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Joe Paradiso

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Publications by Joe Paradiso (bibliography)

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1999
 
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Ishii, Hiroshi, Wisneski, Craig, Orbanes, Julian, Chun, Ben and Paradiso, Joe (1999): PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 394-401.

This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a "reactive ping-pong table", which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.

© All rights reserved Ishii et al. and/or ACM Press

1995
 
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Zimmerman, Thomas G., Smith, Joshua R., Paradiso, Joe, Allport, David and Gershenfeld, Neil (1995): Applying Electric Field Sensing to Human-Computer Interfaces. In: Katz, Irvin R., Mack, Robert L., Marks, Linn, Rosson, Mary Beth and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 95 Human Factors in Computing Systems Conference May 7-11, 1995, Denver, Colorado. pp. 280-287.

A non-contact sensor based on the interaction of a person with electric fields for human-computer interface is investigated. Two sensing modes are explored: an external electric field shunted to ground through a human body, and an external electric field transmitted through a human body to stationary receivers. The sensors are low power (milliwatts), high resolution (millimeter) low cost (a few dollars per channel), have low latency (millisecond), high update rate (1 kHz), high immunity to noise (>72 dB), are not affected by clothing, surface texture or reflectivity, and can operate on length scales from microns to meters. Systems incorporating the sensors include a finger mouse, a room that knows the location of its occupant, and people-sensing furniture. Haptic feedback using passive materials is described. Also discussed are empirical and analytical approaches to transform sensor measurements into position information.

© All rights reserved Zimmerman et al. and/or ACM Press

 
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28 Apr 2003: Added

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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading