Publication statistics

Pub. period:2009-2012
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Daisuke Sakamoto:3
Takeo Igarashi:3
Xiang Cao:1

 

 

Productive colleagues

Jun Kato's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Masahiko Inami:47
Xiang Cao:31
 
 
 
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Jun Kato

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Publications by Jun Kato (bibliography)

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2012
 
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Kato, Jun, Sakamoto, Daisuke and Igarashi, Takeo (2012): Phybots: a toolkit for making robotic things. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 248-257.

There are many toolkits for physical UIs, but most physical UI applications are not locomotive. When the programmer wants to make things move around in the environment, he faces difficulty related to robotics. Toolkits for robot programming, unfortunately, are usually not as accessible as those for building physical UIs. To address this interdisciplinary issue, we propose Phybots, a toolkit that allows researchers and interaction designers to rapidly prototype applications with locomotive robotic things. The contributions of this research are the combination of a hardware setup, software API, its underlying architecture and a graphical runtime debug tool that supports the whole prototyping activity. This paper introduces the toolkit, applications and lessons learned from three user studies.

© All rights reserved Kato et al. and/or ACM Press

 
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Kato, Jun, McDirmid, Sean and Cao, Xiang (2012): DejaVu: integrated support for developing interactive camera-based programs. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 189-196.

The increasing popularity of interactive camera-based programs highlights the inadequacies of conventional IDEs in developing these programs given their distinctive attributes and workflows. We present DejaVu, an IDE enhancement that eases the development of these programs by enabling programmers to visually and continuously monitor program data in consistency with the frame-based pipeline of computer-vision programs; and to easily record, review, and reprocess temporal data to iteratively improve the processing of non-reproducible camera input. DejaVu was positively received by three experienced programmers of interactive camera-based programs in our preliminary user trial.

© All rights reserved Kato et al. and/or ACM Press

2010
 
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Kato, Jun, Sakamoto, Daisuke and Igarashi, Takeo (2010): Surfboard: keyboard with microphone as a low-cost interactive surface. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 387-388.

We introduce a technique to detect simple gestures of "surfing" (moving a hand horizontally) on a standard keyboard by analyzing recorded sounds in real-time with a microphone attached close to the keyboard. This technique allows the user to maintain a focus on the screen while surfing on the keyboard. Since this technique uses a standard keyboard without any modification, the user can take full advantage of the input functionality and tactile quality of his favorite keyboard supplemented with our interface.

© All rights reserved Kato et al. and/or their publisher

2009
 
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Kato, Jun, Sakamoto, Daisuke, Inami, Masahiko and Igarashi, Takeo (2009): Multi-touch interface for controlling multiple mobile robots. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3443-3448.

We must give some form of a command to robots in order to have the robots do a complex task. An initial instruction is required even if they do their tasks autonomously. We therefore need interfaces for the operation and teaching of robots. Natural languages, joysticks, and other pointing devices are currently used for this purpose. These interfaces, however, have difficulty in operating multiple robots simultaneously. We developed a multi-touch interface with a top-down view from a ceiling camera for controlling multiple mobile robots. The user specifies a vector field followed by all robots on the view. This paper describes the user interface and its implementation, and future work of the project.

© All rights reserved Kato et al. and/or ACM Press

 
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Changes to this page (author)

23 Nov 2012: Modified
09 Nov 2012: Modified
03 Nov 2010: Modified
09 May 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jun_kato.html

Publication statistics

Pub. period:2009-2012
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Daisuke Sakamoto:3
Takeo Igarashi:3
Xiang Cao:1

 

 

Productive colleagues

Jun Kato's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Masahiko Inami:47
Xiang Cao:31
 
 
 
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!