Giulio Jacucci

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Publications by Giulio Jacucci (bibliography)

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» 2009 «

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Morrison, Ann, Oulasvirta, Antti, Peltonen, Peter, Lemmela, Saija, Jacucci, Giulio, Reitmayr, Gerhard, Näsänen, Jaana and Juustila, Antti (2009): Like bees around the hive: a comparative study of a mobile augmented reality map. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1889-1898. Available online

We present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that arise uniquely when interacting with AR features in the wild. The main finding is that AR features facilitate place-making by creating a constant need for referencing to the physical, and in that it allows for ease of bodily configurations for the group, encourages establishment of common ground, and thereby invites discussion, negotiation and public problem-solving. The main potential of AR maps lies in their use as a collaborative tool.

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Seow, Steven C., Wixon, Dennis, MacKenzie, Scott, Jacucci, Giulio, Morrison, Ann and Wilson, Andy (2009): Multitouch and surface computing. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4767-4770. Available online

Natural user interfaces (NUI) such as multitouch and surface computing are positioned as the next major evolution in computing and user interfaces. Just graphical user interfaces (GUIs) brought unprecedented interaction capabilities to their command-line predecessors, we believe multitouch and surface computing will spawn novel ways to interact with media and improve social usage patterns. Since experimentation and deployment are currently limited, the exploration of applications and interfaces in this area is still at an early stage.

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» 2008 «

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Peltonen, Peter, Kurvinen, Esko, Salovaara, Antti, Jacucci, Giulio, Ilmonen, Tommi, Evans, John, Oulasvirta, Antti and Saarikko, Petri (2008): It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1285-1294. Available online

We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 persons interacted with the system in various social configurations. Videos of these encounters were examined qualitatively as well as quantitatively based on human coding of events. The data convey phenomena that arise uniquely in public use: crowding, massively parallel interaction, teamwork, games, negotiations of transitions and handovers, conflict management, gestures and overt remarks to co-present people, and "marking" the display for others. We analyze how public availability is achieved through social learning and negotiation, why interaction becomes performative and, finally, how the display restructures the public space. The multi-touch feature, gesture-based interaction, and the physical display size contributed differentially to these uses. Our findings on the social organization of the use of public displays can be useful for designing such systems for urban environments.

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Liikkanen, Lassi A., Jacucci, Giulio, Huvio, Eero, Laitinen, Toni and Andre, Elisabeth (2008): Exploring emotions and multimodality in digitally augmented puppeteering. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 339-342. Available online

» 2007 «

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Jacucci, Giulio, Oulasvirta, Antti, Ilmonen, Tommi, Evans, John and Salovaara, Antti (2007): Comedia: mobile group media for active spectatorship. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1273-1282. Available online

Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia combines a group media space with event information and integrates reusable awareness elements throughout. In two field trials, one at a rally and the other at a music festival, we found that CoMedia facilitated onsite reporting to offsite members, coordination of group action, keeping up to date with others, spectating remotely, and joking. In these activities, media, awareness cues, and event information were often used in concert, albeit assuming differing roles. We show that the integrated approach better supports continuous interweaving of use with the changing interests and occurrences in large-scale events.

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Jacucci, Giulio and Wagner, Ina (2007): Performative roles of materiality for collective creativity. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 73-82. Available online

This paper seeks to develop a better understanding of the contribution of materiality for creativity in collaborative settings, exploring the ways in which it provides resources for persuasive, narrative and experiential interactions. Based on extensive field studies of architectural design workplaces and on examples from art works, we show: how the variety of material features expands communicative resources and provide border resources for action, in their peripheral, evocative, and referential function; how spatiality supports the public availability of artefacts as well as people's direct, bodily engagement with materiality; and finally how materiality is part of performative action, looking at temporal frames of relevance and emergence in specific events. We conclude with implications for the development of novel interface technologies.

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Jacucci, Giulio, Oulasvirta, Antti and Salovaara, Antti (2007): Active construction of experience through mobile media: a field study with implications for recording and sharing. In Personal and Ubiquitous Computing, 11 (4) pp. 215-234

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Peltonen, Peter, Salovaara, Antti, Jacucci, Giulio, Ilmonen, Tommi, Ardito, Carmelo, Saarikko, Petri and Batra, Vikram (2007): Extending large-scale event participation with user-created mobile media on a public display. In: Ojala, Timo (ed.) MUM 2007 - Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia December 12-14, 2007, Oulu, Finland. pp. 131-138. Available online

» 2006 «

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Salovaara, Antti, Jacucci, Giulio, Oulasvirta, Antti, Saari, Timo, Kanerva, Pekka, Kurvinen, Esko and Tiitta, Sauli (2006): Collective creation and sense-making of mobile media. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 1211-1220. Available online

Traditionally, mobile media sharing and messaging has been studied from the perspective of an individual author making media available to other users. With the aim of supporting spectator groups at large-scale events, we developed a messaging application for camera phones with the idea of collectively created albums called Media Stories. The field trial at a rally competition pointed out the collective and participative practices involved in the creation and sense-making of media, challenging the view of individual authorship. Members contributed actively to producing chains of messages in Media Stories, with more than half of the members as authors on average in each story. Observations indicate the centrality of collocated viewing and creation in the use of media. Design implications include providing a ""common space"" and possibilities of creating collective objects, adding features that enrich collocated collective use, and supporting the active construction of awareness and social presence through the created media.

