Pub. period:1998-2010
Pub. count:20
Number of co-authors:49
Number of publications with 3 favourite co-authors:
Andrew E. Johnson:14Jason Leigh's 3 most productive colleagues in number of publications:
Steve Jones:36 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Chen, Yu-Chung, Lee, Sangyoon, Hur, HyeJung, Leigh, Jason, Johnson, Andrew and Renambot, Luc (2010): Case study: designing an advanced visualization system for geological core drilling expeditions. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4645-4660.
Jeong, Byungil, Leigh, Jason, Johnson, Andrew E., Renambot, Luc, Brown, Maxine D., Jagodic, Ratko, Nam, Sungwon and Hur, HyeJung (2010): Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure. In IEEE Computer Graphics and Applications, 30 (3) pp. 71-83.
Chen, Yu-Chung, Lee, Sangyoon, Hur, HyeJung, Leigh, Jason, Johnson, Andrew and Renambot, Luc (2009): Design an interactive visualization system for core drilling expeditions using immersive empathic method. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2671-2674.
Leigh, Jason and Brown, Maxine D. (2008): Cyber-commons: merging real and virtual worlds. In Communications of the ACM, 51 (1) pp. 82-85.
Peterka, Tom, Kooima, Robert, Girado, Javier, Ge, Jinghua, Sandin, Daniel J., Johnson, Andrew E., Leigh, Jason, Schulze, Jürgen P. and DeFanti, Thomas A. (2007): Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 155-162.
Johnson, Andrew E., Leigh, Jason, Morin, Paul and Keken, Peter Van (2006): GeoWall: Stereoscopic Visualization for Geoscience Research and Education. In IEEE Computer Graphics and Applications, 26 (6) pp. 10-14.
Schwarz, Nicholas, Venkataraman, Shalini, Renambot, Luc, Krishnaprasad, Naveen K., Vishwanath, Venkatram, Leigh, Jason, Johnson, Andrew E., Kent, Graham and Nayak, Atul (2004): Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 19.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Designing cranial implants in a haptic augmented reality environment. In Communications of the ACM, 47 (8) pp. 32-38.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 199-206.
Scharver, Chris, Evenhouse, Ray, Johnson, Andrew E. and Leigh, Jason (2004): Colorplate: Pre-surgical Cranial Implant Design using the PARISTM Prototype. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 291.
Falk, Aaron, Faber, Theodore, Bannister, Joseph A., Chien, Andrew A., Grossman, Robert L. and Leigh, Jason (2003): Transport protocols for high performance. In Communications of the ACM, 46 (11) pp. 42-49.
Smarr, Larry, Chien, Andrew A., DeFanti, Thomas A., Leigh, Jason and Papadopoulos, Philip M. (2003): The OptIPuter. In Communications of the ACM, 46 (11) pp. 58-67.
Johnson, Andrew E., Leigh, Jason, Carter, Bryan, Sosnoski, Jim and Jones, Steve (2002): Virtual Harlem. In IEEE Computer Graphics and Applications, 22 (5) pp. 61-67.
Johnson, Andrew E., Moher, Thomas G., Ohlsson, Stellan and Leigh, Jason (2001): Exploring Multiple Representations in Elementary School Science Education. In: VR 2001 2001. pp. 201-208.
Park, Kyoung Shin, Cho, Yongjoo, Krishnaprasad, Naveen K., Scharver, Chris, Lewis, Michael J., Leigh, Jason and Johnson, Andrew E. (2000): CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. In: VRST 2000 2000. pp. 8-15.
Leigh, Jason, Johnson, Andrew E., Brown, Maxine D., Sandin, Daniel J. and DeFanti, Thomas A. (1999): Visualization in Teleimmersive Environments. In IEEE Computer, 32 (12) pp. 66-73.
Roussos, Maria, Johnson, Andrew E., Moher, Thomas G., Leigh, Jason, Vasilakis, Christina and Barnes, Craig (1999): Learning and Building Together in an Immersive Virtual World. In Presence: Teleoperators and Virtual Environments, 8 (3) pp. 247-263.
Imai, Tomoko, Johnson, Andrew E., Leigh, Jason, Pape, David E. and DeFanti, Thomas A. (1999): The Virtual Mail System. In: VR 1999 1999. p. 78.
Leigh, Jason, Johnson, Andrew E., DeFanti, Thomas A. and Brown, Maxine D. (1999): A Review of Tele-Immersive Applications in the CAVE Research Network. In: VR 1999 1999. pp. 180-.
Johnson, Andy, Leigh, Jason and Costigan, Jim (1998): Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey. In IEEE Computer Graphics and Applications, 18 (4) pp. 6-9.
Pub. period:1998-2010
Pub. count:20
Number of co-authors:49
Number of publications with 3 favourite co-authors:
Andrew E. Johnson:14Jason Leigh's 3 most productive colleagues in number of publications:
Steve Jones:36 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam