Number of co-authors:15
Number of publications with 3 favourite co-authors:Hideyuki Tamura:8Asako Kimura:8Mai Otsuki:4
Fumihisa Shibata's 3 most productive colleagues in number of publications:Hideyuki Tamura:17Asako Kimura:9Mai Otsuki:4
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Publications by Fumihisa Shibata (bibliography)
Arisandi, Ryan, Takami, Yusuke, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2012): Enjoying virtual handcrafting with ToolDevice. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 17-18.
ToolDevice is a set of devices developed to help users in spatial work such as layout design and three-dimensional (3D) modeling. It consists of three components: TweezersDevice, Knife/HammerDevice, and BrushDevice, which use hand tool metaphors to help users recognize each device's unique functions. We have developed a mixed reality (MR) 3D modeling system that imitates real-life woodworking using the TweezersDevice and the Knife/HammerDevice. In the system, users can pick up and move virtual objects with the TweezersDevice. Users can also cut and join virtual objects using the Knife/HammerDevice. By repeating these operations, users can build virtual wood models.
© All rights reserved Arisandi et al. and/or ACM Press
Yoshimoto, Yusuke, Dang, Thai Hoa, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): Interaction design of 2D/3D map navigation on wall and tabletop displays. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 254-255.
We propose interaction design of a map navigation system that displays Google Maps on a tabletop display, and Google Earth and Google Street View on the wall display. In Google Maps on the table, we introduce the use of hand gestures to pan, rotate, and zoom for providing basic interaction. We also introduce a function that enables comparison of maps of different scales and locations. In Google Earth on the wall, the user can see the 3D world from a bird's-eye view by linking Google Maps and the proposed hang glider device, creating the sense of flying on Google Maps. Google Street View can be displayed on the wall and the user can move around it by using the finger gesture of walking on the table.
© All rights reserved Yoshimoto et al. and/or ACM Press
Sugihara, Kenji, Otsuki, Mai, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2011): MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 13-14.
We have developed a mixed-reality (MR) painting system named the MR-based Artistic Interactive (MAI) Painting Expert and MAI Painting Brush which simulates the painting of physical objects in the real world. In this paper, we describe how the MAI Painting Brush was upgraded to the "MAI Painting Brush++," enabling virtual painting on virtual objects. The improved system has a visual and tactile feedback mechanism that simulates the effect of touch when used on a virtual painting target. This is achieved using deformation of the brush tip and reaction force on the hand.
© All rights reserved Sugihara et al. and/or ACM Press
Otsuki, Mai, Sugihara, Kenji, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2010): MAI painting brush: an interactive device that realizes the feeling of real painting. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 97-100.
Many digital painting systems have been proposed and their quality is improving. In these systems, graphics tablets are widely used as input devices. However, because of its rigid nib and indirect manipulation, the operational feeling of a graphics tablet is different from that of real paint brush. We solved this problem by developing the MR-based Artistic Interactive (MAI) Painting Brush, which imitates a real paint brush, and constructed a mixed reality (MR) painting system that enables direct painting on physical objects in the real world.
© All rights reserved Otsuki et al. and/or their publisher
Iesaki, Akiko, Somada, Akihiro, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2008): Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 265-266.
Shibata, Fumihisa, Nakamoto, Hiroyuki, Sasaki, Ryoichi, Kimura, Asako and Tamura, Hideyuki (2008): A View Management Method for Mobile Mixed Reality Systems. In: Liere, Robert van and Mohler, Betty J. (eds.) Proceedings of the 16th Eurographics Symposium on Virtual Environments - EGVE 2008 2008, Eindhoven, The Netherlands. pp. 17-24.
Otsuki, Mai, Kimura, Asako, Nishiura, Takanobu, Shibata, Fumihisa and Tamura, Hideyuki (2007): RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 653-662.
Ichikari, Ryosuke, Kawano, Keisuke, Kimura, Asako, Shibata, Fumihisa and Tamura, Hideyuki (2006): Mixed reality pre-visualization and camera-work authoring in filmmaking. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 239-240.
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