Publication statistics

Pub. period:1997-2012
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Alberto Faro:2
Concetto Spampinato:1
Isaak Kavasidis:1

 

 

Productive colleagues

Daniela Giordano's 3 most productive colleagues in number of publications:

Concetto Spampinat..:3
Alberto Faro:2
Isaak Kavasidis:1
 
 
 
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Daniela Giordano

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Publications by Daniela Giordano (bibliography)

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2012
 
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Giordano, Daniela, Kavasidis, Isaak, Pino, Carmelo and Spampinato, Concetto (2012): Content based recommender system by using eye gaze data. In: Proceedings of the 2012 Symposium on Eye Tracking Research & Applications 2012. pp. 369-372.

In this work, we present a proactive content based recommender system that employs web document clustering performed by using eye gaze data. Generally, recommender systems are used in commercial applications, where information about the user's habits and interests are of crucial importance in order to plan marketing strategies, or in information retrieval systems in order to suggest similar resources a user is interested in. Commonly, these systems use explicit relevance feedback techniques (e.g. mouse or keyboard) to improve their performance and to recommend products. In contrast, the proposed system permits to capture user's interest by using implicit relevance feedback, based on data acquired by an eye tracker Tobii T60. The purpose of the system is to collect eye gaze data during web navigation and, by employing clustering techniques, to suggest web documents similar to those that the user, implicitly, expressed greater interest. Performance evaluation was carried out on 30 users and the results show that the proposed system enhanced navigation experience in about 73% of the cases.

© All rights reserved Giordano et al. and/or ACM Press

2002
 
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Giordano, Daniela (2002): Evolution of interactive graphical representations into a design language: a distributed cognition account. In International Journal of Human-Computer Studies, 57 (4) pp. 317-345.

This study investigates the evolution of the graphical representations used to specify information systems in a community of novice designers supported by a shared design memory, adopting the paradigm of distributed cognition. The nature of the relationship between design notations, quality of design and communication is explicated by considering the interplay of actors, representations, design task and an evolving social and cultural context. An account is provided of how meaningful representational features are transmitted and transformed across generations of designers, and combined in a design language that improves design quality and accommodates varied communication needs and interactional constraints. Diffusion and creation of novel representational features start from a process of critical imitation steered by criteria of instrumental utility set by the individual design teams to address both their needs, concerning level of understanding and desired expressiveness of the design, and the socially regulated expectations about what is required in a good design. These tendencies result in an organizational phenomenon according to which the language of the community evolves by incorporating more sophisticated representational modes, i.e. patterns of features that are used in a socially clever way, in particular to reduce the cognitive load involved in interpretation, and to sustain interaction with the instructor during the exam. It is argued that the cognitive fit between the general characteristics of design task and the expressive modalities allowed by the medium used for the design specifications, plus the individual differences between the novice designers are key factors in sustaining the evolution of the language.

© All rights reserved Giordano and/or Academic Press

1997
 
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Faro, Alberto and Giordano, Daniela (1997): Towards a Situated Action Calculus for Modelling Interactions. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 101-116.

Formal modelling of situated actions and context is a worthwhile endeavor if it provides a framework for verifying requirements correctness and generates principles for building interfaces for fluid interactions. The paper argues that action sequences, rather than states, are a suitable representation for this problem, and proposes a situated action calculus based on a new material implication relation among contexts. The situated action calculus extends in two respects a story-telling theory for embedding the user requirements in meaningful contexts. First, it provides a formalism and a set of operators that allow the designer to verify that stories told by different actors generate a safe and live representation; and second, it allows partitioning such representation in a succession of scenes which can be aggregated to define for each actor an interface that unfolds with the task and the context.

© All rights reserved Faro and Giordano and/or Springer Verlag

 
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Faro, Alberto and Giordano, Daniela (1997): From Documenting Design to Design By Documenting. In: ACM 15th International Conference on Systems Documentation 1997. pp. 45-54.

User-centered approach to Information Systems (IS) design requires documenting user interfaces in conjunction with the other design documents. The lack of this documentation increases the cost of the user-centered specifications when producing a new version of the user requirements or passing from a system to an analogous one, although in principle it is possible to take advantage from former experience. To facilitate both versioning and reuse of the IS specifications, the paper presents a new organization of the design documentation based on a story-telling theory (STT) previously proposed by the authors. STT-based specifications consist of a set of use stories, each constituted by a sequence of episodes. Within this framework, the paper proposes to structure the IS design documentation as a set of use episodes, each referred to a multimedia document, called scene, illustrating how the episode is enacted by its main character in collaboration with other actors of the story. Scenes are traced to system interface and structure, thus enabling the designer to see how episodes influence the implementation. Moreover, linking the scenes of a project to the analogous ones of former projects results in a collaboratively built design memory appropriate for a reasonable documentation of the design process that facilitates versioning and reuse.

© All rights reserved Faro and Giordano and/or ACM Press

 
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Changes to this page (author)

09 Nov 2012: Added
10 Feb 2010: Modified
22 Jun 2007: Added
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/daniela_giordano.html

Publication statistics

Pub. period:1997-2012
Pub. count:4
Number of co-authors:4



Co-authors

Number of publications with 3 favourite co-authors:

Alberto Faro:2
Concetto Spampinato:1
Isaak Kavasidis:1

 

 

Productive colleagues

Daniela Giordano's 3 most productive colleagues in number of publications:

Concetto Spampinat..:3
Alberto Faro:2
Isaak Kavasidis:1
 
 
 
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!