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Elisabeth Andre

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Publications by Elisabeth Andre (bibliography)

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» 2009 «

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Bee, Nikolaus, Falk, Bernhard and Andre, Elisabeth (2009): Simplified facial animation control utilizing novel input devices: a comparative study. In: Proceedings of the 2009 International Conference on Intelligent User Interfaces 2009. pp. 197-206. Available online

Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human expressiveness are usually designed with a limited amount of facial regulators. Such regulators are derived from the facial muscle parts that are concurrently activated. Common tools for editing such facial expressions use slider-based interfaces where only a single input at a time is possible. Novel input devices, such as gamepads or data gloves, which allow parallel editing, could not only speed up editing, but also simplify the composition of new facial expressions. We created a virtual face with 23 facial controls and connected it with a slider-based GUI, a gamepad, and a data glove. We first conducted a survey with professional graphics designers to find out how the latter two new input devices would be received in a commercial context. A second comparative study with 17 subjects was conducted to analyze the performance and quality of these two new input devices using subjective and objective measurements.

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Cavazza, Marc, Pizzi, David, Charles, Fred, Vogt, Thurid and Andre, Elisabeth (2009): Emotional Input for Character-based Interactive Storytelling. In: Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems May 10-15, 2009, Budapest, Hungary. pp. 313-320. Available online

In most Interactive Storytelling systems, user interaction is based on natural language communication with virtual agents, either through isolated utterances or through dialogue. Natural language communication is also an essential element of interactive narratives in which the user is supposed to impersonate one of the story's characters. Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scalability of Interactive Storytelling systems. In this paper, we introduce a novel interaction technique based solely on emotional speech recognition. It allows the user to take part in dialogue with virtual actors without any constraints on style or expressivity, by mapping the recognised emotional categories to narrative situations and virtual characters feelings. Our Interactive Storytelling system uses an emotional planner to drive characters' behaviours. The main feature of this approach is that characters' feelings are part of the planning domain and are at the heart of narrative representations. The emotional speech recogniser analyses the speech signal to produce a variety of features which can be used to define ad-hoc categories on which to train the system. The content of our interactive narrative is an adaptation of one chapter of the XIXth century classic novel, Madame Bovary, which is well suited to a formalisation in terms of characters' feelings. At various stages of the narrative, the user can address the main character or respond to her, impersonating her lover. The emotional category extracted from the user utterance can be analysed in terms of the current narrative context, which includes characters' beliefs, feelings and expectations, to produce a specific influence on the target character, which will become visible through a change in its behaviour, achieving a high level of realism for the interaction. A limited number of emotional categories is sufficient to drive the narrative across multiple courses of actions, since it comprises over thirty narrative functions. We report results from a fully implemented prototype, both in terms of proof of concept and of usability through a preliminary user study.

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Charles, Fred, Pizzi, David, Cavazza, Marc, Vogt, Thurid and Andre, Elisabeth (2009): EmoEmma: emotional speech input for interactive storytelling. In: Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems May 10-15, 2009, Budapest, Hungary. pp. 1381-1382. Available online

Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scalability of Interactive Storytelling systems. This demonstrator introduces a novel interaction technique based solely on emotional speech recognition. It allows the user to use speech to interact with virtual actors without any constraints on style or expressivity, by mapping the recognised emotional categories to narrative situations and virtual characters feelings.

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» 2008 «

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Kim, Jonghwa, Mastnik, Stephan and Andre, Elisabeth (2008): EMG-based hand gesture recognition for realtime biosignal interfacing. In: Proceedings of the 2008 International Conference on Intelligent User Interfaces 2008. pp. 30-39. Available online

In this paper the development of an electromyogram (EMG) based interface for hand gesture recognition is presented. To recognize control signs in the gestures, we used a single channel EMG sensor positioned on the inside of the forearm. In addition to common statistical features such as variance, mean value, and standard deviation, we also calculated features from the time and frequency domain including Fourier variance, region length, zero crosses, occurrences, etc. For realizing real-time classification assuring acceptable recognition accuracy, we combined two simple linear classifiers (k-NN and Bayes) in decision level fusion. Overall, a recognition accuracy of 94% was achieved by using the combined classifier with a selected feature set. The performance of the interfacing system was evaluated through 40 test sessions with 30 subjects using an RC Car. Instead of using a remote control unit, the car was controlled by four different gestures performed with one hand. In addition, we conducted a study to investigate the controllability and ease of use of the interface and the employed gestures.