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» 2005 «

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Jacucci, Giulio, Oulasvirta, Antti, Salovaara, Antti and Sarvas, Risto (2005): Supporting the shared experience of spectators through mobile group media. In: GROUP05: International Conference on Supporting Group Work November 6-9, 2005, Sanibel Island, Florida, USA. pp. 207-216. Available online

Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The increasing pervasiveness of computational media encourages us to investigate such unexplored domains, especially when thinking of applications for spectator groups. Here we report of a field study on two groups of rally spectators who were equipped with multimedia phones, and we present a novel mobile group media application called mGroup that supports groups in creating and sharing experiences. Particularly, we look at the possibilities of and boundary conditions for computer applications posed by our findings on group identity and formation, group awareness and coordination, the meaningful construction of an event experience and its grounding in the event context, the shared context and discourses, protagonism and active spectatorship. Moreover, we aim at providing a new perspective on spectatorship at large scale events, which can make research and development more aware of the socio-cultural dimension.

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Jacucci, Giulio and Salovaara, Antti (2005): Mobile media sharing in large-scale events: beyond MMS. In Interactions, 12 (6) pp. 32-34

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Sarvas, Risto, Oulasvirta, Antti and Jacucci, Giulio (2005): Building social discourse around mobile photos: a systemic perspective. In: Proceedings of 7th conference on Human-computer interaction with mobile devices and services 2005. pp. 31-38. Available online

Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network connection and access to personal information. This is the first HCI paper to examine mobile photos from a systemic perspective: how assignment of phases of mobile photo lifecycle to different platforms affects social discourse around shared photos. We conducted a 6-week user trial of MobShare, a tripartite system with dedicated functions and task couplings for a mobile phone, a server, and a PC browser. We analyze how MobShare's couplings and distribution of functionalities affected the observed types of social discourse that formed around mobile photos: in-group post-event discourse, self-documents and reports, greetings and thanks. Several central design issues arising from the systemic view are discussed: heterogeneity of environments, integration and distribution of functionalities, couplings and decouplings of interaction tasks, notification mechanisms, and provision of necessary UI resources for different tasks.

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Sarvas, Risto, Oulasvirta, Antti and Jacucci, Giulio (2005): Building social discourse around mobile photos: a systemic perspective. In: Tscheligi, Manfred, Bernhaupt, Regina and Mihalic, Kristijan (eds.) Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2005 September 19-22, 2005, Salzburg, Austria. pp. 31-38. Available online

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Jacucci, Carlo, Jacucci, Giulio, Wagner, Ina and Psik, Thomas (2005): A manifesto for the performative development of ubiquitous media. In: Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall and Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark. pp. 19-28. Available online

» 2004 «

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Binder, Thomas, Michelis, Giorgio de, Gervautz, Michael, Jacucci, Giulio, Matkovic, Kresimir, Psik, Thomas and Wagner, Ina (2004): Supporting configurability in a mixed-media environment for design students. In Personal and Ubiquitous Computing, 8 (5) pp. 310-325

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Jacucci, Giulio, Kela, Juha and Plomp, Johan (2004): Configuring gestures as expressive interactions to navigate multimedia recordings from visits on multiple projections. In: Doermann, David S. and Duraiswami, Ramani (eds.) MUM 2004 - Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia October 27-29, 2004, College Park, Maryland, USA. pp. 157-164. Available online

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Changes to this page (author)

19 Feb 2010: Enabled abstracts to be shown on Giulio Jacucci's author page.
17 Jun 2009: Author was edited
01 Jun 2009: Author was edited
01 Jun 2009: Author was edited
31 May 2009: Author was edited
31 May 2009: Author was edited
31 May 2009: Author was edited
29 May 2009: Author was edited
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24 Jul 2007: Author was edited
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11 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2009
Publication count:16
Number of co-authors:35



Productive colleagues

Giulio Jacucci's 3 most productive colleagues in number of publications:

Elisabeth Andre:46
Antti Oulasvirta:44
Dennis Wixon:32


Collaboration count

Number of publications with 3 favourite co-authors:

Antti Oulasvirta:8
Antti Salovaara:7
Tommi Ilmonen:3

 

Other options

Learn more about Giulio Jacucci:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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URL: http://www.interaction-design.org/references/authors/giulio_jacucci.html