Eric Paulos
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Publications by Eric Paulos (bibliography)
» 2009 «
Aoki, Paul M., Honicky, R. J., Mainwaring, Alan, Myers, Chris, Paulos, Eric, Subramanian, Sushmita and Woodruff, Allison (2009): A vehicle for research: using street sweepers to explore the landscape of environmental community action. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 375-384. Available online
Researchers are developing mobile sensing platforms to facilitate public awareness of environmental conditions. However, turning such awareness into practical community action and political change requires more than just collecting and presenting data. To inform research on mobile environmental sensing, we conducted design fieldwork with government, private, and public interest stakeholders. In parallel, we built an environmental air quality sensing system and deployed it on street sweeping vehicles in a major U.S. city; this served as a research vehicle by grounding our interviews and affording us status as environmental action researchers. In this paper, we present a qualitative analysis of the landscape of environmental action, focusing on insights that will help researchers frame meaningful technological interventions.
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Buechley, Leah, Rosner, Daniela K., Paulos, Eric and Williams, Amanda (2009): DIY for CHI: methods, communities, and values of reuse and customization. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4823-4826. Available online
People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent in online discussion forums and blogs, in addition to a small-but-growing presence in professional/research forums such as CHI. This workshop will explore DIY practice from the ground up -- examining DIY as a set of methods, communities, values and goals and examining its impact in the domains of traditional crafts, technology development, and sustainable design.
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» 2008 «
Paulos, Eric, Foth, Marcus, Satchell, Christine, Kim, Younghui, Dourish, Paul and Choi, Jaz Hee-jeong (2008): Ubiquitous Sustainability: Citizen Science & Activism. In: In Proceedings Tenth International Conference on Ubiquitous Computing UbiComp 2008, Seoul, South Korea. . Available online
In this workshop we propose to explore new approaches to bring about real environmental change by looking at the success of empowering technologies that enable grassroots activism and bottom up community participation. Ubiquitous computing is transforming from being mostly about professional communication and social interaction to a sensor rich personal measurement platform that can empower individuals and groups to gain an awareness of their surroundings, engage in grassroots activism to promote environmental change, and enable a new social paradigm – citizen science. This workshop brings together fresh ideas and approaches to help elevate individuals to have a powerful voice in society, to act as citizen scientists, and collectively learn and lobby for change worldwide.
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Paulos, Eric, Jenkins, Tom, Joki, August and Vora, Parul (2008): Objects of wonderment. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 350-359. Available online
While we should celebrate our success at evolving many vital aspects of the human-technology interactive experience, we question the scope of this progress. Step back with us for a moment. What really matters? Everyday life spans a wide range of emotions and experiences -- from improving productivity and efficiency to promoting wonderment and daydreaming. But our research and designs do not reflect this important life balance. The research we undertake and the applications we build employ technology primarily for improving tasks and solving problems. Our claim is that our successful future technological tools, the one we really want to cohabitate with, will be those that incorporate the full range of life experiences. In this paper we present wonderment as a design concept, introduce a novel toolkit based on mobile phone technology for promoting non-experts to participate in the creating of new objects of wonderment, and finally describe probe style interventions used to inform the design of a specific object of wonderment based on urban sounds and ringtones called Hullabaloo.
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Foth, Marcus, Paulos, Eric, Satchell, Christine and Dourish, Paul (2008): Pervasive computing and environmental sustainability : two conference workshops. In IEEE Pervasive Computing, 8 (1) pp. 78-81
Two workshops held at Pervasive 2008 and UbiComp 2008 brought together people who work on pervasive computing and HCI to tackle ecological concerns and use their expertise, skills, and insights to contribute to society’s sustainability and well-being.
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» 2007 «
Paulos, Eric, Joki, August, Vora, Parul and Burke, Anthony (2007): AnyPhone: mobile applications for everyone. In: Proceedings of DUX07 Designing for User eXperiences 2007. p. 1. Available online
The mobile phone is one of the most commonly carried pieces of personal, readily accessible digital technologies. Beyond just voice calls, they function as digital cameras, PDAs, internet consoles, and email and instant messaging clients. The demand for improved operating systems and programming languages has given rise to a wide range of hardware and programming APIs. However, the designers of these mobile phone applications are continuously challenged with two inescapable aggravations: (1) how will users locate and download the application to their mobile phone and (2) will the application be compatible with their phone's hardware? We undertook the challenge to discover the design space of mobile phone applications that required no downloading or installation procedure and would operate on any mobile phone regardless of the phone's network, carrier, operating system, age, or hardware. We developed and deployed two such applications -- Tree-Map Arrival Information and Group Voting.
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Paulos, Eric, Burke, Anthony, Jenkins, Tom and Marcelo, Karen (2007): 180 x 120: designing alternate location systems. In: Proceedings of DUX07 Designing for User eXperiences 2007. p. 6. Available online
Using 180 RFID tags to track and plot locations over time, guests to an event at the San Francisco Museum of Modern Art (SFMOMA) collectively constructed a public visualization of the individual and group activities by building a history of movement throughout the space over 120 minutes. The projected histogram builds over time, revealing crowd intelligence, patterns of group distribution, zones of intensity, and preferred locations. The real-time data is projected atop a geometrically constructed, three-dimensional tessellated screen whose texture and shape have been previously calculated using a model of expected user clustering and activity. The juxtaposition of real and expected data manifest itself in this group created visual artifact. This paper presents a structured design approach to location systems that ignores quality and reliability, celebrates the loss of privacy, integrates physical architecture into the output, and explores crowd generation of public digest artifacts. A resulting deployed system is described.
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Kindberg, Tim, Chalmers, Matthew and Paulos, Eric (2007): Guest Editors' Introduction: Urban Computing. In IEEE Pervasive Computing, 6 (3) pp. 18-20
Krumm, John, Anderson, Ken, Roibas, Anxo Cereijo, Brandtzæg, Petter Bae, Rompaey, Veerle Van, Tuomela, Urpo, Burke, Anthony, Paulos, Eric, Williams, Amanda, Jang, Seiie, Mase, Kenji, Laerhoven, Kristof van, Lee, Sanggoog, Cotroneo, Domenico and Flora, Cristiano di (2007): UbiComp 2006 Workshops, Part 1. In IEEE Pervasive Computing, 6 (1) pp. 92-94
Paulos, Eric, Smith, Ian and Hooker, Ben (2007): Urban Score: Measuring Your Relationship with the City. In: Hazlewood, William R., Coyle, Lorcan and Consolvo, Sunny (eds.) Proceedings of the 1st International Workshop on Ambient Information Systems - Colocated at Pervasive 2007 May 13, 2007, Toronto, Canada. . Available online
» 2006 «
Paulos, Eric and Beckmann, Chris (2006): Sashay: designing for wonderment. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 881-884. Available online
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones, laptops, and blackberries) to the invisible (GPS, WiFi, GSM, and EVDO), we find the full spectrum of digital technologies transforming nearly every facet of our urban experience. Many current urban computing systems focus on improving our efficiency and productivity in the city by providing "location services" and/or interactive navigation and mapping tools. While agreeing with the need for such systems, we are reminded that urban life spans a much wider range of emotions and experiences. Our claim is that our successful future urban technological tools will be those that incorporate the full range of urban experiences -- from improving productivity and efficiency to promoting wonderment and daydreaming. We discuss intervention as a research strategy for understanding wonderment; demonstrate an example of such a study using a matchbook experiment to expose relationships between locations and emotions within a city; and use the results to develop Sashay -- a mobile phone application that promotes wonderment by visualizing an individual's personal patterns across the invisible, manufactured geography of mobile phone cellular towers.
