No description available of Carsten Magerkurth...Röcker, Carsten, Hinske, Steve and Magerkurth, Carsten (2007): Intelligent Privacy Support for Large Public Displays. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Ambient Interaction, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part II July 22-27, 2007, Beijing, China. pp. 198-207. Available online
Röcker, Carsten and Magerkurth, Carsten (2007): Privacy and Interruptions in Team Awareness Systems. In: Stephanidis, Constantine (ed.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 273-283. Available online
Röcker, Carsten, Magerkurth, Carsten and Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 352-368. Available online
Magerkurth, Carsten, Engelke, Timo and Grollman, Daniel H. (2006): A component based architecture for distributed, pervasive gaming applications. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 15. Available online
Streitz, Norbert A., Magerkurth, Carsten, Prante, Thorsten and Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing computer. In Interactions, 12 (4) pp. 21-25
Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten and Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 2111-2112. Available online
Streitz, Norbert A., Röcker, Carsten, Prante, Thorsten, Alphen, Daniel van, Stenzel, Richard and Magerkurth, Carsten (2005): Designing Smart Artifacts for Smart Environments. In IEEE Computer, 38 (3) pp. 41-49
Magerkurth, Carsten, Cheok, Adrian David, Mandryk, Regan L. and Nilsen, Trond (2005): Pervasive games: bringing computer entertainment back to the real world. In Computers in Entertainment, 3 (3) p. 4
Benford, Steve, Magerkurth, Carsten and Ljungstrand, Peter (2005): Bridging the physical and digital in pervasive gaming. In Communications of the ACM, 48 (3) pp. 54-57
Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert A. (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 163-172. Available online
Magerkurth, Carsten, Engelke, Timo and Memisoglu, Maral (2004): Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. In Computers in Entertainment, 2 (4) p. 12
Magerkurth, Carsten and Stenzel, Richard (2003): Computerunterstütztes Kooperartives Spielen -- Die Zukunft des Spieltisches. In: Szwillus, Gerd and Ziegler, Jürgen (eds.) Mensch and Computer 2003 September 7-10, 2003, Stuttgart, Germany. . Available online
Magerkurth, Carsten and Stenzel, Richard (2003): A Pervasive Keyboard - Separating Input from Display. In: PerCom03 - Proceedings of the First IEEE International Conference on Pervasive Computing and Communications March 23-26, 2003, Fort Worth, Texas, USA. pp. 388-. Available online
Prante, Thorsten, Magerkurth, Carsten and Streitz, Norbert A. (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115. Available online
Magerkurth, Carsten (2002): Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten. In: Herczeg, Michael and Oberquelle, Horst (eds.) Mensch and Computer 2002 September 2-5, 2002, Hamburg, Germany. . Available online
Magerkurth, Carsten and Prante, Thorsten (2001): "Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen. In: Oberquelle, Horst, Oppermann, Reinhard and Krause, Jürgen (eds.) Mensch and Computer 2001 March 5-8, 2001, Bad Honnef, Germany. . Available online
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Publication period:2001-2007
Publication count:17
Number of co-authors:19
Carsten Magerkurth's 3 most productive colleagues in number of publications:
Steve Benford:107Number of publications with 3 favourite co-authors:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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