, Coninx, Karin, Raymaekers, Chris, Annegarn, Janneke, Meijer, Kenneth, Savelberg, Hans, Truyens, Veronik and Thijs, Mia (2008): Robotic Helpers: User Interaction, Interfaces and Companions in Assistive and Therapy Robotics. In: ACM IEEE Human-Robot Interaction Conference HRI08 March 12, 2008, Amsterdam, The Netherlands. pp. 49-52.

 
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Raymaekers, Chris, Vanacken, Lode, Boeck, Joan De and Coninx, Karin (2008): High-Level Descriptions for Multimodal Interaction in Virtual Environments. In: User Interface Description Languages for Next Generation User Interfaces April 6, 2008, Florence, Italy. .

esigning non-traditional user interfaces is a challenging task for designers. NiMMiT, a high level description for 3D multimodal interaction in virtual environments, provides a means to design, prototype or communicate about interaction techniques. The focus is on making it possible for designers to create new interaction techniques while lowering implementation efforts.

© All rights reserved Raymaekers et al. and/or their publisher

 
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Luyten, Kris, Meskens, Jan, Vermeulen, Jo and Coninx, Karin (2008): Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3189-3194.

Nowadays, there is a growing demand to design user interfaces that run on many devices. However, existing multi-device design approaches are not suitable for domain experts, whose input can be invaluable to come to a suitable user interface for a specific domain. Existing techniques often require the manipulation of high-level models and transformations which are difficult to interpret and predict by a domain expert without a technical background. We present Meta-GUI-Builders, a new generation of graphical user interface builder tools that allows domain experts to create multi-device GUI designs themselves. These tools automatically adapt their workspace to a specific domain by encapsulating domain-specific elements in the designer's tool palette. Engaging domain experts in a multi-device design approach is a first step towards creating aesthetic user interfaces that can be deployed on many devices, a combination that is hard to achieve with previous approaches.

© All rights reserved Luyten et al. and/or ACM Press

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for Multi-Platform User Interface Designs: Shape me, Multiply me, Fix me, Use me. In: Bottoni, Paolo and Levialdi, Stefano (eds.) Proceedings of the working conference on Advanced visual interfaces 2008 May 28-30, 2008, Napels, Italy. pp. 233-240.

Designers still often create a specific user interface for every target platform they wish to support, which is time-consuming and error-prone. The need for a multi-platform user interface design approach that designers feel comfortable with increases as people expect their applications and data to go where they go. We present Gummy, a multi-platform graphical user interface builder that can generate an initial design for a new platform by adapting and combining features of existing user interfaces created for the same application. Our approach makes it easy to target new platforms and keep all user interfaces consistent without requiring designers to considerably change their work practice.

© All rights reserved Meskens et al. and/or ACM

 
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Haesen, Mieke, Luyten, Kris, Coninx, Karin, Bergh, Jan Van den and Raymaekers, Chris (2008): MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. In: Proceedings of 10th International Conference on Enterprise Information Systems ICEIS 2008 June 12-16, 2008, Barcelona, Spain. pp. 371-374.

 
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Haesen, Mieke, Raymaekers, Chris and Coninx, Karin (2008): Evaluating a location-based mobile game in early stages of the development. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 113-114.

 
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Coninx, Karin, Raymaekers, Chris, Boeck, Joan De, Weyer, Tom De, Alders, Geert, Gijbels, Domien, Eijnde, Bert Op't and Feys, Peter (2008): Using the Phantom Device for Rehabilition of the Arm in MS Patients: a Case Stud. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 148-149.

 
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Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): An Event-Condition-Action approach for Contextual Interaction in Virtual Environments. In: 7th International Workshop on Task Models and Diagrams TAMODIA 2008 September 25-26, 2008, Pisa, Italy. pp. 126-123.

 
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Coninx, Karin, Raymaekers, Chris, Boeck, Joan De, Weyer, Tom De, Alders, Geert, Gijbels, Domien, Eijnde, Bert Op't and Feys, Peter (2008): Using the Phantom Device for Rehabilition of the Arm in MS Patients: a Case Study. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 148-149.

 
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Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): Designing Context-Aware Multimodal Virtual Environments. In: Proceedings of Tenth International Conference on Multimodal Interfaces ICMI October 20-22, 2008, Chania, Greece. .

 
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Vanacken, Davy, Demeure, Alexandre, Luyten, Kris and Coninx, Karin (2008): Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 81-84.

 
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Schroyen, Jolien, Gabriëls, Kris, Luyten, Kris, Teunkens, Daniël, Robert, Karel, Coninx, Karin, Flerackers, Eddy and Manshoven, Elke (2008): Training social learning skills by collaborative mobile gaming in museums. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 46-49.

 
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Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): Designing context-aware multimodal virtual environments. In: Digalakis, Vassilios, Potamianos, Alexandros, Turk, Matthew, Pieraccini, Roberto and Ivanov, Yuri (eds.) Proceedings of the 10th International Conference on Multimodal Interfaces - ICMI 2008 October 20-22, 2008, Chania, Crete, Greece. pp. 129-136.

 
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Vanacken, Lode, Raymaekers, Chris and Coninx, Karin (2008): Automatic speech grammar generation during conceptual modelling of virtual environments. In The Visual Computer, 24 (11) pp. 955-961.

 
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Meskens, Jan, Vermeulen, Jo, Luyten, Kris and Coninx, Karin (2008): Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 233-240.

 
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Bergh, Jan Van den, Haesen, Mieke, Luyten, Kris, Notelaers, Sofie and Coninx, Karin (2008): Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 161-166.

 
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Demeure, Alexandre, Calvary, Gaelle and Coninx, Karin (2008): COMET(s), A Software Architecture Style and an Interactors Toolkit for Plastic User Interfaces. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 225-237.

 
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Vanderhulst, Geert, Luyten, Kris and Coninx, Karin (2008): ReWiRe: Designing Reactive Systems for Pervasive Environments. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 155-160.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments. In: Monte, Álvaro del, Torres, Roberto, Martín, Pedro J. and Gavilanes, Antonio (eds.) A Fully GPU-Implemented Rigid Body Simulator 2008. pp. 367-375.

 
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Boeck, Joan De, Alders, Geert, Gijbels, Domien, Weyer, Tom De, Raymaekers, Chris, Coninx, Karin and Feys, Peter (2008): The Learning Effect of Force Feedback Enabled Robotic Rehabilitation of the Upper Limbs in Persons with MS - a Pilot Study. In: Proceedings of 5th International Conference on Enactive Interfaces November 19-21, 2008, Pisa, Italy. pp. 117-122.

 
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Vanacken, Lode, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2008): Designing context-aware multimodal virtual environments. In: Proceedings of the 2008 International Conference on Multimodal Interfaces 2008. pp. 129-136.

Despite of decades of research, creating intuitive and easy to learn interfaces for 3D virtual environments (VE) is still not obvious, requiring VE specialists to define, implement and evaluate solutions in an iterative way, often using low-level programming code. Moreover, quite frequently the interaction with the virtual environment may also vary dependent on the context in which it is applied, such as the available hardware setup, user experience, or the pose of the user (e.g. sitting or standing). Lacking other tools, the context-awareness of an application is usually implemented in an ad-hoc manner, using low-level programming, as well. This may result in code that is difficult and expensive to maintain. One possible approach to facilitate the process of creating these highly interactive user interfaces is by adopting a model-based user interface design. This lifts the creation of a user interface to a higher level allowing the designer to reason more in terms of high-level concepts, rather than writing programming code. In this paper, we adopt a model-based user interface design (MBUID) process for the creation of VEs, and explain how a context system using an Event-Condition-Action paradigm is added. We illustrate our approach by means of a case study.

© All rights reserved Vanacken et al. and/or their publisher

2007
 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 788-796.

 
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Verpoorten, Kristof, Luyten, Kris and Coninx, Karin (2007): Task-based Prediction of Interaction Patterns for Ambient Intelligent Environments. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 1216-1225.

 
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Boeck, Joan De, Vanacken, Davy, Raymaekers, Chris and Coninx, Karin (2007): High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT. In Journal of Virtual Reality and Broadcasting, 4 (2) .

The past few years, multimodal interaction has been gaining importance in virtual environments. Although multimodality renders interacting with an environment more natural and intuitive, the development cycle of such an application is often long and expensive. In our overall field of research, we investigate how model-based design can facilitate the development process by designing environments through the use of high-level diagrams. In this scope, we present ‘NiMMiT′, a graphical notation for expressing and evaluating multimodal user interaction; we elaborate on the NiMMiT primitives and demonstrate its use by means of a comprehensive example.

© All rights reserved Boeck et al. and/or their publisher

 
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Vanacken, Lode, Raymaekers, Chris and Coninx, Karin (2007): Automatic Speech Grammar generation during conceptual modelling of Virtual Environments. In: Proceedings of 4th International INTUITION Conference Octobre 3-4, 2007, Athens, Greece. .

 
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Boeck, Joan De, Ruffaldi, Emanuale, Carrozzino, Marcello, Raymaekers, Chris, Coninx, Karin and Bergamasco, Massimo (2007): Designing an Enactive Interface for Virtual Prototyping: a Case Study. In: Proceedings of 4th International Conference on Enactive Interfaces November 19-24, 2007, Grenoble, France. .

 
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Vanacken, Lode, Raymaekers, Chris and Coninx, Karin (2007): Introducing Semantic Information during Conceptual Modelling of Interaction for Virtual Environments. In: Proceedings of Workshop on Multimodal Interfaces in Semantic Interaction November 15, 2007, Nagoya, Japan. pp. 17-24.

 
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Bruninx, Carl, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Runtime Personalization of Multi-Device User Interfaces: Enhanced Accessibility for Media Consumption in Heterogeneous Environments by User Interface Adaptation. In: Proceedings of 2nd International Workshop on Semantic Media Adaptation and Personalization December 17-18, 2007, London, United Kingdom. pp. 62-67.

 
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Bergh, Jan Van den, Bruynooghe, Bert, Moons, Jan, Huypens, Steven, Handekyn, Koen and Coninx, Karin (2007): Model-Driven Creation of Staged Participatory Multimedia Events on TV. In: Cesar, Pablo, Chorianopoulos, Konstantinos and Jensen, Jens F. (eds.) 5th European Conference on Interactive TV - EuroITV 2007 May 24-25, 2007, Amsterdam, The Netherlands. pp. 21-30.

 
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Luyten, Kris, Verpoorten, Kristof and Coninx, Karin (2007): Ad-hoc co-located collaborative work with mobile devices. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 507-514.

 
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Verpoorten, Kristof, Luyten, Kris and Coninx, Karin (2007): Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part I July 22-27, 2007, Beijing, China. pp. 1216-1225.

 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 788-796.

 
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Rigole, Peter, Clerckx, Tim, Berbers, Yolande and Coninx, Karin (2007): Task-driven automated component deployment for ambient intelligence environments. In Pervasive and Mobile Computing, 3 (3) pp. 276-299.

 
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Houben, Geert, Luyten, Kris, Coninx, Karin and Schönherr, Frank (2007): A Web-Based Central Gateway Infrastructure in the Automotive After-Sales Market - Business Interoperability through the Web. In: Cardoso, Jorge, Cordeiro, José and Filipe, Joaquim (eds.) ICEIS 2007 - Proceedings of the Ninth International Conference on Enterprise Information Systems Volume SAIC June 12-16, 2007, Funchal, Portugal. pp. 45-50.

2006
 
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Clerckx, Tim, Vandervelpen, Chris, Luyten, Kris and Coninx, Karin (2006): A task-driven user interface architecture for ambient intelligent environments. In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. pp. 309-311.

This paper presents a modular runtime architecture supporting our model-based user interface design approach for designing context-aware, distributable user interfaces for ambient intelligent environments.

© All rights reserved Clerckx et al. and/or ACM Press

 
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Luyten, Kris, Thys, Kristof, Huypens, Steven and Coninx, Karin (2006): Telebuddies: social stitching with interactive television. In: Olson, Gary M. and Jeffries, Robin (eds.) Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems (CHI) 2006, Montréal, Canada. pp. 1049-1054.

 
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Luyten, Kris, Bergh, Jan Van den, Vandervelpen, Chris and Coninx, Karin (2006): Designing distributed user interfaces for ambient intelligent environments using models and simulations. In Computers and Graphics, 30 (5) pp. 702-713.

There is a growing demand for design support to create interactive systems that are deployed in ambient intelligent environments. Unlike traditional interactive systems, the wide diversity of situations these type of user interfaces need to work in require tool support that is close to the environment of the end-user on the one hand and provide a smooth integration with the application logic on the other hand. This paper shows how the model-based user interface development methodology can be applied for ambient intelligent environments; we propose a task-centered approach towards the design of interactive systems by means of appropriate visualizations and simulations of different models. Besides the use of these typical user interface models such as the task- and presentation-model to support interface design, we focus on user interfaces supporting situated task distributions and a visualization of context influences on deployed, possibly distributed, user interfaces. To enable this we introduce an environment model describing the device configuration at particular moment in time. To support the user interface designer while creating these complex interfaces for ambient intelligent environments, we discuss tool support using a visualization of the environment together with simulations of the user interface configurations. We also show how the concepts presented in the paper can be integrated within model-driven engineering, hereby narrowing the gap between HCI design and software engineering.

© All rights reserved Luyten et al. and/or Elsevier

 
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Coninx, Karin, Luyten, Kris and Schneider, Kevin (eds.) Proceedings of the 5th International Workshop on Task Models and Diagrams for Users Interface Design October 23-24, 2006, Hasselt, Belgium.