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» 2005 «
Paulos, Eric and Jenkins, Tom (2005): Urban probes: encountering our emerging urban atmospheres. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 341-350. Available online
Urban Atmospheres captures a unique, synergistic moment - expanding urban populations, rapid adoption of Bluetooth mobile devices, tiny ad hoc sensor networks, and the widespread influence of wireless technologies across our growing urban landscapes. The United Nations recently reported that 48 percent of the world's population current live in urban areas and that this number is expected to exceed the 50 percent mark world wide by 2007 [1]. In developed nations the number of urban dwellers is even more dramatic - expected to exceed
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» 2004 «
Paulos, Eric and Goodman, Elizabeth (2004): The familiar stranger: anxiety, comfort, and play in public places. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 223-230. Available online
As humans we live and interact across a wildly diverse set of physical spaces. We each formulate our own personal meaning of place using a myriad of observable cues such as public-private, large-small, daytime-nighttime, loud-quiet, and crowded-empty. Not surprisingly, it is the people with which we share such spaces that dominate our perception of place. Sometimes these people are friends, family and colleagues. More often, and particularly in public urban spaces we inhabit, the individuals who affect us are ones that we repeatedly Observe and yet do not directly interact with - our Familiar Strangers. This paper explores our often ignored yet real relationships with Familiar Strangers. We describe several experiments and studies that led to designs for both a personal, body-worn, wireless device and a mobile phone based application that extend the Familiar Stranger relationship while respecting the delicate, yet important, constraints of our feelings and affinities with strangers in pubic places.
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» 2003 «
Paulos, Eric (2003): Connexus: a communal interface. In: Proceedings of DUX03: Designing for User Experiences 2003. pp. 1-4. Available online
Human communication and interaction comprise a wide range of verbal and nonverbal cues. Further adoption of novel telecommunication methods such as e-mail, chat, instant messaging (IM), mobile phone SMS text messaging, and videoconferencing; have augmented our mediated interaction abilities. However, a significant (and important) amount of human expression and interaction information is never captured, transmitted, or expressed with current computer mediated communication (CMC) tools. We also lack ambient methods of maintaining contact when not co-located with family and friends. Communal Interfaces is a new research effort aimed at the study of nonverbal human cues: their intent, motion, meaning, subtleties, and importance in communication. In this paper we address issues involved in the design, construction, and evaluation of Connexus, one such communal interface.
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» 1998 «
Paulos, Eric and Canny, John (1998): PRoP: Personal Roving Presence. In: Karat, Clare-Marie, Lund, Arnold, Coutaz, Joëlle and Karat, John (eds.) Proceedings of the ACM CHI 98 Human Factors in Computing Systems Conference April 18-23, 1998, Los Angeles, California. pp. 296-303. Available online
Current internet applications leave our physical presence and our real-world environment behind. This paper describes the development of several simple, inexpensive, internet-controlled, untethered tele-robots or PRoPs (Personal Roving Presences) to provide the sensation of tele-embodiment in a remote real space. These devices support at least video and two-way audio as well as mobility through the remote space they inhabit. The physical tele-robot serves both as an extension of its operator and as a visible, mobile entity with which other people can interact. PRoPs enable their users to perform a wide gamut of human activities in the remote space, such as wandering around, conversing with people, hanging out, pointing, examining objects, reading, and making simple gestures.
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» 1997 «
Paulos, Eric and Canny, John (1997): Ubiquitous Tele-Embodiment: Applications and Implications. In International Journal of Human-Computer Studies, 46 (6) pp. 861-877
In the rush into cyberspace we leave our physical presence and our real-world environment behind. The internet, undoubtedly a remarkable modern communications tool, still does not empower us to enter the office of the person at the other end of the connection. We cannot look out of their window, admire their furniture, talk to their office-mates, tour their laboratory or walk outside. We lack the equivalent of a body at the other end with which we can move around in, communicate through and observe with. However, by combining elements of the internet and tele-robotics it is possible to transparently immerse users into navigable real remote worlds filled with rich spatial sensorium and to make such systems accessible from any networked computer in the world, in essence: tele-embodiment. In this article we describe the evolution and development of one such inexpensive, simple, networked tele-operated mobile robot (tele-mobot) designed to provide this ability. We also discuss several social implications and philosophical questions raised by this research.
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Mar 20th, 2010
Changes to this page (author)
25 Feb 2010: Enabled abstracts to be shown on Eric Paulos's author page.24 Aug 2009: Author was edited 02 Jun 2009: Author was edited
02 Jun 2009: Author was edited
26 May 2009: Author was added to the bibliography (approved by an editor)
09 May 2009: Author was edited
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26 Aug 2008: Author was added to the bibliography (approved by an editor)
29 Jun 2007: Author was edited
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28 Apr 2003: Added the author to the bibliography