Publication statistics

Pub. period:1995-2010
Pub. count:54
Number of co-authors:56



Co-authors

Number of publications with 3 favourite co-authors:

Wayne Piekarski:27
Ben Avery:6
Hannah Slay:5

 

 

Productive colleagues

Bruce H. Thomas's 3 most productive colleagues in number of publications:

Robert Biddle:48
Masahiko Inami:47
Wayne Piekarski:33
 
 
 
Jul 12

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Bruce H. Thomas

Picture of Bruce H. Thomas.
Has also published under the name of:
"B. H. Thomas"

Personal Homepage:
unisanet.unisa.edu.au/staff/Homepage.asp?name=bruce.thomas


Current place of employment:
University of South Australia

Prof. Bruce H. Thomas Ph.D.
Director Wearable Computer Lab
School of Computer and Information Science
The University of South Australia Mawson Lakes, SA 5095, Australia
phone: 61 8 8302 3464
mobile 0408 828 942
fax: 61 8 8302 3381
Bruce.Thomas@unisa.edu.au

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Publications by Bruce H. Thomas (bibliography)

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2010
 
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Lee, Wonwoo, Kruger, Antonio, Thomas, Bruce H., Wagner, Daniel, Pulli, Kari and Woo, Woontack (2010): International Symposium on Ubiquitous Virtual Reality 2009. In IEEE Pervasive Computing, 9 (2) pp. 78-80.

2009
 
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Cunningham, Andrew, Close, Ben, Thomas, Bruce H. and Hutterer, Peter (2009): TableMouse: a novel multiuser tabletop pointing device. In: Proceedings of OZCHI09, the CHISIG Annual Conference on Human-Computer Interaction 2009. pp. 169-176.

This paper introduces the TableMouse, a new cursor manipulation interaction technology for tabletop computing, specifically designed to support multiple users operating on large horizontal displays. The TableMouse is a low-cost absolute positioning device utilising visually-tracked infrared light emitting diodes for button state, 3D position, 1D orientation, and unique identification information. The supporting software infrastructure is designed to support up to 16 TableMouse devices simultaneously, each with an individual system cursor. This paper introduces the device and software infrastructure and presents two applications exposing its functionality. A formal benchmarking was performed against the traditional mouse for its performance and accuracy.

© All rights reserved Cunningham et al. and/or their publisher

 
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Avery, Ben, Sandor, Christian and Thomas, Bruce H. (2009): Improving Spatial Perception for Augmented Reality X-Ray Vision. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 79-82.

 
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Thomas, Bruce H. and Sandor, Christian (2009): What Wearable Augmented Reality Can Do for You. In IEEE Pervasive Computing, 8 (2) pp. 8-11.

 
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Piekarski, Wayne and Thomas, Bruce H. (2009): Through-Walls Collaboration. In IEEE Pervasive Computing, 8 (3) pp. 42-49.

2008
 
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Heinrich, Marko, Thomas, Bruce H., Mueller, Stefan and Sandor, Christian (2008): An augmented reality weather system. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 170-173.

 
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Furuhira, Akihiro, Marais, Wynand and Thomas, Bruce H. (2008): Supporting remote tangible robotic entertainment. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. p. 412.

 
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Smith, Ross T., Thomas, Bruce H. and Piekarski, Wayne (2008): Digital foam interaction techniques for 3D modeling. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Fröhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 61-68.

 
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Stafford, Aaron, Piekarski, Wayne and Thomas, Bruce H. (2008): HOG on a WIM. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 289-290.

2007
 
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Richter, Jan, Thomas, Bruce H., Sugimoto, Maki and Inami, Masahiko (2007): Remote active tangible interactions. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007. pp. 39-42.

This paper presents a new form of remote active tangible interactions built with the Display-based Measurement and Control System. A prototype system was constructed to demonstrate the concepts of coupled remote tangible objects on rear projected tabletop displays. A user evaluation measuring social presence for two users performing a furniture placement task was performed, to determine a difference between this new system and a traditional mouse.

© All rights reserved Richter et al. and/or ACM Press

2006
 
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Toney, Aaron and Thomas, Bruce H. (2006): Applying reach in direct manipulation user interfaces. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 393-396.

The HCI community currently faces the problem of making tangible user interfaces actively responsive to their user's current physical context. This paper explores the context of direct manipulation user interfaces for large horizontal interactive displays. Knowledge of users' reach provides direct manipulation user interfaces with a powerful tool for contextualizing and predicting user action. This paper introduces users' reach as a formal way to predict the previously observed phenomena of workspace segmentation and territoriality. By creating models of "reach-ability", reach probability surfaces can be generated which further explain the impact on workspace usage of the shape, height, and position of the workspace. As the presented techniques build on formal qualitative and mathematical models of reach, they lend themselves particularly well to an algorithmic implementation suited to driving complex user interface behaviour. This paper presents the results of an initial user study to determine the accuracy of these predictions and their underlying hypotheses about reaches role in shaping workspace usage.

© All rights reserved Toney and Thomas and/or their publisher

 
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Stafford, Aaron, Piekarski, Wayne and Thomas, Bruce H. (2006): Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 165-172.

 
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Thomas, Bruce H. (2006): Evaluation of three input techniques for selection and annotation of physical objects through an augmented reality view. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 33-36.

 
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Chen, Fang, Eades, Peter, Epps, Julien, Lichman, Serge, Close, Benjamin, Hutterer, Peter, Takatsuka, Masa, Thomas, Bruce H. and Wu, Mike (2006): ViCAT: Visualisation and Interaction on a Collaborative Access Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 59-62.

 
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Hutterer, Peter, Close, Benjamin and Thomas, Bruce H. (2006): Supporting Mixed Presence Groupware in Tabletop Applications. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 63-70.

 
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Toney, Aaron and Thomas, Bruce H. (2006): Considering Reach in Tangible and Table Top Design. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 57-58.

 
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Slay, Hannah and Thomas, Bruce H. (2006): Evaluation of a universal interaction and control device for use within multiple heterogeneous display ubiquitous environments. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 129-136.

 
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Avery, Ben, Piekarski, Wayne, Warren, James R. and Thomas, Bruce H. (2006): Evaluation of user satisfaction and learnability for outdoor augmented reality gaming. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 17-24.

 
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Hutterer, Peter, Close, Benjamin and Thomas, Bruce H. (2006): TIDL: mixed presence groupware support for legacy and custom applications. In: Piekarski, Wayne (ed.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 117-124.

2005
 
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King, Gary R., Piekarski, Wayne and Thomas, Bruce H. (2005): ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 52-55.

 
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Avery, Ben, Thomas, Bruce H., Velikovsky, Joe and Piekarski, Wayne (2005): Outdoor Augmented Reality Gaming on Five Dollars a Day. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 79-88.

 
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Hutterer, Peter, Smith, Mark T., Thomas, Bruce H., Piekarski, Wayne and Ankcorn, John (2005): Lightweight User Interfaces for Watch Based Displays. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 89-98.

2004
 
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Piekarski, Wayne, Smith, Ross and Thomas, Bruce H. (2004): Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 280-281.

 
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Piekarski, Wayne and Thomas, Bruce H. (2004): Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 162-171.

 
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Cooper, Nicholas, Keatley, Aaron, Dahlquist, Maria, Mann, Simon, Slay, Hannah, Zucco, Joanne, Smith, Ross and Thomas, Bruce H. (2004): Augmented Reality Chinese Checkers. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 117-126.

 
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Slay, Hannah, Thomas, Bruce H., Vernik, Rudi and Piekarski, Wayne (2004): A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 420-430.

 
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Piekarski, Wayne, Avery, Ben, Thomas, Bruce H. and Malbezin, Pierre (2004): Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 11-18.

 
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Piekarski, Wayne, Avery, Ben, Thomas, Bruce H. and Malbezin, Pierre (2004): Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 276.

2003
 
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Piekarski, W. and Thomas, Bruce H. (2003): ThumbsUp: Integrated Command and Pointer Interactions for Mobile Outdoor Augmented Reality Systems. In: Stephanidis, Constantine (ed.) Proceedings of the Tenth International Conference on Human-Computer Interaction June 22-27, 2003, Crete, Greece. pp. 1223-1227.

 
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Thomas, Bruce H., Quirchmayr, Gerald and Piekarski, Wayne (2003): Through-Walls Communication for Medical Emergency Services. In International Journal of Human-Computer Interaction, 16 (3) pp. 477-496.