 
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Raymaekers, Chris and Coninx, Karin (2006): SOFA: Software for Observing Force-feedback Algorithms. In: Proceedings of Eurohaptics 2006 July 3-6, 2006, Paris, France. pp. 371-376.

 
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Vanacken, Lode, Raymaekers, Chris and Coninx, Karin (2006): Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. In: Proceedings of First International Workshop on Haptic Audio Interaction Design August 31-September 1, 2006, Glasgow, UK. pp. 12-23.

 
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Coninx, Karin, Cuppens, Erwin, Boeck, Joan De and Raymaekers, Chris (2006): Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. In: Proceedings of XIII International Workshop on Design, Specification and Verification of Interactive Systems July 26-28, 2006, Dublin, Ireland. pp. 81-94.

 
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Cardinaels, Maarten, Vanderhulst, Geert, Wijnants, Maarten, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2006): Seamless Interaction between Multiple Devices and Meeting Rooms. In: Proceedings of ACM CHI 06 Workshop Information Visualization and Interaction Techniques for Collaboration across Multiple Displays April 22-23, 2006, Montreal, Canada. .

 
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Vanacken, Davy, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): NiMMiT: a Notation for Modelling Multimodal Interaction Techniques. In: Proceedings of International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Sebutal, Portugal. pp. 224-231.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 627-636.

 
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Coninx, Karin, Troyer, Olga De, Raymaekers, Chris and Kleinermann, Frederic (2006): VR-DeMo: a Tool-supported Approach Facilitating Flexible Development of Virtual Environments using Conceptual Modelling. In: Proceedings of Virtual Concept 2006 November 26-December 1, 2006, Cancun, Mexico. .

 
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Raymaekers, Chris, Weyer, Tom De and Coninx, Karin (2006): Using a Scripting Engine to Facilitate the Development of Force Fields in a Distributed Haptic Setup. In: Proceedings of 3rd International Conference on Enactive Interfaces November 20-21, 2006, Montpellier, France. .

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction. In: Proceedings of 5th workshop on TAsk MOdels and DIAgrams for user interface design October 23-24, 2006, Hasselt, Belgium. pp. 139-146.

 
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Thys, Kristof, Thys, Ruben, Luyten, Kris and Coninx, Karin (2006): PhotoFOAF: A Community Building Service driven by Socially-Aware Mobile Imaging. In: First International Workshop on Semantic Media Adaptation and Personalization (SMAP December 4-5, 2006, Athens, Greece . pp. 97-102.

Mobile digital photography has become a ubiquitous service: nowadays, nearly every mobile phone is equipped with a camera. This results in huge collections of pictures that are hard to structure and has lead to problems in saving, managing and exchanging digital pictures. Photo- FOAF presents a new approach to mobile imaging, exploiting the social context of a picture as an important part of the metadata. We present an approach that allows users to insert social metadata in pictures while capturing them. The resulting collections of captured pictures can be managed, searched and exchanged more easily by taking benefit of the personal social relevance of a picture. PhotoFOAF implements an end-to-end process to accomplish this and it exploits, enhances and stimulates social relationships between users during all the different steps.

© All rights reserved Thys et al. and/or their publisher

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): Using the Non-Dominant hand for selection in 3D. In: Proceedings of IEEE Symposium on 3D User Interfaces 2006 March 25-26, 2006, Alexandria, VA, USA. pp. 53-58.

 
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Vanacken, Lode, Raymaekers, Chris and Coninx, Karin (2006): Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. In: McGookin, David K. and Brewster, Stephen A. (eds.) HAID 2006 - Haptic and Audio Interaction Design - First International Workshop August 31 - September 1, 2006, Glasgow, UK. pp. 12-23.

 
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Bergh, Jan Van den, Huypens, Steven and Coninx, Karin (2006): Towards Model-Driven Development of Staged Participatory Multimedia Events. In: Doherty, Gavin and Blandford, Ann (eds.) DSV-IS 2006 - Interactive Systems. Design, Specification, and Verification, 13th International Workshop July 26-28, 2006, Dublin, Ireland. pp. 81-94.

 
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Coninx, Karin, Cuppens, Erwin, Boeck, Joan De and Raymaekers, Chris (2006): Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. In: Doherty, Gavin and Blandford, Ann (eds.) DSV-IS 2006 - Interactive Systems. Design, Specification, and Verification, 13th International Workshop July 26-28, 2006, Dublin, Ireland. pp. 95-108.