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Rehm, Matthias, Andre, Elisabeth, Nakano, Yukiko and Nishida, Toyoaki (2008): Enculturating conversational interfaces by socio-cultural aspects of communication. In: Proceedings of the 2008 International Conference on Intelligent User Interfaces 2008. p. 435. Available online

The workshop is centered around three main research challenges: 1.) Computationally viable models of cultural aspects of conversations: Cultural norms and values penetrate all our communications and interactions by giving us heuristics how to behave and how to interpret the verbal and nonverbal behavior of others. To make such a notion like culture available for computation, we need a very specific theory of culture that takes its effects on communication and interaction into account.2.) Reliable empirical data on cultural/cross-cultural interaction: To realize technical systems that take cultural influences on behavior into account, precise data analysis on how this influence manifests itself is necessary. In the literature, this information is often given in very general forms without to the precise data on which the observations are based.3.) Enculturating conversational interfaces: Having identified cultural influences on verbal/nonverbal communicative behaviors, it remains to be shown how this can be applied to the development of human-computer interfaces, for instance in an interface reflecting cultural norms and values of communication.

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Leichtenstern, Karin, Erdmann, Dennis and Andre, Elisabeth (2008): EVAL - an evaluation component for mobile interfaces. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 483-484. Available online

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Gilroy, Stephen W., Cavazza, Marc, Chaignon, Rémi, Mäkelä, Satu-Marja, Niranen, Markus, Andre, Elisabeth, Vogt, Thurid, Urbain, Jérôme, Seichter, Hartmut, Billinghurst, Mark and Benayoun, Maurice (2008): An affective model of user experience for interactive art. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 107-110. Available online

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Bischof, Markus, Conradi, Bettina, Lachenmaier, Peter, Linde, Kai, Meier, Max, Pötzl, Philipp and Andre, Elisabeth (2008): Xenakis: combining tangible interaction with probability-based musical composition. In: Schmidt, Albrecht, Gellersen, Hans, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 121-124. Available online

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Gilroy, Stephen W., Cavazza, Marc, Chaignon, Rémi, Mäkelä, Satu-Marja, Niranen, Markus, Andre, Elisabeth, Vogt, Thurid, Urbain, Jérôme, Billinghurst, Mark, Seichter, Hartmut and Benayoun, Maurice (2008): E-tree: emotionally driven augmented reality art. In: El-Saddik, Abdulmotaleb, Vuong, Son, Griwodz, Carsten, Bimbo, Alberto Del, Candan, K. Selcuk and Jaimes, Alejandro (eds.) Proceedings of the 16th International Conference on Multimedia 2008 October 26-31, 2008, Vancouver, British Columbia, Canada. pp. 945-948. Available online

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Liikkanen, Lassi A., Jacucci, Giulio, Huvio, Eero, Laitinen, Toni and Andre, Elisabeth (2008): Exploring emotions and multimodality in digitally augmented puppeteering. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 339-342. Available online

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Koda, Tomoko, Rehm, Matthias and Andre, Elisabeth (2008): Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers. In: Prendinger, Helmut, Lester, James C. and Ishizuka, Mitsuru (eds.) IVA 2008 - Intelligent Virtual Agents - 8th International Conference September 1-3, 2008, Tokyo, Japan. pp. 245-252. Available online

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Endraß, Birgit, Prendinger, Helmut, Andre, Elisabeth and Ishizuka, Mitsuru (2008): Creating and Scripting Second Life Bots Using MPML3D. In: Prendinger, Helmut, Lester, James C. and Ishizuka, Mitsuru (eds.) IVA 2008 - Intelligent Virtual Agents - 8th International Conference September 1-3, 2008, Tokyo, Japan. pp. 492-493. Available online

