Publication statistics

Pub. period:2006-2012
Pub. count:8
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Karin Coninx:7
Kris Luyten:5
Chris Raymaekers:5

 

 

Productive colleagues

Davy Vanacken's 3 most productive colleagues in number of publications:

Karin Coninx:134
Chris Raymaekers:94
Kris Luyten:51
 
 
 
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

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Davy Vanacken

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Publications by Davy Vanacken (bibliography)

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2012
 
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Ramakers, Raf, Vanacken, Davy, Luyten, Kris, Coninx, Karin and Schöning, Johannes (2012): Carpus: a non-intrusive user identification technique for interactive surfaces. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 35-44.

Interactive surfaces have great potential for co-located collaboration because of their ability to track multiple inputs simultaneously. However, the multi-user experience on these devices could be enriched significantly if touch points could be associated with a particular user. Existing approaches to user identification are intrusive, require users to stay in a fixed position, or suffer from poor accuracy. We present a non-intrusive, high-accuracy technique for mapping touches to their corresponding user in a collaborative environment. By mounting a high-resolution camera above the interactive surface, we are able to identify touches reliably without any extra instrumentation, and users are able to move around the surface at will. Our technique, which leverages the back of users' hands as identifiers, supports walk-up-and-use situations in which multiple people interact on a shared surface.

© All rights reserved Ramakers et al. and/or ACM Press

2011
 
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Luyten, Kris, Vanacken, Davy, Weiss, Malte, Borchers, Jan and Nacenta, Miguel (2011): Second workshop on engineering patterns for multi-touch interfaces. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 335-336.

Multi-touch gained a lot of interest in the last couple of years and the increased availability of multi-touch enabled hardware boosted its development. However, the current diversity of hardware, toolkits, and tools for creating multi-touch interfaces has its downsides: there is only little reusable material and no generally accepted body of knowledge when it comes to the development of multi-touch interfaces. This workshop is the second workshop on this topic and the workshop goal remains unchanged: to seek a consensus on methods, approaches, toolkits, and tools that aid in the engineering of multi-touch interfaces and transcend the differences in available platforms. The patterns mentioned in the title indicate that we are aiming to create a reusable body of knowledge.

© All rights reserved Luyten et al. and/or ACM Press

2008
 
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Vanacken, Davy, Demeure, Alexandre, Luyten, Kris and Coninx, Karin (2008): Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 81-84.

2007
 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Schuler, D. (ed.) HCI International 2007 July 22-27, 2007, Beijing, China. pp. 788-796.

 
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Boeck, Joan De, Vanacken, Davy, Raymaekers, Chris and Coninx, Karin (2007): High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT. In Journal of Virtual Reality and Broadcasting, 4 (2) .

The past few years, multimodal interaction has been gaining importance in virtual environments. Although multimodality renders interacting with an environment more natural and intuitive, the development cycle of such an application is often long and expensive. In our overall field of research, we investigate how model-based design can facilitate the development process by designing environments through the use of high-level diagrams. In this scope, we present ‘NiMMiT′, a graphical notation for expressing and evaluating multimodal user interaction; we elaborate on the NiMMiT primitives and demonstrate its use by means of a comprehensive example.

© All rights reserved Boeck et al. and/or their publisher

 
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Vanacken, Davy, Raymaekers, Chris, Luyten, Kris and Coninx, Karin (2007): Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part IV 2007. pp. 788-796.

2006
 
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Vanacken, Davy, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): NiMMiT: a Notation for Modelling Multimodal Interaction Techniques. In: Proceedings of International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Sebutal, Portugal. pp. 224-231.

 
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Vanacken, Davy, Boeck, Joan De, Raymaekers, Chris and Coninx, Karin (2006): NIMMIT: A notation for modeling multimodal interaction techniques. In: Braz, José, Jorge, Joaquim A., Dias, Miguel and Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 224-231.

 
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Changes to this page (author)

23 Nov 2012: Modified
04 Apr 2012: Modified
24 Aug 2009: Modified
05 Jun 2009: Modified
29 May 2009: Modified
29 Sep 2007: Added
12 Aug 2007: Added
08 Aug 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/davy_vanacken.html

Publication statistics

Pub. period:2006-2012
Pub. count:8
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Karin Coninx:7
Kris Luyten:5
Chris Raymaekers:5

 

 

Productive colleagues

Davy Vanacken's 3 most productive colleagues in number of publications:

Karin Coninx:134
Chris Raymaekers:94
Kris Luyten:51
 
 
 
Jul 30

It's all about one thing: creative problem-solving to get the story out.

-- Robert Greenberg, R/GA, 2006

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!