Jonas Lowgren

Picture of Jonas Lowgren. Copyright unknown.
Personal Homepage:
http://webzone.k3.mah.se/k3jolo
Current place of employment:
Malmö University, Sweden

Jonas Löwgren is an interaction designer, researcher and teacher. Currently employed as professor of interaction design at Malmö University, Sweden. Main areas of expertise include cross-media products, interactive visualization and the design theory of digital materials

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Publications by Jonas Lowgren (bibliography)

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2008

Lowgren, Jonas (2008). Encyclopedia entry on Interaction Design. Retrieved 3 September 2010 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/interaction_design.html

2004
 
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Lowgren, Jonas and Stolterman, Erik (2004): Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT Press

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Lowgren, Jonas (2004): Animated use sketches as design representations. In Interactions, 11 (6) pp. 22-27

Interaction design requires many forms of externalization. At certain points in the process, there is a need for design representations that (1) explore the intended use situation in some detail, and still (2) appear tentative enough to afford participation and engagement by intended users and other stakeholders. The designer's task is often to create ideas on the not-yet-existing. The envisioned use situations increasingly involve complicated technology, mobile use and demanding physical environments. Under these conditions, a third requirement on the representation technique is that it (3) allows for expression of ideas and use situations that would be impractical or impossible to create in conventional prototyping techniques. (An obvious example is the observation that lo-fi paper prototypes are of limited use for virtual reality design.)

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1999
 
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Lowgren, Jonas and Stolterman, Erik (1999): Methods tools: design methodology and design practice. In Interactions, 6 (1) pp. 13-20

1998
 
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Lowgren, Jonas and Stolterman, Erik (1998): Design av informationsteknik - materialet utan egenskaper. Lund, Sweden, Studenterlitteratur

1996
 
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Ehn, Pelle and Lowgren, Jonas (1996): The Qualiteque: Systems at an Exhibition. In Interactions, 3 (3) pp. 53-55

 
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Nakakoji, Kumiyo, Malinowski, Uwe and Lowgren, Jonas (1996): Knowledge-Based Support for the User-Interface Design Process. In ACM SIGCHI Bulletin, 28 (1) pp. 43-47

1995
 
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Lowgren, Jonas (1995): Applying Design Methodology to Software Development. In: Proceedings of DIS95: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 1995. pp. 87-95.

Professional software development, and specifically the external design of interactive systems, suffers from a tension between the normative development models being prescribed and the actual design work being performed. This tension manifests itself in, e.g., recurring problems with fluctuating requirements. I argue that this tension can be understood as the clash of two views on external design work: the engineering design and the creative design perspectives. To explain the tension and to lay a foundation for new ways to structure software development, I seek to apply critical insights and concepts from design methodology -- the theoretical framework for creative design. The result is a development process in which external design is separated from internal design and construction. The external design work consists of conceptual, constitutive and consolidatory steps. The process shares some characteristics with participatory design, but the designer's expertise is recognized and identified.

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1994
 
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Lowgren, Jonas, Quinn, Clark N., Gasen, Jean B. and Gorny, Peter (1994): Designing the Teaching of HCI. In ACM SIGCHI Bulletin, 26 (4) pp. 28-31

1993
 
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Lowgren, Jonas and Lauren, Ulrika (1993): Supporting the Use of Guidelines and Style Guides in Professional User Interface Design. In Interacting with Computers, 5 (4) pp. 385-396

The use of user-interface design knowledge such as general guidelines and environment-specific style guides can be valuable, and is increasingly required in professional user-interface design. However, conventional guidelines and style guides (GL and SG) in the form of documents are consistently found hard to use. We have earlier demonstrated knowledge-based critiquing to be a technically feasible way of delivering relevant GL and SG knowledge. The purpose of this study was to investigate the need and acceptability of such techniques for professional user-interface designers. An experiment was carried out where four professional designers developed user-interface prototypes to a functional specification. The designs were evaluated using our GL and SG-based critiquing system, which identified a total of 17 deviations from style-guide requirements or design recommendations. Interviews were conducted with the designers to find the reasons for the deviations and to identify important requirements for a critiquing design-support tool. The deviation analysis points to an existing need for better ways of accessing GL and SG knowledge. The interviews indicate that the designers would find a critiquing tool valuable, provided that it leaves them in control of their work and indicates the severity of the detected deviations.

