Publication statistics

Pub. period:1998-2010
Pub. count:20
Number of co-authors:49



Co-authors

Number of publications with 3 favourite co-authors:

Andrew E. Johnson:14
Thomas A. DeFanti:5
Maxine D. Brown:4

 

 

Productive colleagues

Jason Leigh's 3 most productive colleagues in number of publications:

Steve Jones:36
Thomas G. Moher:24
Thomas A. DeFanti:22
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Jason Leigh

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Publications by Jason Leigh (bibliography)

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2010
 
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Chen, Yu-Chung, Lee, Sangyoon, Hur, HyeJung, Leigh, Jason, Johnson, Andrew and Renambot, Luc (2010): Case study: designing an advanced visualization system for geological core drilling expeditions. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4645-4660.

We present the design and process of an interactive high-resolution visualization system for diverse and distributed real-world geological core drilling expeditions. The high domain knowledge barrier makes it difficult for a person who is outside this field to imagine the user experience, and the globally distributed core drilling community imposes more design constraints in space and time. In addition to activities proposed in prior literatures, we used the "immersive empathic design" approach of having a computer scientist trained as a junior core technician. Through in-situ observation and interview evaluations from on-going expeditions, we present the system and the lesson learned in the process. It makes the best use of precious co-located opportunities. It allows the developer to build up domain knowledge efficiently. It establishes a trust relationship between the developer and scientists. The system designed through this approach formed a sustainable foundation that was adapted in the following design iterations. This process allows the software developer to experience authentic user activities. The designed system is innovative and helps scientists solving real-world problems. This approach can be a useful example to HCI practitioners who work with potential users or communities that share similar properties.

© All rights reserved Chen et al. and/or their publisher

 
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Jeong, Byungil, Leigh, Jason, Johnson, Andrew E., Renambot, Luc, Brown, Maxine D., Jagodic, Ratko, Nam, Sungwon and Hur, HyeJung (2010): Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure. In IEEE Computer Graphics and Applications, 30 (3) pp. 71-83.

2009
 
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Chen, Yu-Chung, Lee, Sangyoon, Hur, HyeJung, Leigh, Jason, Johnson, Andrew and Renambot, Luc (2009): Design an interactive visualization system for core drilling expeditions using immersive empathic method. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2671-2674.

In this paper, we propose an immersive empathic design method and used it to create an interactive high-resolution core visualization system for real-world geological core drilling expeditions. A high domain knowledge barrier makes it difficult for a person from outside this field to imagine the user experience simply through observation. The globally distributed nature of the core drilling community imposes further design constraints. We used this approach to embed a computer scientist trained as a junior core technician. This process allowed the developer to experience authentic user activities and enabled the design of an innovative system for solving real-world problems. This approach made the best use of precious co-located opportunities, overcame the initial domain knowledge barrier, and established a trust relationship between the developer and the domain scientists. The system designed through this approach formed a sustainable and adaptive foundation that the domain scientists can build on. Through in-situ deployment, observation and interview evaluations from on-going expeditions, we present the advantages of this process.

© All rights reserved Chen et al. and/or ACM Press

2008
 
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Leigh, Jason and Brown, Maxine D. (2008): Cyber-commons: merging real and virtual worlds. In Communications of the ACM, 51 (1) pp. 82-85.

2007
 
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Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P. and DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162.

2006
 
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Johnson, Andrew E., Leigh, Jason, Morin, Paul and Keken, Peter Van (2006): GeoWall: Stereoscopic Visualization for Geoscience Research and Education. In IEEE Computer Graphics and Applications, 26 (6) pp. 10-14.

2004
 
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Schwarz, Nicholas, Venkataraman, Shalini, Renambot, Luc, Krishnaprasad, Naveen K., Vishwanath, Venkatram, Leigh, Jason, Johnson, Andrew E., Kent, Graham and Nayak, Atul (2004): Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 19.

 
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Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Designing cranial implants in a haptic augmented reality environment. In Communications of the ACM, 47 (8) pp. 32-38.

 
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Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 199-206.

 
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Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Colorplate: Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 291.

2003
 
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Falk, Aaron, Faber, Theodore, Bannister, Joseph A., Chien, Andrew A., Grossman, Robert L. and Leigh, Jason (2003): Transport protocols for high performance. In Communications of the ACM, 46 (11) pp. 42-49.

 
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Smarr, Larry, Chien, Andrew A., DeFanti, Thomas A., Leigh, Jason and Papadopoulos, Philip M. (2003): The OptIPuter. In Communications of the ACM, 46 (11) pp. 58-67.

2002
 
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Johnson, Andrew E., Leigh, Jason, Carter, Bryan, Sosnoski, Jim and Jones, Steve (2002): Virtual Harlem. In IEEE Computer Graphics and Applications, 22 (5) pp. 61-67.

2001
 
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Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Leigh, Jason (2001): Exploring Multiple Representations in Elementary School Science Education. In: VR 2001 2001. pp. 201-208.

2000
 
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Park, Kyoung Shin, Cho, Yongjoo, Krishnaprasad, Naveen K., Scharver, Chris, Lewis, Michael J., Leigh, Jason and Johnson, Andrew E. (2000): CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. In: VRST 2000 2000. pp. 8-15.

1999
 
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Leigh, Jason, Johnson, Andrew E., Brown, Maxine D., Sandin, Daniel J. and DeFanti, Thomas A. (1999): Visualization in Teleimmersive Environments. In IEEE Computer, 32 (12) pp. 66-73.

 
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Roussos, Maria, Johnson, Andrew E., Moher, Thomas G., Leigh, Jason, Vasilakis, Christina and Barnes, Craig (1999): Learning and Building Together in an Immersive Virtual World. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 247-263.

 
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Imai, Tomoko, Johnson, Andrew E., Leigh, Jason, Pape, David E. and DeFanti, Thomas A. (1999): The Virtual Mail System. In: VR 1999 1999. p. 78.

 
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Leigh, Jason, Johnson, Andrew E., DeFanti, Thomas A. and Brown, Maxine D. (1999): A Review of Tele-Immersive Applications in the CAVE Research Network. In: VR 1999 1999. pp. 180-.

1998
 
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Johnson, Andy, Leigh, Jason and Costigan, Jim (1998): Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey. In IEEE Computer Graphics and Applications, 18 (4) pp. 6-9.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/jason_leigh.html

Publication statistics

Pub. period:1998-2010
Pub. count:20
Number of co-authors:49



Co-authors

Number of publications with 3 favourite co-authors:

Andrew E. Johnson:14
Thomas A. DeFanti:5
Maxine D. Brown:4

 

 

Productive colleagues

Jason Leigh's 3 most productive colleagues in number of publications:

Steve Jones:36
Thomas G. Moher:24
Thomas A. DeFanti:22
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!