Publication statistics

Pub. period:2009-2011
Pub. count:5
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

Jan Borchers:5
Moritz Wittenhagen:3
Thorsten Karrer:3

 

 

Productive colleagues

Florian Heller's 3 most productive colleagues in number of publications:

Jan Borchers:38
Thorsten Karrer:13
Malte Weiss:12
 
 
 

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Florian Heller

 

Publications by Florian Heller (bibliography)

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2011
 
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Karrer, Thorsten, Wittenhagen, Moritz, Lichtschlag, Leonhard, Heller, Florian and Borchers, Jan (2011): Pinstripe: eyes-free continuous input on interactive clothing. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1313-1322. Available online

We present Pinstripe, a textile user interface element for eyes-free, continuous value input on smart garments that uses pinching and rolling a piece of cloth between your fingers. The input granularity can be controlled in a natural way by varying the amount of cloth pinched. Pinstripe input elements physically consist of fields of parallel conductive lines sewn onto the fabric. This way, they can be invisible, and can be included across large areas of a garment. Pinstripe also addresses several problems previously identified in the placement and operation of textile UI elements on smart clothing. Two user studies evaluate ideal placement and orientation of Pinstripe elements on the users' garments as well as acceptance and perceived ease of use of this novel textile input technique.

© All rights reserved Karrer et al. and/or their publisher

 
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Heller, Florian, Lichtschlag, Leonhard, Wittenhagen, Moritz, Karrer, Thorsten and Borchers, Jan (2011): Me hates this: exploring different levels of user feedback for (usability) bug reporting. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1357-1362. Available online

User feedback for deployed software systems ranges from simple one-bit-feedback to full-blown bug reports. While detailed bug reports are very helpful for the developers to track down problems, the expertise and commitment required from the user is high. We analyzed existing user report systems and propose a flexible and independent hard- and software architecture to collect user feedback. We report our results from a preliminary two-week user study testing the system in the field and discuss challenges and solutions for the collection of multiple levels of user feedback through different modalities.

© All rights reserved Heller et al. and/or their publisher

 
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Heller, Florian and Borchers, Jan (2011): PowerSocket: towards on-outlet power consumption visualization. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1981-1986. Available online

Power consumption is measured in W and Wh, but what do these units mean? Water consumption can easily be understood, as we all know what a liter of water looks like. Common power meters, however, rely on the physical units or their translation to costs as display. We classified existing displays and ambient visualizations in a taxonomy that focuses on the characteristics of power consumption displays. We adapted representatives of the different categories of displays to an on-outlet display and compared these using a combination of soft- and hardware prototyping. Results indicate that ambient visualizations make it easier to understand power consumption.

© All rights reserved Heller and Borchers and/or their publisher

2010
 
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Karrer, Thorsten, Wittenhagen, Moritz, Heller, Florian and Borchers, Jan (2010): Pinstripe: eyes-free continuous input anywhere on interactive clothing. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 429-430. Available online

We present Pinstripe, a textile user interface element for eyes-free, continuous value input on smart garments that uses pinching and rolling a piece of cloth between your fingers. Input granularity can be controlled by the amount of cloth pinched. Pinstripe input elements are invisible, and can be included across large areas of a garment. Pinstripe thus addresses several problems previously identified in the placement and operation of textile UI elements on smart clothing.

© All rights reserved Karrer et al. and/or their publisher

2009
 
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Heller, Florian, Knott, Thomas, Weiss, Malte and Borchers, Jan (2009): Multi-user interaction in virtual audio spaces. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4489-4494. Available online

Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some of the reasons many people go to museums, i.e., to socialize, to be with friends, and to discuss the exhibit as they experience it [1]. We developed an interactive museum experience based on audio augmented reality that lets the visitor interact with a virtual spatial audio soundscape. In this paper, we present some new interaction metaphors we use in the design of this audio space, as well as some techniques to generate a group experience within audio spaces.

© All rights reserved Heller et al. and/or ACM Press

 
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