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Lowgren, Jonas and Holmberg, Lena (1993): Customizing the SIGCHI Curriculum for Use in Sweden. In ACM SIGCHI Bulletin, 25 (4) pp. 8-11

This note describes the work undertaken by the Swedish interdisciplinary interest group for HCI (STIMDI) in order to develop a HCI curriculum for Sweden. Our efforts have been inspired by the ACM SIGCHI curriculum proposal presented recently; we discuss why we felt certain customizations were necessary and present our modified curriculum. We also describe our plans for creating a HCI teaching resource in the form of a commonly accessible database.

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Lowgren, Jonas (1993): Using Domain Knowledge to Support Graphical Editing. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 421-426.

The purpose of this paper is to discuss what knowledge can be used to support graphical editing and how that knowledge could be used. We present examples of how presentational, syntactic and semantic knowledge is used to support graphical editing by means of support tools in the form of critiquing systems. The paper discusses results obtained from evaluations of these support tools and indicates promising directions for future work.

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1992
 
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Lowgren, Jonas and Nordqvist, Tommy (1992): Knowledge-Based Evaluation as Design Support for Graphical User Interfaces. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 181-188. Available online

The motivation for our work is that even though user interface guidelines and style guides contain much useful knowledge, they are hard for user interface designers to use. We want to investigate ways of bringing the human factors knowledge closer to the design process, thus making it more accessible to designers. To this end, we present a knowledge-based tool, containing design knowledge drawn from general guideline documents and toolkit-specific style guides, capable of evaluating a user interface design produced in a UIMS. Our assessment shows that part of what the designers consider relevant design knowledge is related to the user's tasks and thus cannot be applied to the static design representation of the UIMS. The final section of the paper discusses ways of using this task-related knowledge.

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Waern, Yvonne, Hagglund, Sture, Lowgren, Jonas, Rankin, Ivan, Sokolnicki, Tomas and Steinemann, Anne (1992): Communication Knowledge for Knowledge Communication. In International Journal of Man-Machine Studies, 37 (2) pp. 215-239

Knowledge systems can be regarded as agents communicating between domain experts and end users. We emphasize the concept of "communication knowledge", distinct from the domain knowledge. Three aspects of communication knowledge are identified and research related to them presented. These are domain-related knowledge, discourse knowledge and mediating knowledge. This frame of reference is applied in the contexts of knowledge acquisition, user interface management in knowledge systems, text generation in expert critiquing systems and tutoring systems. We discuss the implications of the proposed framework in terms of implemented systems and finally suggest a future research agenda emanating from the analyses.

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1990
 
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Lowgren, Jonas and Nordqvist, Tommy (1990): A Knowledge-Based Tool for User Interface Evaluation and its Integration in a UIMS. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 395-400.

This paper describes and discusses a knowledge-based user interface evaluation tool, based on the critiquing paradigm. The tool uses knowledge acquired from experts and from collections of guidelines to evaluate a formal description of a user interface design, generating comments as well as suggesting improvements. After describing the system architecture and reporting some experiences, the paper focuses on the possibility of incorporating a knowledge-based design tool in a User Interface Management System (UIMS), making it possible to give constructive advice to the designer as well as comments. We report some preliminary results from a project aimed at this integration.

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1989
 
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Lowgren, Jonas (1989): An Architecture for Expert System User Interface Design and Management. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 43-52.

From a user interface point of view, expert systems are different from applications in general in that the reasoning process of the system often defines the dialogue structure. This has several advantages, but there may also be problems due to the lack of separation between functionality and user interface. This paper investigates the possibility of treating an expert system user interface as separate from the reasoning process of the system, and the consequences thereof. We propose that an expert system user interface can be seen as a combination of two different structures; the surface dialogue, comprising mainly lexical and syntactical aspects, and the session discourse which represents the interaction between user and system on a discourse level. A proposed architecture for a software tool managing these two structures is presented and discussed, with particular emphasis on the session discourse manager.

