Pub. period:1996-2011
Pub. count:5
Number of co-authors:8
Number of publications with 3 favourite co-authors:
Francoise Detienne:3Beatrice Cahour's 3 most productive colleagues in number of publications:
Francoise Detienne:18 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Detienne, Francoise, Cahour, Beatrice, Legout, Marie-Christine and Relieu, Marc (2011): Participation framework(s) in Second Life meetings: communication media and roles. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 183-188.
© All rights reserved Detienne et al. and/or their publisher
Detienne, Francoise, Cahour, Beatrice and Lefebvre, Liv (2010): Why do users communicate via such or such media?: some insights from users' daily experiences. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 627-630.
© All rights reserved Detienne et al. and/or their publisher
Cahour, Beatrice, Forzy, Jean-François and Martin, Clémence (2010): Feelings and strategies of senior drivers: ways of coping with fear?. In: Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics 2010. pp. 161-168.
Prost, Magali, Cahour, Beatrice and Detienne, Francoise (2010): Analysing online social support between professionals. In: Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics 2010. pp. 341-342.
Cahour, Beatrice and Salembier, Pascal (1996): Cooperation and Cooperator Modeling. In Computer Supported Cooperative Work, 5 (2) pp. 285-297.
© All rights reserved Cahour and Salembier and/or Kluwer Academic Publishers
Pub. period:1996-2011
Pub. count:5
Number of co-authors:8
Number of publications with 3 favourite co-authors:
Francoise Detienne:3Beatrice Cahour's 3 most productive colleagues in number of publications:
Francoise Detienne:18 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !