Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
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Publications by John Wilson (bibliography)
Stanton, Danae, Bayon, Victor, Neale, Helen, Ghali, Ahmed, Benford, Steve, Cobb, Sue, Ingram, Rob, Wilson, John and O'Malley, Claire (2001): Classroom Collaboration in the Design of Tangible Interfaces for Storytelling. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 482-489.
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the "magic carpet", an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and physical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.
© All rights reserved Stanton et al. and/or ACM Press
Wilson, John and Jessup, Leonard M. (1995): A field experiment on GSS anonymity and group member status. In: HICSS 1995 1995. pp. 212-221.
Dray, Susan M., Davis-Coury, Lane, Hedge, Alan, Imada, Andrew, McGee, Jeninne, Robertson, Michelle and Wilson, John (1989): Recycling "Ergonomic" Tools for "Macroergonomic" Use. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. p. 830.
The field of macroergonomics has received ever-increasing interest in both of the field of Human Factors, since it was first identified as a "field" some 5 years ago and named. Often colleagues (from Human Factors and from outside the field) ask "But what do you actually do?" along with "But is that Human Factors?" This panel will discuss some of the tools which macroergonomists actually use, and show how they are, in many cases, common to the profession but used in a more holistic fashion. We hope this will lead to a better understanding of alternative uses for common tools and will encourage creative approaches to expansion and enhancements.
© All rights reserved Dray et al. and/or Human Factors Society
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