Number of co-authors:45
Number of publications with 3 favourite co-authors:Giulio Iacucci:5Rod McCall:2Wolfgang Broll:2
Kari Kuutti's 3 most productive colleagues in number of publications:Dieter Schmalstieg:86Susanne Bødker:51Jonna Häkkilä:37
The worst misstep one can make in design is to solve the wrong problem.
-- John Carroll, Cited by Malcolm McCullough in Digital Ground, 2004
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Publications by Kari Kuutti (bibliography)
Saad-Sulonen, Joanna, Botero, Andrea and Kuutti, Kari (2012): A long-term strategy for designing (in) the wild: lessons from the urban mediator and traffic planning in Helsinki. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 166-175.
This paper addresses the move towards understanding an expanded domain of design for interactive systems. We take up Dourish's invitation to "designing politics", and examine, through the long-term study of the design of the Urban Mediator and its outcomes, how and to what extend the design of an interactive system can impact citizen participation in urban planning. The study shows that with the adoption of an expanded approach to the participatory design of technology, it is possible to impact the processes in place for citizen participation, albeit naturally in a modest way. Issues of different timeframes and rhythms in technological development and the practices and politics of citizen participation need to be addressed, as well as new strategic considerations, which go beyond the traditional role of design.
© All rights reserved Saad-Sulonen et al. and/or ACM Press
Obrist, Marianna, Law, Effie, Väänänen-Vainio-Mattila, Kaisa, Roto, Virpi, Vermeeren, Arnold and Kuutti, Kari (2011): UX research: what theoretical roots do we build on -- if any?. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 165-168.
User Experience (UX) research focusing on the emotional and experiential aspects of system usage is of highly recognized relevance for the CHI community. A lot of work has been conducted with different goals: investigating a common definition and understanding of UX, creating appropriate concepts, frameworks and models for supporting design and development processes, and developing methods and techniques for evaluating UX. However, there is still a lack of in-depth discussions on the theoretical roots and foundations for all of these UX activities in academia and industry. In this SIG we will explore the state of the art in the theory of UX research in order to lay the fundament for further advancements of the UX field. We will also discuss how the theoretical viewpoints can benefit, and be influenced by the UX practitioners' work.
© All rights reserved Obrist et al. and/or their publisher
Syrjänen, Anna-Liisa and Kuutti, Kari (2011): From technology to domain: the context of work for end-user development. In: Proceedings of the 2011 iConference 2011. pp. 244-251.
The paper discusses the need to broaden the End User Programming and End User Development perspective to cover the entire context of end users' work. Though we have a better understanding of this context today than earlier in the systems development, the approaches have remained technology-design oriented and research processes without the explicit aspects of the end users' actual knowledge work. The paper argues that Developmental Work Research could be a solution to improve the research processes. A range of ideas from that body of work is included to show how the domain and the context of work could be integrated for End User Development approaches.
© All rights reserved Syrjänen and Kuutti and/or ACM Press
Kuutti, Kari (2010): Where are the Ionians of user experience research?. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 715-718.
The paper discusses about the attempts to clarify and define the concept of User Experience, using the difference between Babylonians and Ionians to astronomy as a parable. According to paper, the effort in UX research may be too heavily directed towards immediate practical usefulness, and suggests that there is a need for a complementary conceptual-theoretical discussion.
© All rights reserved Kuutti and/or his/her publisher
Wagner, Ina, Broll, Wolfgang, Jacucci, Giulio, Kuutti, Kari, McCall, Rod, Morrison, Ann, Schmalstieg, Dieter and Terrin, Jean-Jacques (2009): On the Role of Presence in Mixed Reality. In Presence: Teleoperators and Virtual Environments, 18 (4) pp. 249-276.
McCall, Rod, Wagner, Ina, Kuutti, Kari, Jacucci, Guilio and Broll, Wolfgang (2008): Urban mixed realities: technologies, theories and frontiers. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3973-3976.
This workshop will address the approaches, challenges, benefits and aspects of interaction within urban mixed reality environments. It will seek to draw upon existing research into place, presence and situated interaction while exploring areas of art, flow, ambience, urban design, performance and technology. In doing so, it will bridge the divide between art and science which exists in the growing research area of urban mixed realities. The anticipated outcome is a closer examination of the issues relevant to interacting within urban mixed realities and how to drive the research agenda forward.
© All rights reserved McCall et al. and/or ACM Press
Molin-Juustila, Tonja, Nuojua, Johanna and Kuutti, Kari (2008): Urban planning and ubicomp design: do we need to extend legally enforced participation?. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 515-518.
The paper attempts to open a discussion on user participation in the new situation, where information technology penetrates everyday and becomes part of our physical environment. Participation in the planning of built environment is legally enforced in urban planning, and the paper asks, if the participation in the design of ubicomp environments should be treated in a similar way.
© All rights reserved Molin-Juustila et al. and/or their publisher
Isomursu, Minna, Tähti, Marika, Väinämö, Soili and Kuutti, Kari (2007): Experimental evaluation of five methods for collecting emotions in field settings with mobile applications. In International Journal of Human-Computer Studies, 65 (4) pp. 404-418.
This paper presents experiences on using five different self-report methods, two adopted from literature and three self-created, for collecting information about emotional responses to mobile applications. These methods were used in nine separate field experiments done in naturalistic settings. Based on our experiments, we can argue that all of these methods can be successfully used for collecting emotional responses to evaluate mobile applications in mobile settings. However, differences can be identified in the suitability of the methods for different research setups. Even though the self-report instruments provide a feasible alternative for evaluating emotions evoked by mobile applications, several challenges were identified, for example, in capturing the dynamic nature of mobile interaction usage situations and contexts. To summarise our results, we propose a framework for selecting and comparing these methods for different usage purposes.
© All rights reserved Isomursu et al. and/or Academic Press
Kuutti, Kari and Hakkila, Jonna (2006): MobileHCI'06 doctoral consortium. In: Proceedings of 8th conference on Human-computer interaction with mobile devices and services 2006. pp. 301-302.
Kuutti, Kari and Häkkilä, Jonna (2006): MobileHCI'06 doctoral consortium. In: Nieminen, Marko and Röykkee, Mika (eds.) Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2006 September 12-15, 2006, Helsinki, Finland. pp. 301-302.
Isomursu, Minna, Kuutti, Kari and Väinämö, Soili (2004): Experience clip: method for user participation and evaluation of mobile concepts. In: Clement, Andrew and Besselaar, Peter Van den (eds.) PDC 2004 - Proceedings of the Eighth Conference on Participatory Design July 27-31, 2004, Toronto, Ontario, Canada. pp. 83-92.
Iacucci, Giulio, Juustila, Antti, Kuutti, Kari, Pehkonen, Pekka and Ylisaukko-oja, Arto (2003): Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 45-60.
Bertelsen, Olav W., Bødker, Susanne and Kuutti, Kari (eds.) Nordichi 2002 - Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark.
Iacucci, Giulio, Iacucci, Carlo and Kuutti, Kari (2002): Imagining and experiencing in design, the role of performances. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 167-176.
Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity.
© All rights reserved Iacucci et al. and/or ACM Press
Kuutti, Kari, Iacucci, Giulio and Iacucci, Carlo (2002): Acting to know: improving creativity in the design of mobile services by using performances. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 95-102.
The paper contrasts two views on knowing: those of the observer and the active actor in a situation. The paper suggests that there are design cases where performance can produce different knowledge. The paper reviews the use of performances in theatre and discusses a technique to use performances in the design of mobile services. The technique is illustrated by example. The session are analysed to describe creativity and knowledge of participants.
© All rights reserved Kuutti et al. and/or ACM Press
Iacucci, Giulio and Kuutti, Kari (2002): Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices. In Personal and Ubiquitous Computing, 6 (4) pp. 299-306.
Kuutti, Kari, Battarbee, Katja, Säde, Simo, Mattelmäki, Tuuli, Keinonen, Turkka, Teirikko, Topias and Tornberg, Anne-Mari (2001): Virtual Prototypes in Usability Testing. In: HICSS 2001 2001. .
Iacucci, Giulio, Kuutti, Kari and Ranta, Mervi (2000): On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices. In: Proceedings of DIS00: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2000. pp. 193-202.
Designing concepts for new mobile services and devices, poses several challenges to the design. We consider user participation as a way to address part of the challenges. We show how our effort relates to current and past research. In particular, PD (Participatory Design) has inspired us in developing two participatory techniques. The two techniques are organized around situations either staged or real where users and designers can envision and enact future scenarios: a role-playing game with toys, and SPES (Situated and Participative Enactment of Scenarios). They were developed in an industry-funded project that investigates services for the nomadic Internet user of the future. We then discuss how the techniques help in facing the design challenges.
