Publication statistics

Pub. period:2009-2012
Pub. count:7
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

Eva Cerezo:7
Sandra Baldassarri:6
Janet C. Read:3

 

 

Productive colleagues

Javier Marco's 3 most productive colleagues in number of publications:

Janet C. Read:35
Eva Cerezo:16
Emanuela Mazzone:12
 
 
 
Jul 29

There is an old English folk saying that goes, "If you can't stand the heat, get out of the kitchen." I have a different approach: Do something about the heat. The folk saying would have us accept the poor designs of the world. Why? After all, if people were responsible for the "heat" in the first place, then people should be able to do something about it. Is the kitchen too hot? Redesign it.

-- Don Norman

 
 

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Javier Marco

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Publications by Javier Marco (bibliography)

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2012
 
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Marco, Javier, Cerezo, Eva and Baldassarri, Sandra (2012): ToyVision: a toolkit for prototyping tabletop tangible games. In: ACM SIGCHI 2012 Symposium on Engineering Interactive Computing Systems 2012. pp. 71-80.

This paper presents "ToyVision", a software toolkit aimed to make easy the prototyping of tangible games in visual based tabletop devices. Compared to other software toolkits which offer very limited and tag-centered tangible possibilities, ToyVision provides designers and developers with intuitive tools for modeling innovative tangible controls and with higher level user's manipulations data. ToyVision is based on Reactivision open-source toolkit, which has been extended with new functionalities in its Hardware layer. The main design decision taken has been to split the Widget Layer from the lower abstraction layers. This new abstraction layer (the Widget layer) is the distinguishing feature of ToyVision and provides the developer with access to a set of encapsulated classes that give the status of any playing piece handled in the tabletop while the game is running. The toolkit has been complemented with a Graphic Assistant that gathers from the designer all the information needed by the toolkit to model all the tangible playing pieces. As a practical example, the process of prototyping a tangible game is described.

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Marco, Javier, Cerezo, Eva and Baldassarri, Sandra (2012): Modeling tangible game controls with ToyVision. In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador 2012. p. 19.

This paper presents "ToyVision", a software toolkit aimed to make easy the prototyping of tangible games in visual based tabletop devices. The architecture of ToyVision incorporates a new abstraction layer, the Widget layer. This layer is the distinguishing feature of ToyVision and allows developers to model, in a higher level, tangible controls with richer tangible interaction. The hardware layer is based on Reactivision open-source toolkit, which has been extended with new functionalities in its Hardware layer. The toolkit has been complemented with a Graphic Assistant that gathers from the designer all the information needed by the toolkit to model all the tangible playing pieces. To show the potentiality of the toolkit, two games with their different controls generated thanks to the characteristics of ToyVision are shown.

© All rights reserved Marco et al. and/or ACM Press

2010
 
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Marco, Javier, Baldassarri, Sandra and Cerezo, Eva (2010): Bridging the gap between children and tabletop designers. In: Proceedings of ACM IDC10 Interaction Design and Children 2010. pp. 98-107.

This paper presents a case study of the design lifecycle of games involving tangible interaction toys handled on an active surface tabletop. The games are oriented to 3-6 year old children, so special care has been taken in the methods used to involve them in a child-centered design lifecycle. The iterative nature of this design paradigm was supported by frequent test sessions where data relating to usability and fun was captured and analyzed in order to guide successive design iterations until a finished product was achieved. The aim is to guide designers intending to involve children in similar tabletop game creation projects. Details are given of how data collected from test sessions with children revealed usability problems and helped to create, evolve and improve the games.

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Marco, Javier, Cerezo, Eva and Baldassarri, Sandra (2010): Playing with toys on a tabletop active surface. In: Proceedings of ACM IDC10 Interaction Design and Children 2010. pp. 296-299.

We present a new set of toys and games especially designed to bring tabletop interaction closer to very young children. The use of these toys will be shown in an especially designed tabletop device adapted to children aged between 3 to 6 years old. Nevertheless, it must be pointed out that these toys use a tangible interaction approach that can be easily adapted to any tabletop device based on visual recognition software. The final aim of this work is to combine physical group activities with educative computer games, in a unique interactive experience.

© All rights reserved Marco et al. and/or their publisher

 
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Marco, Javier, Baldassarri, Sandra, Cerezo, Eva, Xu, Diana Yifan and Read, Janet C. (2010): Let the experts talk: an experience of tangible game design with children. In Interactions, 17 (1) pp. 58-61.

2009
 
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Marco, Javier, Cerezo, Eva, Baldasarri, Sandra, Mazzone, Emanuela and Read, Janet C. (2009): User-oriented design and tangible interaction for kindergarten children. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 190-193.

This paper describes a tabletop prototype that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer to manipulative learning. After analyzing children's cognitive and psychomotorial skills, we have designed and tuned a prototype game suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on observations of the children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment with the prototype.

© All rights reserved Marco et al. and/or ACM Press

 
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Marco, Javier, Cerezo, Eva, Baldassarri, Sandra, Mazzone, Emanuela and Read, Janet C. (2009): Bringing tabletop technologies to kindergarten children. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 103-111.

Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment of the prototype.

© All rights reserved Marco et al. and/or their publisher

 
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Changes to this page (author)

23 Nov 2012: Modified
09 Nov 2012: Modified
16 Jan 2011: Modified
03 Nov 2010: Modified
03 Nov 2010: Modified
03 Nov 2010: Modified
05 Jul 2010: Added
26 Jun 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/javier_marco.html

Publication statistics

Pub. period:2009-2012
Pub. count:7
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

Eva Cerezo:7
Sandra Baldassarri:6
Janet C. Read:3

 

 

Productive colleagues

Javier Marco's 3 most productive colleagues in number of publications:

Janet C. Read:35
Eva Cerezo:16
Emanuela Mazzone:12
 
 
 
Jul 29

There is an old English folk saying that goes, "If you can't stand the heat, get out of the kitchen." I have a different approach: Do something about the heat. The folk saying would have us accept the poor designs of the world. Why? After all, if people were responsible for the "heat" in the first place, then people should be able to do something about it. Is the kitchen too hot? Redesign it.

-- Don Norman

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!