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Rehm, Matthias, Nakano, Yukiko I., Andre, Elisabeth and Nishida, Toyoaki (2008): Culture-Specific First Meeting Encounters between Virtual Agents. In: Prendinger, Helmut, Lester, James C. and Ishizuka, Mitsuru (eds.) IVA 2008 - Intelligent Virtual Agents - 8th International Conference September 1-3, 2008, Tokyo, Japan. pp. 223-236. Available online

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Rehm, Matthias, Bee, Nikolaus and Andre, Elisabeth (2008): Wave Like an Egyptian -- Accelerometer Based Gesture Recognition for Culture Specific Interactions. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 13-22. Available online

The user's behavior and his interpretation of interactions with others is influenced by his cultural background, which provides a number of heuristics or patterns of behaviour and interpretation. This cultural influence on interaction has largely been neglected in HCI research due to two challenges: (i) grasping culture as a computational term and (ii) infering the user's cultural background by observable measures. In this paper, we describe how the Wiimote can be utilized to uncover the user's cultural background by analyzing his patterns of gestural expressivity in a model based on cultural dimensions. With this information at hand, the behavior of an interactive system can be adapted to culture-dependent patterns of interaction.

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» 2007 «

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Leichtenstern, Karin, Andre, Elisabeth and Vogt, Thurid (2007): Role Assignment Via Physical Mobile Interaction Techniques in Mobile Multi-user Applications for Children. In: Schiele, Bernt, Dey, Anind K., Gellersen, Hans, Ruyter, Boris E. R. de, Tscheligi, Manfred, Wichert, Reiner, Aarts, Emile H. L. and Buchmann, Alejandro P. (eds.) Ambient Intelligence European Conference - AmI 2007 November 7-10, 2007, Darmstadt, Germany. pp. 38-54. Available online

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Prendinger, Helmut, Eichner, Tobias, Andre, Elisabeth and Ishizuka, Mitsuru (2007): Gaze-based infotainment agents. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 87-90. Available online

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Wagner, Johannes, Vogt, Thurid and Andre, Elisabeth (2007): A Systematic Comparison of Different HMM Designs for Emotion Recognition from Acted and Spontaneous Speech. In: Paiva, Ana, Prada, Rui and Picard, Rosalind W. (eds.) ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference September 12-14, 2007, Lisbon, Portugal. pp. 114-125. Available online

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Dias, João, Ho, Wan Ching, Vogt, Thurid, Beeckman, Nathalie, Paiva, Ana and Andre, Elisabeth (2007): I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters. In: Paiva, Ana, Prada, Rui and Picard, Rosalind W. (eds.) ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference September 12-14, 2007, Lisbon, Portugal. pp. 606-617. Available online

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Osherenko, Alexander and Andre, Elisabeth (2007): Lexical Affect Sensing: Are Affect Dictionaries Necessary to Analyze Affect?. In: Paiva, Ana, Prada, Rui and Picard, Rosalind W. (eds.) ACII 2007 - Affective Computing and Intelligent Interaction, Second International Conference September 12-14, 2007, Lisbon, Portugal. pp. 230-241. Available online

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Pelachaud, Catherine, Martin, Jean-Claude, Andre, Elisabeth, Chollet, Gérard, Karpouzis, Kostas and Pele, Danielle (eds.) IVA 2007 - Intelligent Virtual Agents - 7th International Conference September 17-19, 2007, Paris, France.

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Wiendl, Volker, Dorfmüller-Ulhaas, Klaus, Schulz, Nicolas and Andre, Elisabeth (2007): Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie. In: Pelachaud, Catherine, Martin, Jean-Claude, Andre, Elisabeth, Chollet, Gérard, Karpouzis, Kostas and Pele, Danielle (eds.) IVA 2007 - Intelligent Virtual Agents - 7th International Conference September 17-19, 2007, Paris, France. pp. 211-224. Available online

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Eichner, Tobias, Prendinger, Helmut, Andre, Elisabeth and Ishizuka, Mitsuru (2007): Attentive Presentation Agents. In: Pelachaud, Catherine, Martin, Jean-Claude, Andre, Elisabeth, Chollet, Gérard, Karpouzis, Kostas and Pele, Danielle (eds.) IVA 2007 - Intelligent Virtual Agents - 7th International Conference September 17-19, 2007, Paris, France. pp. 283-295. Available online

