Publication statistics

Pub. period:1989-2011
Pub. count:26
Number of co-authors:34



Co-authors

Number of publications with 3 favourite co-authors:

Ji-Dong Yim:8
Mark Green:6
David S. Ebert:5

 

 

Productive colleagues

Christopher D. Shaw's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Mark Green:50
David S. Ebert:42
 
 
 

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start reading
 
 
 
 
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Christopher D. Shaw

Personal Homepage:
http://www.sfu.ca/~shaw

Current place of employment:
Simon Fraser University Surrey

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Publications by Christopher D. Shaw (bibliography)

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2011
 
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Joorabchi, Minoo Erfani, Yim, Ji-Dong and Shaw, Christopher D. (2011): EmailTime: visual analytics and statistics for temporal email. In: Proceedings of the Conference on Visualization and Data Analysis 2011 IS&T/SPIE VDA2011 January 23-27, 2011, San Francisco, CA. .

2010
 
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Yim, Ji-Dong, Chun, Sungkuk, Jung, Keechul and Shaw, Christopher D. (2010): Development of Communication Model for Social Robots based on Mobile Service. In: Proceedings of the Second IEEE International Conference on Social Computing SocialCom 2010 August 20-22, 2010, Minneapolis, MN. .

 
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Joorabchi, Minoo Erfani, Yim, Ji-Dong and Shaw, Christopher D. (2010): EmailTime: Visualization of the Temporal Email. In: Grace Hopper Celebration 2010 September 28-October 2, 2010, Atlanta, GA. .

 
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Joorabchi, Minoo Erfani, Yim, Ji-Dong and Shaw, Christopher D. (2010): EmailTime: Visual Analytics and Statistics of Email. In: Proceedings of the IEEE Symposium on Visual Analytics Science and Technology VAST 2010 October 24-29, 2010, Salt Lake City, UT. .

 
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Joorabchi, Minoo Erfani, Yim, Ji-Dong, Joorabchi, Mona Erfani and Shaw, Christopher D. (2010): Enron Case Study: Analysis of Email Behavior using EmailTime. In: Proceedings of the IEEE Symposium on Visual Analytics Science and Technology VAST October 24-29, 2010, Salt Lake City, UT. .

2009
 
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Yim, Ji-Dong and Shaw, Christopher D. (2009): Designing CALLY, a cell-phone robot. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2659-2662.

This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions of robotic products in human computer interaction. We introduce non-verbal anthropomorphic affect features as media for building emotional intimacy between a user and a product. Also, two social robot application ideas generated from brainstorming and initial participatory design workshop are presented with their usage scenarios and implementations. We learned from the pilot test that the prototyping and bodystorming ideation technique enabled participants to more actively take part in generating new ideas when designing robotic products.

© All rights reserved Yim and Shaw and/or ACM Press

 
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Yim, Ji-Dong and Shaw, Christopher D. (2009): CALLY: the cell-phone robot with affective expressions. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction 2009. pp. 319-320.

This poster describes a robot cell-phone named CALLY with which we are exploring the roles of facial and gestural expressions of robotic products in the human computer interaction. We discuss non-verbal anthropomorphic affect features as media for building emotional relationships between a user and a product, and introduce new types of robotic products in the market that may be capable of establish intimacy by applying such features. A couple of social robot application ideas generated from the early phase of our project are also presented with their usage scenarios and implementations. CALLY was used in our initial participatory design workshop and helped participants generate new application ideas.

© All rights reserved Yim and Shaw and/or ACM Press

 
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Yim, Ji-Dong, Shaw, Christopher D. and Bartram, Lyn (2009): Musician Map: Visualizing Music Collaborations Over Time. In: Proceedings of VDA 2009 Conference on Visualization and Data Analysis January 19-22, 2009, San Jose, California. .

 
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Barnes, Tiffany, Encarnacao, L. Miguel and Shaw, Christopher D. (2009): Serious Games. In IEEE Computer Graphics and Applications, 29 (2) pp. 18-19.

2006
 
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Jang, Justin, Wonka, Peter, Ribarsky, William and Shaw, Christopher D. (2006): Punctuated simplification of man-made objects. In The Visual Computer, 22 (2) pp. 136-145.

2005
 
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Hong, Jin, Jeong, Dong Hyun, Shaw, Christopher D., Ribarsky, William, Borodovsky, Mark and Song, Chang Geun (2005): GVis: A Scalable Visualization Framework for Genomic Data. In: Brodlie, Ken, Duke, David J. and Joy, Kenneth I. (eds.) EuroVis05 Joint Eurographics - IEEE VGTC Symposium on Visualization 1-3 June, 2005, Leeds, United Kingdom. pp. 191-198.

2003
 
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Kram, Bradley P. and Shaw, Christopher D. (2003): Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 201-208.

 
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Jang, Justin, Ribarsky, William, Shaw, Christopher D. and Wonka, Peter (2003): Appearance-Preserving View-Dependent Visualization. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 473-480.