 
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Clerckx, Tim, Bergh, Jan Van den and Coninx, Karin (2006): Modeling Multi-Level Context Influence on the User Interface. In: PerCom 2006 - 4th IEEE Conference on Pervasive Computing and Communications Workshops 13-17 March, 2006, Pisa, Italy. pp. 57-61.

 
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Vanacken, Davy, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): NIMMIT: A notation for modeling multimodal interaction techniques. In: Braz, José, Jorge, Joaquim A., Dias, Miguel and Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 224-231.

2005
 
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Clerckx, T., Luyten, K. and Coninx, Karin (2005): Designing Interactive Systems in Context: From Prototype to Deployment. In: Proceedings of the HCI05 Conference on People and Computers XIX 2005. pp. 85-100.

 
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Luyten, Kris and Coninx, Karin (2005): Distributed User Interface Elements to support Smart Interaction Spaces. In: Seventh IEEE International Symposium on Multimedia (ISM�5) December 12-14, 2005, Irvine, CA, USA. pp. 277-286.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2005): Are Existing Metaphors in Virtual Environments Suitable for Haptic Interaction. In: Proceedings of Virual Reality International Conference April 20-24, 2005, Laval, France. pp. 261-268.

 
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Cuppens, Erwin, Raymaekers, Chris and Coninx, Karin (2005): A Model-Based Design Process for Interactive Virtual Environments. In: Proceedings of 12th International Workshop on Design, Specification and Verification of Interactive Systems July 13-15, 2005, Newcastle upon Tyne, UK. pp. 239-250.

 
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Vandoren, Peter, Raymaekers, Chris, Coninx, Karin and Cardinaels, Maarten (2005): THUPS : Two-Handed 3-dimensional Urban Planning using a desktop workbench System. In: Proceedings of Human-Computer Interaction International 2005 June 22-27, 2005, Las Vegas, NV, USA. .

 
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Vandoren, Peter, Cardinaels, Maarten, Haesen, Mieke, Raymaekers, Chris and Coninx, Karin (2005): Evaluating Egocentric Selection Techniques in a Tabletop Virtual Environment for Urban Planning. In: Proceedings of 19th British HCI Group Annual Conference, Volume 2 September 5-9, 2005, Edingburgh, UK. pp. 1165-120.

 
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Raymaekers, Chris, Vanacken, Lode, Cuppens, Erwin and Coninx, Karin (2005): Comparison of Different Techniques for Haptic Cloth Rendering. In: Proceedings of VR Workshop on Haptic and Tactile Perception of Deformable Objects December 1, 2005, Hannover, Germany. pp. 56-63.

 
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Raymaekers, Chris, Boeck, Joan De, Weyer, Tom De and Coninx, Karin (2005): The Effect of Display Size on Navigation in a Virtual Environment. In: Proceedings of 2nd International Conference on Enactive Interfaces November 17-18, 2005, Genoa, Italy. .

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2005): A Method for the Verification of Haptic Algorithms. In: Proceedings of 12th International Workshop on Design, Specification and Verification of Interactive Systems July 13-15, 2005, Newcastle upon Tyne, UK. pp. 85-96.

 
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Raymaekers, Chris, Boeck, Joan De and Coninx, Karin (2005): An Empirical Approach for the Evaluation of Haptic Algorithms. In: Proceedings of First Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems March 18-20, 2005, Pisa, Italy. pp. 567-568.

 
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Clerckx, Tim, Luyten, Kris and Coninx, Karin (2005): DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jörg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 77-95.

 
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Raymaekers, Chris, Boeck, Joan De and Coninx, Karin (2005): An Empirical Approach for the Evaluation of Haptic Algorithms. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 567-568.

 
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Bergh, Jan Van den and Coninx, Karin (2005): Towards modeling context-sensitive interactive applications: the context-sensitive user interface profile (CUP). In: Proceedings of the ACM Symposium on Software Visualization 2005. pp. 87-94.

The construction of software systems is becoming increasingly complex because of the changing environments the software is supposed to function in. Taking into account the context of use, how the system reacts and anticipates changes in its working environment, is important for a wide range of applications, such as mobile services for example, Model-driven design is already widely accepted as a software engineering methodology to cope with these new type of requirements. This approach is known both in software engineering (e.g. model-driven architecture) as in the design of user interfaces (model-based user interface development), but although they target the same deficiencies from traditional approaches, there is still a gap between both. New modeling elements are necessary that allow the designer to make both context of use and user interactions explicit in the design phase and to create context-sensitive software that will be more robust and usable. We extend the UML 2.0 notation to address the aforementioned issues and present extensions to support the modeling of context-sensitive interactive applications. These extensions are defined in a new UML profile that can easily be used in existing modeling environments.

