Publication statistics
Pub. period:2001-2012
Pub. count:22
Number of co-authors:18
Co-authors
Number of publications with 3 favourite co-authors:
Piero Mussio:10Maria Francesca Cos..:9Antonio Piccinno:8 Productive colleagues
Daniela Fogli's 3 most productive colleagues in number of publications:
Maria Francesca Co..:67Stefano Levialdi:55Piero Mussio:47 
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Daniela Fogli
I am assistant professor at the University of Brescia, Department of Information Engineering.
My research interests are in the Human-Computer Interaction area and include methods for designing visual interactive systems, collaborative web mapping, meta-design, end-user development, interaction design patterns, system personalization through artificial intelligence techniques.
I am an ACM and IEEE member. Since 2001 I am a member of the SIGCHI Italy research community (the Italian Chapter of ACM SIGCHI - ACM's Special Interest Group on Computer-Human Interaction)
Publications by Daniela Fogli (bibliography)
Fogli, Daniela (2012): Designing visual interactive systems in the e-government domain. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 46-49.
This paper proposes an approach to improve the work practice currently adopted by a local municipality to create e-government services. The approach is based on meta-design and end-user development. These paradigms allow empowering domain experts, namely civil servants with competencies in government procedures, to design and develop e-government applications to be used by citizens and administrative employees. This requires, on the one hand, to pay attention on the visual interaction aspects of the tools designed to support domain experts, and, on the other hand, to create suitable mechanisms for the automatic generation of user interfaces, application logic and databases. These goals are achieved by conceiving meta-design as a participatory design activity aimed at creating meta-models of e-government applications and suitable tools exploiting such meta-models for code generation.
© All rights reserved Fogli and/or ACM Press
Fogli, Daniela, Provenza, Loredana Parasiliti and Bernareggi, Cristian (2010): A design pattern language for accessible web sites. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 307-310.
Dynamic web sites and rich internet applications have recently got widespread. An important challenge is guaranteeing their accessibility to all potential users regardless of physical and cognitive disabilities as well as hardware and software limitations. To this aim, WCAG 2.0 guidelines have been released as the newest W3C recommendation for accessible web content, and WAI-ARIA are reference specifications for accessible rich internet applications. However, both design resources contain a huge amount of information, and, like all standards and guidelines, do not provide designers with a clear design method. This paper proposes a design pattern language for accessibility to help web designers create accessible rich internet applications compliant with the most recent standards. The language has been implemented as an accessible rich internet application itself, allowing designers with disabilities to participate in web design. The results of a preliminary evaluation are finally discussed.
© All rights reserved Fogli et al. and/or their publisher
Fogli, Daniela, Provenza, Loredana Parasiliti and Colosio, Sergio (2010): Metadesigning e-government services: a case study in a local agency. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. p. 406.
This paper describes the ongoing collaboration between the Department of Information Engineering of the University of Brescia and a local government agency. The goal is to create the socio-technical conditions for transferring the ability to develop web-based government-to-citizen services from software professionals to administrative personnel. To this end, proper end-user development techniques should be defined by capturing and exploiting employees' best practices and expertise. With reference to a typical government service, the paper reports summary results from a study of administrative personnel work practices and explores employees' motivations to become end-user software developers. It then outlines the design pattern language we have been defining for the considered domain to represent, from the employees' point of view, the problems encountered while creating government services together with their possible solutions. This is the starting point for identifying a further language that addresses the problem of end-user development of e-government services from an interaction-design point of view. These pattern languages can be regarded as metadesign tools for end-user development whose final aim is to support, and even improve, existing best practices in service creation, thus increasing employees' motivation and engagement in end-user development activities.
© All rights reserved Fogli et al. and/or their publisher
Fogli, Daniela, Colosio, Sergio and Sacco, Matteo (2010): Managing accessibility in local e-government websites through end-user development: a case study. In Universal Access in the Information Society, 9 (1) pp. 35-50.
This work discusses accessibility problems concerning content creation and publication on e-government websites, and proposes an approach based on end-user development (EUD) techniques to overcome them. To deal with the huge and diverse amount of documentation to be published, content management systems (CMSs) are usually adopted in government institutions to support content creation by a large set of publishers, who typically have no competencies in information technology. This paper proposes the integration of EUD techniques in CMSs in order to limit CMS personalization and, at the same time, relieve publishers from managing the low-level details of content representation. To demonstrate the validity of the approach, a case study research has been performed by involving some employees of the Brescia Municipality in Italy. The results of the study confirm the positive impact of EUD techniques on content accessibility and publishers' work practice, and suggest their possible use in more sophisticated tasks.
© All rights reserved Fogli et al. and/or Springer Verlag
Fogli, Daniela (2009): End-User Development for E-Government Website Content Creation. In: Pipek, Volkmar, Rosson, Mary Beth, Ruyter, Boris E. R. de and Wulf, Volker (eds.) End-User Development - 2nd International Symposium - IS-EUD 2009 March 2-4, 2009, Siegen, Germany. pp. 126-145.
Giaccardi, Elisa and Fogli, Daniela (2008): Affective geographies: toward a richer cartographic semantics for the geospatial web. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 173-180.
Costabile, Maria Francesca, Fogli, Daniela, Lanzilotti, Rosa, Marcante, Andrea, Mussio, Piero, Provenza, Loredana Parasiliti and Piccinno, Antonio (2007): Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers. In: Stephanidis, Constantine (ed.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 46-55.
Costabile, Maria Francesca, Piccinno, Antonio, Fogli, Daniela and Marcante, Andrea (2006): Supporting interaction and co-evolution of users and systems. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 143-150.