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Rehm, Matthias, Bee, Nikolaus, Endrass, Birgit, Wissner, Michael and Andre, Elisabeth (2007): Too close for comfort?: adapting to the user's cultural background. In: Proceedings of the 2007 ACM International Workshop on Human-Centered Multimedia 2007. pp. 85-94. Available online

The cultural context of the user is a largely neglected aspect of human centered computing. This is because culture is a very fuzzy concept and even with a computational model of culture it remains difficult to derive the necessary information to recognize the user's cultural background. Such information is only indirectly available and has to be derived from the observable multimodal behavior of the user. We propose the usage of a dimensional model of culture that allows applying computational methods to derive a user's cultural background and to adjust the system's behavior accordingly. To this end, a Bayesian network is applied to allow for the necessary inferences despite the fact that the given knowledge about the user's behavior is incomplete and unreliable.

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Rehm, Matthias, Bee, Nikolaus, Endrass, Birgit, Wissner, Michael and Andre, Elisabeth (2007): Too close for comfort?: adapting to the user's cultural background. In: Proceedings of the 2007 ACM International Workshop on Human-Centered Multimedia 2007. pp. 85-94. Available online

The cultural context of the user is a largely neglected aspect of human centered computing. This is because culture is a very fuzzy concept and even with a computational model of culture it remains difficult to derive the necessary information to recognize the user's cultural background. Such information is only indirectly available and has to be derived from the observable multimodal behavior of the user. We propose the usage of a dimensional model of culture that allows applying computational methods to derive a user's cultural background and to adjust the system's behavior accordingly. To this end, a Bayesian network is applied to allow for the necessary inferences despite the fact that the given knowledge about the user's behavior is incomplete and unreliable.

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Charles, Fred, Lemercier, Samuel, Vogt, Thurid, Bee, Nikolaus, Mancini, Maurizio, Urbain, Jérôme, Price, Marc, Andre, Elisabeth, Pelachaud, Catherine and Cavazza, Marc (2007): Affective Interactive Narrative in the CALLAS Project. In: Cavazza, Marc and Donikian, Stéphane (eds.) Proceedings of the Fourth International Conference on Virtual Storytelling December 5-7, 2007, Saint-Malo, France. pp. 210-213. Available online

» 2006 «

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Nischt, Michael, Prendinger, Helmut, Andre, Elisabeth and Ishizuka, Mitsuru (2006): MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel and Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. pp. 218-229. Available online

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Rehm, Matthias, Endraß, Birgit and Andre, Elisabeth (2006): A Plug-and-Play Framework for Theories of Social Group Dynamics. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel and Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. pp. 465-466. Available online

» 2005 «

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Dorfmüller-Ulhaas, Klaus and Andre, Elisabeth (2005): The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 178-179. Available online

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Rehm, Matthias and Andre, Elisabeth (2005): Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick and Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 241-252. Available online

» 2004 «

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Bosma, Wauter and Andre, Elisabeth (2004): Exploiting emotions to disambiguate dialogue acts. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 85-92. Available online

This paper describes an attempt to reveal the user's intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses on cases where the intention is unclear from the dialogue context or utterance structure, but where the intention may still be identified using the emotional state of the user. The recognition of emotions is based on physiological user input. Our initial user study gave promising results that support our hypothesis that physiological evidence of emotions could be used to disambiguate dialogue acts. This paper presents our approach to the integration of natural language and emotions as well as our first empirical results, which may be used to endow interactive agents with emotional capabilities.

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Kim, Sunjung and Andre, Elisabeth (2004): A generate and sense approach to automated music composition. In: Nunes, Nuno Jardim and Rich, Charles (eds.) International Conference on Intelligent User Interfaces 2004 January 13-16, 2004, Funchal, Madeira, Portugal. pp. 268-270. Available online

Nobody would deny that music may evoke deep and profound emotions. In this paper, we present a perceptual music composition system that aims at the controlled manipulation of a user's emotional state. In contrast to traditional composing techniques, the single components of a composition, such as melody, harmony, rhythm and instrumentation, are selected and combined in a user-specific manner without requiring the user to continuously provide comments on the music employing input devices, such as keyboard or mouse.