© All rights reserved Bergh and Coninx and/or ACM Press

 
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Cuppens, Erwin, Raymaekers, Chris and Coninx, Karin (2005): A Model-Based Design Process for Interactive Virtual Environments. In: Gilroy, Stephen W. and Harrison, Michael D. (eds.) DSV-IS 2005 - Interactive Systems, Design, Specification, and Verification, 12th International Workshop July 13-15, 2005, Newcastle upon Tyne, UK. pp. 225-236.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2005): A Method for the Verification of Haptic Algorithms. In: Gilroy, Stephen W. and Harrison, Michael D. (eds.) DSV-IS 2005 - Interactive Systems, Design, Specification, and Verification, 12th International Workshop July 13-15, 2005, Newcastle upon Tyne, UK. pp. 114-125.

 
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Bergh, Jan Van den and Coninx, Karin (2005): Towards Integrated Design of Context-Sensitive Interactive Systems. In: PerCom 2005 Workshops - 3rd IEEE Conference on Pervasive Computing and Communications Workshops 8-12 March, 2005, Kauai Island, HI, USA. pp. 30-34.

2004
 
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Vandervelpen, Chris and Coninx, Karin (2004): Towards model-based design support for distributed user interfaces. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 61-70.

User Interface design has been evolving for years to keep pace with different emerging technologies that effect human-computer interaction. Formal techniques for command-line interfaces, Drag-and-drop User Interface creation for Graphical User Interfaces and Model-Based Interface Design for Multi-Device User Interfaces are a few examples of this evolution. Nowadays communication channels between devices are getting faster, more reliable and will be omnipresent in a matter of time. Human interaction will no longer be about interaction with one device, but involves interacting with a network of devices cooperating as a set of interaction resources. Based on well-known concepts from distributed systems and model-based User Interface Design we develop a model for distributed user interfaces. One missing piece is support for distributed interfaces in the models used during the design of user interfaces. We will discuss how Dygimes, a testbed for model-based user interface development, provides support for distributed user interfaces. User mobility is a key issue, since mostly ubiquitous environments will benefit of distributed User Interfaces. In every respect location transparency plays an important role for human-device and device-device interaction.

© All rights reserved Vandervelpen and Coninx and/or ACM Press

 
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Boeck, Joan De, Cuppens, Erwin, Weyer, Tom De, Raymaekers, Chris and Coninx, Karin (2004): Multisensory interaction metaphors with haptics and proprioception in virtual environments. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 189-197.

For several years, virtual environments (VEs) are promising applications to explore and manipulate 3D data and 3D worlds. Those environments are designed to be intuitive and easy to use, however, in practice no ideal solution has been proposed yet. Designers and researchers always have to make compromises due to the complexity of the human senses and technical and financial restrictions. It is widely accepted that multisensory metaphors dramatically can improve the user's performance when interaction in a VE. In this paper, we present a modelling application, for research purposes, called nVRment, which uses and combines several interaction metaphors. The aim of this application is to test in practice our newly proposed metaphors: the "Object In Hand" metaphor, which uses proprioception together with force feedback for manipulations and the "Small Scene Manipulation" which is suitable for manipulation of an object in its local context.

© All rights reserved Boeck et al. and/or ACM Press

 
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Boeck, Joan De, Raymaekers, Chris, Cuppens, Erwin, Weyer, Tom De and Coninx, Karin (2004): Task-based Abstraction of Haptic and Multisensory Applications. In: Proceedings of Eurohaptics 2004 June 5-7, 2004, Munchen, Germany. pp. 174-181.

 
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Cuppens, Erwin, Raymaekers, Chris and Coninx, Karin (2004): VRIXML : A User Interface Description Language for Virtual Environments. In: Proceedings of Developing User Interfaces with XML: Advances on User Interface Description Languages May 25, 2004, Gallipoli, Italy. .

 
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Raymaekers, Chris, Coninx, Karin, Boeck, Joan De, Cuppens, Erwin and Flerackers, Eddy (2004): High-level Interaction Modelling to Facilitate the Development of Virtual Environments. In: Proceedings of Virtual Reality International Conference May 12-14, 2004, Laval, France. pp. 81-86.

 
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Vandoren, Peter, Raymaekers, Chris, Coninx, Karin and Weyer, Tom De (2004): Two-Handed Interaction Inspired by Tangible Interfaces in 3D Modelling. In: Proceedings of 15th International IASTED conference Modelling and Simulation March 1-3, 2004, Marina del Rey, CA, USA. pp. 197-202.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2004): Improving Haptic Interaction in a Virtual Environment by Exploiting Proprioception. In: Proceedings of Virtual Reality Design and Evaluation Workshop January 22-23, 2004, Nottingham, UK. .