© All rights reserved Iacucci et al. and/or ACM Press
Kaptelinin, Victor and Kuutti, Kari (1999): Cognitive tools reconsidered: From augmentation to mediation. In: Marsh, Jonathan P., Gorayska, Barbara and Mey, Jacob L. (eds.). "Humane Interfaces: Questions of Method and Practice in Cognitive Technology". Elsevier Science Publishers
Cited in the following chapter:
Distributed Cognition: [Not yet published]
Kuutti, Kari (1999): Supporting perspective making and perspective taking: a framework for contextual information. In: 1999. pp. 293-297.
Hickey, S., Kuutti, Kari and Ahola, S. (1999): Mobile virtual participation in a distributed meeting using an omni-directional camera system. In: 1999. pp. 533-537.
Kuutti, Kari (1999): Small interfaces - a blind spot of the academical HCI community?. In: Bullinger, Hans-Jörg (ed.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 710-714.
Koschmann, Timothy, Kuutti, Kari and Hickma, Larry (1998): The Concept of Breakdown in Heidegger, Leont'ev, and Dewey and Its Implications for Education. In Mind, Culture, and Activity, 5 (1) pp. 25-41.
Bannon, Liam and Kuutti, Kari (1996): Shifting Perspectives on Organizational Memory: From Storage to Active Remembering. In: HICSS 1996 1996. pp. 156-167.
Kuutti, Kari and Virkkunen, Jaakko (1995): Organisational memory and learning network organisation: the case of Finnish labour protection inspectors. In: HICSS 1995 1995. pp. 313-322.
Kuutti, Kari and Bannon, Liam (1993): Searching for Unity among Diversity: Exploring the "Interface" Concept. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. pp. 263-268.
Despite widespread interest in the human-computer interaction (HCI) field, there remains much debate as to appropriate conceptual frameworks for the field, and even confusion surrounding the meaning of basic terms in the field. HCI is seen by many as focusing on the design of interfaces to computer systems, yet exactly what is implied by this focus on "interfaces" is unclear. In this paper we show how a better understanding of what is meant by the interface is possible via the concept of abstraction levels. We show how this levels approach can clarify some ambiguities, and also how it can be related to different phases in the evolution of the human-computer interaction field itself. In this context, we are able to account for the recent interest in activity theory as a possible alternative framework for HCI work, while stressing the need for HCI research and design to consider each of the separate, but related, levels.
© All rights reserved Kuutti and Bannon and/or ACM Press
Kuutti, Kari and Arvonen, Tuula (1992): Identifying Potential CSCW Applications by Means of Activity Theory Concepts: A Case Example. In: Proceedings of the 1992 ACM conference on Computer-supported cooperative work November 01 - 04, 1992, Toronto, Ontario, Canada. pp. 233-240.
The paper presents some novel concepts and models derived from Activity Theory for to identify a potential CSCW application. It is suggested that the six elements of the structure of the activity concept might be useful for differentiating between areas of support, and that three levels of support are needed in order to cope with both routine and emergent features of cooperative work situations. Thus a 3x6 support type classification is formed and its usefulness studied by means of a real-world example. A work situation is analyzed, problems identified and possible areas of support defined. A temporary solution is produced and, by evaluating it, possible directions for the development of a "real" new CSCW application and the usefulness of the classification are discussed.
© All rights reserved Kuutti and Arvonen and/or ACM Press
Kuutti, Kari (1992): HCI Research Debate and Activity Theory Position. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI92 1992. pp. 13-22.
During the last years the mainstream framework for HCI research -- the information-processing cognitive psychology -- has gained more and more criticism because of serious problems in applying it both in research and practical design. In a debate within HCI research the capability of information processing psychology has been questioned and new theoretical frameworks searched. This paper presents an overview of the situation and discusses about potentials of Activity Theory as an alternative framework for HCI research and design.
© All rights reserved Kuutti and/or Intl. Centre for Scientific And Technical Information
Kuutti, Kari (1991): The concept of activity as a basic unit of analysis for CSCW research. In: Bannon, Liam, Robinson, Mike and Schmidt, Kjeld (eds.) ECSCW 91 - Proceedings of the Second European Conference on Computer-Supported Cooperative Work September 24-27, 1991, Amsterdam, Netherlands. .
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