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Röcker, Carsten, Magerkurth, Carsten and Haar, Maral (2006): User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 352-368. Available online
Streitz, Norbert, Magerkurth, Carsten, Prante, Thorsten and Rocker, Carsten (2005): From information design to experience design: smart artefacts and the disappearing computer. In Interactions, 12 (4) pp. 21-2525
Coroama, Vlad, Kostakos, Vassilis, Magerkurth, Carsten and Vallejo, Irene Lopez de (2005): UbiSoc 2005: first international workshop on social implications of ubiquitous computing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 2111-2112. Available online
Magerkurth, Carsten, Memisoglu, Maral, Engelke, Timo and Streitz, Norbert (2004): Towards the next generation of tabletop gaming experiences. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 73-80. Available online
Prante, Thorsten, Magerkurth, Carsten and Streitz, Norbert (2002): Developing CSCW tools for idea finding -: empirical results and implications for design. In: Churchill, Elizabeth F., McCarthy, Joe, Neuwirth, Christine and Rodden, Tom (eds.) Proceedings of the 2002 ACM conference on Computer supported cooperative work November 16 - 20, 2002, New Orleans, Louisiana, USA. pp. 106-115. Available online
Publication period:2002-2006
Publication count:5
Number of co-authors:10
Carsten Magerkurth's 3 most productive colleagues in number of publications:
Norbert Streitz:34Number of publications with 3 favourite co-authors:
Norbert Streitz:3Learn more about Carsten Magerkurth:
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