Publication statistics

Pub. period:1990-2006
Pub. count:14
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Kathy Ryall:3
Stuart Shieber:2
Mark Friedell:2

 

 

Productive colleagues

Joe Marks's 3 most productive colleagues in number of publications:

Elizabeth D. Mynat..:71
Eric Horvitz:70
Henry Lieberman:64
 
 
 

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Joe Marks

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Publications by Joe Marks (bibliography)

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2006
 
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Hill, Mark D., Gaudiot, Jean-Luc, Hall, Mary W., Marks, Joe, Prinetto, Paolo and Baglio, Donna (2006): A Wiki for discussing and promoting best practices in research. In Communications of the ACM, 49 (9) pp. 63-64.

2002
 
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Frenzel, Marty, Marks, Joe and Ryall, Kathy (2002): First UIST interface-design contest. In Interactions, 9 (5) pp. 57-62.

2001
 
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Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida.

1999
 
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Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States.

 
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Anderson, David, Frankel, James L., Marks, Joe, Leigh, Darren, Sullivan, Eddie, Yedidia, Jonathan and Ryall, Kathy (1999): Building Virtual Structures with Physical Blocks. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 71-72.

We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.

© All rights reserved Anderson et al. and/or ACM Press

1998
 
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Marks, Joe (ed.) International Conference on Intelligent User Interfaces 1998 January 6-9, 1998, San Francisco, California, USA.

1997
 
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Ryall, Kathy, Marks, Joe and Shieber, Stuart (1997): An Interactive Constraint-Based System for Drawing Graphs. In: Robertson, George G. and Schmandt, Chris (eds.) Proceedings of the 10th annual ACM symposium on User interface software and technology October 14 - 17, 1997, Banff, Alberta, Canada. pp. 97-104.

The GLIDE system is an interactive constraint-based editor for drawing small- and medium-sized graphs (50 nodes or fewer) that organizes the interaction in a more collaborative manner than in previous systems. Its distinguishing features are a vocabulary of specialized constraints for graph drawing, and a simple constraint-satisfaction mechanism that allows the user to manipulate the drawing while the constraints are active. These features result in a graph-drawing editor that is superior in many ways to those based on more general and powerful constraint-satisfaction methods.

© All rights reserved Ryall et al. and/or ACM Press

 
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Marks, Joe, Birnbaum, Larry, Horvitz, Eric, Kurlander, David, Lieberman, Henry and Roth, Steve (1997): Compelling Intelligent User Interfaces: How Much AI?. In: Moore, Johanna D., Edmonds, Ernest and Puerta, Angel R. (eds.) International Conference on Intelligent User Interfaces 1997 January 6-9, 1997, Orlando, Florida, USA. pp. 173-175.

Efforts to incorporate intelligence into the user interface have been underway for decades, but the commercial impact of this work has not lived up to early expectations, and is not immediately apparent. This situation appears to be changing. However, so far the most interesting intelligent user interfaces (IUIs) have tended to use minimal or simplistic AI. In this panel we consider whether more or less AI is the key to the development of compelling IUIs. The panelists will present examples of compelling IUIs that use a selection of AI techniques, mostly simple, but some complex. Each panelist will then comment on the merits of different kinds and quantities of AI in the development of pragmatic interface technology.

© All rights reserved Marks et al. and/or ACM Press

 
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Gibson, Sarah F., Marks, Joe, Feinberg, Danielle and Sosa, Manuel (1997): A heuristic method for generating 2D CSG trees from bitmaps. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 163-172.

 
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Christensen, Jon, Marks, Joe and Ngo, J. Thomas (1997): Automatic motion synthesis for 3D mass-spring models. In The Visual Computer, 13 (1) pp. 20-28.

1996
 
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Ginsburg, Adam, Marks, Joe and Shieber, Stuart (1996): A Viewer for Postscript Documents. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 31-32.

We describe a PostScript viewer that provides navigation and annotation functionality similar to that of paper documents using simple unified user-interface techniques.

© All rights reserved Ginsburg et al. and/or ACM Press

1993
 
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Dengler, Edmund, Friedell, Mark and Marks, Joe (1993): Constraint-Driven Diagram Layout. In: Proceedings of the 1993 IEEE Workshop on Visual Languages August 24-27, 1993, Bergen, Norway. pp. 330-335.

1991
 
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Kochhar, Sandeep, Marks, Joe and Friedell, Mark (1991): Interaction paradigms for human--computer cooperation in graphical--object modeling. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 180-191.

1990
 
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Marks, Joe (1990): A Syntax and Semantics for Network Diagrams. In: VL 1990 1990. pp. 104-110.

 
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Changes to this page (author)

18 Aug 2009: Modified
16 Jun 2009: Modified
16 Jun 2009: Modified
31 May 2009: Modified
12 Nov 2008: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/joe_marks.html

Publication statistics

Pub. period:1990-2006
Pub. count:14
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Kathy Ryall:3
Stuart Shieber:2
Mark Friedell:2

 

 

Productive colleagues

Joe Marks's 3 most productive colleagues in number of publications:

Elizabeth D. Mynat..:71
Eric Horvitz:70
Henry Lieberman:64
 
 
 

Upcoming Courses

go to course
Gamification: Creating Addictive User Experience
Starts TODAY LAST CALL!
go to course
User-Centred Design - Module 3
68% booked. Starts in 27 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading