Number of co-authors:29
Number of publications with 3 favourite co-authors:Doug A. Bowman:6Joseph J. LaViola:5Dieter Schmalstieg:2
Chadwick A. Wingrave's 3 most productive colleagues in number of publications:Dieter Schmalstieg:86Michitaka Hirose:73Doug A. Bowman:68
go to course
Emotional Design: How to make products people will love
Starts tomorrow LAST CALL!
go to course
UI Design Patterns for Successful Software
86% booked. Starts in 9 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Chadwick A. Wingrave
Personal Homepage: people.cs.vt.edu/~cwingrav/index.php
Current place of employment: University of Central Florida
Chadwick A. Wingrave is a postdoc in the School of Electrical Engineering and Computer Science and member of the Interactive Systems and User Experience Lab at the University of Central Florida. His primary research interests involve 3D user interaction (3DUI), human-computer interaction and 3DUI infrastructure for virtual, augmented, mobile, desktop and entertainment environments. He has industry experience as a usability specialist and actively participates in academic publication, reviewing and conference organization. He also has been active in the ACM programming contest, co-coaching the 2001 North American champions of Virginia Tech. Chadwick received his masters in 2001 and his PhD in 2008, both at Virginia Tech.
Publications by Chadwick A. Wingrave (bibliography)
Wingrave, Chadwick A., Rose, Jeremy, Langston, Todd and LaViola, Joseph J. (2010): Early explorations of CAT: canine amusement and training. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 2661-2670. Available online
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans in the electronic age can be used to improve this bond. By using a serious games approach, this project motivates the human to spend time with their canine in healthy and informative ways. An iterative design process, with a canine behavior expert, has produced a prototype focused on calm, healthy and enjoyable games for both canine and human. Formative results and guidelines are reported, as are current and future directions.
© All rights reserved Wingrave et al. and/or their publisher
Wingrave, Chadwick A., Williamson, Brian, Varcholik, Paul, Rose, Jeremy, Miller, Andrew, Charbonneau, Emiko, Bott, Jared N. and LaViola, Joseph J. (2010): The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces. In IEEE Computer Graphics and Applications, 30 (2) pp. 71-85. Available online
Wingrave, Chadwick A. and LaViola, Joseph J. (2010): Reflecting on the Design and Implementation Issues of Virtual Environments. In Presence: Teleoperators and Virtual Environments, 19 (2) pp. 179-195. Available online
Leal, Anamary, Wingrave, Chadwick A. and LaViola, Joseph J. (2009): Initial explorations into the user experience of 3D file browsing. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 339-344. Available online
© All rights reserved Leal et al. and/or their publisher
Wingrave, Chadwick A., LaViola, Joseph J. and Bowman, Doug A. (2009): A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design. In ACM Transactions on Computer-Human Interaction, 16 (4) p. 21. Available online
3D User Interface (3DUI) design and development requires practitioners (designers and developers) to represent their ideas in representations designed for machine execution rather than natural representations, hampering development of effective 3DUIs. As such, Concept-Oriented Design (COD) was created as a theory of software development for both natural and executable design and development. Instantiated in the toolkit Chasm, Chasm is a natural, tiered, executable User Interface Description Language (UIDL) for 3DUIs resulting in improved understandability, as well as reduced complexity and reuse. Chasm's utility is shown through evaluations by domain experts, case studies of long-term use, and an analysis of spaces.
© All rights reserved Wingrave et al. and/or ACM Press
Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A. and Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR 2009, Lyon, France.
Wingrave, Chadwick A. and Bowman, Doug A. (2008): Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 193-200. Available online
Bowman, Doug A., Chen, Jian, Wingrave, Chadwick A., Lucas, John F., Ray, Andrew, Polys, Nicholas F., Li, Qing, Haciahmetoglu, Yonca, Kim, Ji-Sun, Kim, Seonho, Boehringer, Robert and Ni, Tao (2006): New Directions in 3D User Interfaces. In IJVR, 5 (2) pp. 3-14. Available online
Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124. Available online
Bowman, Doug A., Wingrave, Chadwick A., Campbell, J. M., Ly, V. Q. and Rhoton, C. J. (2002): Novel Uses of Pinch GlovesTM for Virtual Environment Interaction Techniques. In Virtual Reality, 6 (3) pp. 122-129. Available online
Bowman, Doug A. and Wingrave, Chadwick A. (2001): Design and Evaluation of Menu Systems for Immersive Virtual Environments. In: VR 2001 2001. pp. 149-156. Available online
Join our community and advance:
Page maintainer: The Editorial Team