Publication statistics

Pub. period:2006-2008
Pub. count:6
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Dieter Merkl:4
Michael Dittenbach:4
Carles Sierra:2

 

 

Productive colleagues

Helmut Berger's 3 most productive colleagues in number of publications:

Dieter Merkl:9
Simeon J. Simoff:9
Carles Sierra:6
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Helmut Berger

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Publications by Helmut Berger (bibliography)

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2008
 
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Gärtner, Markus, Seidel, Ingo and Berger, Helmut (2008): Agent mediated trading in a 3D e-tourism environment. In: Fensel, Dieter and Werthner, Hannes (eds.) Proceedings of the 10th International Conference on Electronic Commerce - ICEC 2008 August 19-22, 2008, Innsbruck, Austria. p. 14.

2007
 
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Ellegast, Rolf, Hamburger, Rene, Keller, Kathrin, Krause, Frank, Groenesteijn, Liesbeth, Vink, Peter and Berger, Helmut (2007): Effects of Using Dynamic Office Chairs on Posture and EMG in Standardized Office Tasks. In: Dainoff, Marvin J. (ed.) EHAWC 2007 - Ergonomics and Health Aspects of Work with Computers July 22-27, 2007, Beijing, China. pp. 34-42.

 
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Berger, Helmut, Dittenbach, Michael, Merkl, Dieter, Bogdanovych, Anton, Simoff, Simeon J. and Sierra, Carles (2007): Opening new dimensions for e-Tourism. In Virtual Reality, 11 (2) pp. 75-87.

2006
 
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Berger, Helmut, Dittenbach, Michael, Merkl, Dieter, Bogdanovych, Anton, Simoff, Simeon and Sierra, Carles (2006): Playing the e-business game in 3D virtual worlds. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 333-336.

In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be a community facilitator to create and establish a lively and sustainable online community involving both, providers and consumers. It is information-rich and multimedia-based offering transparent access to disparate information sources.

© All rights reserved Berger et al. and/or their publisher

 
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Dittenbach, Michael, Berger, Helmut and Merkl, Dieter (2006): Automated Concept Discovery from Web Resources. In: 2006 IEEE / WIC / ACM International Conference on Web Intelligence WI 2006 18-22 December, 2006, Hong Kong, China. pp. 309-312.

 
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Berger, Helmut, Dittenbach, Michael and Merkl, Dieter (2006): Analyzing the Effect of Document Representation on Machine Learning Approaches in Multi-Class e-Mail Filtering. In: 2006 IEEE / WIC / ACM International Conference on Web Intelligence WI 2006 18-22 December, 2006, Hong Kong, China. pp. 297-300.

 
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Changes to this page (author)

29 Apr 2011: Modified
05 Jun 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
30 May 2009: Modified
24 Jul 2007: Added

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URL: http://www.interaction-design.org/references/authors/helmut_berger.html

Publication statistics

Pub. period:2006-2008
Pub. count:6
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Dieter Merkl:4
Michael Dittenbach:4
Carles Sierra:2

 

 

Productive colleagues

Helmut Berger's 3 most productive colleagues in number of publications:

Dieter Merkl:9
Simeon J. Simoff:9
Carles Sierra:6
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!