The authors present a model for bringing the coordination power of workflow management systems to outdoor wearable augmented reality (AR) systems. They portray how mobile equipment may be integrated with adaptive, context-aware work environments. A scenario of a medical emergency task is described to illustrate the functionality of this form of collaboration system. Appropriate information stickers are introduced to support data collection in medical emergency scenarios in a sophisticated form through a hands-free user interface for medical personnel. They propose the use of new user interface technology, including multimedia, AR information stickers, and the allocation of patient medical records to identified locations of the human body. A key feature is the access to relevant information for users in the mobile environment as well as for those in the advanced control room. An additional advantage is the automatic recording of on-site data, which helps to build the medical record of a patient without interfering with the work of the emergency team.

© All rights reserved Thomas et al. and/or Lawrence Erlbaum Associates

 
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Piekarski, Wayne, Avery, Ben, Thomas, Bruce H. and Malbezin, Pierre (2003): Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 266-267.

 
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Piekarski, Wayne and Thomas, Bruce H. (2003): An Object-Oriented Software Architecture for 3D Mixed Reality Application. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 247-.

 
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Piekarski, Wayne and Thomas, Bruce H. (2003): Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 317-318.

 
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Toney, Aaron, Mulley, Barrie, Thomas, Bruce H. and Piekarski, Wayne (2003): Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. In Personal and Ubiquitous Computing, 7 (5) pp. 309-320.

 
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Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia.

 
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Slay, Hannah, Phillips, Matthew, Thomas, Bruce H. and Vernik, Rudi (2003): Keg Master: a Graph-Aware Visual Editor for 3D Graphs. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 99-103.

 
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Piekarski, Wayne and Thomas, Bruce H. (2003): Augmented reality user interfaces and techniques for outdoor modelling. In: SI3D 2003 2003. pp. 225-226.

2002
 
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Thomas, Bruce H. and Demczuk, V. (2002): Which animation effects improve indirect manipulation?. In Interacting with Computers, 14 (3) pp. 211-229.

This paper describes an experiment to explore the effectiveness of animation in improving indirect manipulation operations. Indirect manipulation operations are those initiated by command menus and buttons to perform a transformation on a graphical object or set of graphical objects. The particular improvement is an operation's ability to show both what would happen if the operation were committed and what would happen if it were cancelled while an operation is being considered. The experiment required subjects to watch a simple alignment operation for a set of graphical objects. They were then asked to record the original placement of those graphical objects. Each task used one of four visual cues: modified telltale, wiggle, colour, or no visual cue. We found the modified telltale, wiggle, and colour visual effects significantly more effective than no visual feedback for cuing the user as to original position of the graphical objects. The modified telltale and colour effects were significantly more effective than the wiggle effect. The major conclusion drawn from this experiment is the use of visual feedback improves a user's ability to remember the previous position of graphical objects after an alignment operation.

© All rights reserved Thomas and Demczuk and/or Elsevier Science

 
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Piekarski, Wayne and Thomas, Bruce H. (2002): Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. pp. 269-270.

 
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Piekarski, Wayne and Thomas, Bruce H. (2002): Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features. In: 2002 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2002 30 September-1 October, 2002, Darmstadt, Germany. p. 321.

 
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Thomas, Bruce H., Close, Benjamin, Donoghue, John, Squires, John, Bondi, Phillip De and Piekarski, Wayne (2002): First Person Indoor/Outdoor Augmented Reality Application: ARQuake. In Personal and Ubiquitous Computing, 6 (1) pp. 75-86.

 
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Thomas, Bruce H., Grimmer, Karen, Zucco, Joanne and Milanese, Steve (2002): Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers. In Personal and Ubiquitous Computing, 6 (2) pp. 97-112.

 
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Piekarski, Wayne and Thomas, Bruce H. (2002): The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling. In: Grundy, John C. and Calder, Paul R. (eds.) AUIC2002 - User Interfaces 2002 - Third Australasian User Interface Conference January-February, 2002, Melbourne, Victoria. pp. 61-70.

 
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Thomas, Bruce H., Slay, Hannah and Vernik, Rudi (2002): Tangible User Interaction Using Augmented Reality. In: Grundy, John C. and Calder, Paul R. (eds.) AUIC2002 - User Interfaces 2002 - Third Australasian User Interface Conference January-February, 2002, Melbourne, Victoria. pp. 13-20.

 
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Piekarski, Wayne and Thomas, Bruce H. (2002): ARQuake: the outdoor augmented reality gaming system. In Communications of the ACM, 45 (1) pp. 36-38.