Costabile, Maria Francesca, Fogli, Daniela and Lanzilotti, Rosa (2006): Supporting Work Practice Through End-User Development Environments. In JOEUC, 18 (4) pp. 43-65.
Costabile, Maria Francesca, Fogli, Daniela, Mussio, Pero and Piccinno, Antonio (2006): End-user development: The software shaping workshop approach. In: Lieberman, Henry, Paterno, Fabio and Wulf, Volker (eds.). "End User Development (Human-Computer Interaction Series)". Springerpp. 183-205
In the Information Society, end-users keep increasing very fast in number, as well as in their demand with
respect to the activities they would like to perform with computer environments, without being obliged to
become computer specialists. There is a great request to provide end-users with powerful and flexible
environments, tailorable to the culture, skills and needs of a very diverse end-user population. In this
paper, we discuss a framework for End-User Development (EUD) and present our methodology for
designing software environments that support the activities of a particular class of end-users, called
domain-expert users, with the objective of making their work with the computer easier. Such
environments are called Software Shaping Workshops, in analogy to artisan workshops: they provide
users only with the necessary tools that allow them to accomplish their specific activities by properly
shaping software artefacts without being lost in virtual space.
© All rights reserved Costabile et al. and/or Springer
Costabile, Maria Francesca, Fogli, Daniela, Mussio, Piero and Piccinno, Antonio (2005): A Meta-Design Approach to End-User Development. In: VL-HCC 2005 - IEEE Symposium on Visual Languages and Human-Centric Computing 21-24 September, 2005, Dallas, TX, USA. pp. 308-310.
Fogli, Daniela and Piccinno, Antonio (2005): Environments to support context and emotion aware visual interaction. In J. Vis. Lang. Comput., 16 (5) pp. 386-405.
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, P. and Piccinno, Antonio (2004): Software Environments for End-User Development and Tailoring. In Psychnology, 2 (1) pp. 99-122.
In the Information Society, end-users keep increasing very fast in number, as well as in their demand with respect to the activities they would like to perform with computer environments, without being obliged to become computer specialists. There is a strong request of providing end-users with powerful and flexible environments, tailorable to the culture, skills and needs of very diverse end-user population. In this paper, we discuss a framework for End-User Development (EUD) and present our methodology to design software environments that support the activities of a particular class of end-users, called domain-expert users, with the objective of easing the way these users work with computers. Such environments are called Software Shaping Workshops in analogy to artisan workshops, since they provide users with the tools, organized on a bench, that are necessary to accomplish their specific activities by properly shaping software artifacts. The methodology is discussed, outlining its implementation through a web-based prototype.
© All rights reserved Costabile et al. and/or Psychnology.Org
Celentano, Augusto, Pittarello, Fabio, Fogli, Daniela and Mussio, Piero (2004): Model-Based Specification of Virtual Interaction Environments. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 257-260.
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, Piero and Piccinno, Antonio (2004): Virtual Workshops for Human-Centric Computing. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 65-68.
Fogli, Daniela, Fresta, Giuseppe and Mussio, Piero (2004): On electronic annotation and its implementation. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 98-102.
Fogli, Daniela, Pittarello, Fabio, Celentano, Augusto and Mussio, Piero (2003): Context-Aware Interaction in a Mobile Environment. In: Chittaro, Luca (ed.) Human-Computer Interaction with Mobile Devices and Services - 5th International Symposium - Mobile HCI 2003 September 8-11, 2003, Udine, Italy. pp. 434-439.
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, Piero and Piccinno, Antonio (2003): Building environments for end-user development and tailoring. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 31-38.
Carrara, Paola, Fogli, Daniela, Fresta, Giuseppe and Mussio, P. (2002): Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction. In Universal Access in the Information Society, 1 (4) pp. 288-304.
This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in Human-Computer Interaction (HCI). The strategy to identify and reduce these hurdles is developed in the framework of a methodology based on a recently introduced model of HCI, and exploits the technological innovations of XML (Extensible Markup Language). HCI is modelled as a cyclic process in which the user and the interactive system communicate by materializing and interpreting a sequence of messages. The interaction process is formalized by specifying both the physical message appearance and the computational aspect of the interaction. This formalization allows the adoption of notation traditionally adopted by users in their workplaces as the starting point of the interactive system design. In this way, the human-system interaction language takes into account the users' culture. Moreover, the methodology permits user representatives to build a hierarchy of systems progressively adapted to users' situations, skills and habits, according to the work organization in the domain considered. The strategy is proved to be effective by describing how to implement it using BANCO (Browsing Adaptive Network for Changing user Operativity), a feasibility prototype based on XML, which allows the hierarchy implementation and system adaptations. Several examples from an environmental case under study are used throughout the paper to illustrate the methodology and the effectiveness of the technology adopted.
© All rights reserved Carrara et al. and/or Springer Verlag
Carrara, Paola, Fogli, Daniela, Fresta, Giuseppe and Mussio, Piero (2002): Making Abstract Specifications Concrete to End-Users: The Visual Workshop Hierarchy Strategy. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 43-.
Celentano, Augusto, Fogli, Daniela, Mussio, Piero and Pittarello, Fabio (2002): Virtual Reality Interaction: The Characteristic Pattern Approach. In: HCC 2002 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments 3-6 September, 2002, Arlington, VA, USA. pp. 48-50.
Bottoni, Paolo, Costabile, Maria Francesca, Fogli, Daniela, Levialdi, Stefano and Mussio, Piero (2001): Multilevel Modelling and Design of Visual Interactive Systems. In: HCC 2001 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments September 5-7, 2001, Stresa, Italy. pp. 256-263.
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