Pub. period:1999-2004
Pub. count:4
Number of co-authors:8
Number of publications with 3 favourite co-authors:
Bernd Fröhlich:4John Plate's 3 most productive colleagues in number of publications:
Bernd Fröhlich:26 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Plate, John, Grundhöfer, Anselm, Schmidt, Benjamin and Fröhlich, Bernd (2004): Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications. In: Deussen, Oliver, Hansen, Charles D., Keim, Daniel A. and Saupe, Dietmar (eds.) VisSym 2004 - Symposium on Visualization May 19-21, 2004, Konstanz, Germany. pp. 267-272,351.
Fröhlich, Bernd and Plate, John (2000): The Cubic Mouse: A New Device for Three-Dimensional Input. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 526-531.
Fröhlich, Bernd, Plate, John, Wind, Jürgen, Wesche, Gerold and Göbel, Martin (2000): Cubic-Mouse-Based Interaction in Virtual Environments. In IEEE Computer Graphics and Applications, 20 (4) pp. 12-15.
Fröhlich, Bernd, Barrass, Stephen, Zehner, Björn, Plate, John and Göbel, Martin (1999): Exploring Geo-Scientific Data in Virtual Environments. In: IEEE Visualization 1999 1999. pp. 169-173.
Pub. period:1999-2004
Pub. count:4
Number of co-authors:8
Number of publications with 3 favourite co-authors:
Bernd Fröhlich:4John Plate's 3 most productive colleagues in number of publications:
Bernd Fröhlich:26 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam