Ernest Edmonds
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"Ernest E. Edmonds"
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Publications by Ernest Edmonds (bibliography)
» 2008 «
Moss, Sarah L. and Edmonds, Ernest (2008): The reflective practitioner: in creation of PEGASYS. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 291-294. Available online
This paper discusses the framework of a presence-generating art system (PEGASYS) in development as part of practice-based research. The interactive audio-visual panoramic computer-based system provides engagement with a natural terrain, incorporating site-specific performance and augmented characters made possible through the design, production and implementation of a tetradecagon (14 sided) camera plate. A gaze-based interface facilitates a biotechnological interaction that utilizes our ability to see in a human-computer orientation. The co-joining of eye-gaze technology with human strengths produces an outcome that facilitates engagements that can be deeply rewarding, embedding participants in new relationships with remote natural habitats.
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Phalip, Julien, Jean, David and Edmonds, Ernest (2008): Resolving ambiguity of scope in remote collaboration: a study in film scoring. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 339-342. Available online
In this paper we report on a qualitative study aiming to support online and asynchronous collaboration between stakeholders of the film scoring industry. We first describe the low-fidelity prototype we designed to facilitate the establishment of a clear scope for creative discussions. We then present evaluations conducted with two composers and a filmmaker to test the prototype's design principles. Outcomes from these evaluations stressed the need for resolving the ambiguity that occurs in remote collaboration. Feedback from participants also depicted the complex nature of the composer-filmmaker relationship and confirmed the virtues of asynchronous means of communication to support that relationship.
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Edmonds, Ernest (2008): The Creativity and Cognition Studios. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 165-168. Available online
In this paper, we describe the Creativity and Cognition Studios as the University of Technology, Sydney. We give a brief overview of the work being conducted on creative uses of digital technology, advances in that technology and new digital art.
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» 2007 «
Bilda, Zafer, Edmonds, Ernest and Turnbull, Deborah (2007): Interactive experience in a public context. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 243-244. Available online
In this demonstration, we show an interactive artwork that responds to sound and describe a field study evaluating audience engagement within a public context. Audience in the public setting largely recognized the interactivity of the media immediately, engaged very briefly with the work and were highly self conscious about their behavior and voice during their engagement.
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Phalip, Julien, Morphett, Matthew and Edmonds, Ernest (2007): Alleviating communication challenges in film scoring: an interaction design approach. In: Proceedings of OZCHI07, the CHISIG Annual Conference on Human-Computer Interaction November 28-30, 2007, Adelaide, Australia. pp. 9-16. Available online
Film Scoring is a creative and collaborative activity that involves several practitioners, in particular music specialists (film composers) and non specialists (filmmakers). These practitioners face recurrent challenges in communication primarily because they do not share the same musical language. In this paper we present the results of research undertaken into the communication process between filmmakers and composers, with particular focus on the challenges experienced by the two parties. We then propose and discuss an interaction design approach to progress towards appropriate computer-based solutions.
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Costello, Brigid and Edmonds, Ernest (2007): A study in play, pleasure and interaction design. In: Koskinen, Ilpo and Keinonen, Turkka (eds.) DPPI 2007 - Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces August 22-25, 2007, Helsinki, Finland. pp. 76-91. Available online
» 2006 «
Seevinck, Jennifer, Candy, Linda and Edmonds, Ernest (2006): Exploration and reflection in interactive art: glass pond. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 143-150. Available online
Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has been conducted with the aim of illuminating user experience, interface, design, and performance issues. The paper describes the study methodology and process of data analysis including coding schemes for cognitive states and movements. Analysis reveals that exploration and reflection occurred as well as composing behaviours (unexpected). Results also show that participants interacted to varying degrees. Design discussion includes the artwork's (novel) interface and configuration.
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Shneiderman, Ben, Fischer, Gerhard, Czerwinski, Mary, Resnick, Mitchel, Myers, Brad A., Candy, Linda, Edmonds, Ernest, Eisenberg, Michael, Giaccardi, Elisa, Hewett, Tom, Jennings, Pamela and Kules, Bill (2006): Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. In International Journal of Human-Computer Interaction, 20 (2) pp. 61-77
Creativity support tools is a research topic with high risk but potentially very high payoff. The goal is to develop improved software and user interfaces that empower users to be not only more productive but also more innovative. Potential users include software and other engineers, diverse scientists, product and graphic designers, architects, educators, students, and many others. Enhanced interfaces could enable more effective searching of intellectual resources, improved collaboration among teams, and more rapid discovery processes. These advanced interfaces should also provide potent support in hypothesis formation, speedier evaluation of alternatives, improved understanding through visualization, and better dissemination of results. For creative endeavors that require composition of novel artifacts (e.g., computer programs, scientific papers, engineering diagrams, symphonies, artwork), enhanced interfaces could facilitate exploration of alternatives, prevent unproductive choices, and enable easy backtracking. This U.S. National Science Foundation sponsored workshop brought together 25 research leaders and graduate students to share experiences, identify opportunities, and formulate research challenges. Two key outcomes emerged: (a) encouragement to evaluate creativity support tools through multidimensional in-depth longitudinal case studies and (b) formulation of 12 principles for design of creativity support tools.
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Berry, Rodney, Naemura, Masahide, Kobayashi, Yuichi, Tada, Masahiro, Inoue, Naomi, Pisan, Yusuf and Edmonds, Ernest (2006): An interface test-bed for 'Kansei' filters using the touch designer visual programming environment. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 173-176. Available online
» 2005 «
Edmonds, Ernest, Weakley, Alastair, Candy, Linda, Fell, Mark, Knott, Roger and Pauletto, Sandra (2005): The studio as laboratory: Combining creative practice and digital technology research. In International Journal of Human-Computer Studies, 63 (4) pp. 452-481
Creativity research is a large and varied field in which the subject is characterized on many different levels. The arrival of digital media and computational tools has opened up new possibilities for creative practice. The cutting edge in the digital arts is a highly fertile ground for the investigation of creativity and the role of new technologies. The demands of such work often reveal the limitations of existing technologies and open the door to developing new approaches and techniques. This provides the creativity researcher with opportunities to understand the multi-dimensional characteristics of the creative process. At the same time, it places new demands upon the creators of the technological solutions and pushes forward our understanding of the future requirements of creative technologies. This paper is concerned with the nature of creativity and the design of creativity enhancing computer systems. The research has multi-disciplinary foundations in human-computer interaction and creative practice in Art, Design, Science and Engineering. As a result of a series of studies of creative people and the associated developments in technology, a strategy for practice-based research has evolved in which research and practice are interdependent activities that have mutual benefits as well as distinctive outcomes. This paper charts the development of that co-evolutionary process from the foundation studies to recent outcomes of a major project in art and technology collaboration. The notion of the Studio as a laboratory in the field is introduced and a new methodology for systematic practice-based research is presented. From the results of the investigations that took place, opportunities for the development of technology environments for creative collaboration are proposed.
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Johnston, Andrew, Amitani, Shigeki and Edmonds, Ernest (2005): Amplifying reflective thinking in musical performance. In: Proceedings of the 2005 Conference on Creativity and Cognition 2005. pp. 166-175. Available online
In this paper we report on the development of tools that encourage both a creative and reflective approach to music-making and musical skill development. A theoretical approach to musical skill development is outlined and previous work in the area of music visualisation is discussed. In addition the characterisation of music performance as a type of design problem is discussed and the implications of this position for the design of tools for musicians are outlined. Prototype tools, the design of which is informed by the theories and previous work, are described and some preliminary evaluation of their effectiveness is discussed. Future directions are outlined.
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Amitani, Shigeki and Edmonds, Ernest (2005): Knowledge nebula crystallizer for time-based information. In: Proceedings of the 2005 Conference on Creativity and Cognition 2005. pp. 218-221. Available online
In this paper, we are going to describe a system for managing and authoring time-based information artefact, as an implementation of Knowledge Nebula Crystallizer [9]. The design rationale of the system and its implementation are described.
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Edmonds, Ernest and Fell, Mark (2005): Kyoto to Sheffield. In: Proceedings of the 2005 Conference on Creativity and Cognition 2005. pp. 289-290. Available online
» 2004 «
Edmonds, Ernest and Turner, Greg (2004): Intelligent interaction in art systems. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 354-355. Available online
Artists work with computers and digital media in order to create artworks in complex and varied ways. Collaboration between technologists and artists frequently creates new forms of interaction between artist and computer: it also promotes interaction between technologists and artists. This demonstration shows an example of intelligent interface technology in interactive art.
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Edmonds, Ernest, Everitt, Dave, Macaulay, Michael and Turner, Greg (2004): On physiological computing with an application in interactive art. In Interacting with Computers, 16 (5) pp. 897-915
The paper presents a discussion on the logic of the necessity for investigation into the area of physiological computing and reviews empirical work by some of the authors. In particular, the paper discusses the reliability of information that can be inferred from certain biological sensor data and ways in which positive benefits can be ensured or measured relating to the use of the feedback that can result from its use. One important and emerging application area for physiological feedback in interactive computing is in interactive art systems. In some respects, this application has been making strong progress for the particular reason that the interactive experience itself, rather than more abstract and problematic information handling, is at the core. Another interesting aspect of the applications in art is that they provide informal experimental investigations into these new forms of human-computer interaction, and artists are already devising new applications and interfaces for physiological information. The paper describes an art work employing physiological feedback, including a discussion of how it was built and of the participating audience reactions when exhibited.
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» 2003 «
Edmonds, Ernest, Candy, L., Fell, M., Knott, R., Pauletto, S. and Weakley, A. (2003): Developing Interactive Art Using Visual Programming. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 1183-1187.
» 2002 «
Candy, Linda, Ferran, Bronac, Mottram, Judith, Edmonds, Ernest, Haworth, John and Pettigrew, Jon (2002): Panel: research into art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 25-30. Available online
The panel will discuss the nature of research in creative practice. The participants will draw upon their current studies and experiences of projects that investigate creativity and the role of digital technology. Edmonds and Candy are applying a practice-led research approach to the study of collaborative work between artists and technologists. Mottram discusses practice-based research approaches and discusses the particular role of digital technologies in such research. Howarth is concerned with theories of perception and art and ongoing research into the interplay between mind, body and technology in fine art. Pettigrew is investigating how children act as creative artists using computers and proposes that children are different from adults.
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Candy, Linda and Edmonds, Ernest (2002): Modeling co-creativity in art and technology. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 134-141. Available online
Collaborative projects in art and technology provide an opportunity to investigate how co-creativity takes place. This paper describes some of the characteristics of collaborative work that were identified from empirical evidence captured during the COSTART project [4]. We examine the way the information was analyzed and the results of that exercise. An approach to modeling co-creativity based on case study data is described and three example models proposed. This work enabled us to consider the implications of the different models for supporting creativity and their relationship to success factors. We conclude that the provision of 'support' for co-creativity in art and technology needs to include ongoing collaborative relationships that are fostered by organizations dedicated to the co-evolution of both art and new technology.
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» 2000 «
Copas, C. V. and Edmonds, Ernest (2000): Intelligent Interfaces through Interactive Planners. In Interacting with Computers, 12 (6) pp. 545-564
Recent progress in planning has enabled this technique to be applied to some significant real-world problems, including the construction of intelligent user interfaces. Previous research in interactive planners has emphasised their dynamism and maintenance advantages. This paper adopts a user-interaction perspective, and explores the theme that a paradigm shift in human-computer interaction is now a prospect: away from the requirement to instruct machines towards a more declarative, goal-based form of interaction. This initiative necessarily involves consideration of the design of goal description languages, and some alternatives are analysed. Some architectural issues associated with embedding planners within a user interface management system are examined, together with some practical implementation issues. Planning is discussed in the context of human-computer interaction specification methods. It is shown that planning formalisms possess advantages of expressiveness, and that executable specifications could usefully incorporate some control aspects from planning.
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Edmonds, Ernest (2000): Artists Augmented by Agents. In: Lieberman, Henry (ed.) International Conference on Intelligent User Interfaces 2000 January 9-12, 2000, New Orleans, Louisiana, USA. pp. 68-73. Available online
Computers can be very helpful to us by performing tasks on our behalf. For example, they are very good at performing calculations, storing information and producing visualisations of objects that do not yet exist as a made artifact. Increasingly, however, a different role is being found for the computer. It is the role of a catalyst, or a stimulant, to our own creative thinking. In such cases the computer is not primarily performing a task for us and generating an answer within itself, rather it is helping us to generate answers within ourselves. The computer helps us think creatively. This role for the computer can be illustrated in the context of computer support to creative design. In order to design computer systems that support the creative process, it is important to understand that process well enough to predict what might help, rather than hinder. Given such research, we may begin to define the characteristics of what the computer must do in order to augment creative thinking. The paper explores a particular application of intelligent user interfaces: the augmentation of creative thought in artists.
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» 1998 «
Britton, James, Candy, Linda and Edmonds, Ernest (1998): Software Support for Usability Measurement: An Application to Systems Engineering Data Exchange Development. In: Johnson, Hilary, Nigay, Laurence and Roast, C. R. (eds.) Proceedings of the Thirteenth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XIII August 1-4, 1998, Sheffield, UK. pp. 37-52.
The goal of ensuring that usability measurement results can contribute to the ongoing development of a software product in a formative way is, in practice, difficult to achieve. The paper presents an innovative approach to supporting that process exemplified in SEDRES, a large European Aerospace collaborative project on developing a data exchange capability for systems engineering design tools. The main subject is the role of a software tool called NUD*IST (Non-numerical Unstructured Data Indexing Searching and Theorizing), in providing a method for longitudinal data collection and analysis and support for feedback to the project partners about the product under development. It describes the analysis techniques employed, the main features and operational use, followed by examples of results that can be obtained. The implications of the use of this tool for both the analysis process and support for formative evaluation are discussed and recommendations for improvements made.
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Edmonds, Ernest, Moran, Thomas P. and Do, Ellen (1998): Interactive Systems for Supporting the Emergence of Concepts and Ideas. In ACM SIGCHI Bulletin, 30 (1) pp. 24-25
Five summary propositions: 1. The phenomenon of emergence is ubiquitous. It should be supported in everyday tools. 2. Ideas emerge over time, often last over long periods of time, the idea is often not recognized as new until later in time. 3. Rough sketching is an important representation for affording emergence. 4. Systems should enable user to see things in different ways by providing multiple representations and suggesting alternatives. 5. Representations are used both as particular languages for individuals and to mediate collaboration among group of designers. More information is available at: http://bashful.lboro.ac.uk/chi-wshop/
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» 1997 «
Moore, Johanna D., Edmonds, Ernest and Puerta, Angel R. (eds.) International Conference on Intelligent User Interfaces 1997 January 6-9, 1997, Orlando, Florida, USA.
» 1996 «
Pollitzer, Elizabeth and Edmonds, Ernest (1996): Editorial: The Evolving Partnership between Cognitive Science and HCI. In International Journal of Human-Computer Studies, 44 (6) pp. 731-741
The theme of this special issue is "The Role of Cognitive Science in Human-Computer Interaction" (HCI). A generally accepted definition states that the main goal of HCI is to advance the design, implementation, and use of interactive computing systems by human beings (ACM, SIGCHI, 1992). Since the current primary use of computers is as tools for acting on and for observing the (information) world, the role of cognitive science -- interpreted broadly as an endeavour to understand intelligent behaviour -- is, consequently, tied to the questions: * how do our interactions with computing systems affect our representations of the objects that we manipulate? * how does interactions design influence our senses and our actions? * how does using computers to perform tasks transforms our notions of the relationships that exist in the world around us?
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» 1995 «
Edmonds, Ernest (1995): Task Models of Creativity: A Contradiction of Terms?. In: Proceedings of OZCHI95, the CHISIG Annual Conference on Human-Computer Interaction 1995. pp. 4-5.
"Thought is not a means of solving the problems of this world as they arise. Thought is not a problem solver but a great process of realisation that is forever transcending, transformed, changed, developed." Mead 1917. So-called 'creative' tasks are not easily pre-defined or pre-selected, even by the person who is embarking upon such work, because discovering new ideas or solutions and new ways of achieving them occur during the process. Indeed, this characteristic is at the very heart of creative work. Given these circumstances, and if existing predictive models can only help with computer design for stereotypical users with routine tasks, is there any way of offering the interaction designer more support? In order to address that question, I argue that there is a need to reassess current task modelling approaches that are available for the interaction designer to use. New forms of modelling are required because current models do not represent the salient aspects of creative activities and behaviour. In this paper, I make a case for adopting criteria-based models that support the designer of computer systems for creative tasks. The criteria-based model expresses criteria that may be used to evaluate the design as opposed to task modelling, a representation form from which one might hope to deduce the design.
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Candy, Linda and Edmonds, Ernest (1995): Creativity in Knowledge Work: A Process Model and Requirements for Support. In: Proceedings of OZCHI95, the CHISIG Annual Conference on Human-Computer Interaction 1995. pp. 242-248.
This paper is concerned with the requirements of computer support for creativity. Our objective was to understand the creative process in knowledge intensive work and to draw from that the constraints and possibilities for helpful human-computer interaction. A study of a scientist using a knowledge support system is described. We present the process model of support for creative knowledge work and show how it can be used to specify HCI requirements for computer support.
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Candy, Linda and Edmonds, Ernest (1995): Cognitive Style and Computer Support to Creative Design. In: Proceedings of OZCHI95, the CHISIG Annual Conference on Human-Computer Interaction 1995. pp. 262-263.
Research into innovative design provides a source for considering opportunities for computer support to creative work. We have identified aspects of cognitive style in creative design from an empirical study. Future research directions for the provision of support to creative knowledge work are proposed.
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Candy, Linda, Edmonds, Ernest, Heggie, Susan, Murray, Bryan and Rousseau, Nick (1995): A Strategy and Technology for Front End System Development. In: Proceedings of the Sixth International Conference on Human-Computer Interaction July 9-14, 1995, Tokyo, Japan. pp. 103-108.
This paper describes an approach to the enhancement of existing software and the development of new applications based upon the premise that advanced software technology is not in itself sufficient to realise high quality usable systems. Development strategies designed to ensure quality must be accompanied by appropriate system architectures and effective implementation tools. We describe a technology and strategy that together enable the efficient development of user and task support systems in a wide variety of contexts.
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» 1994 «
Copas, C. V. and Edmonds, Ernest (1994): Executable Task Analysis: Integration Issues. In: Cockton, Gilbert, Draper, Steven and Weir, George R. S. (eds.) Proceedings of the Ninth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers IX August 23-26, 1994, Glasgow, Scotland, UK. pp. 339-352.
Executable task models are considered to hold promise for increasing the impact of task analysis upon software engineering. However, this approach generates a number of integration issues when user interface management systems (UIMS) are employed at run-time. A number of models of integration are proposed and critiqued, employing a task scenario which involves the customisation of a geographic information system. Some current UIMS are shown to militate against this integration on account of the dominance which is accorded to the application. Some current task representations are shown to pose integration problems on account of both their procedural nature, and neglect of the application. One organising theme of the paper is that of executable task models being considered as particular cases of knowledge-based systems.
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» 1993 «
Edmonds, Ernest (1993): Editorial. In International Journal of Man-Machine Studies, 38 (1) pp. 1-2
Edmonds, Ernest, O'Brien, S. M., Bayley, T. and McDaid, E. (1993): Constructing End-User Knowledge Manipulation Systems. In International Journal of Man-Machine Studies, 38 (1) pp. 51-70
The automation of knowledge acquisition for expert and decision support systems is concerned primarily with the development of more powerful tools and environments for knowledge engineers. We propose that the acquisition process might benefit from a more direct participation by the domain expert. An architecture and software toolkit, which supports the construction of end-user knowledge manipulation systems (EUKMS), is presented. EUKMS are strongly committed to an external knowledge representation at the interface which uses domain-familiar abstractions, language and objects, and maps them to an internal, computational representation which is hidden from the user. If given a predefined domain model, the implementation of elegant graphical user interfaces to knowledge bases, automatic operationalization of a user's rules as code, plus facilities to modify the rules, represent a significant advance in the development of systems which enable non-programming personnel to create and refine rules, without the mediation of a knowledge engineer. An application of the toolkit in the creation of an interface to a speech knowledge system is discussed. Our experience suggests that (i) EUKMS are achievable, (ii) may have a useful role in an integrated environment of complementary tools and techniques for knowledge acquisition, and (iii) the external knowledge representation employed in the user interface contributes to direct manipulation by the end-user and enhances computer-human communication.
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Candy, L., O'Brien, S. M. and Edmonds, Ernest (1993): End-User Manipulation of a Knowledge-Based System: A Study and an Expert's Practice. In International Journal of Man-Machine Studies, 38 (1) pp. 129-145
The advent of end-user manipulation of knowledge-based systems (EUKMS) provides new opportunities for addressing the problems of encapsulating domain expertise. Interfaces which enable the expert, a professional and/or scientific practitioner, to create, refine and evaluate rules about the constituent elements of their knowledge provide a means of circumventing some of the current barriers to successful knowledge encapsulation. The critical feature of the design of such systems is the provision of facilities for the automatic conversion of the expert's rules into code. In a study of scientific work involving the capture of phonetics expertise in a knowledge-based system, key aspects of a speech scientist's working practice were identified. This paper discusses that use of the Speech Knowledge Interface system (SKI) in the context of investigations into the construction of an enhanced model of speech production for a speaker independent, continuous speech recognizer. Evidence that providing the expert with an appropriate interface to a knowledge-based system stimulates questions about existing knowledge and gives rise to new insights into the scope of the investigations, was found. Thus, the process of knowledge externalization, both of knowledge which was only partially realized and knowledge that was perceived as "new" by the expert, was facilitated by the interaction with the system.
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Rousseau, N. P., Candy, Linda and Edmonds, Ernest (1993): Influence, Discretion and Time Available: A Case Study of HCI Practice in Software Development. In Interacting with Computers, 5 (4) pp. 397-411
In the field of human-computer interaction, reports of the involvement of its practitioners in system development projects are rarely available for general scrutiny. The paper draws upon the experience of an HCI team at work within a large collaborative software development project. This experience of four years of HCI practice suggests three key, interdependent, factors that are central to the effectiveness of HCI input. The factors are influence, discretion and time available, and are discussed in the context of other report, of the role of HCI practitioners in the field. A number of issues are identified about the nature and scope of HCI in practice. The experience reported is relevant to software development in general, particularly where there are several groups working, sometimes in different sites, towards a unified outcome.
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Edmonds, Ernest (1993): The Future of Intelligent Interfaces? Not Just "How?", But "What?" and. In: Gray, Wayne D., Hefley, William and Murray, Dianne (eds.) International Workshop on Intelligent User Interfaces 1993 January 4-7, 1993, Orlando, Florida, USA. pp. 13-17. Available online
The paper argues that the future development of intelligent interfaces depends as much upon understanding the scope and purpose of their intelligent behaviour as upon developing the mechanisms that operate them. It reviews the different ways in which an interface can be intelligent, what it can be intelligent about, for what purpose and under whose control. The dimensions of intelligence include data to human action, command syntax to organizational context and reduce error to become rich. We know the solution, but what's the problem?
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Edmonds, Ernest and Candy, Linda (1993): Knowledge Support Systems for Conceptual Design: The Amplification of Creativity. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 350-355.
The paper is concerned with computer-based support for conceptual design and, in particular, with the support of creative design. The nature of conceptual design is briefly reviewed and the lack of effective computer support noted. Recent developments in computer-based Knowledge Support Systems, that offer interesting possibilities, are reviewed. The study of the early design of a clearly innovative product, the Lotus bicycle, is used to inform a discussion of the requirements for Knowledge Support Systems that can support conceptual design.
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Murray, B. S. and Edmonds, Ernest (1993): Integration: Multiple Applications to Multiple Users. In: Proceedings of the Fifth International Conference on Human-Computer Interaction - Poster Sessions: Abridged Proceedings 1993. p. 7.
» 1992 «
Edmonds, Ernest (ed.) (1992): The Separable User Interface. London, England, Academic Press
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Edmonds, Ernest (1992): The emergence of the separable user interface. In: Edmonds, Ernest "The Separable User Interface". Academic Press pp. 5-18
Lansdale, Mark W. and Edmonds, Ernest (1992): Using Memory for Events in the Design of Personal Filing Systems. In International Journal of Man-Machine Studies, 36 (1) pp. 97-126
There is considerable interest in the question of how users can be supported in the management of large information systems. Existing systems are received as being difficult to use, and future systems will handle very much more information than at present, exacerbating the problem. This paper describes a prototype interface, MEMOIRS (Managing Episodic Memory for Office Information Retrieval Systems), which is designed to support the management of personal information in a new way. The approach treats a personal filing system as a history of events (of which documents are a particular type), and focuses upon users's recall for those events. MEMOIRS therefore exemplifies a mnemonic support system which aims to optimize performance in two ways: It aims to improve user's recall for the information they have handled; and it is also designed to exploit as much of what is recalled as possible. The rationale behind this approach is discussed and a broad specification of the system presented, with examples of MEMOIRS in use. The approach is compared and contrasted with other filing systems based upon models of human memory which are associative, rather than event-driven, in character.
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Edmonds, Ernest, Murray, B. S., Ghazikhanian, J. and Heggie, S. P. (1992): The Re-Use and Integration of Existing Software: A Central Role for the Intelligent User Interface. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 415-427.
The paper is concerned with the delivery to users of systems that solve their specific problems whilst taking advantage of generally available existing systems and services. The user interface software is seen as an integration component. An architecture that enables this integration and allows for the incorporation of intelligent/knowledge-based user support is presented. The FOCUS Toolkit, that has been developed to implement these Knowledge-Based Front Ends (KBFE), is also briefly described.
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Edmonds, Ernest, Alty, James L., Clarke, Anthony and Scrivener, Stephen A. R. (1992): The LUTCHI Research Centre. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 527-529.
Edmonds, Ernest, Murray, Bryan and Rousseau, Nick (1992): Constructing New Front-Ends to Existing Software: Re-Use and Integration. In: Proceedings of OZCHI92, the CHISIG Annual Conference on Human-Computer Interaction 1992. pp. 78-84.
Constructing bespoke software systems, or systems that address niche markets, increasingly involves the integration and packaging of existing systems. In particular, a frequent situation is where there exist one or more software applications, with proven track records, and with considerable potential to supporting a given user activity. One particular concern identified is that of increasing the extent to which such systems are user- and task-appropriate. The availability of many valuable resources via modern communications technology dictate that the integration must take place close to the user, rather than at some notional centre of the system. This paper briefly describes a coherent, substantial and validated technology package that employs user interface software to achieve this integration. The tools and methods will enable the efficient development of user- and task-appropriate IT systems in a wide variety of contexts. Case studies are presented that discuss the use of the technology in industrial settings.
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» 1991 «
Jones, Rachel, Candy, Linda and Edmonds, Ernest (1991): Knowledge-Based System Requirements. In: Proceedings of the Fourth International Conference on Human-Computer Interaction 1991. pp. 796-800.
This paper describes an approach to the identification of user requirements for Knowledge Based Front Ends (KBFEs) to existing software systems. The work took place as part of the FOCUS Project, the main goal of which is to provide KBFE support to users in scientific and industrial environments. Investigations into end-user requirements that assume the use of existing software are described and a framework for the structuring of user requirements obtained from field investigations is presented.
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Edmonds, Ernest, Southwick, R., Prat, A., Catot, J. M., Lores, J. and Fletcher, P. (1991): Using the Focus Architecture for Developing Knowledge-Based Front-Ends: KAFTS -- A KBFE for Forecasting. In: Proceedings of the Fourth International Conference on Human-Computer Interaction 1991. pp. 825-829.
Industrial and scientific development environments often involve the use of software such as statistical packages, optimisation packages, numerical algorithm libraries, etc. which represent an enormous body of very complex and valuable knowledge that is becoming increasingly difficult to assess. End users have to cope simultaneously both with the intricacies of the software and with the increasing complexity of the application domain problems. For these systems, knowledge-based front-ends (KBFEs) can provide co-operative assistance to end users, enabling them to use the systems successfully, whilst preserving know-how contained in the libraries and packages and extending their working life. FOCUS (Front Ends for Open and Closed User Systems) is an ESPRIT-2 project No. 2620 (#) currently in its third of four budgeted years whose goal is to develop generic tools and techniques for constructing and maintaining KBFEs for open user systems (e.g. libraries, reusable software components) and closed user systems (e.g. free standing software, packages) for industrial and scientific applications. The participating partners are drawn from both industrial and academic Institutions providing a wide cross-section of software researchers, producers and users, and the project has taken a pragmatic approach with the industrialisation of products developed playing a prominent role. This paper will describe part of the work undertaken during the first two years of the FOCUS project. It will state the aims of the project, describe a core element of the emerging FOCUS design strategy, namely a separable architecture for knowledge-based front-ends, and describe work done on KAFTS (Knowledge Assisted Forecasting of the Time Series) -- a prototype KBFE built with this architecture.
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» 1990 «
Spence, Robert, Apperley, Mark, Brouwer-Janse, Maddy D., Edmonds, Ernest, Kasik, David J. and Rankin, Paul (1990): Practical Interfaces to Complex Worlds. In: Carrasco, Jane and Whiteside, John (eds.) Proceedings of the ACM CHI 90 Human Factors in Computing Systems Conference 1990, Seattle, Washington,USA. pp. 257-260.
Edmonds, Ernest and Hagiwara, Noriko (1990): An Experiment in Interactive Architectures. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 601-606.
The paper considers the interactive architecture known as the "Seeheim Model". A problem which emerged with that model as direct manipulation became more important is identified. A solution to the problem was proposed which involved the introduction of active objects in place of the application interface model. This proposal was evaluated by constructing a direct manipulation graphical interface using that architecture. Certain problems were encountered which were solved by modifying the architecture again. The paper describes the experiment and its results. A new interactive architecture is presented and its relationship to the source models demonstrated.
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» 1989 «
Edmonds, Ernest (1989): Judging Software Design. In: Sutcliffe, Alistair and Macauley, Linda (eds.) Proceedings of the Fifth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers V August 5-8, 1989, University of Nottingham, UK. pp. 49-56.
» 1987 «
Edmonds, Ernest (1987): Good Software Design: What does it Mean?. In: Bullinger, Hans-Jorg and Shackel, Brian (eds.) INTERACT 87 - 2nd IFIP International Conference on Human-Computer Interaction September 1-4, 1987, Stuttgart, Germany. pp. 333-335.
Much has been written about software design and many principles have been proposed. The paper briefly reviews the current views and draws from them a proposal that might help to define 'good software design'. The proposal considers all users, including maintenance engineers, installing engineers, etc., as well as the end user, and develops the notion of small coherent sets of principles that are used as the basis for each design decision. It is important to notice that these sets need not be the same for each class of user. The influence that these ideas might usefully have upon design is discussed.
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» 1986 «
Edmonds, Ernest (1986): Negative Knowledge Toward a Strategy for Asking in Logic Programming. In International Journal of Man-Machine Studies, 24 (6) pp. 597-600
Rule-based systems that ask the user and that also allow a not operator to be used in the rules have existed for some time; see, for example, the work of Duda, Gasching, Hart, Konolige, Reboh, Barrett & Slocum (1978). This paper briefly explores an idea of Edmonds (1984) for bringing together such recent developments within logic programming in order to provide a logic-based system with an integral, automatic, strategy for asking. The discussion shows that a simple and natural interpretation of PROLOG can provide a step towards logic-based human-computer co-operation.