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1988
 
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Lowgren, Jonas (1988): History, State and Future of User Interface Management Systems. In ACM SIGCHI Bulletin, 20 (1) pp. 32-44

This paper is an attempt to survey the topic of User Interface Management Systems (UIMSs). We give a short account of the historical development of UIMSs, try to capture what is regarded as state of the art in the area, and examine the role of a UIMS in the process of software development. We also summarize several future research directions commonly recognized as important.

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User-contributed publications

Here is a list of publications that have been submitted by the author himself/herself or a website visitor:

Löwgren, J. (2006). Articulating the use qualities of digital designs. In Fishwick, P. (ed.) Aesthetic computing, pp. 383-403. Cambridge, Mass.: MIT Press.

Löwgren, J. (2005). Inspirational patterns for embodied interaction. In Proc. Nordic Design Research Conference,Copenhagen.

Löwgren, J. (2004). Animated use sketches as design representations. interactions xi(6):22-27, november december.

Löwgren, J., Stolterman, E. (2004). Thoughtful interaction design: A design perspective on information technology. Cambridge, Mass.: MIT Press.

Edeholt, H., Löwgren, J. (2003). Industrial design in a post-industrial society: A framework for understanding the relationship between industrial design and interaction design. Proc 5th Conf. European Academy of Design, Barcelona, April 2003.

Andersson, O., Cacciatore, E., Löwgren, J., Lundin, T. (2002). Post-hoc worknotes: A concept demonstration of video content management. Proc. 10th ACM Int. Conf. Multimedia (MM02), pp. 670-71. New York: ACM Press.

Gislén, Y., Löwgren, J. (2002). Avatopia: Planning a community for non-violent societal action. Digital Creativity 13(1):23-37.

Löwgren, J. (2001). Sens-A-Patch: Interactive visualization of label spaces. In Banissi, E. et al. (eds.) Proc. Fifth Int. Conf. Information Visualization (IV2001), pp. 7-12. Los Alamitos, CA: IEEE Computer Society.

Löwgren, J. (2001). From HCI to interaction design. In Chen, Q. (ed.) Human-computer interaction: Issues and challenges, pp. 29-43. Hershey, PA: Idea Group Publishing.

Löwgren, J. and Stolterman, E. (1999). Design methodology and design practice. interactions vi(1):13-20, january february.

Löwgren, J. and Stolterman, E. (1998). Developing IT design ability through repertoires and contextual product semantics. Digital Creativity 9(4):223-237.

Löwgren, J. (1997). Design for use quality in professional software development. In Proc. 2nd Conf. European Academy of Design, Stockholm, April 1997.

Ehn, P. and Löwgren, J. (1997). Design for quality-in-use: Human-computer interaction meets information systems development. In Helander, M. et al. (eds) Handbook of Human-Computer Interaction. Second, completely revised edition, pp. 299-313. Amsterdam: Elsevier.

Löwgren, J. (1995). Applying design methodology to software development. In Proc. Symp. Designing Interactive Systems (DIS '95), pp. 87-95. New York: ACM Press.

Löwgren, J., and Nordqvist, T. (1992). Knowledge-based evaluation as design support for graphical user interfaces. In Human Factors in Computing Systems (CHI '92 Proceedings), pp. 181-188. New York: ACM Press.

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Changes to this page (author)

22 Feb 2010: Enabled abstracts to be shown on Jonas Lowgren's author page.
10 Jun 2008: Author was edited
29 Jun 2007: Author was edited
28 Jun 2007: Author was edited
27 Jun 2007: Author was edited
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22 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1988-2008
Publication count:17
Number of co-authors:15



Productive colleagues

Jonas Lowgren's 3 most productive colleagues in number of publications:

Kumiyo Nakakoji:20
Jean B. Gasen:19
Erik Stolterman:14


Collaboration count

Number of publications with 3 favourite co-authors:

Erik Stolterman:3
Tommy Nordqvist:2
Clark N. Quinn:1

 

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Learn more about Jonas Lowgren:
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Sep 03

Whenever we capture the complexity of the real world in formal structures, whether language, social structures, or computer systems, we are creating discrete tokens for continuous and fluid phenomena. In so doing, we are bound to have difficulty. However, it is only in doing these things that we can come to understand, to have valid discourse, and to design.

-- Alan Dix, p. 427 in "Upside-down A's and Algorithms - Computational Formalisms and Theory"

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