Carsten Magerkurth

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Publications by Carsten Magerkurth (bibliography)

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» 2007 «

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Röcker, Carsten, Hinske, Steve and Magerkurth, Carsten (2007): Intelligent Privacy Support for Large Public Displays. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 198-207. Available online

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Röcker, Carsten and Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (ed.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283. Available online

» 2006 «

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Röcker, Carsten, Magerkurth, Carsten and Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 352-368. Available online

This paper presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived. These requirements are then used to guide the development process of a ubiquitous computing gaming platform. To demonstrate the usefulness of the gaming platform, a sample application is discussed, which is described in the last section of this paper.

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Magerkurth, Carsten, Engelke, Timo and Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 15. Available online

» 2005 «

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Streitz, Norbert A., Magerkurth, Carsten, Prante, Thorsten and Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing computer. In Interactions, 12 (4) pp. 21-25

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Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten and Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 2111-2112. Available online

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Streitz, Norbert A., Röcker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard and Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49

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Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L. and Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) p. 4

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Benford, Steve, Magerkurth, Carsten and Ljungstrand, Peter (2005): Bridging the physical and digital in pervasive gaming. In Communications of the ACM, 48 (3) pp. 54-57

» 2004 «

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Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online

In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The virtual game components offer exciting new opportunities for game design and provide richer gaming experiences impossible to realize with traditional media. This paper describes STARS in terms of the hardware setup and the software platform used to develop and play STARS games. The interaction design within STARS is discussed and sample games are presented with regard to their contributions to enhancing user experience. Finally, real-world experiences with the platform are reported.

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Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. Available online

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Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In Computers in Entertainment, 2 (4) p. 12

» 2003 «

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Magerkurth, Carsten and Stenzel, Richard (2003): Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. In: Szwillus, Gerd and Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. . Available online

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Magerkurth, Carsten and Stenzel, Richard (2003): A Pervasive Keyboard - Separating Input from Display. In: PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications March 23-26, 2003, Fort Worth, Texas, USA. pp. 388-. Available online

» 2002 «

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Prante, Thorsten, Magerkurth, Carsten and Streitz, Norbert A. (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115. Available online

In this paper, we first describe a formative empirical study to inform the design of CSCW tools to support idea finding in co-located groups. Groups of students worked on creative problems with mapping and whiteboard tools in different work modes. Concluding from the results of the study, requirements are derived. A suite of tools that are informed by these requirements is presented along with typical scenarios of their usage. The suite consists of three software components covering a Mind-Mapping system (BeachMap), a novel interaction technique for successive bottom-up structuring of ideas (MagNets), and a PDA tool for asynchronous idea generation "on the road" (PalmBeach).

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Magerkurth, Carsten (2002): Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. In: Herczeg, Michael and Oberquelle, Horst (eds.) Mensch and Computer 2002 September 2-5, 2002, Hamburg, Germany. . Available online

» 2001 «

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Magerkurth, Carsten and Prante, Thorsten (2001): "Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. In: Oberquelle, Horst, Oppermann, Reinhard and Krause, Jürgen (eds.) Mensch and Computer 2001 March 5-8, 2001, Bad Honnef, Germany. . Available online

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Changes to this page (author)

16 Feb 2010: Enabled abstracts to be shown on Carsten Magerkurth's author page.
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28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2001-2007
Publication count:17
Number of co-authors:19



Productive colleagues

Carsten Magerkurth's 3 most productive colleagues in number of publications:

Steve Benford:107
Adrian David Cheok:51
Norbert A. Streitz:44


Collaboration count

Number of publications with 3 favourite co-authors:

Thorsten Prante:4
Carsten Röcker:4
Timo Engelke:4

 

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Learn more about Carsten Magerkurth:
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- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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