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Schappo, Andre and Edmonds, Ernest (1986): Support for Tentative Design: Incorporating the Screen Image, as a Graphical Object, into PROLOG. In International Journal of Man-Machine Studies, 24 (6) pp. 601-609
The design process is a prime exemplar of a creative task in which humans often change their minds. The design process considered is that of creating pictures. It is argued that in order to accommodate tentative design of pictures it is necessary to develop tools that maintain and have access to a complete description of the picture being created. Extensions to PROLOG are proposed that would serve as a basis for the development of such a tool. The functioning of these extensions, which include human-computer interaction rules, is shown to relate to the functioning of the design process.
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Connolly, J. H., Edmonds, Ernest, Guzy, J. J., Johnson, S. R. and Woodcock, A. (1986): Automatic Speech Recognition Based on Spectrogram Reading. In International Journal of Man-Machine Studies, 24 (6) pp. 611-621
An approach to the problem of automatic speech recognition based on spectrogram reading is described. Firstly, the process of spectrogram reading by humans is discussed, and experimental findings presented which confirm that it is possible to learn to carry out such a process with some success. Secondly, a knowledge-engineering approach to the automation of the linguistic transcription of spectrograms is described and some results are presented. It is concluded that the approach described here offers the promise of progress towards the automatic recognition of multi-speaker continuous speech.
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» 1984 «
Edmonds, Ernest and Guest, Stephen (1984): The SYNICS2 User Interface Manager. In: Shackel, Brian (ed.) INTERACT 84 - 1st IFIP International Conference on Human-Computer Interaction September 4-7, 1984, London, UK. pp. 375-378.
SYNICS2 is a user interface mangement system. It is the latest development of the family of SYNICS systems and incorporates graphics and logging facilities. The paper provides a brief introduction to the concepts of the new system.
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Edmonds, Ernest and Green, T. R. G. (1984): Introduction: The Ergonomics of the User Interface. In Behaviour and Information Technology, 3 (2) pp. 97-98
» 1982 «
Edmonds, Ernest (1982): Editorial. In International Journal of Man-Machine Studies, 16 (3) p. 229
Edmonds, Ernest (1982): The Man-Computer Interface: A Note on Concepts and Design. In International Journal of Man-Machine Studies, 16 (3) pp. 231-236
The notion of identifying a part of a computer system, the man-computer interface, that can be seen as representing the user's model of the system is explored. A particular classification of the components of an interface is presented. It is suggested that the design of the man-computer interface is central to the design of an interactive system. Certain design problems are discussed and problems requiring further research identified.
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Boreham, Dominic and Edmonds, Ernest (1982): Extracting Shapes from Grey-Scale Images. In International Journal of Man-Machine Studies, 16 (3) pp. 315-326
In considering the interactive manipulation of computer generated raster images, particular attention has been paid to the problem of enabling the human to communicate to the computer about his or her perceived structures in the image. The paper considers some of the issues involved, particularly where they relate to the extraction from an image of a single perceived region. An algorithm that operates on grey-scale images is discussed.
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Candy, L. and Edmonds, Ernest (1982): A Study in the Use of a Computer as an Aid to English Teaching. In International Journal of Man-Machine Studies, 16 (3) pp. 333-339
A preliminary study has been conducted concerning the use of a computer to aid the learning of children with particular basic language difficulties in relation to their group norm. The example chosen involved a combined spelling and vocabulary exercise. A record of the dialogues between the students and the computer was kept and discussed with them individually. The students were also asked for their general views and were pre- and post-tested for spelling. For the most part the results were favorable. The technique used for program implementation is one that would allow individual teachers to generate their own material readily.
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» 1981 «
Edmonds, Ernest (1981): Domains of Interest in Fuzzy Sets. In International Journal of Man-Machine Studies, 15 (4) pp. 461-468
The notion of fuzzy sets whose characteristic function is defined over a proper subset of the universal set is discussed. Arising out of this, operations on fuzzy sets over restricted domains of interest are defined. The implications of the use of fuzzy domains of interest is explored. Domain shift operations, which yield a new domain of interest as well as operating on the fuzzy set, are introduced and used to define sequences of operations that terminate when the domain of interest is empty. Some of the ideas are used to extend image processing techniques and hence generalize certain raster graphics operations from the binary image case to grey-scale and colour images.
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» 1980 «
Edmonds, Ernest (1980): Lattice Fuzzy Logics. In International Journal of Man-Machine Studies, 13 (4) pp. 455-465
Although the characterizing membership functions of fuzzy sets normally have as their range the interval [0,1], it is possible for the range to be a partially ordered set. The use of lattices for this set is explored. Various forms of restricted infinite lattice are considered. Rose's logical operator for logics whose truth values form lattices are reviewed. A basis for lattice fuzzy logics, using Rose's operators, is discussed and a particular infinite lattice is proposed for use in characterizing lattice fuzzy sets. Some of the concepts are used to extend edge detection techniques in image processing from grey scale to colour images.
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Mar 16th, 2010
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