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Donghee Yvette Wohn

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Publications by Donghee Yvette Wohn (bibliography)

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2012
 
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Sarkar, Chandan, Wohn, Donghee Yvette and Lampe, Cliff (2012): Predicting length of membership in online community "everything2" using feedback. In: Companion Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 207-210.

In this paper, we examine how specific features of participation and feedback can predict the length of membership within a user generated content based online community called 'Everything2'. Examining almost 10 years of server data we found that not all feedback is the same: feedback on the user's initial contribution was the strongest factor explaining membership length. Receiving one negative initial feedback did not significantly affect membership, but sequential negative initial feedback decreased the likelihood of staying longer on the site.

© All rights reserved Sarkar et al. and/or ACM Press

 
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Wohn, Donghee Yvette and Na, Eun-Kyung (2012): Virtual item purchasing patterns in a social game: differences between high and low spenders. In: Proceedings of the 2012 iConference 2012. pp. 431-432.

Purchasing virtual goods, or items, is a popular practice in social games. In this study, we examined users' virtual item purchasing patterns by analyzing user behavior and virtual item sales through log data from a popular social game service in South Korea. In a dual-currency system where items could be purchased with either real money (coins) or virtual cash earned through activities (beans), we found that high spenders purchase more items with coins than beans, while low spenders invested more time and labor to purchase with beans rather than coins. Also, high spenders were buying items for decorative purposes while low spenders were buying consumable play-oriented items necessary to sustain playing the game.

© All rights reserved Wohn and Na and/or their publisher

2011
 
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Wohn, Donghee Yvette, Lampe, Cliff, Vitak, Jessica and Ellison, Nicole B. (2011): Coordinating the ordinary: social information uses of Facebook by adults. In: Proceedings of the 2011 iConference 2011. pp. 340-347.

Social network sites (SNSs) are bundles of information and communication tools that can be used to support collaboration, among other uses. In a qualitative study of adult Facebook users (N=18), we found that some users did turn to the site for information uses that are embedded in social activities, including organizing events, establishing online groups, and seeking information. We also discuss the features of Facebook that respondents discussed as being important to these uses.

© All rights reserved Wohn et al. and/or ACM Press

 
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Changes to this page (author)

23 Nov 2012: Modified
10 Nov 2012: Modified
03 Apr 2012: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/donghee_yvette_wohn.html
Jul 10

Visual appearance is one of the most effective variables for quickly differentiating one application from another

-- Bob Baxley, 2003

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!