 
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Preuveneers, Davy, Bergh, Jan Van den, Wagelaar, Dennis, Georges, Andy, Rigole, Peter, Clerckx, Tim, Berbers, Yolande, Coninx, Karin, Jonckers, Viviane and Bosschere, Koen De (2004): Towards an Extensible Context Ontology for Ambient Intelligence. In: Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands. pp. 148-159.

 
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Bergh, Jan Van den and Coninx, Karin (2004): Contextual ConcurTaskTrees: Integrating dynamic contexts in task based design. In: 2nd IEEE Conference on Pervasive Computing and Communications Workshops PerCom 2004 Workshops 14-17 March, 2004, Orlando, FL, USA. pp. 13-17.

2003
 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2003): Runtime transformations for modal independent user interface migration. In Interacting with Computers, 15 (3) pp. 329-347.

The usage of computing systems has evolved dramatically over the last years. Starting from a low level procedural usage, in which a process for executing one or several tasks is carried out, computers now tend to be used in a problem oriented way. Future computer usage will be more centered around particular services, and will not be focused on platforms or applications. These services should be independent of the technology used to interact with them. In this paper an approach will be presented which provides a uniform interface to such services, without any dependence on modality, platform or programming language. Through the usage of general user interface descriptions, presented in XML, and converted using XSLT, a uniform framework is presented for runtime migration of user interfaces. As a consequence, future services will become easily extensible for all kinds of devices and modalities. Special attention goes out to a component-based software development approach. Services represented by and grouped in components can offer a special interface for modal- and device-independent rendering. Components become responsible for describing their own possibilities and constraints for interacting. An implementation serving as a proof of concept, a runtime conversion of a joystick in a 3D virtual environment into a 2D dialog-based user interface, is developed.

© All rights reserved Luyten et al. and/or Elsevier Science

 
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Bergh, J. Van den, Luyten, K. and Coninx, Karin (2003): A Run-time System for Context-Aware Multi-Device User Interfaces. In: Stephanidis, Constantine (ed.) Proceedings of the Tenth International Conference on Human-Computer Interaction June 22-27, 2003, Crete, Greece. pp. 308-312.

 
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Vandervelpen, C., Luyten, K. and Coninx, Karin (2003): Location-Transparent User Interaction for Heterogenous Environments. In: Stephanidis, Constantine (ed.) Proceedings of the Tenth International Conference on Human-Computer Interaction June 22-27, 2003, Crete, Greece. pp. 313-317.

 
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Luyten, Kris, Clerckx, Tim, Coninx, Karin and Vanderdonckt, Jean M. (2003): Derivation of a Dialog Model from a Task Model by Activity Chain Extraction. In: Jorge, Joaquim A., Nunes, Nuno Jardim and Cunha, Joao Falcao e (eds.) Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification June 11-13, 2003, Funchal, Madeira Island, Portugal. pp. 203-217.

 
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Coninx, Karin, Luyten, Kris, Vandervelpen, Chris, Bergh, Jan Van den and Creemers, Bert (2003): Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems. In: Chittaro, Luca (ed.) Proceedings of the 5th International Symposium on Human-Computer Interaction with Mobile Devices and Services (MobileHCI) eptember 8-11, 2003, Udine, Italy. pp. 256-270.

 
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Raymaekers, Chris and Coninx, Karin (2003): Improving Haptic Rendering of Complex Scenes using Spatial Partitioning. In: Proceedings of Eurohaptics 2003 July 6-9, 2003, Dublin, Ireland. pp. 193-205.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2003): Blending Speech and Touch Together to Facilitate Modelling Interactions. In: Stephanidis, Constantine (ed.) Proceedings of HCI International 2003 June 22-27, 2003, Crete, Greece. pp. 621-625.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2003): Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling. In Virtual Reality, 6 (4) pp. 257-270.

 
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Boeck, Joan De, Raymaekers, Chris, Weyer, Tom De and Coninx, Karin (2003): The Haptic Juggler: a Distributed Two-Handed Simulation. In: Proceedings of Virtual Reality International Conference May 14-16, 2003. pp. 141-147.

 
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Coninx, Karin, Luyten, Kris, Vandervelpen, Chris, Bergh, Jan Van den and Creemers, Bert (2003): Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 256-270.