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» 2003 «

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Johnson, Lewis and Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA.

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Rist, Thomas, Andre, Elisabeth and Baldes, Stephan (2003): A flexible platform for building applications with life-like characters. In: Johnson, Lewis and Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. pp. 158-165. Available online

During the last years, an increasing number of R&D projects has started to deploy life-like characters for presentation tasks in a diverse range of application areas, including, for example, E-Commerce, E-learning, and help systems. Depending on factors, such as the degree of interactivity and the number of the deployed characters, different architectures have been proposed for system implementation. In this contribution, we first analyse a number of existing user interfaces with presentation characters from an architectural point of view. We then introduce the MIAU platform and illustrate by means of illustrated generation examples how MIAU can be used for the realization of character applications with different conversational settings. Finally, we sketch a number of potential application fields for the MIAU platform.

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Rist, Thomas, Andre, Elisabeth and Baldes, Stephan (2003): Building applications with life-like characters: the MIAU platform. In: Johnson, Lewis and Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. p. 328. Available online

» 2002 «

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Andre, Elisabeth and Rist, Thomas (2002): From adaptive hypertext to personalized web companions. In Communications of the ACM, 45 (5) pp. 43-46

» 2001 «

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Andre, Elisabeth (2001): Web-based characters for universal access: experience with different player technologies. In: Stephanidis, Constantine (ed.) HCI International 2001 - Proceedings of the 9th International Conference on Human-Computer Interaction August 5-10, 2001, New Orleans, USA. pp. 63-67.

» 2000 «

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Andre, Elisabeth and Rist, Thomas (2000): Presenting through Performing: On the Use of Multiple Lifelike Characters in Knowledge-Based Presentation Systems. In: Lieberman, Henry (ed.) International Conference on Intelligent User Interfaces 2000 January 9-12, 2000, New Orleans, Louisiana, USA. pp. 1-8. Available online

In this paper, we investigate a new style for presenting information. We introduce the notion of presentation teams which -- rather than addressing the user directly -- convey information in the style of performances to be observed by him or her. The paper presents an approach to the automated generation of performances which has been tested in two different application scenarios, car sales dialogues and soccer commentary.

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Rist, Thomas, Brandmeier, Patrick, Herzog, Gerd and Andre, Elisabeth (2000): Getting the Mobile Users in: Three Systems that Support Collaboration in an Environment with Heterogeneous Communication Devices. In: Advanced Visual Interfaces 2000 2000. pp. 250-254.

» 1998 «

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Mulken, Susanne Van, Andre, Elisabeth and Muller, Jochen (1998): The Persona Effect: How Substantial Is It?. In: Johnson, Hilary, Nigay, Laurence and Roast, C. R. (eds.) Proceedings of the Thirteenth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XIII August 1-4, 1998, Sheffield, UK. pp. 53-66.

Personification of interface agents has been speculated to have several advantages, such as a positive effect on agent credibility and on the perception of learning experience. However, important questions less often addressed so far are what effect personification has on more objective measures, such as comprehension and recall, and furthermore, under what circumstances this effect (if any) occurs. We performed an empirical study with adult participants to examine the effect of the Ppp Persona not only on subjective but also on objective measures. In addition, we tested it both with technical and non-technical domain information. The results of the study indicate that the data from the subjective measures support the so called persona effect for the technical information but not for non-technical information. With regard to the objective measures, however, neither a positive nor a negative effect could be found. Implications for software development are discussed.

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Andre, Elisabeth, Rist, Thomas and Muller, Jochen (1998): Guiding the User Through Dynamically Generated Hypermedia Presentations with a Life-Like Character. In: Marks, Joe (ed.) International Conference on Intelligent User Interfaces 1998 January 6-9, 1998, San Francisco, California, USA. pp. 21-28. Available online

Rapid growth of competition on the electronic market place, will generate the demand for new innovative communication styles with web users. In this paper, we develop an operational approach for the automated generation of hypermedia presentations. Unlike conventional hypermedia, we use a life-like presentation agent which presents the generated material, and guides the user through a dynamically expanding navigation space. The approach relies on a model that combines behavior planning for life-like characters with concepts from hypermedia authoring such as timeline structures and navigation graphs.