2001
 
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Krum, David M., Ribarsky, William, Shaw, Christopher D., Hodges, Larry F. and Faust, Nickolas (2001): Situational visualization. In: VRST 2001 2001. pp. 143-150.

2000
 
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Ebert, David S., Rohrer, Randall M., Shaw, Christopher D., Panda, Pradyut, Kukla, James M. and Roberts, D. Aaron (2000): Procedural shape generation for multi-dimensional data visualization. In Computers & Graphics, 24 (3) pp. 375-384.

1999
 
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Shaw, Christopher D., Hall, James A., Ebert, David S. and Roberts, D. Aaron (1999): Interactive Lens Visualization Techniques. In: IEEE Visualization 1999 1999. pp. 155-160.

1998
 
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Shaw, Christopher D. (1998): Pain and Fatigue in Desktop VR: Initial Results. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 185-192.

1997
 
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Ebert, David S., Shaw, Christopher D., Zwa, Amen, Miller, L and Roberts, D Aaron (1997): Interactive Volumetric Information Visualization for Corpus Management. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 121-128.

 
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Ebert, David S., Zwa, Amen, Miller, Ethan L., Shaw, Christopher D. and Roberts, D. Aaron (1997): Two-Handed Volumetric Document Corpus Management. In IEEE Computer Graphics and Applications, 17 (4) pp. 60-62.

1996
 
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Ebert, David S., Shaw, Christopher D., Zwa, Amen and Starr, Cindy (1996): Two-handed Interactive Stereoscopic Visualization. In: IEEE Visualization 1996 1996. pp. 205-210.

1994
 
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Shaw, Christopher D. and Green, Mark (1994): Two-Handed Polygonal Surface Design. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 205-212.

This paper describes a Computer Aided Design system for sketching free-form polygonal surfaces such as terrains and other natural objects. The user manipulates two 3D position and orientation trackers with three buttons, one for each hand. Each hand has a distinct role to play, with the dominant hand being responsible for picking and manipulation, and the less-dominant hand being responsible for context setting of various kinds. The less-dominant hand holds the workpiece, sets which refinement level that can be picked by the dominant hand, and generally acts as a counterpoint to the dominant hand. In this paper, the architecture of the system is outlined, and a simple surface is shown.

© All rights reserved Shaw and Green and/or ACM Press

1993
 
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Shaw, Christopher D. and Green, Mark (1993): The MR Toolkit Peers Package and Experiment. In: VR 1993 1993. pp. 463-469.

1992
 
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Shaw, Christopher D., Liang, Jiandong, Green, Mark and Sun, Yunqi (1992): The Decoupled Simulation Model for Virtual Reality Systems. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 321-328.

The Virtual Reality user interface style allows the user to manipulate virtual objects in a 3D environment using 3D input devices. This style is best suited to application areas where traditional two dimensional styles fall short, but the current programming effort required to produce a VR application is somewhat large. We have built a toolkit called MR, which facilities the development of VR applications. The toolkit provides support for distributed computing, head-mounted displays, room geometry, performance monitoring, hand input devices, and sound feedback. In this paper, the architecture of the toolkit is outlined, the programmer's view is described, and two simple applications are described.

© All rights reserved Shaw et al. and/or ACM Press

1991
 
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Liang, Jiandong, Shaw, Christopher D. and Green, Mark (1991): On Temporal-Spatial Realism in the Virtual Reality Environment. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 19-25.

The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoint and line of sight (e.g. in the case of a head mounted display) the noise and delay in its measurement data causes temporal-spatial distortion, perceived by the user as jittering of images and lag between head movement and visual feedback. To tackle this problem, we first examined the major cause of the distortion, and found that the lag felt by the user is mainly due to the delay in orientation data, and the jittering of images is caused mostly by the noise in position data. Based on these observations, a predictive Kalman filter was designed to compensate for the delay in orientation data, and an anisotropic low pass filter was devised to reduce the noise in position data. The effectiveness and limitations of both approaches were then studied, and the results shown to be satisfactory.

© All rights reserved Liang et al. and/or ACM Press

1990
 
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Green, Mark and Shaw, Christopher D. (1990): The datapaper: Living in the virtual world. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 123-130.

1989
 
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Shaw, Christopher D., Green, Mark and Schaeffer, Jonathan (1989): Anti--aliasing issues in image composition. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 113-120.

 
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Changes to this page (author)

07 Nov 2012: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/christopher_d__shaw.html

Publication statistics

Pub. period:1989-2011
Pub. count:26
Number of co-authors:34



Co-authors

Number of publications with 3 favourite co-authors:

Ji-Dong Yim:8
Mark Green:6
David S. Ebert:5

 

 

Productive colleagues

Christopher D. Shaw's 3 most productive colleagues in number of publications:

Larry F. Hodges:54
Mark Green:50
David S. Ebert:42
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
74% booked. Starts in 21 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading