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Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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G. Davies

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Publications by G. Davies (bibliography)

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2006
 
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Davis, Stephen Boyd, Davies, G., Haddad, R. and Lai, M.-K. (2006): Smell Me: Engaging with an Interactive Olfactory Game. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 25-40.

The paper describes an artistic project which produced some valuable findings in relation to olfactory interactive design. It records a process of discovery in a largely unfamiliar area of interaction. The paper describes how the many difficulties which people have in discriminating, recalling and identifying smells were used as the substance of engaging gameplay. Both theoretical and practical issues are discussed, including the role of olfaction in creating a sense of complete realism, and its use to create affect and to promote engagement. Issues of specifying and controlling odour are discussed, as are problems arising from the nature of olfactory perception. A digital olfactory game is described and evaluated. The paper may seem to undermine the whole idea of using the olfactory channel, and leaves it an open question how useful olfaction may eventually prove. It is admitted that significant problems await the design of olfactory experiences.

© All rights reserved Davis et al. and/or Springer Verlag

1987
 
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Preece, Jennifer J., Woodman, M., Ince, D. C., Griffiths, R. and Davies, G. (1987): Toward a Structured Approach to Specifying User Interface Design. In: Bullinger, Hans-Jorg and Shackel, Brian (eds.) INTERACT 87 - 2nd IFIP International Conference on Human-Computer Interaction September 1-4, 1987, Stuttgart, Germany. pp. 415-421.

Given the complexity of interface design it is hardly surprising that there are few published accounts of complete interface design methodologies. This paper describes how decisions from empirically collected data can be embedded in an overall decision-making framework.

© All rights reserved Preece et al. and/or North-Holland

 
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01 Oct 2010: Modified
17 Feb 2010: Modified
12 May 2008: Added
28 Apr 2003: Added

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May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!