 
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Thomas, Bruce H. and Piekarski, Wayne (2002): Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment. In Virtual Reality, 6 (3) pp. 167-180.

 
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Piekarski, Wayne and Thomas, Bruce H. (2002): Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality. In: VR 2002 2002. pp. 287-288.

2001
 
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Thomas, Bruce H. and Calder, Paul (2001): Applying cartoon animation techniques to graphical user interfaces. In ACM Transactions on Computer-Human Interaction, 8 (3) pp. 198-222.

If judiciously applied, animation techniques can enhance the look and feel of computer applications that present a graphical human interface. Such techniques can smooth the rough edges and abrupt transitions common in many current graphical interfaces, and strengthen the illusion of direct manipulation that many interfaces strive to present. To date, few applications include such animation techniques. One possible reason is that animated interfaces are difficult to implement: they are difficult to design, place great burdens on programmers, and demand high-performance from underlying graphics systems. This article describes how direct manipulation human computer interfaces can be augmented with techniques borrowed from cartoon animators. In particular, we wish to improve the visual feedback of a direct manipulation interface by smoothing the changes of an interface, giving manipulated objects a feeling of substance and providing cues that anticipate the result of a manipulation. Our approach is to add support for animation techniques such as object distortion and keyframe interpolation, and to provide prepackaged animation effects such as animated widgets for common user interface interactions. To determine if these tools and techniques are practical and effective, we built a prototype direct manipulation drawing editor with an animated interface and used the prototype editor to carry out a set of human factors experiments. The experiments show that the techniques are practical even on standard workstation hardware, and that the effects can indeed enhance direct manipulation interfaces.

© All rights reserved Thomas and Calder and/or ACM Press

 
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Thomas, Bruce H. (2001): Using Augmented Reality to Support Collaboration in an Outdoor Environment. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 743-747.

 
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Piekarski, Wayne and Thomas, Bruce H. (2001): Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 177-178.

 
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Davies, Matthew L. and Thomas, Bruce H. (2001): An Animated 3D Manipulator for Distributed Collaborative Window-Based Applications. In: AUIC 2001 - 2nd Australasian User Interface Conference 29 January - 1 February, 2001, Gold Coast, Queensland, Australia. pp. 116-123.

2000
 
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Thomas, Bruce H. and Demczuk, Victor (2000): Evaluation of Animation Effects to Improve Indirect Manipulation. In: AUIC 2000 - 1st Australasian User Interface Conference 31 January - 3 February, 2000, Canberra, Australia. pp. 110-117.

1998
 
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Thomas, Bruce H. (1998): Warping to Enhance 3D User Interfaces. In: Third Asian Pacific Computer and Human Interaction July 15-17, 1998, Kangawa, Japan. pp. 169-175.

1995
 
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Thomas, Bruce H. and Calder, Paul (1995): Animating Direct Manipulation Interfaces. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 3-12.

If judiciously applied, the techniques of cartoon animation can enhance the illusion of direct manipulation that many human computer interfaces strive to present. In particular, animation can convey a feeling of substance in the objects that a user manipulates, strengthening the sense that real work is being done. This paper suggests some techniques that application programmers can use to animate direct manipulation interfaces, and it describes tools that programmers can use to easily incorporate the effects into their code. Our approach is based on suggesting a range of animation effects by distorting the view of the manipulated object. To explore the idea, we added a warping transformation capability to the InterViews user interface toolkit and used the new transformation to build a simple drawing editor that uses animated feedback. The editor demonstrates the effectiveness of the animation for simple operations, and it shows that the technique is practical even on standard workstation hardware.

© All rights reserved Thomas and Calder and/or ACM Press

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/bruce_h__thomas.html

Publication statistics

Pub. period:1995-2010
Pub. count:54
Number of co-authors:56



Co-authors

Number of publications with 3 favourite co-authors:

Wayne Piekarski:27
Ben Avery:6
Hannah Slay:5

 

 

Productive colleagues

Bruce H. Thomas's 3 most productive colleagues in number of publications:

Robert Biddle:48
Masahiko Inami:47
Wayne Piekarski:33
 
 
 
Jul 12

To design an easy-to-use interface, pay attention to what users do, not what they say. Self-reported claims are unreliable, as are user speculations about future behavior.

-- Jakob Nielsen

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!