Number of co-authors:17
Number of publications with 3 favourite co-authors:Hans-Werner Gellersen:2Steve Hodges:2David Kim:2
David Molyneaux's 3 most productive colleagues in number of publications:Hans-Werner Geller..:73Shahram Izadi:50Xiang Cao:31
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
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Publications by David Molyneaux (bibliography)
Schmidt, Dominik, Molyneaux, David and Cao, Xiang (2012): PICOntrol: using a handheld projector for direct control of physical devices through visible light. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 379-388.
Today's environments are populated with a growing number of electric devices which come in diverse form factors and provide a plethora of functions. However, rich interaction with these devices can become challenging if they need be controlled from a distance, or are too small to accommodate user interfaces on their own. In this work, we explore PICOntrol, a new approach using an off-the-shelf handheld pico projector for direct control of physical devices through visible light. The projected image serves a dual purpose by simultaneously presenting a visible interface to the user, and transmitting embedded control information to inexpensive sensor units integrated with the devices. To use PICOntrol, the user points the handheld projector at a target device, overlays a projected user interface on its sensor unit, and performs various GUI-style or gestural interactions. PICOntrol enables direct, visible, and rich interactions with various physical devices without requiring central infrastructure. We present our prototype implementation as well as explorations of its interaction space through various application examples.
© All rights reserved Schmidt et al. and/or ACM Press
Izadi, Shahram, Kim, David, Hilliges, Otmar, Molyneaux, David, Newcombe, Richard, Kohli, Pushmeet, Shotton, Jamie, Hodges, Steve, Freeman, Dustin, Davison, Andrew and Fitzgibbon, Andrew (2011): KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 559-568.
KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.
© All rights reserved Izadi et al. and/or ACM Press
Butler, Alex, Hilliges, Otmar, Izadi, Shahram, Hodges, Steve, Molyneaux, David, Kim, David and Kong, Danny (2011): Vermeer: direct interaction with a 360° viewable 3D display. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 569-576.
We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to over-come an issue inherent in these prior systems which -- typically due to moving parts -- restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct involume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work.
© All rights reserved Butler et al. and/or ACM Press
Molyneaux, David and Gellersen, Hans-Werner (2009): Projected interfaces: enabling serendipitous interaction with smart tangible objects. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 385-392.
Molyneaux, David, Gellersen, Hans-Werner, Kortuem, Gerd and Schiele, Bernt (2007): Cooperative Augmentation of Smart Objects with Projector-Camera Systems. In: Krumm, John, Abowd, Gregory D., Seneviratne, Aruna and Strang, Thomas (eds.) UbiComp 2007 Ubiquitous Computing - 9th International Conference September 16-19, 2007, Innsbruck, Austria. pp. 501-518.
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