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» 1997 «

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Rist, Thomas, Andre, Elisabeth and Muller, Jochen (1997): Adding Animated Presentation Agents to the Interface. In: Moore, Johanna D., Edmonds, Ernest and Puerta, Angel R. (eds.) International Conference on Intelligent User Interfaces 1997 January 6-9, 1997, Orlando, Florida, USA. pp. 79-86. Available online

A growing number of research projects both in academia and industries have started to investigate the use of animated agents in the interface. Such agents, either based on real video, cartoon-style drawings or even model-based 3D graphics, are likely to become integral parts of future user interfaces. To be useful, however, interface agents have to be intelligent in the sense that they exhibit a reasonable behavior. In this paper, we present a system that uses a lifelike character, the so-called PPP Persona, to present multimedia material to the user. This material has been either automatically generated or fetched from the web and modified if necessary. The underlying approach is based on our previous work on multimedia presentation planning. This core approach is complemented by additional concepts, namely the temporal coordination of presentation acts and the consideration of the human-factors dimension of the added visual metaphor.

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Andre, Elisabeth, Müller, Jochen and Rist, Thomas (1997): Computer-Generated Presentation Scripts for Life-Like Interface Agents. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 643-646.

» 1996 «

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Andre, Elisabeth, Müller, Jochen and Rist, Thomas (1996): The PPP persona: a multipurpose animated presentation agent. In: Catarci, Tiziana, Costabile, Maria Francesca, Levialdi, Stefano and Santucci, Giuseppe (eds.) AVI 1996 - Proceedings of the workshop on Advanced visual interfaces May 27-29, 1996, Gubbio, Italy. pp. 245-247. Available online

» 1994 «

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Andre, Elisabeth, Rist, Thomas and Mueller, Jochen (1994): The PPP Persona: Towards a Highly Personalised User Interface. In: Stephanidis, Constantine and Carbonell, Noelle (eds.) Proceedings of the 3rd ERCIM Workshop on User Interfaces for All November 3-4, 1994, Obernai, France. p. 9. Available online

Animated agents -- either based on real video, cartoon-style drawings or even model-based 3D graphics -- offer great promise for computer-based presentations as they make presentations more lively and appealing and allow for the emulation of conversation styles known from human-human communication. In this paper, we describe a life-like interface agent which presents multimedia material to the user following the directives of a script. The overall behavior of the presentation agent is partly determined by such a script, and partly by the agent's self-behavior.

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» 1993 «

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Rist, Thomas and Andre, Elisabeth (1993): Designing Coherent Multimedia Presentations. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 434-439.

In this paper, we describe an approach for the automatic synthesis of multimedia documents in which different media, such as text and graphics, are smoothly integrated. The approach we have taken has its roots in text generation. We start from the assumption that textlinguistic concepts such as speech acts, coherence relations, and discourse structure can be generalized in a way that they also become useful for the generation of multimedia presentations. We briefly describe a prototype of a multimedia presentation system. By means of an application example we demonstrate the system's ability to adapt its presentations to particular presentation situations.

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» 1992 «

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Rist, Thomas and Andre, Elisabeth (1992): Incorporating Graphics Design and Realization into the Multimodal Presentation System WIP. In: Advanced Visual Interfaces 1992 1992. pp. 193-207.

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13 Jan 2008: Author was edited (approved by an editor)
29 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1992-2009
Publication count:46
Number of co-authors:68



Productive colleagues

Elisabeth Andre's 3 most productive colleagues in number of publications:

Mark Billinghurst:70
Mitsuru Ishizuka:54
Marc Cavazza:43


Collaboration count

Number of publications with 3 favourite co-authors:

Thomas Rist:12
Matthias Rehm:8
Thurid Vogt:8

 

Other options

Learn more about Elisabeth Andre:
- Google Scholar
- ACM
- CSB

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