Number of co-authors:30
Number of publications with 3 favourite co-authors:Edmund J. Kelly:1Michael Parkin:1Michael C. Browne:1
David Lee's 3 most productive colleagues in number of publications:Mark S. Ackerman:67Kerstin Dautenhahn:61John C. Tang:37
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Publications by David Lee (bibliography)
Offenhuber, Dietmar and Lee, David (2012): Putting the informal on the map: tools for participatory waste management. In: Proceedings of the 12th Participatory Design Conference. Volume 2 Exploratory Papers, Workshop Descriptions, Industry Cases 2012. pp. 13-16.
Informal urban infrastructures are a challenging environment for participatory design, both from an organizational and technical perspective. In this paper we reflect on a recent research project involving participatory sensing and design of participatory technologies for informal recycling cooperatives. We collaborated with COOPAMARE, a cooperative in central São Paulo, Brazil, on two goals: to map their spatial organization of waste collection, and to develop software tools for coordinating with clients and planning operations. We discuss how GPS tracking, web-based mapping, and mobile applications allow cooperatives to collect, manage, and interpret spatial data themselves, and to redesign their own system collaboratively with others. We argue for applying participatory design in international development projects, which often neglect design aspects, and discuss the social, economic and technical contexts that impact design.
© All rights reserved Offenhuber and Lee and/or ACM Press
Lee, David, Son, KyoungHee, Lee, Joon Hyub and Bae, Seok-Hyung (2012): PhantomPen: virtualization of pen head for digital drawing free from pen occlusion & visual parallax. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 331-340.
We present PhantomPen, a direct pen input device whose pen head is virtualized onto the tablet display surface and visually connected to a graspable pen barrel in order to achieve digital drawing free from pen occlusion and visual parallax. As the pen barrel approaches the display, the virtual pen head smoothly appears as if the rendered virtual pen head and the physical pen barrel are in unity. The virtual pen head provides visual feedback by changing its virtual form according to pen type, color, and thickness while the physical pen tip, hidden in the user's sight, provides tactile feedback. Three experiments were carefully designed based on an analysis of drawings by design professionals and observations of design drawing classes. With these experiments that simulate natural drawing we proved significant performance advantages of PhantomPen. PhantomPen was at least as usable as the normal stylus in basic line drawing, and was 17% faster in focus region drawing (26% faster in extreme focus region drawing). PhantomPen also reduced error rate by 40% in a typical drawing setup where users have to manage a complex combination of pen and stroke properties.
© All rights reserved Lee et al. and/or ACM Press
Lee, David, Munson, Sean A., Congleton, Ben, Newman, Mark W., Ackerman, Mark S., Hofer, Erik C. and Finholt, Thomas A. (2009): Montage: a platform for physically navigating multiple pages of web content. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4477-4482.
Montage is a platform for rendering multiple pages of web content on large tiled displays (several desktop LCDs arranged in a spatially contiguous matrix). We discuss the advantages of data visualization using a newsstand metaphor, showing many content items at once and allowing users to quickly refine visual searches by walking (physically navigating) closer to specific data on the display. We have used Montage to build three applications that demonstrate the variety of applications that are possible on this platform. These applications have benefits for both everyday use and as research tools.
© All rights reserved Lee et al. and/or ACM Press
Blow, Mike, Dautenhahn, Kerstin, Appleby, Andrew, Nehaniv, Chrystopher L. and Lee, David (2006): The art of designing robot faces: dimensions for human-robot interaction. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction 2006. pp. 331-332.
As robots enter everyday life and start to interact with ordinary people the question of their appearance becomes increasingly important. A user's perception of a robot can be strongly influenced by its facial appearance . The dimensions and issues of face design are illustrated in the design rationale, details of construction and intended uses of a new minimal expressive robot called KASPAR.
© All rights reserved Blow et al. and/or ACM Press
Nowatzyk, Andreas, Aybay, Gunes, Browne, Michael C., Kelly, Edmund J., Lee, David and Parkin, Michael (1994): The S3mp Scalable Shared Memory Multiprocessor. In: HICSS 1994 1994. pp. 144-153.
Elrod, Scott, Bruce, Richard, Gold, Rich, Goldberg, David, Halasz, Frank, Janssen, William, Lee, David, McCall, Kim, Pedersen, Elin Ronby, Pier, Ken, Tang, John C. and Welch, Brent (1992): Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations and Remote Collaboration. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 599-607.
This paper describes the Liveboard, a large interactive display system. With nearly one million pixels and an accurate, multi-state, cordless pen, the Liveboard provides a basis for research on user interfaces for group meetings, presentations and remote collaboration. We describe the underlying hardware and software of the Liveboard, along with several software applications that have been developed. In describing the system, we point out the design rationale that was used to make various choices. We present the results of an informal survey of Liveboard users, and describe some of the improvements that have been made in response to user feedback. We conclude with several general observations about the use of large public interactive displays.
© All rights reserved Elrod et al. and/or ACM Press
Show list on your website
Join the technology elite and advance:
Changes to this page (author)23 Nov 2012: Modified23 Nov 2012: Modified
09 Jul 2009: Modified
12 Jun 2009: Modified
09 May 2009: Modified
28 Apr 2003: Added
Page maintainer: The Editorial Team