 
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Luyten, Kris, Clerckx, Tim, Coninx, Karin and Vanderdonckt, Jean M. (2003): Derivation of a Dialog Model from a Task Model by Activity Chain Extraction. In: Jorge, Joaquim A., Nunes, Nuno Jardim and Cunha, Joao Falcao e (eds.) DSV-IS 2003 - Interactive Systems. Design, Specification, and Verification, 10th International Workshop June 11-13, 2003, Funchal, Madeira Island, Portugal. pp. 203-217.

2002
 
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Luyten, Kris, Vandervelpen, Chris and Coninx, Karin (2002): Migratable User Interface Descriptions in Component-Based Development. In: Forbrig, Peter, Limbourg, Quentin, Urban, Bodo and Vanderdonckt, Jean M. (eds.) Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification June 12-14, 2002, Rostock, Germany. pp. 44-58.

 
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Luyten, Kris, Laerhoven, Tom Van, Coninx, Karin and Reeth, Frank Van (2002): Specifying User Interfaces for Runtime Modal Independent Migration. In: Vanderdonckt, Jean M. and Kolski, Christophe (eds.). "Computer-Aided Design of User Interfaces III". Valenciennes, France: Kluwerpp. 283-294

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2002): Assessing the increase in haptic load when using a dual PHANToM setup. In: Proceedings of the seventh {PHANToM} Users Group Workshop October 26-29, 2002, Santa Fe, NM, USA. .

 
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Luyten, Kris, Vandervelpen, Chris and Coninx, Karin (2002): Migratable User Interface Descriptions in Component-Based Development. In: Forbrig, Peter, Limbourg, Quentin, Urban, Bodo and Vanderdonckt, Jean M. (eds.) DSV-IS 2002 - Interactive Systems. Design, Specification, and Verification, 9th International Workshop June 12-14, 2002, Rostock, Germany. pp. 44-58.

2001
 
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Luyten, Kris and Coninx, Karin (2001): An XML-based runtime user interface description language for mobile computing devices,. In: Johnson, Chris (ed.) 8th International Workshop on Interactive Systems: Design, Specification, and Verification June 13-15, 2001, Glasgow, Scotland, UK. pp. 1-15.

 
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Raymaekers, Chris, Boeck, Joan De and Coninx, Karin (2001): Assessing Head-Tracking in a Desktop Haptic Environment. In: Proceedings of HCI International 2001 August 5-10, 2001, New Orleans, LA, USA. pp. 302-306.

 
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Raymaekers, Chris and Coninx, Karin (2001): Menu Interactions in a Desktop Haptic Environment. In: Proceedings of Eurohaptics 2001 July 1-4, 2001, Birmingham, UK. pp. 49-53.

 
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Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2001): Expanding the Haptic Experience by Using the PHANToM Device to Drive a Camera Metaphor. In: Proceedings of the sixth PHANToM Users Group Workshop October 27-30, 2001, Aspen, CO, USA. .

 
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Luyten, Kris and Coninx, Karin (2001): An XML-Based Runtime User Interface Description Language for Mobile Computing Devices. In: Johnson, Chris (ed.) DSV-IS 2001 - Interactive Systems Design, Specification, and Verification, 8th International Workshop June 13-15, 2001, Glasgow, Scotland, UK. pp. 1-15.

1999
 
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Raymaekers, Chris, Weyer, Tom De, Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1999): ICOME: an Immersive 3D Object Modelling Environment. In Virtual Reality Journal, 4 (4) pp. 265-274.

 
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Coninx, Karin, Raymaekers, Chris and Weyer, Tom De (1999): Uniform Interaction for Immersive and Non-Immersive 3D Object Modelling. In: Proceedings of HCI International 99 August 22-27, 1999, Munchen, Germany. pp. 1080-1084.

 
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Weyer, Tom De, Raymaekers, Chris and Coninx, Karin (1999): Immersive 3D Object Modelling in ICOME. In: Proceedings of WSCG 99 February 8-12, 1999, Plzen, Chechoslovakia. pp. 126-133.

1997
 
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Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1997): HCI Issues About Immersive Modeling. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 953-956.

1995
 
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Reeth, Frank Van, Coninx, Karin, Backer, Steve De and Flerackers, Eddy (1995): Realizing 3D Visual Programming Environments within a Virtual Environment. In Comput. Graph. Forum, 14 (3) pp. 361-370.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/karin_coninx.html

Publication statistics

Pub. period:1995-2013
Pub. count:134
Number of co-authors:96



Co-authors

Number of publications with 3 favourite co-authors:

Chris Raymaekers:79
Kris Luyten:43
Joan De Boeck:41

 

 

Productive colleagues

Karin Coninx's 3 most productive colleagues in number of publications:

Chris Raymaekers:94
Jean M. Vanderdonc..:93
Doug A. Bowman:68
 
 
 
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